Games, Gaming & Game-demos You can talk about the latest games here and more ..
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Ancient Guru
Videocard: 580GTX
Processor: i7-2600K
Mainboard: Z68XP-UD5
Memory: Gskill RipjawsX 2133 8GB
Soundcard: X-Fi Gamer 7.1 T7900
PSU: Corsair CMPSU-1000HX
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11-29-2012, 07:57
| posts: 20,488 | Location: Netherlands
farcry 3 crashes for me with sweetfx
log
Click to show spoiler
full path: D:\Install\PC Games\Farcry 3\bin\
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Master Guru
Videocard: Asus GTX660 DirectCU 2
Processor: i5 2500K
Mainboard: MSI Z77MA-G45
Memory: 16GB CORSAIR Vengeance
Soundcard: Realtek - Edifier S330D
PSU: CORSAIR CMPSU-550VX
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11-29-2012, 10:09
| posts: 736 | Location: Indonesia
Sleeping Dogs 
Settings: ...
Click to show spoiler
/*-----------------------------------------------------------.
/ Choose effects /
'-----------------------------------------------------------*/
// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.
#define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_BLOOM 0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_TECHNICOLOR 0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
#define USE_DPX 0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
#define USE_LIFTGAMMAGAIN 1 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
#define USE_TONEMAP 1 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
#define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_CURVES 0 //[0 or 1] Curves : Contrast adjustments using S-curves.
#define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image.
#define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
#define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
#define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.
/*-----------------------------------------------------------.
/ SMAA Anti-aliasing settings /
'-----------------------------------------------------------*/
#define SMAA_THRESHOLD 0.12 // [0.05 to 0.20] Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS 16 // [0 to 98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 6 // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 0 // [0 to 100] Determines the percent of antialiasing to apply to corners.
// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION 1 // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0 // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
/*-----------------------------------------------------------.
/ LumaSharpen settings /
'-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 0.70 // [0.10 to 3.00] Strength of the sharpening
#define sharp_clamp 0.035 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
// -- Advanced sharpening settings --
#define pattern 4 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
// I designed the pattern for offset_bias 1.0, but feel free to experiment.
// -- Debug sharpening settings --
#define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
/*-----------------------------------------------------------.
/ Bloom settings /
'-----------------------------------------------------------*/
#define BloomThreshold 20.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
#define BloomPower 1.446 //[0.0000 to 8.0000] Strength of the bloom
#define BloomWidth 0.0142 //[0.0000 to 1.0000] Width of the bloom
/*-----------------------------------------------------------.
/ HDR settings /
'-----------------------------------------------------------*/
#define HDRPower 1.30 //[0.0 to 8.0] Strangely lowering this makes the image brighter
#define radius2 0.87 //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter
/*-----------------------------------------------------------.
/ TECHNICOLOR settings /
'-----------------------------------------------------------*/
#define TechniAmount 0.11 //[0.0 to 1.0]
#define TechniPower 2.8 //[0.0 to 8.0]
#define redNegativeAmount 0.88 //[0.0 to 1.0]
#define greenNegativeAmount 0.88 //[0.0 to 1.0]
#define blueNegativeAmount 0.88 //[0.0 to 1.0]
/*-----------------------------------------------------------.
/ Cineon DPX settings /
'-----------------------------------------------------------*/
#define Red 8.0 //[1.0 to 15.0]
#define Green 8.0 //[1.0 to 15.0]
#define Blue 8.0 //[1.0 to 15.0]
#define ColorGamma 2.5 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
#define DPXSaturation 3.0 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
#define RedC 0.36 //[0.6 to 0.2]
#define GreenC 0.36 //[0.6 to 0.2]
#define BlueC 0.34 //[0.6 to 0.2]
#define Blend 0.2 //[0.0 to 0.1] How strong the effect should be.
/*-----------------------------------------------------------.
/ Lift Gamma Gain settings /
'-----------------------------------------------------------*/
#define RGB_Lift float3(1.050, 1.050, 1.050) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue
#define RGB_Gamma float3(1.080, 1.080, 0.780) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain float3(1.000, 0.960, 0.950) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
/*-----------------------------------------------------------.
/ Tonemap settings /
'-----------------------------------------------------------*/
#define Gamma 1.0 //[0.00 to 2.00] Adjust midtones
#define Exposure 0.05 //[-1.00 to 1.00] Adjust exposure
#define Saturation 0.00 //[-1.00 to 1.00] Adjust saturation
#define Bleach 0.00 //[0.00 to 1.00] Brightens the shadows and fades the colors
#define Defog 0.000 //[0.00 to 1.00] How much of the color tint to remove
#define FogColor float3(0.00, 0.00, 2.55) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue
/*-----------------------------------------------------------.
