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Absolute highest form of SSAA?
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Lavans
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Default Absolute highest form of SSAA? - 10-05-2012, 09:23 | posts: 4,540 | Location: Austin

Looking through Nvidia Inspector's list of AA settings, I'm curious to know which of the super sample methods is technically the highest?

I'm inclined to believe that SVCAA 64x is the highest, but I can't find any info on that setting.
   
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tsunami231
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Default 10-07-2012, 01:53 | posts: 2,287 | Location: USA

Quote:
Originally Posted by Lavans View Post
Looking through Nvidia Inspector's list of AA settings, I'm curious to know which of the super sample methods is technically the highest?

I'm inclined to believe that SVCAA 64x is the highest, but I can't find any info on that setting.
8x SGSAA imo the performance hit everything takes all that isnt worth it, it look nice though.

there is now 64x AA anything on any gpu card and if it is listed in it, then it is hidden in inspector for reason and now shown in nvidia cp much like SGSAA is hidden.

If 8x SGSAA has huge hit to performance I can only image what 64x would be

Last edited by tsunami231; 10-07-2012 at 01:56.
   
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MrBonk
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Default 10-07-2012, 03:16 | posts: 444

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Originally Posted by tsunami231 View Post
8x SGSAA imo the performance hit everything takes all that isnt worth it, it look nice though.

there is now 64x AA anything on any gpu card and if it is listed in it, then it is hidden in inspector for reason and now shown in nvidia cp much like SGSAA is hidden.

If 8x SGSAA has huge hit to performance I can only image what 64x would be
CHALLENGE ACCEPTED.

...maybe.

I'm curious about 64XSVCAA now.

I had some success with MIXEDSAMPLE_6X in the past.

   
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UNREAL_2004
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Default 10-07-2012, 03:22 | posts: 849 | Location: Bilbao, Spain

Ogssaa
   
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Pill Monster
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Default 10-07-2012, 03:40 | posts: 20,464 | Location: NZ

Depending on the game SGSSAA, with transparency turned off.

Last edited by Pill Monster; 10-07-2012 at 23:18.
   
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Lavans
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Default 10-07-2012, 07:15 | posts: 4,540 | Location: Austin

I just did some comparisons in Guild Wars using different methods of SSAA. The modes I tested were 64xSVCAA (8v8), 64xSVCAA (8v8) + 8xSGSSAA, 64xSVCAA (4v12), 64xSVCAA (4v12) + 8xSGSSAA, 4x4AA, 4x4AA + 8xSGSSAA, 32SAA, 32SAA + 8xSGSSAA, and finally 8xSGSSAA.

I couldn't tell much difference between the above modes TBH. The biggest performance hit by far was 64xSVCAA (8v8) + 8xSGSSAA.

What are some good games to test AA with? I would try Mass Effect 2 because of all the shader based texture aliasing, but I get a much harder performance hit when using SSAA on my GTX680 in UE3 based games than I ever did on my HD5970, so I'm not sure if the drivers are working properly.

Last edited by Lavans; 10-07-2012 at 11:52.
   
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Lavans
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Default 10-07-2012, 13:30 | posts: 4,540 | Location: Austin

Did some comparisons using L4D2. This is running off a GTX460M (since I'm not at home). All screen shots are at -3.0 LoD.

64xSVCAA (8v8) 64xSVCAA (8v8) + 8xSSAA 64xSVCAA (8v8) + 8xSGSSAA

64xSVCAA (4v12) 64xSVCAA (4v12) + 8xSSAA 64xSVCAA + 8xSGSSAA

32xS 32xS + 8xSSAA 32xS + 8xSGSSAA

8xMS + 8xSSAA 8xMS + 8xSGSSAA

4x4
   
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Pill Monster
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Default 10-07-2012, 14:37 | posts: 20,464 | Location: NZ

Quote:
Originally Posted by Lavans View Post
Did some comparisons using L4D2. This is running off a GTX460M (since I'm not at home). All screen shots are at -3.0 LoD.
Have a read of this mate;
http://www.dahlsys.com/misc/antialias/index.html

Btw I was wrong about SGSSA - it's not the best quality. I always used it in BF2 though as I liked the way it looked compared to regular SSAA.
   
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Lavans
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Default 10-07-2012, 17:55 | posts: 4,540 | Location: Austin

Quote:
Originally Posted by Pill Monster View Post
Have a read of this mate;
http://www.dahlsys.com/misc/antialias/index.html

Btw I was wrong about SGSSA - it's not the best quality. I always used it in BF2 though as I liked the way it looked compared to regular SSAA.
Thanks for the article. Unfortunately it doesn't quite describe what SVCAA is and how it compares to other modes of SSAA. It seems to have a similar visual quality to combined SSAA mode ( 2x2 + 2x, 4x, 8x MSAA ).
   
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Pill Monster
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Default 10-07-2012, 18:21 | posts: 20,464 | Location: NZ

I meant to give you this link instead, explains different types much better but still doesn't mention SVCAA sorry (it's a little outdated - from 20089).

Worth a read though.
http://naturalviolence.webs.com/aa.htm
   
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Default 10-07-2012, 19:49 | posts: 12

8xMSAA vs 64xSVCAA(8^2) vs 4x4(16x)SSAA:



http://in.inpai.com.cn/forum.php?mod...id=195&pid=498
   
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rewt
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Default 10-07-2012, 20:45 | posts: 1,204 | Location: Americas

Quote:
Originally Posted by Lavans View Post
I'm curious to know which of the super sample methods is technically the highest?
Combine 32xS and 8x sparse grid modes. It won't be a playable setting though.
   
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Anarion
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Default 10-07-2012, 23:13 | posts: 9,154 | Location: Finland

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Originally Posted by UNREAL_2004 View Post
Ogssaa
Most definitely not. Ordered grid SSAA is pretty much the worst SSAA method.
   
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Mozaik
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Default 10-08-2012, 13:03 | posts: 454 | Location: Croatia

Quote:
Originally Posted by edison View Post
8xMSAA vs 64xSVCAA(8^2) vs 4x4(16x)SSAA:



http://in.inpai.com.cn/forum.php?mod...id=195&pid=498
That explain greatly the difference in image sampling quality,this image should be used for IQ comparison all the way.
But 64 subpixels are enormous for any game currently except maybe some oldie-goodie.
   
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Default 10-08-2012, 18:29 | posts: 970 | Location: Istanbul

svcaa is csaa with 64 or 128 coverege samples..
   
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Lavans
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Default 10-08-2012, 19:22 | posts: 4,540 | Location: Austin

Quote:
Originally Posted by Mozaik View Post
That explain greatly the difference in image sampling quality,this image should be used for IQ comparison all the way.
But 64 subpixels are enormous for any game currently except maybe some oldie-goodie.
Actually, 64xSVCAA 4v12 doesn't hit a whole lot harder than 32xS and seems to have a better rendering IQ for distant objects. A higher end card should be able to run a lot of games with it at 1080 with little issue, save for games that are graphically demanding of course. SLI users should have no issue with it.

Quote:
Originally Posted by MfA View Post
svcaa is csaa with 64 or 128 coverege samples..
Source? I find it odd that SVCAA is "just" CSAA considering the difference in IQ and performance hit.
   
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