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Spets
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Default TXAA Preview - 08-07-2012, 15:07 | posts: 1,427

Next-Gen TXAA Anti-Aliasing Makes Its Debut In Latest Update For The Secret World

http://www.geforce.com/whats-new/art...et-world-txaa/

Video on the site
   
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Darren Hodgson
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Default 08-07-2012, 15:26 | posts: 9,654 | Location: England

Nice...

... shame it's included in a game I have no interest in buying or playing!
   
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RoadKillNL
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Default 08-07-2012, 15:28 | posts: 2,542 | Location: The Netherlands

Ye, it's always like that. Games you will never play get such features : /
   
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Spets
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Default 08-07-2012, 15:33 | posts: 1,427

For now, but there are developers that will be using it:
Quote:
Like our FXAA technology, TXAA will be first integrated directly into the game engine. The following games, engines, and developers have committed to offering TXAA support: MechWarrior Online, Secret World, Eve Online, Borderlands 2, Unreal Engine 4, BitSquid, Slant Six Games, and Crytek.
   
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Default 08-07-2012, 16:03 | posts: 2,670

Now devs need to get their #$*& together.

Remember early FXAA?
Now compare that with Max Payne 3 FXAA implementation <-- no blur whatsoever
   
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Default 08-07-2012, 16:05 | posts: 6,348 | Location: Above Earth in a Big Rocket Ship

Quote:
Originally Posted by Noisiv View Post
Now devs need to get their #$*& together.

Remember early FXAA?
Now compare that with Max Payne 3 FXAA implementation <-- no blur whatsoever
Yeah because Nvidia has improved the algorithm a **** ton since then - has nothing to do with the game developers.

You also have to consider the developer of FXAA/TXAA's position on blur. He actually likes the movie cinema blur feel. I also enjoy it - in motion it makes the image look way smoother, it's why I prefer FXAA over other implementations of AA. I also like the control I have over what it does.

FXAA is by far my fav new feature for GPU's in the last several years.

Last edited by Denial; 08-07-2012 at 16:09.
   
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Noisiv
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Default 08-07-2012, 16:12 | posts: 2,670

Yeah because Nvidia has improved the algorithm a **** ton since then - has nothing to do with the game developers.

uhmm I kinda doubt that.
for example latest (driver) FXAA brings mostly text aa improvements,
and you can easily tweak older FXAA 3.11 to kill most of the blurring.

but nvm lets get back to TXAA. I think they should have gone with half of it
   
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Default 08-07-2012, 16:42 | posts: 324 | Location: Macedonia

How do you get profiles updates?
   
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Default 08-07-2012, 16:49 | posts: 2,542 | Location: The Netherlands

Quote:
Originally Posted by Spets View Post
For now, but there are developers that will be using it:
Still none of those games are interesting for me lol.
   
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Default 08-07-2012, 17:27 | posts: 444

Quote:
Originally Posted by Denial View Post
Yeah because Nvidia has improved the algorithm a **** ton since then - has nothing to do with the game developers.

You also have to consider the developer of FXAA/TXAA's position on blur. He actually likes the movie cinema blur feel. I also enjoy it - in motion it makes the image look way smoother, it's why I prefer FXAA over other implementations of AA. I also like the control I have over what it does.

FXAA is by far my fav new feature for GPU's in the last several years.
Agreed 100%.
   
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ricardonuno1980
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Exclamation 08-07-2012, 19:33 | posts: 3,557 | Location: Carvalhos (Gaia)

Amazing! But unfortunately any Fermi card doesn't have TXAA support due to HARDWARE limited.
   
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fpunch
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Default 08-07-2012, 20:14 | posts: 5

If this video shows what it's capable off, I'm disappointed. There is a huge loss of detail every time they switch TXAA on. Looks to be having the same blurry properties as FXAA has.
   
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tsunami231
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Default 08-07-2012, 20:25 | posts: 2,280 | Location: USA

eh uselss till they add it to nvCP for 6xx series maybe in 4xx series drivers? lmao
   
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ricardonuno1980
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Default 08-07-2012, 21:39 | posts: 3,557 | Location: Carvalhos (Gaia)

Quote:
Originally Posted by tsunami231 View Post
maybe in 4xx series drivers? lmao
IT'S IMPOSSIBLE! lol
   
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Anarion
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Default 08-07-2012, 21:41 | posts: 9,145 | Location: Finland

Quote:
Originally Posted by ricardonuno1980 View Post
IT'S IMPOSSIBLE! lol
Yeah, it will not be possible.
   
