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GeForce Experience (Closed beta.)
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JonasBeckman
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Default GeForce Experience (Closed beta.) - 12-06-2012, 20:29 | posts: 9,794 | Location: Sweden

http://www.geforce.com/whats-new/art...-beta-released

Quote:

One of the last unsolved issues of PC gaming is the difficult and time consuming process of figuring out which graphics settings work well on a particular PC. Unlike consoles, PCs come in hundreds of thousands of configurations with vastly different capabilities; an Ultrabook and a high end desktop PC may differ by as much as fifty-fold in graphics horsepower. To accommodate for this wide variety of hardware, PC games are built with various tweakable graphics settings such as shader quality, texture filtering, ambient occlusion, and so on. Tweaking these settings can be a great way to get the most out of the gaming experience. But even for seasoned gamers, figuring out what each setting does can take many hours of digging through forums and looking through tweak guides.

GeForce Experience is designed to make this process much easier. To help solve this problem, NVIDIA has built a gaming supercomputer designed specifically to test thousands of different hardware configurations to find the best settings for each game. The user simply installs GeForce Experience on their system and the app will automatically download the best settings from the server based on the user’s specific hardware configuration. These settings can be applied per game or across all games as desired.

Another key feature of GeForce Experience is automatic driver downloads. Keeping drivers up to date is one of the best ways to keep your GPU running at peak performance. Previously this has meant periodically checking the web and waiting for a large file to download. GeForce Experience will now do this for you. Every time a new driver is released, it will download it in the background. When complete, you'll get a balloon notification letting you know that a new driver has been downloaded and an option to install it with one click.
...

Quote:

When you first start GeForce Experience it will scan your PC for supported games and list them on the left hand pane. On the right hand panes, you'll be able to see the current settings in the game and the recommended optimal settings for your PC. If you want to learn more about a particular setting like "Texture Resolution," simply hover your mouse over the setting and a corresponding screenshot and text box will explain what the setting does and how it affects the game. Clicking "Optimize" applies the optimal settings into the game. You can launch the game right from the app and it'll be ready to play with no further configuration required.

As an example, below is Call of Duty: Modern Warfare 3 running on a GeForce GTX 660 Ti PC. Out of the box, the game sets very conservative settings. Image quality, texture resolution, and shadows are set to low. This is the case even if you click the "Optimize Video and Audio" button from within the game.

GeForce Experience, on the other hand, recommends enabling most of these settings, especially "Image Quality" which controls the internal rendering resolution of the game. After being optimized with GeForce Experience, the game looks dramatically better. The textures are sharper throughout, the weapon looks much more realistic with specular lighting, and particle effects are more dramatic. And the game still runs great at over 60 frame per second.
...

Quote:

To find the optimal settings for each game, NVIDIA performs extensive tests both by expert game testers and automated machine testing. The testing is done via six steps:

We start with expert game testers that play through key levels of the game (indoors, outdoors, multiplayer etc.) to get a feel for the load and how different settings affect quality and performance.
The game tester identifies an area for automated testing. This area will be from a demanding portion of the game. We don’t always select the absolute worst case since they tend to distort the results.
As part of the game evaluation, the expert game tester will identify an appropriate FPS target. Fast paced games typically require higher FPS. Slower games lower FPS. We also define and test against a minimum FPS to minimize stuttering. The average framerate target is typically between 40-60 FPS, the minimum 25 FPS.
The most difficult part of OPS is deciding which settings to turn on and which to leave off in a performance limited setting. This is done by analyzing each setting and assigning them quality and performance weights. The game tester compares how each setting (eg. shader, texture, shadow) and each quality level (eg. low, medium, high) affects image quality and performance. These are stored as weights which are fed to the automation algorithm.
From here on the testing is automated. The GeForce Experience supercomputer tests the game by turning on settings until the FPS target is reached. This is done in the order of maximum bang for the buck; settings that provide the most visual benefit and least stress on the GPU (eg. texture quality) are turned on first; settings that are performance intensive but visually subtle (eg. 8xAA) are enabled last.
Finally, the GeForce Experience supercomputer goes through and tests thousands of hardware configurations for the given game. Unique settings are generated for each CPU, GPU, and monitor resolution combination.
...

Quote:
Join the beta

Today marks the first beta release of GeForce Experience. For the initial release, NVIDIA will be limiting the app to 10,000 users. An open beta is planned for the future that will allow everyone to try it out.

GeForce Experience initially supports 32 games and all Kepler and Fermi GPUs. We plan to add more games in the coming weeks and these will automatically be pushed to the app requiring no user updates. For details on systems requirements and game support, visit the GeForce Experience page.

Being a beta, our key goal is to get feedback from gamers and iron out any bugs. We encourage you to file any bugs directly in the application using the "Send Feedback" button. For more general suggestions and discussion, please post your thoughts to the GeForce Experience forums.

We hope you enjoy the application and look forward to hearing your feedback!

Might be of interest.
   
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Pill Monster
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Default 12-07-2012, 15:12 | posts: 24,208 | Location: NZ

I bet they don't test any AMD cards....Seems like a waste of effort to me.
   
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harkinsteven
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Default 12-07-2012, 15:20 | posts: 2,266 | Location: Ireland

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Originally Posted by Pill Monster View Post
I bet they don't test any AMD cards....Seems like a waste of effort to me.
It's not called Radeon experience.....
   
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dsbig
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Default 12-07-2012, 17:01 | posts: 2,725 | Location: florida

Quote:
Originally Posted by harkinsteven View Post
It's not called Radeon experience.....


LOL!!!

   
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Default 12-07-2012, 17:07 | posts: 4,487 | Location: Romania

Well this might come in handy for pc newbs, but I will not use it. I much prefer tweaking/moding stuff myself.
   
