Videocards vs General Purpose - NVIDIA Ageia PhysX, GPGPU etc. In this section you can discuss general purpose application that run over your GPU, like transcoding, Physics simulation etc.
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Newbie
Videocard: Geforce 8600GT
Processor: Core2Duo E4400
Mainboard: Asus P5GC-MX
Memory: 2 GB Dual Channel DDR2
Soundcard: Realtek,Zebronics 5.1
PSU: 550W Generic
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Gaming performance of Radeon -
11-09-2012, 16:37
| posts: 10 | Location: Dehradun, India
I always wondered what the performance of Radeon cards will be in games which require PhysX support for better real world simulation.
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Ancient Guru
Videocard: 2 460's
Processor: 2500k
Mainboard: Asus
Memory: 4GB
Soundcard: Asus Xense
PSU: Corsair
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11-09-2012, 16:40
| posts: 3,036 | Location: SoL 3
Quote:
Originally Posted by anupamcin
I always wondered what the performance of Radeon cards will be in games which require PhysX support for better real world simulation.
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''will be'' you say, so are you asking about the performance of future AMD cards then?
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Newbie
Videocard: Geforce 8600GT
Processor: Core2Duo E4400
Mainboard: Asus P5GC-MX
Memory: 2 GB Dual Channel DDR2
Soundcard: Realtek,Zebronics 5.1
PSU: 550W Generic
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11-09-2012, 16:48
| posts: 10 | Location: Dehradun, India
Quote:
Originally Posted by tuco
''will be'' you say, so are you asking about the performance of future AMD cards then?
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Current as well as future. I am asking because PhysX chips are only found on GeForce based cards which become "active" when you enable PhysX option in game(s) that support it. So if i run a game on a GeForce card with PhysX enabled and again run the same game on a Radeon without enabling PhysX, what will be the difference in real world physics simulation in both these cases.
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Maha Guru
Videocard: MSI GTX 460 768MB Cyclone
Processor: Intel Core i5 2500K
Mainboard: Gigabyte G1.Sniper M3
Memory: Patriot 12GB 1600MHz CL9
Soundcard: Creative Sound Core3D™
PSU: Seasonic S12II-620 Bronze
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11-09-2012, 17:41
| posts: 1,442 | Location: Unknown
Games with heavy use of PhysX (Batman: Arkham City, Mafia II, etc.) will run very slowly, unless you turn off those advanced effects. That is because all PhysX calculations will be performed by CPU. Also, some games disallow advanced PhysX effects, unless there is PhysX-compatible GPU in system. Games which use PhysX as a basic physics engine (most Unreal Engine 3 games, for example) will run without problems.
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Newbie
Videocard: Geforce 8600GT
Processor: Core2Duo E4400
Mainboard: Asus P5GC-MX
Memory: 2 GB Dual Channel DDR2
Soundcard: Realtek,Zebronics 5.1
PSU: 550W Generic
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11-09-2012, 19:20
| posts: 10 | Location: Dehradun, India
Thanks.
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Master Guru
Videocard: Accelero 7970 / GHz bios
Processor: i5-2500k@4.4GHz
Mainboard: MSI Z68A-GD80[g3]
Memory: 4x4GB 1600MHz 9,9,9,24
Soundcard: Essence ST / AKG K-701
PSU: FSP Gold series 750W
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12-04-2012, 19:53
| posts: 369 | Location: EU, CZ, Brno
As far as "PhysX support for better real world simulation" goes. Ageia PhysX was great idea. In tech demo we had All those objects like boxes, pipes, cloth simulated via PhysX and they behaved in really tasty way on those old weak cards.
Since nVidia got it, it was immediately degraded to "Far from real world simulation" Eye Candy Particle Generating Engine.
You shoot wall with thousand of bullets, it generates ten thousands of small blocks falling down from wall, but wall stays same. As of today there is only one map in UT which uses PhysX in way I would not be so much embarrassed to call it physical simulation.
Some games uses it for rigid body simulation, well most of other engines managed to do same without PhysX proprietary library. And Scripted Havoc building collapses are much better feature in BC2 than in any PhysX based game. Even when it's scripted.
Now For Performance:
All pre PhysX SDK 3.x games suffer from bad CPU utilization and non optimized code even for single thread. Those are all till now.
nVidia promised that SDK 3.x will have fully functional multi-threading without any special work required from game developer side.
In Borderlands 2 as one of last pre SDK 3.x game with really strong CPU there is only minor difference in performance while PhysX is on High on both nVidia/AMD. With Average CPU nVidia has higher framerate.
As for a future of PhysX gaming, Look closely at Planetside 2 which is 1st SDK 3.2 based game. How well nVidia kept their promise.
For some reason developers (SOE) disabled PhysX completely upon launch. Crashes and so no.
Once they make it back we will see if PhysX will work correctly and utilize at least 2 additional cored other than One on which Game main thread is running.
So unless I see utilization at least for 3 cores I say, PhysX is still just marketing gimmick.
And as for Planetside 2, In big battles with all those tank shooting and leaving trails in air, visibility really decreases. In some videos with PhysX ON i saw even more clutter everywhere.
As Sniper I prefer not to have so much trash in the air as I have to aim for head which is usually about 10 pixes in diameter in scope @1080p.
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Newbie
Videocard: Geforce 8600GT
Processor: Core2Duo E4400
Mainboard: Asus P5GC-MX
Memory: 2 GB Dual Channel DDR2
Soundcard: Realtek,Zebronics 5.1
PSU: 550W Generic
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12-05-2012, 15:18
| posts: 10 | Location: Dehradun, India
Thanx.
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Member Guru
Videocard: MSI 460 HAWK
Processor: I5-2310
Mainboard: Asus P8H67-M
Memory: 1600MHz Kingstone
Soundcard: Creative Titanium HD
PSU: OCZ Modstream 600W
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12-19-2012, 03:37
| posts: 119 | Location: at Bill Gates Dog House
Isnt Physx dead like EAX?
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Maha Guru
Videocard: Asus EAH5870
Processor: Phenom II x4 965BE
Mainboard: Asus M4A89GTD Pro/USB3
Memory: 4GB OCZ
Soundcard: Asus Xonar ST & HD555's
PSU: Antec Quattro 850W
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12-19-2012, 11:27
| posts: 1,955
I never cared for PhysX. I remember the demos back when it wasn't a nVidia thing and back then it was amazing. But what nVidia has done with it is pretty disappointing, there are games that have more realistic physics without Physx than games that support it.
Lets put it this way, if PhysX was a big deal for general gaming, not so many people would be using ATI would they?
Fact is, not many people care about it and prefer to buy a cheaper card without PhysX that performs the same generally in games.
That being said, I think it heavily depends on what games you play, which seems to be the case considering all hardware now days. Game optimizing is really biased imo..
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Maha Guru
Videocard: Gigabyte 7950 Windforce 3
Processor: i5 3570K
Mainboard: Gigabyte GA-Z77X D3H
Memory: 8GB G-Skill DDR3 1600
Soundcard: Audigy 2
PSU: Antec Gamer 750W
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12-19-2012, 11:36
| posts: 818 | Location: In Kylies head...
The only game I noticed a difference is Mirrors Edge, and I think that was only for things like dust sheets blowing out when shot or falling through them, other than that, nada.
Apart from that, it would seem none of the games I am currently playing (or revisiting) require it, as since I built my new rig 2 weeks ago, none have asked for it, but a mate reinstalled Shift 2 and he said physx was needed.
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