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tsunami231
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Default 08-07-2012, 21:54 | posts: 2,280 | Location: USA

When i said 4xx series drivers I ment the DRIVER VERSION NOT THE HARDWARE SERIES
   
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MrBonk
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Default 08-07-2012, 21:54 | posts: 444

Pray tell what Hardware makes it so they can use FXAA?
Timothy lottes said that it could be possible if enough people pester them and ask for it on Fermi.


Also: If you don't care for the blur, why don't you just play with no AA, use the highest -LOD Bias possible and then use a PP Injector and do 200% sharpen.

TXAA is meant to be Film like AA. Which will induce blur. Boo hoo.

Go back and enjoy your pixel crawl and shimmering.
   
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Default 08-07-2012, 23:26 | posts: 42 | Location: Denmark

Well, I actually play Secret World sorry hehe.

But, a question: It did state in TSW Patch today that TXAA would now be enabled to use (6++ series ofc), Do i need to install the new beta driver in order for this to activate or wait for some WHQL driver from nvidia ?
As of now, TXAA is not enabled still, so just curious.

Hope some of u guru's know

EDIT... scrap all that, read the article after post and it answered... /Facepalm myself lol.

Last edited by Halfmead; 08-07-2012 at 23:31.
   
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Halfmead
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Default 08-08-2012, 00:23 | posts: 42 | Location: Denmark

So...Installed latest beta driver to try the TXAA.

I'll say, it looks slightly better, but takes LOT of fps (The Secret World). On a sidenote, suddenly i can also hear my card 'breathing' heavy for cold air (not clocked).

Below examples of FPS performance at same place standing still and also when moving:

@1920x1200
FXAA HQ: Still: 59-61 (Vsync 60hz) Moving: 46-54 fps
TXAA 2x: Still: 45-47 Moving: 30-37 fps
TXAA 4X: Still: 35-35 Moving: 22-27 fps

Not sure how those numbers will translate when in combat/action and fps probably takes a further beating but....

So, for now i'll be using good old FXAAHQ until new verified driver comes out or i get a 2nd card for SLI to pull it off

Last edited by Halfmead; 08-08-2012 at 00:39.
   
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Cyberdyne
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Default 08-08-2012, 00:51 | posts: 1,263 | Location: USA, Pennsylvania

I don't know if slightly better is worth half the FPS...
Then again, it is how you see it, but IDK MAN. IDK.
   
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Spets
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Default 08-08-2012, 12:24 | posts: 1,427

Quote:
Originally Posted by MrBonk View Post
Also: If you don't care for the blur, why don't you just play with no AA, use the highest -LOD Bias possible and then use a PP Injector and do 200% sharpen.

TXAA is meant to be Film like AA. Which will induce blur. Boo hoo.

Go back and enjoy your pixel crawl and shimmering.
Does a really good job at it.
Here's a post by Timothy Lottes talking about it:
http://timothylottes.blog spot.com.au/2012/08/txaa-visual-q-and-about-stills.html
(remove space)
He makes really good comparisons there.
   
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GrandMax
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Default 08-09-2012, 21:53 | posts: 191

I want TXAA in BF3. Hell yeah.
   
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Default 08-09-2012, 22:08 | posts: 1,195 | Location: Americas

Quote:
Originally Posted by ricardonuno1980 View Post
IT'S IMPOSSIBLE! lol
So what happened to all the people who said it was just a driver block and it could be implemented for Fermi cards in the future. Is there now some official statement that proves otherwise? Thanks.

Last edited by rewt; 08-09-2012 at 22:13.
   
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IcE
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Default 08-09-2012, 22:21 | posts: 6,985 | Location: Toledo, Ohio

Quote:
Originally Posted by rewt View Post
So what happened to all the people who said it was just a driver block and it could be implemented for Fermi cards in the future. Is there now some official statement that proves otherwise? Thanks.
If Nvidia gives a reason for not making TXAA backwards compatible it will probably something along the lines of "it's too slow" or something retarded.
   
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VultureX
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Default 08-09-2012, 22:33 | posts: 2,021 | Location: Netherlands

Quote:
Originally Posted by Halfmead View Post
So...Installed latest beta driver to try the TXAA.

I'll say, it looks slightly better, but takes LOT of fps (The Secret World). On a sidenote, suddenly i can also hear my card 'breathing' heavy for cold air (not clocked).

Below examples of FPS performance at same place standing still and also when moving:

@1920x1200
FXAA HQ: Still: 59-61 (Vsync 60hz) Moving: 46-54 fps
TXAA 2x: Still: 45-47 Moving: 30-37 fps
TXAA 4X: Still: 35-35 Moving: 22-27 fps

Not sure how those numbers will translate when in combat/action and fps probably takes a further beating but....

So, for now i'll be using good old FXAAHQ until new verified driver comes out or i get a 2nd card for SLI to pull it off
Lol the article says almost double the fps of what you're getting at 4xTXAA
   
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