Videocards - NVIDIA Drivers Section In this section you can discuss everything ForceWare driver related. ForceWare (Detonator) drivers are for NVIDIA TNT, Quadro and all GeForce based videocards.
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Ancient Guru
Videocard: GTX 680
Processor: i5 2500k @ 4.5GHz
Mainboard: MSI Z77A-G45
Memory: 8GB DDR3 1600MHz
Soundcard: Xonar DX/Sennheiser HD650
PSU: Thermaltake TR2 RX 750w
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Absolute highest form of SSAA? -
10-05-2012, 09:23
| posts: 4,540 | Location: Austin
Looking through Nvidia Inspector's list of AA settings, I'm curious to know which of the super sample methods is technically the highest?
I'm inclined to believe that SVCAA 64x is the highest, but I can't find any info on that setting.
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Maha Guru
Videocard: EVGA 660gtx sig2
Processor: i7 920 CNPS10X Quiet
Mainboard: Evga x58 SLI LE
Memory: 3x2gb Dominator@1600 6Gb
Soundcard: Realtek HD Audio
PSU: Antec Truepower 750
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10-07-2012, 01:53
| posts: 2,287 | Location: USA
Quote:
Originally Posted by Lavans
Looking through Nvidia Inspector's list of AA settings, I'm curious to know which of the super sample methods is technically the highest?
I'm inclined to believe that SVCAA 64x is the highest, but I can't find any info on that setting.
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8x SGSAA imo the performance hit everything takes all that isnt worth it, it look nice though.
there is now 64x AA anything on any gpu card and if it is listed in it, then it is hidden in inspector for reason and now shown in nvidia cp much like SGSAA is hidden.
If 8x SGSAA has huge hit to performance I can only image what 64x would be
Last edited by tsunami231; 10-07-2012 at 01:56.
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Master Guru
Videocard: EVGA GTX 460 V1 1GB
Processor: Intel Core i7 950 @4.2Ghz
Mainboard: ASUS Rampage II GENE
Memory: G-SKILL DDR3 6GB @1600Mhz
Soundcard:
PSU: Corsair 750TX V1
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10-07-2012, 03:16
| posts: 444
Quote:
Originally Posted by tsunami231
8x SGSAA imo the performance hit everything takes all that isnt worth it, it look nice though.
there is now 64x AA anything on any gpu card and if it is listed in it, then it is hidden in inspector for reason and now shown in nvidia cp much like SGSAA is hidden.
If 8x SGSAA has huge hit to performance I can only image what 64x would be
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CHALLENGE ACCEPTED.
...maybe.
I'm curious about 64XSVCAA now.
I had some success with MIXEDSAMPLE_6X in the past.

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Maha Guru
Videocard: Asus GTX670 DCII
Processor: 2500K
Mainboard: Asus P8P67 Deluxe B3
Memory: 8Gb Corsair Vengeance
Soundcard: Auzentech Forte + Z-5500
PSU: Corsair HX520
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10-07-2012, 03:22
| posts: 849 | Location: Bilbao, Spain
Ogssaa
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Ancient Guru
Videocard: 7950 Vapor-X 1150/1575
Processor: AMD FX-8320 @5.0
Mainboard: ASUS Sabertooth 990FX R2
Memory: 8GB Kingston HyperX 2400
Soundcard: Audigy 2 Platinum Ex 5.1
PSU: AcBel M8 750
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10-07-2012, 03:40
| posts: 20,464 | Location: NZ
Depending on the game SGSSAA, with transparency turned off.
Last edited by Pill Monster; 10-07-2012 at 23:18.
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Ancient Guru
Videocard: GTX 680
Processor: i5 2500k @ 4.5GHz
Mainboard: MSI Z77A-G45
Memory: 8GB DDR3 1600MHz
Soundcard: Xonar DX/Sennheiser HD650
PSU: Thermaltake TR2 RX 750w
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10-07-2012, 07:15
| posts: 4,540 | Location: Austin
I just did some comparisons in Guild Wars using different methods of SSAA. The modes I tested were 64xSVCAA (8v8), 64xSVCAA (8v8) + 8xSGSSAA, 64xSVCAA (4v12), 64xSVCAA (4v12) + 8xSGSSAA, 4x4AA, 4x4AA + 8xSGSSAA, 32SAA, 32SAA + 8xSGSSAA, and finally 8xSGSSAA.
I couldn't tell much difference between the above modes TBH. The biggest performance hit by far was 64xSVCAA (8v8) + 8xSGSSAA.
What are some good games to test AA with? I would try Mass Effect 2 because of all the shader based texture aliasing, but I get a much harder performance hit when using SSAA on my GTX680 in UE3 based games than I ever did on my HD5970, so I'm not sure if the drivers are working properly.
Last edited by Lavans; 10-07-2012 at 11:52.
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Ancient Guru
Videocard: GTX 680
Processor: i5 2500k @ 4.5GHz
Mainboard: MSI Z77A-G45
Memory: 8GB DDR3 1600MHz
Soundcard: Xonar DX/Sennheiser HD650
PSU: Thermaltake TR2 RX 750w
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10-07-2012, 13:30
| posts: 4,540 | Location: Austin
Did some comparisons using L4D2. This is running off a GTX460M (since I'm not at home). All screen shots are at -3.0 LoD.
