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Position Based Fluids Demonstration
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Hilbert Hagedoorn
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Default Position Based Fluids Demonstration - 04-25-2013, 04:32 | posts: 21,139 | Location: Guru3D testlab

Simulating the physics of water was always tricky and game engines sometimes still have to use mechanics to make it feel real.*New fluid simulation technique, using Position Based Dynamics approach. ...

Position Based Fluids Demonstration
   
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dark_surge
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Default 04-25-2013, 04:51 | posts: 794 | Location: ND - US

Awesome!

That's one thing that's been bothering me about current and next gen games. Everything seems to be getting prettier and more realistic except for water. What Half Life 2 and Havok did for solid objects this will do for fluids. Now liquid can finally have it's day in the sun.
   
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Default 04-25-2013, 09:11 | posts: 2,378 | Location: Netherlands

Damn that's pretty cool
   
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WhiteLightning
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Default 04-25-2013, 09:18 | posts: 23,393 | Location: Hoek van Holland, Netherlands

WOW! would like to see this in games!
   
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Default 04-25-2013, 09:22 | posts: 3,798 | Location: The Netherlands

Seems more fun to play with that all day than a game itself
   
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Default 04-25-2013, 13:50 | posts: 1,029 | Location: Somewhere in Scotland

Absolutely amazing!
   
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BLEH!
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Default 04-25-2013, 14:19 | posts: 4,847 | Location: London

Awesome. Now will that work in OpenCL though?
   
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WhiteLightning
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Default 04-25-2013, 14:20 | posts: 23,393 | Location: Hoek van Holland, Netherlands

Quote:
Originally Posted by BLEH! View Post
Awesome. Now will that work in OpenCL though?
its a physx demonstration
   
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BLEH!
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Default 04-25-2013, 14:26 | posts: 4,847 | Location: London

Quote:
Originally Posted by WhiteLightning View Post
its a physx demonstration
I mean similar principles...
   
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tsunami231
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Default 04-25-2013, 14:45 | posts: 3,422 | Location: USA

really nice but what is chances of seeing that look like and flow like that in an actual game?/?
   
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airbud7
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Default 04-25-2013, 14:49 | posts: 2,880 | Location: Evans Ga,USA

That was Wickedly Cool...
   
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Default 04-25-2013, 18:29 | posts: 105 | Location: Norway

If a GTX 580 is capable of handling that scene. A System with a Titan would do the trick in a real game scale probably. Or if you combine a GTX 580 for PhysX (if this can benefit from PhysX) and lets say, a GTX 680 for the rest of the rendering job.

Just awesome!
   
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WhiteLightning
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Default 04-25-2013, 19:15 | posts: 23,393 | Location: Hoek van Holland, Netherlands

Some more videos
http://www.youtube.com/watch?v=UDqtEFDCSlc

http://www.youtube.com/watch?v=LhcgjPFykXY
   
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Default 04-26-2013, 03:57 | posts: 2,166 | Location: Philippines

very nice!
   
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Default 04-26-2013, 07:02 | posts: 2,922 | Location: Philippines

Fermi lets see how the compute deficient kepler simulate this (aside from titan)
   
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-Tj-
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Default 04-26-2013, 08:42 | posts: 7,777 | Location: Urban`Jungle

Quote:
Originally Posted by BLEH! View Post
Awesome. Now will that work in OpenCL though?
Bullet had this from the start - Those small balls interacting with each other

http://www.youtube.com/watch?v=yvBKexUv4bM&hd=1

Last edited by -Tj-; 04-26-2013 at 08:46.
   
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southamptonfc
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Default 04-26-2013, 09:23 | posts: 895 | Location: UK

This is another cool physx demo, will any of them every be available for download?
   
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Cadoam
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Default 04-26-2013, 18:13 | posts: 949 | Location: Oregon

far beyond just visuals, this would revolutionize the gameplay aspect!
   
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