MSI AfterBurner Overclock Application Discussion forum This forum is intended for MSI customers for questions on the AfterBurner Overclock Utility based off Rivatuner. In this section the users help each other out with answers as well as support staff from MSI.
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Some news about MSI Afterburner v2.3.0 -
09-29-2012, 19:41
| posts: 10,322 | Location: Taganrog, Russia
Good news,
During the last weeks I spent some time in improving the Predator(tm) feature of MSI Afterburner. That's what you can expect in the next version:
o Improved RTV1 compression algorithm. New compression algorithm allows you to increase image quality at the cost of decreasing compression ratio, while keeping extremely fast compression performance. Please take a note that the previous RTV1 compression implementation is equal to the lowest possible 25% image quality/compression ratio balance in new implementation
o Added 64-bit version of RivaTuner Video Codec. Now RTV1 videos are playable and editable in 64-bit applications (e.g. 64-bit Sony Vegas Pro)
o Now both 32-bit and 64-bit versions of RivaTuner Video Codec can optionally decode MJPG videos, so no third party MJPG codec installation is longer required to edit MJPG encoded videos in some applications with no native MJPG decoding support (e.g. Sony Vegas Pro). MJPG decoder can be enabled in video capture compatibility properties
Besides that, possibly there will be one more feature similar to dual audio recording in DXTory. However, it is not approved by MSI yet. If we decide to implement it, there will be a possibility to record two independent audio tracks from two different (and user configurable) audio sources (e.g. one audio track with game sound and one audio track with mic sound).
Alexey Nicolaychuk aka Unwinder, RivaTuner creator
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Master Guru
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09-29-2012, 20:35
| posts: 357
Sounds terrific!
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Member Guru
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09-30-2012, 02:25
| posts: 92 | Location: Rosario, Argentina
Great improvements!!! Thanks for your hard work!!!
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Newbie
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10-01-2012, 09:05
| posts: 28 | Location: Varazdin, Croatia
Quote:
Originally Posted by Unwinder
...
Besides that, possibly there will be one more feature similar to dual audio recording in DXTory. However, it is not approved by MSI yet. If we decide to implement it, there will be a possibility to record two independent audio tracks from two different (and user configurable) audio sources (e.g. one audio track with game sound and one audio track with mic sound).
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I know few months ago you said that mic recording probably won't be implemented.
So, big THANK YOU for even considering this!!

Btw, one more thank you for improving codecs!
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10-01-2012, 11:07
| posts: 10,322 | Location: Taganrog, Russia
Quote:
Originally Posted by CyberDemonVZ
I know few months ago you said that mic recording probably won't be implemented.
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It will be implemented if MSI find it useful and include it in development budget. Rather boring and troublesome feature to code it just for fun.
Alexey Nicolaychuk aka Unwinder, RivaTuner creator
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Member Guru
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10-01-2012, 12:34
| posts: 103
hi alex,
any word on plugin support?
can you give an indication if we can expect plugin support in one of the upcoming releases or if its far, far away ...
cheers
f
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10-01-2012, 12:41
| posts: 10,322 | Location: Taganrog, Russia
Quote:
Originally Posted by fgw
hi alex,
any word on plugin support?
can you give an indication if we can expect plugin support in one of the upcoming releases or if its far, far away ...
cheers
f
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It is planned in upcoming releases rather soon, but not in v2.3.0 version.
Alexey Nicolaychuk aka Unwinder, RivaTuner creator
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Member Guru
Videocard: MSI N680GTX Lightning
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Soundcard: Realtek (ASUS onboard)
PSU: Antec HCG-520
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10-01-2012, 13:06
| posts: 103
Quote:
Originally Posted by Unwinder
It is planned in upcoming releases rather soon, but not in v2.3.0 version.
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thats good news to me!
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Master Guru
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10-01-2012, 23:51
| posts: 352 | Location: Italia
Very interesting, we just have to try it... ;D
Thanks !
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10-02-2012, 00:32
| posts: 103
Quote:
Originally Posted by Unwinder
It will be implemented if MSI find it useful and include it in development budget. Rather boring and troublesome feature to code it just for fun.
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Well IMHO that's an usefull feature! Kinda crazy when you watch recorded videos while playing BL2 Coop with a friend and only he is talking because it doesn't record your own voice ^^ especially wenn you start telling jokes
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Master Guru
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10-02-2012, 03:34
| posts: 301 | Location: US
Sounds good, thanks for the all work.
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10-02-2012, 12:34
| posts: 10,322 | Location: Taganrog, Russia
One more thing (cannot promise yet, but possible) : probably there will be external codecs support for video capture.
Alexey Nicolaychuk aka Unwinder, RivaTuner creator
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Ancient Guru
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10-02-2012, 15:02
| posts: 10,882 | Location: new jersey
Alot will be happy if they are implemented into msi ab,would be great to see.
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Maha Guru
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10-02-2012, 15:56
| posts: 2,408 | Location: Downtown ✈
Hi Unwinder
can I ask why does openGL take such a big hit if OSD is enabled? For example Doom3 + Sikkmod with some custom effects,. Idk maybe its because it uses some kind on screen buffer that hiders raw OSD performance?
http://forums.guru3d.com/showpost.ph...postcount=1303
I tried all OSD combinations,
viewpoint, framebuffer
raster, vector3d
but nothing seems to work.
