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  (#26)
Darren Hodgson
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Videocard: NVIDIA GTX 680 SLI
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Default 06-02-2012, 14:09 | posts: 9,699 | Location: England

I'm on Chapter IV Part 1 (which fans of the original games will appreciate) and I'm really enjoying this game now. It's heavily scripted but awesomely cinematic and now I'm using FXAA on Very High only and have disabled MSAA the jaggies are no longer an eyesore. The graphics are actually very impressive, something I've grown to realise the further I get into the game. There's a commendable level of detail and almost everything is destructible. Animation is also vastly superior to the previous games and the slo-mo kills never get stale plus the kill-cam angles are cool. Very slick game really, shame about the install gaffs for the non-Steam version though.

I managed to find a NoDVD crack that allowed me to take some screenshots too though I've now reverted back to the original files. This crack allows the use of FRAPS and Afterburner in the retail disc version which otherwise don't work. The framerate counter seems borked though in Afterburner as I was seeing 120 fps in the FMV cutscenes and 190-220 fps in the game when it was obvious it was running at 60 fps as v-sync was enabled and there was no tearing at all. Weird bug though.

I was actually able to take some screenshots showing how MSAA is broken when FXAA is enabled.

This is 0xMSAA + FXAA=Very High (1920x1200 original size, downsampled to 1600x1000):



This is 4xMSAA + FXAA=None:



This is 4xMSAA + FXAA=Very High:



Unfortunately the downsampling has made the jaggies less obvious but you can see the aliasing on Max Payne and the sofa in the pictures with 4xMSAA applied. The one with only FXAA has much better anti-aliasing. It seems like MSAA is broken or less effective than it should be in this game and my advice would be to just use FXAA=Very High and forgo MSAA altogether. It is better than 4xMSAA anyway and has a much lower performance hit.
   
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Old
  (#27)
miffywiffy
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Default 06-02-2012, 14:14 | posts: 370

I've now got 220FPS maxed out with MSAA turned off...

I don't think MSAA is worth it.
   
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  (#28)
snowdweller
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Videocard: Leadtek GTX 580 SLI
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Default 06-02-2012, 14:44 | posts: 492 | Location: Sydney

Aww man Darren don't tell me that

Personally FXAA I can see the blurring compared to MSAA and without MSAA working I can't go between the 2 to check if its obvious or not in this game. EDIT The only way to explain what I see is the screen looks like it has dust on it and there's sunlight hitting it... If any of you guys have seen what that looks like, makes the screen look less bright/washed out aswell.

And to clarify V-sync IS or ISN'T working? and is that in-game and NVCP?
   
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  (#29)
Darren Hodgson
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Videocard: NVIDIA GTX 680 SLI
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PSU: CM Silent Pro M 850W
Default 06-02-2012, 14:55 | posts: 9,699 | Location: England

Quote:
Originally Posted by snowdweller View Post
And to clarify V-sync IS or ISN'T working? and is that in-game and NVCP?
If you mean the 200 fps in my screenshots then, yes, in-game v-sync *is* working, it's just that MSI Afterburner isn't. I don't see a single screen tear, which I certainly would if the game was running at 200 fps without v-sync, and the framerate appears consistent (because it is actually capped at 60 fps due to the 60 Hz refresh rate of my display). Apparently, FRAPS shows the correct framerate. The v-sync option is enabled in-game, it is not forced through the control panel or D3DOverrider.
   
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  (#30)
snowdweller
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Default 06-02-2012, 15:02 | posts: 492 | Location: Sydney

Quote:
Originally Posted by Darren Hodgson View Post
If you mean the 200 fps in my screenshots then, yes, in-game v-sync *is* working, it's just that MSI Afterburner isn't. I don't see a single screen tear, which I certainly would if the game was running at 200 fps without v-sync, and the framerate appears consistent (because it is actually capped at 60 fps due to the 60 Hz refresh rate of my display). Apparently, FRAPS shows the correct framerate. The v-sync option is enabled in-game, it is not forced through the control panel or D3DOverrider.
No wuckas, well im about 7 hours to go of a 12 hour shift before I get home, could you possibly check V-sync with the NVCP on and in-game off? and what the FPS reads?

EDIT Sorry man very perdantic when it comes to V-sync and if there's a possibilty of it not working and there's tearing.... So god help R*
   
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  (#31)
-Tj-
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Default 06-02-2012, 15:19 | posts: 2,405 | Location: Downtown ✈

Quote:
Originally Posted by kosta20071 View Post
Bahhh Max Payne 3 isn't working for me in Windows 8. Tried different video drivers.
I have this in event viewer:
Faulting application name: MaxPayne3.exe, version: 1.0.0.17, time stamp: 0x4fc81921
Faulting module name: socialclub.dll, version: 1.0.9.5, time stamp: 0x4fc7e900
Exception code: 0xc000041d
Fault offset: 0x00090044
Faulting process id: 0x150c
Faulting application start time: 0x01cd409a59b398b4
Faulting application path: C:\Program Files (x86)\Rockstar Games\Max Payne 3\MaxPayne3.exe
Faulting module path: C:\Program Files (x86)\Rockstar Games\Social Club\socialclub.dll
Report Id: a3426864-ac8d-11e1-9b6e-d067e538143f
Faulting package full name:
Faulting package-relative application ID:
Hi, try to run the game in compatibility mode; select windows7 (no sp1).
   