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Default 12-07-2012, 17:26 | posts: 18,711 | Location: New Jersey, USA

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Originally Posted by Pill Monster View Post
I bet they don't test any AMD cards....Seems like a waste of effort to me.
Epic post
   
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Default 12-07-2012, 18:28 | posts: 369 | Location: Missouri, USA

Refuses to work on a Core 2 Duo setup >.> wth nvidia.
   
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Default 12-07-2012, 18:59 | posts: 2,021

To be honest, I've played a lot of different games and never had any difficulty configuring anything, mostly they work fine generally among all games.
If I need something specific for one game, just use a profile with some software or drivers.

I don't really see the point of this, especially since it's doubtful it will work on ATI cards.
AND I want to know exactly what settings I'm using for what game, this sounds and feels to me like a pre-built/installed computer. I just wouldn't feel comfortable not knowing specific settings etc.

Last edited by naike; 12-07-2012 at 19:02.
   
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Default 12-07-2012, 19:09 | posts: 5,587

Plus different settings can be a matter of taste/preference. Motion blur is not for me for example. I may sacrifice some settings for others as well depending on game. But for those (the majority I think) who dont tinker/tweak much with their cards, this may be useful.
   
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Default 12-07-2012, 19:17 | posts: 959 | Location: Lisbon

For now it doesn't support SLI nor 2560x1440 screens.
   
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Default 12-07-2012, 19:29 | posts: 144

So they will basically configure the game at your place ?

Yeah nah i pass. There's enough console ports games trying to hold my hand with ****ty features nowadays, i don't need THAT on top of it.

Quote:
I bet they don't test any AMD cards....Seems like a waste of effort to me.
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GeForce Experience
Great post 10 / 10
   
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Default 10-18-2013, 17:48 | posts: 23,431 | Location: Hoek van Holland, Netherlands






   
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Default 10-18-2013, 18:03 | posts: 4,440

Damn I wish AMD had something on par with that. The AMD/Rapr thing is bloody useless and full of stuff I don't want included.
   
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Default 10-18-2013, 18:04 | posts: 23,431 | Location: Hoek van Holland, Netherlands

Quote:
Originally Posted by Stone Gargoyle View Post
Damn I wish AMD had something on par with that. The AMD/Rapr thing is bloody useless.
well you never know, they might copy this. they just anounced raptr only a few weeks ago and geforce experience has been there since last year
   
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ElFishoIII
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Default 10-18-2013, 23:02 | posts: 839 | Location: Brighton, MI USA

Bring on Shadowplay! I can't wait to try it.

Also, a nice article from Kotaku that posted today...

http://kotaku.com/nvidia-is-changing...ium=Socialflow
   
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Default 10-18-2013, 23:43 | posts: 26,645 | Location: Hampshire UK

Shadowplay looks interesting, I don't record my gameplay, but for those who do it's a nice alternative.
   
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ElFishoIII
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Default 10-19-2013, 02:47 | posts: 839 | Location: Brighton, MI USA

Quote:
Originally Posted by eclap View Post
Shadowplay looks interesting, I don't record my gameplay, but for those who do it's a nice alternative.
Yeah for those of us who use Nvidia and record it's potentially amazing (no more 30-50 fps hits in games). We'll see how performance actually is though.
   
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WhiteLightning
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Default 12-02-2013, 19:04 | posts: 23,431 | Location: Hoek van Holland, Netherlands

GeForce Experience 1.8 Release Highlights:
This release adds user adjustable optimal settings and numerous improvements for ShadowPlay.
Optimal Settings
• New optimal settings slider adds fine grained control over performance and quality tradeoff
• Ability to select and optimize for different resolutions
• Ability to select Windowed, Full-screen, or Windowed Borderless modes.
ShadowPlay
• Removes 3.8GB file limitation in Win7.
• Record up to 20 minutes in Shadow Mode
• Unlimited recording in Manual Mode
• ShadowPlay creates new files once 3.8GB is reached
• Captures video without re-scaling at up to 1080p. At higher resolutions, aspect ratio is preserved.
• Adds microphone recording
• Captures video at 60 fps instead of 62 fps
• Reduces stuttering in captured video
Other Improvements
• NVIDIA "UpdatusUser" user account is no longer required for installation
• Adds ability to scan for games in folders and network drivers with user read-only permissions
   
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ElFishoIII
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Default 12-02-2013, 19:14 | posts: 839 | Location: Brighton, MI USA

Quote:
Originally Posted by WhiteLightning View Post
• ShadowPlay creates new files once 3.8GB is reached
• Adds microphone recording
• Captures video at 60 fps instead of 62 fps
Yes, yes and YES!
   
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PhazeDelta1
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Default 12-02-2013, 19:35 | posts: 13,547 | Location: USA

Quote:
Originally Posted by ElFishoIII View Post
Yes, yes and YES!
   
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Default 12-02-2013, 19:43 | posts: 962 | Location: Bilbao, Spain

Now we need a quality slider
   
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harkinsteven
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Default 12-02-2013, 19:53 | posts: 2,266 | Location: Ireland

Has anyone tested if it records 5.1 correctly? I usually miss out on the centre channel.
   
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Default 12-02-2013, 19:53 | posts: 668 | Location: Australia

Awesome!

Since trying Shadowplay, I've had no reason to go back t Fraps at all.

Best feature Nvidia have ever created, love it.
   
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Default 12-17-2013, 20:29 | posts: 23,431 | Location: Hoek van Holland, Netherlands

GeForce Experience 1.8.1 Release Highlights:
ShadowPlay
• Enables broadcast to Twitch. This initial beta release supports full-screen broadcast only. Learn more here. http://bit.ly/1dKsMtS
   
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