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Diablo III - Part 3
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hallryu
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Default Diablo III - Part 3 - 08-03-2012, 13:26 | posts: 11,424 | Location: England

Previous thread: http://forums.guru3d.com/showthread.php?t=363245

Quote:
Originally Posted by MrH View Post


Platform: PC
Release date: May 15th 2012
Skill calculator: Click me!

Classes:












Media:

Diablo III TV commercial "Evil is back"

Diablo III TV commercial "End of days"

Diablo III Teaser

Monk Trailer

Demon Hunter Trailer

Black Soulstone Cinematic

Diablo Retrospective

Blizzcon 2011 gameplay

Collectors Edition:



For more information: http://eu.battle.net/d3/en/services/collectors-edition/

Official client downloads:

For Windows

DIABLO III Retail (enUS – America)
DIABLO III Retail (EU – English)
DIABLO III Retail (EU – Italian)
DIABLO III Retail (EU – French)
DIABLO III Retail (EU – German)
DIABLO III Retail (EU – Polish)
DIABLO III Retail (EU – Spanish)
DIABLO III Retail (Latin America – Portuguese)
DIABLO III Retail (Latin America – Spanish)
DIABLO III Retail (Korean)
DIABLO III Retail (Taiwan)

For Mac

DIABLO III Retail Mac version (enUS – America)
DIABLO III Retail Mac version (EU – English)
DIABLO III Retail Mac version (EU – German)
DIABLO III Retail Mac version (EU – French)

I recommend you download your preferred client now as you will be able to install the game on May 14th, one day before the game officially launches, this will give you time to install the game, install the "day 1" patch and troubleshoot any issues you might run into. Please bear in mind you can't install the game until the 14th, and you can't play until the 15th.
   
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NoviceRei
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Default 08-10-2012, 02:03 | posts: 2,171 | Location: Philippines

err.. I'm such a noob. lol. i just found out i should never place buyout prices when I put items on the AH. lol
   
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eclap
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Default 08-10-2012, 02:08 | posts: 26,884 | Location: Hampshire, UK

why not? i always use buyout.
   
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NoviceRei
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Default 08-10-2012, 03:53 | posts: 2,171 | Location: Philippines

because you're practically "fishing" for the right or the 'consumer-happy' price when you don't put a buyout price.

like, if i have i have a 4m item (based on similar items in AH), i could vend it for like 10k starting price and just let the players bid. from here on, there are 3 things that could happen, 1> nobody wants your item and you don't get any bids (even if a lot is vending similar items for millions of gold), 2> somebody bids but is not much to reach the AH price of 4m, or 3> a lot bids and you get more than 4m.

obviously the first and (to a certain point) second are not what you'd want. but that also means the market is saturated or the items isn't really worth that much despite a lot of people vending it for X Amount.

I've tried doing price checks for the apt amount for my items, but never really sold that much. not to mention, their tedious as you'd have to do it every single time, and on every single item.

so now, what i just do is vend the items on AH with really really low starting prices and just let the market decide how much its worth. if the item doesn't sell, then that means it's really crap and just salvage or sell it. its so easy to get rares anyway so there are lots of rares to go-by for vending.
   
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Kodiak33
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Default 08-10-2012, 03:57 | posts: 222

BTW Blizzard got hacked...so you might want to change your passwords. I wonder if they've been sitting on this for awhile.

http://arstechnica.com/gaming/2012/0...zzard-servers/

Last edited by Kodiak33; 08-10-2012 at 03:58. Reason: Added link
   
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eclap
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Default 08-10-2012, 10:55 | posts: 26,884 | Location: Hampshire, UK

I always use buyouts, if it doesn't sell first or second time, I'll just lower the price and it sells. Usually sells the first time though.
   
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StarvinMarvinDK
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Thumbs up 08-10-2012, 10:59 | posts: 1,000 | Location: Denmark

Quote:
Originally Posted by eclap View Post
I always use buyouts, if it doesn't sell first or second time, I'll just lower the price and it sells. Usually sells the first time though.
I also use the buyout feature - both selling and purchasing.
   
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eclap
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Default 08-10-2012, 11:13 | posts: 26,884 | Location: Hampshire, UK

yeah, I have no patience for auctions lol
   
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Default 08-11-2012, 10:10 | posts: 2,171 | Location: Philippines

Diablo3 1.04 preview



some of the worth while things on the preview..
  • lowering the health multiplier for monsters per additional player in co-op games. It’s going to be a flat 75% in 1.0.4 for all difficulty levels, as opposed to the scaling 75/85/95/110% it is now.
  • in 1.0.4 we’re increasing the health of normal monsters by approximately 5%-10% in Inferno, but also increasing the likelihood they drop magic or rare items by a factor of four. We’re correspondingly lowering the health of Champions and Rares by 10-25% and editing specific affixes to shrink the difficulty gap. We’re still working on those numbers, but that’s approximately what we’re shooting for.
  • , we’re adjusting some of the more frustrating monster affixes, such as Fire Chains and Shielding.*
  • Weapon damage is the most important stat on a weapon. It can be disheartening to get a lot of weapon drops and you know before even looking at them that they have no chance of being good. To help give weapons a fighting chance, the raw damage value on all level 61 and 62 weapons will be able to roll damage that extends all the way to the top end of level 63.
  • We’re removing Enrage Timers and the “heal back to full” behavior from Champion and Rare monster packs.
  • we think repair costs are just a bit too high, so in 1.0.4 we’re going to be reducing repair costs of high-end items by 25%.
  • We're making a metric-ton of changes to classes, so we’re going to have separate blog posts for each. But in general we’re looking at unpopular skills and asking ourselves a few questions:
  • Many damage-oriented resource spenders are receiving buffs in 1.0.4
  • currently targeted for the fourth week of August.
  • *P.S. We’re getting rid of the Invulnerable Minions monster affix.
   
