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The Witcher 3 Official Thread
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sAAdC
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Default The Witcher 3 Official Thread - 01-10-2013, 22:16 | posts: 440 | Location: Kenya

Some of you guys might have seen the new Cyberpunk 2020 teaser trailer. If not here it is:

http://www.youtube.com/watch?v=P99qJGrPNLs

@ 2.14 in the above video someone managed to "pull" this message out:

"And that's not all that's new. We are about the reveal our other project, which is much closer to being completed, and yes it will be a fully open-world game with an intense story. You can probably guess the game we're talking about. On the 5th of February it will be all clear."

Here is the frame:

http://i.imgur.com/uBiyq.png

Cant wait!
   
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Biały Wilk
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Default 01-10-2013, 22:21 | posts: 95 | Location: Poland

Witcher 3 is cooming 100% sure.
   
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Default 01-11-2013, 02:17 | posts: 1,620 | Location: USA

I kind of saw this coming lol

so excited!
   
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Default 01-11-2013, 02:26 | posts: 5,293 | Location: BC, Canada

yessssssss Witcher 2 was epic, cannot wait for this one.. I'm dying for some quality PC gamage.. feel like lately the cupbords (sp?) are looking kind of bare..
   
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Default 01-11-2013, 15:56 | posts: 2,090 | Location: Medford, NY

Probably Witcher 2 DLC; they did say some was in the works not too long ago...
   
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Default 01-11-2013, 16:37 | posts: 4,045 | Location: Romania

I too would rather think it's Witcher 2 DLC, since I remember them saying at one point that their next release wil be Cyberpunk and only after Witcher 3 BUT if it turns out I am wrong I will be very glad!
   
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Default 01-11-2013, 17:29 | posts: 7,349 | Location: Canada, Quebec

Enough with DLCs already. I want brand new games.
   
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Default 01-11-2013, 17:52 | posts: 647

it will probably run okay only on beastly pc..
   
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Default 01-11-2013, 17:59 | posts: 14,481 | Location: Glasgow

The message doesn't suggest it's Witcher 2 DLC, as they say it's something fully open world , and Witcher 2 wasn't, unless it's a expansion pack with a huge overhaul of the game.

Seems unlikely, but might be a way for them to test out new tech they have been working on.

I don't like DLC either, mostly due to the fact i uninstall a game once i've finished it, but CDP have never charged for Witcher stuff, so not sure why anyone would complain if it was just DLC
   
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Default 01-11-2013, 18:28 | posts: 261 | Location: Southeast (USA)

The Witcher 2 is one of my favorite games of all time. I can't wait for TW3!

Cyberpunk 2077 looks cool also.
   
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Default 01-15-2013, 18:19 | posts: 76 | Location: Stuttgart - Germany


maybe from Witcher 3
   
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Default 01-15-2013, 20:49 | posts: 440 | Location: Kenya

^^
   
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Default 01-15-2013, 21:29 | posts: 5,636 | Location: Timisoara, Romania

great news, i need a new Witcher game.
   
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Default 02-01-2013, 13:49 | posts: 9,081 | Location: Sweden

http://www.gram.pl/news/2013/02/01/w...juz-jest.shtml

Something that could be a image from Witcher 3 or maybe some other project of theirs.

EDIT: Ah, Red Engine 3 is announced.
http://www.shacknews.com/article/776...es-redengine-3

Quote:
"If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world and one that builds a vast open-world but hampers and simplifies the story," said CD Projekt head Adam Badowski in the announcement. "With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion."

Last edited by JonasBeckman; 02-01-2013 at 15:06.
   
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Default 02-01-2013, 17:19 | posts: 176 | Location: Tampa, FL

CD Projekt Red already has my money for this and doesn't even know it.

One of the few remaining developers that truly cares about pleasing its customers IMO.
   
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Default 02-01-2013, 20:40 | posts: 95 | Location: Poland

Too much bloom for me, it doesn't look good enough, thath snow terrain. Sun shining through clouds is ok. Second thing, close textures of terrain look flat. Still using dx9, in year 2014 if an triple AAA game wont support dx11, I wont buy it. Before someone tries to troll me, yes I know those are early stages of RED Engine 3 and I hope devs will give us best eye candy as Witcher 2 looked amazing. Still W2 could look better. And at last shadows look good.
   
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Default 02-01-2013, 21:04 | posts: 14,481 | Location: Glasgow

Wouldn't say too much bloom as that is down to personal preference, but i do agree that for a 2015 game it does need alot of improving if it doesn't want to end up dated looking compared to other next gen engines.

Will always be a fan of these guys though, just hoping that they are able to stick around, their fair way of running the company makes them likely contenders for bankruptcy before Witcher 3 or the Cyberpunk game ever appears.
   
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Default 02-01-2013, 21:32 | posts: 4,045 | Location: Romania

It's just... a photo. Anyway I too find CDProjekt to be my "new Bioware" when it comes to RPGs and the new engine is certainly good news. Personally I found TW2 visuals amazing, so what expect from REDengine 3 is dx 11 and all effects it brings with it, better physics and more open world as in bigger maps to explore.
   