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10-03-2012, 15:32
| posts: 10,322 | Location: Taganrog, Russia
-Tj-
Not the best way to bump your thread, sorry.
Alexey Nicolaychuk aka Unwinder, RivaTuner creator
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10-03-2012, 15:34
| posts: 10,322 | Location: Taganrog, Russia
Quote:
Originally Posted by Unwinder
One more thing (cannot promise yet, but possible) : probably there will be external codecs support for video capture.
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Confirmed and done. Now in addition to built-in uncompressed, RTV1 and MJPG encoders it is possible to compress video with any external VFW codec. Performance wise it is a few times slower than built-in encoders, but if you're not searching for realtime fullframe 60 FPS capture in HD resolutions, it can be useful for you. Just captured test video using lossless Lagarith codec.
Alexey Nicolaychuk aka Unwinder, RivaTuner creator
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Maha Guru
Videocard: MSI GTX570 TF3 - 930|4560
Processor: i Q9450 @ 3.62Ghz (atm)
Mainboard: Gigabyte X48 (atm)
Memory: KingstonX 8GB @ 1087mhz
Soundcard: Creative X-Fi Titanium HD
PSU: Cougar GX 600W
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10-03-2012, 15:42
| posts: 2,408 | Location: Downtown ✈
Quote:
Originally Posted by Unwinder
-Tj-
Not the best way to bump your thread, sorry.
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Ok I apologize.
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Newbie
Videocard: MSI N570GTX M2D12D5
Processor: AMD Phenom II X4 B55 @3.5
Mainboard: ASROCK 770 Extreme3
Memory: DDR3 1600MHz 4x4GB
Soundcard: On-board & Logitech G35
PSU: Corsair TX650
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10-04-2012, 11:59
| posts: 28 | Location: Varazdin, Croatia
Quote:
Originally Posted by Unwinder
Confirmed and done. Now in addition to built-in uncompressed, RTV1 and MJPG encoders it is possible to compress video with any external VFW codec.
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Wow, cool! Maybe not necessary after You improved RTV1 compression algorithm, but a lot of users asked for that option, so THANK you 
Any news on MSI approving dual audio recording?
We know that it's a lot of work to include that option, but You will make a lot od user very happy
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Newbie
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10-05-2012, 05:23
| posts: 5
Hey unwinder, any chance in fixing the voltage offset for GTX680 lightning cards in your next release? Everytime i try to set it to +100mv it drops down to +93mv. Also after a reboot the core voltage is down again even lower at like +87mv. Any way to fix it so it stays at 100?
Thanks for the software!
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10-05-2012, 06:31
| posts: 10,322 | Location: Taganrog, Russia
Quote:
Originally Posted by deceptionist
Hey unwinder, any chance in fixing the voltage offset for GTX680 lightning cards in your next release? Everytime i try to set it to +100mv it drops down to +93mv. Also after a reboot the core voltage is down again even lower at like +87mv. Any way to fix it so it stays at 100?
Thanks for the software!
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Yes. Rounding error of VID on GTX680 Lightning is already fixed in current build.
Alexey Nicolaychuk aka Unwinder, RivaTuner creator
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10-05-2012, 06:36
| posts: 10,322 | Location: Taganrog, Russia
More good news about capturing via external VFW codecs in AB 2.3.0. I just tried it with x264vfw codec. The codec it is unable to provide 30 FPS realtime encoding on my i7 in 1680x1050, however it records fine at 30 FPS when frame size is downsampled to 720p. So if your're about to record non-fullframe video and compression ratio is a key factor for you - it will be good choice.
Alexey Nicolaychuk aka Unwinder, RivaTuner creator
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Member Guru
Videocard: MSi Lightning GTX680
Processor: Core i7 2600k (@5Ghz)
Mainboard: Asus P8Z68-V PRO/GEN3
Memory: G.Skill 2133Mhz x16GB
Soundcard: X-Fi Titanium Fatal1ty
PSU: CoolerMaster UCP 1100w
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10-05-2012, 13:19
| posts: 92 | Location: Rosario, Argentina
Quote:
Originally Posted by Unwinder
Yes. Rounding error of VID on GTX680 Lightning is already fixed in current build.
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Thanks for that! Seems that new AB version will bring various improvements!
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Newbie
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10-05-2012, 15:23
| posts: 41
Quote:
Originally Posted by Unwinder
Yes. Rounding error of VID on GTX680 Lightning is already fixed in current build.
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Thanks for this! This little rounding error would drive me nuts.
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Newbie
Videocard: 2x GTX 680 sli
Processor: 3930k @4.4
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10-05-2012, 23:21
| posts: 5
Quote:
Originally Posted by Unwinder
Yes. Rounding error of VID on GTX680 Lightning is already fixed in current build.
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Thanks!
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10-07-2012, 14:28
| posts: 10,322 | Location: Taganrog, Russia
Testing H.264 videocapture in 2.3.0 via external x264vfw codec:
http://www.youtube.com/watch?v=yhCWo...yer_detailpage
Alexey Nicolaychuk aka Unwinder, RivaTuner creator
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