64xSVCAA (8v8) 64xSVCAA (8v8) + 8xSSAA 64xSVCAA (8v8) + 8xSGSSAA 
64xSVCAA (4v12) 64xSVCAA (4v12) + 8xSSAA 64xSVCAA + 8xSGSSAA 
32xS 32xS + 8xSSAA 32xS + 8xSGSSAA 
8xMS + 8xSSAA 8xMS + 8xSGSSAA 
4x4
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Ancient Guru
Videocard: 7950 Vapor-X 1150/1575
Processor: AMD FX-8320 @5.0
Mainboard: ASUS Sabertooth 990FX R2
Memory: 8GB Kingston HyperX 2400
Soundcard: Audigy 2 Platinum Ex 5.1
PSU: AcBel M8 750
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10-07-2012, 14:37
| posts: 20,464 | Location: NZ
Quote:
Originally Posted by Lavans
Did some comparisons using L4D2. This is running off a GTX460M (since I'm not at home). All screen shots are at -3.0 LoD.
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Have a read of this mate;
http://www.dahlsys.com/misc/antialias/index.html
Btw I was wrong about SGSSA - it's not the best quality. I always used it in BF2 though as I liked the way it looked compared to regular SSAA.
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Ancient Guru
Videocard: GTX 680
Processor: i5 2500k @ 4.5GHz
Mainboard: MSI Z77A-G45
Memory: 8GB DDR3 1600MHz
Soundcard: Xonar DX/Sennheiser HD650
PSU: Thermaltake TR2 RX 750w
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10-07-2012, 17:55
| posts: 4,540 | Location: Austin
Quote:
Originally Posted by Pill Monster
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Thanks for the article. Unfortunately it doesn't quite describe what SVCAA is and how it compares to other modes of SSAA. It seems to have a similar visual quality to combined SSAA mode ( 2x2 + 2x, 4x, 8x MSAA ).
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Ancient Guru
Videocard: 7950 Vapor-X 1150/1575
Processor: AMD FX-8320 @5.0
Mainboard: ASUS Sabertooth 990FX R2
Memory: 8GB Kingston HyperX 2400
Soundcard: Audigy 2 Platinum Ex 5.1
PSU: AcBel M8 750
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10-07-2012, 18:21
| posts: 20,464 | Location: NZ
I meant to give you this link instead, explains different types much better but still doesn't mention SVCAA sorry (it's a little outdated - from 20089).
Worth a read though.
http://naturalviolence.webs.com/aa.htm
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Newbie
Videocard: NVIDIA GeForce GTX680
Processor: Intel Core i7 3770k
Mainboard:
Memory:
Soundcard:
PSU: Coolermaster 1100Watt
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10-07-2012, 19:49
| posts: 12
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Maha Guru
Videocard: √
Processor: √
Mainboard: √
Memory: √
Soundcard: √
PSU: √
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10-07-2012, 20:45
| posts: 1,204 | Location: Americas
Quote:
Originally Posted by Lavans
I'm curious to know which of the super sample methods is technically the highest?
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Combine 32xS and 8x sparse grid modes. It won't be a playable setting though.
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Ancient Guru
Videocard: GeForce GTX 680 2GB SLI
Processor: Intel Core i7 3770K
Mainboard: ASUS P8Z77-V
Memory: G.SKILL RipjawsX 16 GB
Soundcard: Sound Blaster Zx + HD 595
PSU: Thermaltake TPG-750MPCEU
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10-07-2012, 23:13
| posts: 9,154 | Location: Finland
Quote:
Originally Posted by UNREAL_2004
Ogssaa
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Most definitely not. Ordered grid SSAA is pretty much the worst SSAA method.
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Banned
Videocard: Giga gtx 470@800
Processor: I7 2600K@4,8(HT) on H100
Mainboard: Asrock Extreme3 Gen3
Memory: 16 GB GSkill 1,35 V
Soundcard: Asus Xonar DG
PSU: 650
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10-08-2012, 13:03
| posts: 454 | Location: Croatia
Quote:
Originally Posted by edison
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That explain greatly the difference in image sampling quality,this image should be used for IQ comparison all the way.
But 64 subpixels are enormous for any game currently except maybe some oldie-goodie.
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Maha Guru
Videocard: GBT GTX4601GB@950/4600MHz
Processor: Q9650 @4.25GHz (8.5*500)
Mainboard: Gigabyte EP45-DS3P
Memory: 4GB DDR2 1000MHz 5-5-5-15
Soundcard: Logitech X-530 & ALC889A
PSU: Seasonic Platinum 1kW
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10-08-2012, 18:29
| posts: 970 | Location: Istanbul
svcaa is csaa with 64 or 128 coverege samples..
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Ancient Guru
Videocard: GTX 680
Processor: i5 2500k @ 4.5GHz
Mainboard: MSI Z77A-G45
Memory: 8GB DDR3 1600MHz
Soundcard: Xonar DX/Sennheiser HD650
PSU: Thermaltake TR2 RX 750w
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10-08-2012, 19:22
| posts: 4,540 | Location: Austin
Quote:
Originally Posted by Mozaik
That explain greatly the difference in image sampling quality,this image should be used for IQ comparison all the way.
But 64 subpixels are enormous for any game currently except maybe some oldie-goodie.
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Actually, 64xSVCAA 4v12 doesn't hit a whole lot harder than 32xS and seems to have a better rendering IQ for distant objects. A higher end card should be able to run a lot of games with it at 1080 with little issue, save for games that are graphically demanding of course. SLI users should have no issue with it.
Quote:
Originally Posted by MfA
svcaa is csaa with 64 or 128 coverege samples..
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Source? I find it odd that SVCAA is "just" CSAA considering the difference in IQ and performance hit.
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