/ Vibrance settings /
'-----------------------------------------------------------*/
#define Vibrance 0.15 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
/*-----------------------------------------------------------.
/ Curves settings /
'-----------------------------------------------------------*/
#define Curves_contrast 0.30 //[-1.0 to 1.0] The amount of contrast you want
// -- Advanced curve settings --
#define Curves_formula 7 //[1|2|3|4|5|6|7] The constrast s-curve you want to use.
/*-----------------------------------------------------------.
/ Sepia settings /
'-----------------------------------------------------------*/
#define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image
#define GreyPower 0.11 //[0.0 to 1.0] How much desaturate the image before tinting it
#define SepiaPower 0.58 //[0.0 to 1.0] How much to tint the image
/*-----------------------------------------------------------.
/ Vignette settings /
'-----------------------------------------------------------*/
#define VignetteRadius 1.00 //[-1.00 to 3.00] lower values = stronger radial effect from center
#define VignetteAmount -1.00 //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 8 //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter float2(0.500, 0.500) //[0.00 to 1.00] Center of effect.
/*-----------------------------------------------------------.
/ Dither settings /
'-----------------------------------------------------------*/
//No settings yet, beyond switching it on or off in the top section.
//Note that the checkerboard pattern used by Dither, makes an image harder to compress.
//This can make your screenshots and video recordings take up more space.
/*-----------------------------------------------------------.
/ Splitscreen settings /
'-----------------------------------------------------------*/
#define splitscreen_mode 3 //[1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split
How do i contribute to post my settings?
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Member Guru
Videocard: Gainward GTX680 2GB
Processor: i5 3570K
Mainboard: ASUS Sabertooth z77
Memory: Corsair Vengeance 16GB
Soundcard: ASUS SupremeFX X-Fi
PSU: Corsair HX1000W
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11-29-2012, 10:59
| posts: 141 | Location: Germany
Shift² (If i press Alt+Tab the Problem is fixed, that sucks)
Last edited by QuadReaktor; 11-29-2012 at 12:51.
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Member Guru
Videocard: MSI GTX560 Ti
Processor: Core i5 2500K @ 4.5 GHz
Mainboard: MSI Z77A-G43
Memory: Kingston 16 GB DDR3 1600
Soundcard: Embedded / Edifier
PSU: XILENCE SPS-XP750.CS.R3
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11-29-2012, 11:18
| posts: 85 | Location: Kyiv, Ukraine
Quote:
Originally Posted by Maken
hi all
Borderlands
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Hi Maken. Any news on these settings?
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Master Guru
Videocard: GTX 580 sc
Processor: i7 950 Oc 4.0ghz
Mainboard: ASUS sabrtooth x58
Memory: Mushkin 16 GB
Soundcard:
PSU: CM 750 wat
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11-29-2012, 11:51
| posts: 306
anyway to make it work with Far Cry 3?
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Member Guru
Videocard: Nvidia gt240 1gb
Processor: AMD Athlon II X2 250
Mainboard:
Memory: DDR3 4gb
Soundcard:
PSU: No idea, cheap.
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11-29-2012, 12:14
| posts: 45
Quote:
Originally Posted by kaicooper
anyway to make it work with Far Cry 3?
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I just throw all the files in the bin folder where the .exe is, im using it on dx9.
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Master Guru
Videocard: GTX 580 sc
Processor: i7 950 Oc 4.0ghz
Mainboard: ASUS sabrtooth x58
Memory: Mushkin 16 GB
Soundcard:
PSU: CM 750 wat
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11-29-2012, 12:47
| posts: 306
Quote:
Originally Posted by pedoncho
I just throw all the files in the bin folder where the .exe is, im using it on dx9.
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whats the diffrence in DX 9 and 11 in this game?
any noticable changes?
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Member Guru
Videocard: Nvidia gt240 1gb
Processor: AMD Athlon II X2 250
Mainboard:
Memory: DDR3 4gb
Soundcard:
PSU: No idea, cheap.
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11-29-2012, 13:46
| posts: 45
If u go to options theres some things dx11-only you can see.
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Member Guru
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11-29-2012, 14:19
| posts: 50 | Location: England
Has Anyone got a decent dexus ex human revolution setup? Green tint is annoying but the enb series version is terrible.
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Ancient Guru
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11-29-2012, 14:21
| posts: 3,183 | Location: Ohio
Quote:
Originally Posted by dmxdex
Has Anyone got a decent dexus ex human revolution setup? Green tint is annoying but the enb series version is terrible.
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I forget who posted shots earlier, I think in this thread, maybe screenshot thread though.
They looked nice...I am thinking Neo.
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11-29-2012, 14:32
| posts: 141 | Location: Germany
The problem always comes when the camera from the cockpit view changes to the CarView, and only if i use SGSSAA. It frustrates me...
