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Some news about MSI Afterburner v2.3.0
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Unwinder
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Default Some news about MSI Afterburner v2.3.0 - 09-29-2012, 19:41 | posts: 10,322 | Location: Taganrog, Russia

Good news,

During the last weeks I spent some time in improving the Predator(tm) feature of MSI Afterburner. That's what you can expect in the next version:

o Improved RTV1 compression algorithm. New compression algorithm allows you to increase image quality at the cost of decreasing compression ratio, while keeping extremely fast compression performance. Please take a note that the previous RTV1 compression implementation is equal to the lowest possible 25% image quality/compression ratio balance in new implementation
o Added 64-bit version of RivaTuner Video Codec. Now RTV1 videos are playable and editable in 64-bit applications (e.g. 64-bit Sony Vegas Pro)
o Now both 32-bit and 64-bit versions of RivaTuner Video Codec can optionally decode MJPG videos, so no third party MJPG codec installation is longer required to edit MJPG encoded videos in some applications with no native MJPG decoding support (e.g. Sony Vegas Pro). MJPG decoder can be enabled in video capture compatibility properties

Besides that, possibly there will be one more feature similar to dual audio recording in DXTory. However, it is not approved by MSI yet. If we decide to implement it, there will be a possibility to record two independent audio tracks from two different (and user configurable) audio sources (e.g. one audio track with game sound and one audio track with mic sound).


Alexey Nicolaychuk aka Unwinder, RivaTuner creator
   
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TFL Replica
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Default 09-29-2012, 20:35 | posts: 357

Sounds terrific!
   
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elbubi
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Default 09-30-2012, 02:25 | posts: 92 | Location: Rosario, Argentina

Great improvements!!! Thanks for your hard work!!!
   
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CyberDemonVZ
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Default 10-01-2012, 09:05 | posts: 28 | Location: Varazdin, Croatia

Quote:
Originally Posted by Unwinder View Post
...

Besides that, possibly there will be one more feature similar to dual audio recording in DXTory. However, it is not approved by MSI yet. If we decide to implement it, there will be a possibility to record two independent audio tracks from two different (and user configurable) audio sources (e.g. one audio track with game sound and one audio track with mic sound).
I know few months ago you said that mic recording probably won't be implemented.
So, big THANK YOU for even considering this!!


Btw, one more thank you for improving codecs!
   
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Unwinder
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Default 10-01-2012, 11:07 | posts: 10,322 | Location: Taganrog, Russia

Quote:
Originally Posted by CyberDemonVZ View Post
I know few months ago you said that mic recording probably won't be implemented.
It will be implemented if MSI find it useful and include it in development budget. Rather boring and troublesome feature to code it just for fun.


Alexey Nicolaychuk aka Unwinder, RivaTuner creator
   
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fgw
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Default 10-01-2012, 12:34 | posts: 103

hi alex,

any word on plugin support?

can you give an indication if we can expect plugin support in one of the upcoming releases or if its far, far away ...

cheers
f
   
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Unwinder
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Default 10-01-2012, 12:41 | posts: 10,322 | Location: Taganrog, Russia

Quote:
Originally Posted by fgw View Post
hi alex,

any word on plugin support?

can you give an indication if we can expect plugin support in one of the upcoming releases or if its far, far away ...

cheers
f
It is planned in upcoming releases rather soon, but not in v2.3.0 version.


Alexey Nicolaychuk aka Unwinder, RivaTuner creator
   
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fgw
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Default 10-01-2012, 13:06 | posts: 103

Quote:
Originally Posted by Unwinder View Post
It is planned in upcoming releases rather soon, but not in v2.3.0 version.
thats good news to me!
   
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erm
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Default 10-01-2012, 23:51 | posts: 352 | Location: Italia

Very interesting, we just have to try it... ;D

Thanks !
   
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Haldi
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Default 10-02-2012, 00:32 | posts: 103

Quote:
Originally Posted by Unwinder View Post
It will be implemented if MSI find it useful and include it in development budget. Rather boring and troublesome feature to code it just for fun.
Well IMHO that's an usefull feature! Kinda crazy when you watch recorded videos while playing BL2 Coop with a friend and only he is talking because it doesn't record your own voice ^^ especially wenn you start telling jokes
   
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bdub5886
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Default 10-02-2012, 03:34 | posts: 301 | Location: US

Sounds good, thanks for the all work.
   
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Unwinder
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Default 10-02-2012, 12:34 | posts: 10,322 | Location: Taganrog, Russia

One more thing (cannot promise yet, but possible) : probably there will be external codecs support for video capture.


Alexey Nicolaychuk aka Unwinder, RivaTuner creator
   
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cowie
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Default 10-02-2012, 15:02 | posts: 10,882 | Location: new jersey

Alot will be happy if they are implemented into msi ab,would be great to see.
   