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Default 02-02-2013, 03:53 | posts: 98

Quote:
Originally Posted by Redemption80 View Post
Wouldn't say too much bloom as that is down to personal preference, but i do agree that for a 2015 game it does need alot of improving if it doesn't want to end up dated looking compared to other next gen engines.

Will always be a fan of these guys though, just hoping that they are able to stick around, their fair way of running the company makes them likely contenders for bankruptcy before Witcher 3 or the Cyberpunk game ever appears.
They own GOG, which I'm sure brings in a bit of money, and they also produce games at a much cheaper rate where they're located than a similar studio would elsewhere. The Witcher 2 cost around $13 million to make, IIRC.
   
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Default 02-02-2013, 04:10 | posts: 337 | Location: Scotland

Quote:
Originally Posted by scitek View Post
They own GOG, which I'm sure brings in a bit of money, and they also produce games at a much cheaper rate where they're located than a similar studio would elsewhere. The Witcher 2 cost around $13 million to make, IIRC.
Which is both hilarious and brilliant, considering Dragon Age 2 cost considerably more money to make and offered so little in comparison.

Last edited by DireBadger; 02-02-2013 at 10:58.
   
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Default 02-02-2013, 09:17 | posts: 9,081 | Location: Sweden

Quote:


The REDengine 3 tech is tailor-made to create non-linear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game-world presentation and the epic proportions of events that the player is drawn into. The engine is a next-gen-ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body-animation systems implemented in REDengine 3 offer realistic expression of emotions, movie-quality scenes and character interactions.

The technology uses high-dynamic-range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high-performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.
http://www.actiontrip.com/news/cd-pr...ine-3/020113_5
   
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Default 02-02-2013, 10:22 | posts: 3,716 | Location: Serbia, NS

Haha, this is good news indeed. One of the best RPG's out there...can't wait!
   
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Default 02-02-2013, 12:41 | posts: 1,921 | Location: mostar(BIH)

i just f... cant wait
   
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Default 02-05-2013, 04:32 | posts: 9,081 | Location: Sweden

http://www.neogaf.com/forum/showthread.php?t=511690

Quote:
Ok wow, the text is small. I don't want to miss anything good. Here's a small few things I got that I loved.

World supposedly 20% bigger than Skyrim's
30-40 minutes to cross world on Horseback
New streaming technology (CDRED Engine 3)
Geralt's Memory is restored
No chapters/acts
Dude is ****ing DONE fighting for everyone else
Everything from solving MYSTERIES to slaying monsters
Coming out on "all top-of-the-line" consoles - I'd say that confirms next-gen is in.
EDIT:
http://gamingeverything.com/39177/wi...game-informer/

Quote:
- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they’re important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality of our quests, with all the cinematics and impressive events and moments.”
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don’t have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don’t scale to the player’s level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
- Major events in the main storyline are “gates” for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income
- Moving more toward romance and away from shallow sexual encounters
- “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”
- Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions
- You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
- Won’t be on the same level as Witcher 2, however
- Game mechanics based on previous games, but the team is revisiting many details
- Backward difficulty curve being addressed
- Rewroking the flow of combat
- 96 animations for Geralt’s combat moves (last game had 20)
- Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times
- Combat system: three big changes to solve the problem of being locked into long animations
- Every button prss mapped to a single strike
- Each move takes a roughly equivalent time to perforom
- Can always interrupt your current action to immediately dodge or block
- Can block/dodge when out of stamina, but you’ll be staggered
- Team wants to make the combat “more intimate”
- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”
- Geralt’s dodge roll replaced by a pivot move
- It retains its defensive utility without game-breaking mobility
- Attacks faster than in The Witcher 2
- Enemy AI completely rebuilt
- No scripted boss encounters
- One boss: ice giant
- Roughly a dozen types of interactive objects
- Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem
- Magical signs are retooled
- Each of the five signs has a basic form such as Igni’s new flamethrower effect
- If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign
- For Igni, would unlock a 360-degree blast that immolates anything close
- Yrdren’s small trap can be changed into a bigger field that slows enemies
- Player retains the use of the basic form
- Other two trees are based on swordsmanship and alchemy
- Swordfighting: can unlock new strikes and boosts such as improved stanima and parrying
- Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process
- Alchemy specialization is based more on potions
- Improvements available for the horse and boat
- These aspects are still in development
- One idea: players could access their long-term storage stash from their horse as well as from inns
- Team knows about frustrating inventory management in Witcher 2
- Crafting still important for enhancing Geralt’s capabilities
- Can customize crafted items
- Some components are can be substituted for similar things
- Ex: monster scales instead of leather in a piece of armor
- This affects the properties of the final item
- Can find unique components as part of monster hunts or questlines
- Combine these with special recipes to make artifacts of immense power
- Each armor piece has a unique appearance
- Armor has improved presentation and new cloth simulation
- Can visit a barber to change Geralt’s hairstyle
EDIT: Early images, will be improved upon before release.





Last edited by JonasBeckman; 02-05-2013 at 07:58.
   
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Olorin
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Default 02-05-2013, 06:08 | posts: 894 | Location: South Africa

Wow. This. Is. Going. To. Be. Amazing.
   
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