Shift² 4xSGSSAA, DS : 2520x1574 @ 1680x1050 (and SweetFX )
Last edited by QuadReaktor; 11-29-2012 at 15:58.
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Member Guru
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11-29-2012, 14:59
| posts: 50 | Location: England
Quote:
Originally Posted by gridiron whirlw
I forget who posted shots earlier, I think in this thread, maybe screenshot thread though.
They looked nice...I am thinking Neo.
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How recent was it?
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Ancient Guru
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11-29-2012, 15:16
| posts: 6,942 | Location: Canada, Quebec
Quote:
Originally Posted by dmxdex
Has Anyone got a decent dexus ex human revolution setup? Green tint is annoying but the enb series version is terrible.
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I tried it and I gave up. There's a point with SweetFX when bad graphics is just bad graphics. Garbage in = Garbage out.
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Member Guru
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11-29-2012, 15:27
| posts: 50 | Location: England
Well do you have an edit that is close to being good?
According to the above someone called neo did a good job.
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11-29-2012, 15:39
| posts: 631
Quote:
Originally Posted by dmxdex
How recent was it?
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I only pointed out that someone already posted settings.
Example screenshots that don't suck:
It's going to be more... blue. And dark. But I liked it. Also, I don't think those settings are for 1.3. So you might have to adapt them to the newer version or use an older version.
Last edited by NeoEnigma; 11-29-2012 at 15:42.
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11-29-2012, 15:40
| posts: 6,942 | Location: Canada, Quebec
Quote:
Originally Posted by dmxdex
Well do you have an edit that is close to being good?
According to the above someone called neo did a good job.
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It's easy to do a good job for one particular zone or scene but it's completely crap everywhere else.
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Member Guru
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11-29-2012, 15:42
| posts: 50 | Location: England
Quote:
Originally Posted by NeoEnigma
I only pointed out that someone already posted settings.
Example screenshots that don't suck:
It's going to be more... blue. And dark. But I liked it. Also, I don't think those settings are for 1.3. So you might have to adapt them to the newer version or use an older version.
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Where are those settings?
Cool i will try that out.
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Member Guru
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11-29-2012, 15:44
| posts: 50 | Location: England
Quote:
Originally Posted by Wanny
It's easy to do a good job for one particular zone or scene but it's completely crap everywhere else.
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Gameplay is still good enough to want to play though.
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11-29-2012, 17:03
| posts: 3,324 | Location: オランダ
Every game i try to play with SweetFX crashes with ".exe has stopped working" wth am i doing wrong???
I'm running the games through Steam, if it matters.
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11-29-2012, 17:08
| posts: 524
Guys, lets put some ME3 screens.
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11-29-2012, 17:09
| posts: 141 | Location: Germany
Quote:
Originally Posted by NeoEnigma
I only pointed out that someone already posted settings.
Example screenshots that don't suck:
It's going to be more... blue. And dark. But I liked it. Also, I don't think those settings are for 1.3. So you might have to adapt them to the newer version or use an older version.
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Looks really cool, settings !?
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11-29-2012, 17:31
| posts: 631
Quote:
Originally Posted by vejn
Guys, lets put some ME3 screens.
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ME3 is a damn good looking game. Not sure what you'd do with sweetfx there. But here are some of my screenshots. I stopped playing because I think texmod was causing crashes when loading new areas... and I got sick of the 5 minute load times with all those textures enabled.
I did VERY little with SweetFX. Maybe s-curves. Vibrance. Bloom. Sharpening isn't really necessary if you're using high res textures. If you're using MSAA+SGSSAA, you might need it. But seriously, it doesn't need SweetFX for much. Just play it 
Quote:
Originally Posted by QuadReaktor
Looks really cool, settings !?
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There's a link to the settings in that post you just quoted. I'm losing faith in humanity here.... come on people.
Last edited by NeoEnigma; 11-29-2012 at 17:36.
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11-29-2012, 17:40
| posts: 9
Those Deus Ex screens look more like concept art.
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11-29-2012, 17:44
| posts: 631
Quote:
Originally Posted by Snakes
Those Deus Ex screens look more like concept art.
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I guess that's a compliment you can pass on to WelshPixie.
Concept art for this game would be all yellow and black
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11-29-2012, 18:00
| posts: 131 | Location: Venezuela
Quote:
Originally Posted by -= Mancubus =-
Hi Maken. Any news on these settings?
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Hi, thanks for remind me it because i was working in other games / playing games.. i forget continue with it, i will continue this week. Thanks for your interesting on it. Im working with some games at same time.. yes im crazy.
@Quadreaktor
Hi, nice Shift 2 screenshots.
@Marcel
Hi, nice RE 5 screenshots.. waiting for your next screenshots.
COD Modern Warfare 2
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