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-Tj-
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Default 10-02-2012, 15:56 | posts: 2,408 | Location: Downtown ✈

Hi Unwinder

can I ask why does openGL take such a big hit if OSD is enabled? For example Doom3 + Sikkmod with some custom effects,. Idk maybe its because it uses some kind on screen buffer that hiders raw OSD performance?
http://forums.guru3d.com/showpost.ph...postcount=1303

I tried all OSD combinations,

viewpoint, framebuffer
raster, vector3d

but nothing seems to work.
   
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Unwinder
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Default 10-03-2012, 15:32 | posts: 10,322 | Location: Taganrog, Russia

-Tj-

Not the best way to bump your thread, sorry.


Alexey Nicolaychuk aka Unwinder, RivaTuner creator
   
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Unwinder
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Default 10-03-2012, 15:34 | posts: 10,322 | Location: Taganrog, Russia

Quote:
Originally Posted by Unwinder View Post
One more thing (cannot promise yet, but possible) : probably there will be external codecs support for video capture.
Confirmed and done. Now in addition to built-in uncompressed, RTV1 and MJPG encoders it is possible to compress video with any external VFW codec. Performance wise it is a few times slower than built-in encoders, but if you're not searching for realtime fullframe 60 FPS capture in HD resolutions, it can be useful for you. Just captured test video using lossless Lagarith codec.


Alexey Nicolaychuk aka Unwinder, RivaTuner creator
   
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-Tj-
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Default 10-03-2012, 15:42 | posts: 2,408 | Location: Downtown ✈

Quote:
Originally Posted by Unwinder View Post
-Tj-

Not the best way to bump your thread, sorry.
Ok I apologize.
   
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CyberDemonVZ
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Default 10-04-2012, 11:59 | posts: 28 | Location: Varazdin, Croatia

Quote:
Originally Posted by Unwinder View Post
Confirmed and done. Now in addition to built-in uncompressed, RTV1 and MJPG encoders it is possible to compress video with any external VFW codec.
Wow, cool! Maybe not necessary after You improved RTV1 compression algorithm, but a lot of users asked for that option, so THANK you

Any news on MSI approving dual audio recording?
We know that it's a lot of work to include that option, but You will make a lot od user very happy
   
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deceptionist
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Default 10-05-2012, 05:23 | posts: 5

Hey unwinder, any chance in fixing the voltage offset for GTX680 lightning cards in your next release? Everytime i try to set it to +100mv it drops down to +93mv. Also after a reboot the core voltage is down again even lower at like +87mv. Any way to fix it so it stays at 100?
Thanks for the software!
   
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Unwinder
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Default 10-05-2012, 06:31 | posts: 10,322 | Location: Taganrog, Russia

Quote:
Originally Posted by deceptionist View Post
Hey unwinder, any chance in fixing the voltage offset for GTX680 lightning cards in your next release? Everytime i try to set it to +100mv it drops down to +93mv. Also after a reboot the core voltage is down again even lower at like +87mv. Any way to fix it so it stays at 100?
Thanks for the software!
Yes. Rounding error of VID on GTX680 Lightning is already fixed in current build.


Alexey Nicolaychuk aka Unwinder, RivaTuner creator
   
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Unwinder
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Default 10-05-2012, 06:36 | posts: 10,322 | Location: Taganrog, Russia

More good news about capturing via external VFW codecs in AB 2.3.0. I just tried it with x264vfw codec. The codec it is unable to provide 30 FPS realtime encoding on my i7 in 1680x1050, however it records fine at 30 FPS when frame size is downsampled to 720p. So if your're about to record non-fullframe video and compression ratio is a key factor for you - it will be good choice.


Alexey Nicolaychuk aka Unwinder, RivaTuner creator
   
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elbubi
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Default 10-05-2012, 13:19 | posts: 92 | Location: Rosario, Argentina

Quote:
Originally Posted by Unwinder View Post
Yes. Rounding error of VID on GTX680 Lightning is already fixed in current build.
Thanks for that! Seems that new AB version will bring various improvements!
   
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Eluder
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Default 10-05-2012, 15:23 | posts: 41

Quote:
Originally Posted by Unwinder View Post
Yes. Rounding error of VID on GTX680 Lightning is already fixed in current build.
Thanks for this! This little rounding error would drive me nuts.
   
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deceptionist
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Default 10-05-2012, 23:21 | posts: 5

Quote:
Originally Posted by Unwinder View Post
Yes. Rounding error of VID on GTX680 Lightning is already fixed in current build.
Thanks!
   
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Unwinder
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Default 10-07-2012, 14:28 | posts: 10,322 | Location: Taganrog, Russia

Testing H.264 videocapture in 2.3.0 via external x264vfw codec:

http://www.youtube.com/watch?v=yhCWo...yer_detailpage


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