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UnrealGaming
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Default 08-11-2012, 11:01 | posts: 2,457 | Location: Serbia

Sounds good
   
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NoviceRei
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Default 08-11-2012, 11:13 | posts: 2,171 | Location: Philippines

it should.. this would be the 'make or break' patch for D3.
   
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eclap
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Default 08-11-2012, 13:10 | posts: 26,884 | Location: Hampshire, UK

sounds like the game will be very easy now.

champ packs will have 10-25% less hp
champ packs will not heal to full
co-op inferno will be a lot easier

too easy... Anyway, I think they said earlier that we'll be able to add sockets to weapons in 1.0.4, is that still on? because my weapon doesn't have a socket, but with all the above changes and then some +50% crit damage on top with the added socket the game will be a joke. I mean easy.
   
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NoviceRei
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Default 08-11-2012, 15:38 | posts: 2,171 | Location: Philippines

Quote:
Originally Posted by eclap View Post
Anyway, I think they said earlier that we'll be able to add sockets to weapons in 1.0.4, is that still on? .
although adding sockets is nice, the current set of stats gems give are crap.
   
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NoviceRei
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Default 08-17-2012, 16:52 | posts: 2,171 | Location: Philippines

1.04 Changes to Player Classes


1.04 Changes to Legendary Items

Legendaries post 1.04 Vid

Last edited by NoviceRei; 08-17-2012 at 17:02.
   
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Default 08-20-2012, 03:15 | posts: 222

http://diablo.incgamers.com/blog/com...gs-on-diablo-3

Great interview...seems to be a little miffed about what Blizzard did with his baby.
   
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Gaizokubanou
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Default 08-20-2012, 05:02 | posts: 1,234

Kinda just watching to see what 1.04 will bring to the table.

Optimistic part of me thinks that the balance changes to skills and overall game will bring the higher speed pacing back for more fun...

Pessimist in me thinks that this is still overall just some band-aid patching as the game still won't have true end game (no ladder, no pvp, item grind for... sake of item grind).

And thanks for the interview link Kodiak33, but hard to put too much value on it as it's soo late and feels more like jumping into popular bandwagon more than anything. I mean it has logic and evidence behind it but all the pieces of the interview were already been told by so many other people.
   
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Gaizokubanou
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Default 08-20-2012, 09:04 | posts: 1,234

LOL looks like Jay Wilson took that interview too personally.

http://us.battle.net/d3/en/forum/top...8697778?page=1

To sum it up, Jay Wilson commented on Chris Haga's facebook post. The post was on that interview Kodiak33 linked.

Jay Wilson said "**** that loser" then removed his comment. Or, people made fake picture of that or someone made fake Jay Wilson account on Facebook.
   
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Kodiak33
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Default 08-20-2012, 15:25 | posts: 222

Damn, that must've hit close to home! Usually if you were confident in your work, he wouldn't have reacted like that I don't think.
   
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Default 08-20-2012, 19:35 | posts: 753 | Location: England

The new Paragon System will be introduced in 1.0.4......sound interesting. http://us.battle.net/d3/en/blog/6968517/
   
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Default 08-20-2012, 19:44 | posts: 2,329 | Location: Planet Earth

Quote:
Originally Posted by villa_youth View Post
Does indeed, i haven't played in a while as i hit the cap and just couldn't be bothered to play, get no good drops and spend gold on repairs. Now with this i can at least begin to level up more (over months and months) even if i get no good drops.

Add to this the updates to my main 2 classes (Barb and WD) and all in all, 1.4 is sounding very good indeed - i am finally gonna be able to build my tanking zombie dogs WD .
---
Now we just need a bit more random - random levels (they really aren't all that random) and a new act or 2 and i'll be a happy bunny.
   
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eclap
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Default 08-20-2012, 20:04 | posts: 26,884 | Location: Hampshire, UK

sounds good enough to me to start playing again.
   
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Default 08-21-2012, 03:38 | posts: 1,234

Yeah overall patchnote seems pretty good. I'll give it a shot to see how it is.

Only thing missing now are PvP and more randomized world...
   
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Default 08-21-2012, 05:07 | posts: 16,942 | Location: US East Coast

Quote:
Originally Posted by Kodiak33 View Post
Damn, that must've hit close to home! Usually if you were confident in your work, he wouldn't have reacted like that I don't think.
Jay Wilson is half the problem with Blizzard South.... Not saying that Brevik or the Blizzard North team were perfect, but at least they weren't nearly as arrogant as Wilson and Blizzard South.


   
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NoviceRei
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Default 08-21-2012, 07:40 | posts: 2,171 | Location: Philippines

the paragon system does look promising.

but 3% MF/GF per level? so that's +300% at lv 100 right??


but i'm excited with this. finally, the feeling of progress after 60.

Last edited by NoviceRei; 08-21-2012 at 07:43.
   
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Gaizokubanou
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Default 08-21-2012, 07:49 | posts: 1,234

Quote:
Originally Posted by NoviceRei View Post
but 3% MF/GF per level? so that's +300% at lv 100 right??
Yes, and that's the intended design, with 300% MF cap they want you to not require any MF gear once you hit paragon level 100.
   
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