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  (#32)
Darren Hodgson
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Videocard: NVIDIA GTX 680 SLI
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Soundcard: SB X-Fi Titanium HD
PSU: CM Silent Pro M 850W
Default 06-02-2012, 15:33 | posts: 9,699 | Location: England

@ snowdweller - I'm extremely sensitive to screen tearing so I can assure you that the ingame v-sync works exactly like it should and there is NO tearing with it enabled. There is no need to force it through the control panel game profile.
   
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  (#33)
snowdweller
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Default 06-02-2012, 15:44 | posts: 492 | Location: Sydney

Quote:
Originally Posted by Darren Hodgson View Post
@ snowdweller - I'm extremely sensitive to screen tearing so I can assure you that the ingame v-sync works exactly like it should and there is NO tearing with it enabled. There is no need to force it through the control panel game profile.
Cool cool, after Dead Space 2 being capped @ 30fps without me knowing (thanks google) I decided to turn in-game off for all games just incase and let NVCP do the job at proper 60 and haven't had an issue (yet)
   
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  (#34)
X7007
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Default 06-02-2012, 15:48 | posts: 732 | Location: ISRAEL

I get error with 302.59 drivers

Faulting application name: MaxPayne3.exe, version: 1.0.0.17, time stamp: 0x4fc81bbe
Faulting module name: nvwgf2um.dll, version: 8.17.13.259, time stamp: 0x4fa3d707
Exception code: 0xc0000005
Fault offset: 0x000f9c27
Faulting process id: 0xe5c
Faulting application start time: 0x01cd40c64b83d017
Faulting application path: F:\Gamez\Max Payne 3\MaxPayne3.exe
Faulting module path: C:\Windows\system32\nvwgf2um.dll
Report Id: e6766868-acc0-11e1-9e04-001b212aa936

It happend in some more games, but specificly not in diablo3 which i played
24/7 and it didn't happen once and alot other games , only 2 games it happend and it started since this driver i think. Is the Whql is better ? or anyone has this errors too ?

And no Nvidia 3D Stereo is not even installed
   
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  (#35)
snowdweller
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Videocard: Leadtek GTX 580 SLI
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Default 06-02-2012, 16:20 | posts: 492 | Location: Sydney

Quote:
Originally Posted by X7007 View Post
I get error with 302.59 drivers

Faulting application name: MaxPayne3.exe, version: 1.0.0.17, time stamp: 0x4fc81bbe
Faulting module name: nvwgf2um.dll, version: 8.17.13.259, time stamp: 0x4fa3d707
Exception code: 0xc0000005
Fault offset: 0x000f9c27
Faulting process id: 0xe5c
Faulting application start time: 0x01cd40c64b83d017
Faulting application path: F:\Gamez\Max Payne 3\MaxPayne3.exe
Faulting module path: C:\Windows\system32\nvwgf2um.dll
Report Id: e6766868-acc0-11e1-9e04-001b212aa936

It happend in some more games, but specificly not in diablo3 which i played
24/7 and it didn't happen once and alot other games , only 2 games it happend and it started since this driver i think. Is the Whql is better ? or anyone has this errors too ?

And no Nvidia 3D Stereo is not even installed
Hey mate, this is for IE9 but it states to turn of hardware accelleration.. otherwise

http://answers.microsoft.com/en-us/i...c-68b599b31bf5

EDIT: also saw Dragon Age 2 and BF3 had the same crashes. A driver sweeper install fixed it for both.

Last edited by snowdweller; 06-02-2012 at 16:45.
   
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Old
  (#36)
SSJBillClinton
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Videocard: GTX 680 +120core +360mem
Processor: Intel Core i7 3930k @ 4.3
Mainboard: MSI X79A-GD65 (8D)
Memory: 4x 4GB Vengeance 7-8-8-24
Soundcard:
PSU: Cooler Master 1000w
Default 06-02-2012, 16:22 | posts: 114

I had problems with Sniper Elite V2 and Resident Evil 5 not working on 302.59, so did my girlfriend. They're just not very good imo. Everything is fine on 302.71 though.

Last edited by SSJBillClinton; 06-02-2012 at 16:34.
   
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  (#37)
MrBonk
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Videocard: EVGA GTX 460 V1 1GB
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PSU: Corsair 750TX V1
Default 06-02-2012, 16:31 | posts: 444

DX11 and MSAA apparently provide better AA.
(from what i've read anyway)

I don't know what you guys are seein, but from these pictures
http://www.neogaf.com/forum/showthre...57378&page=105 (that one and the following Pages)
The game looks amazing.

Sure there are a few aliased edges here and there. But it's a lot less than i've seen from a lot of games these days.

I think you can also combine MSAA and FXAA. As well you can probably downsample depending on your screen resolution/etc.
You could always try forcing AA (like TrSSAA or SGSSAA) bitless, some games like Syndicate for example work with no bits. (even though SGSSAA works but causes issues. Trssaa works fine for it.)


ALSO: the textures in this game are very good...except a lot look marred by Texture compression/artifacts.
   
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  (#38)
GrandMax
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Videocard: GTX 680 @ 1270Hz
Processor: AMD 1055t 3.5 GHz
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PSU: Corsair 850W
Default 06-02-2012, 17:03 | posts: 191

For crashes:

http://support.rockstargames.com/ent...payne-3-for-pc

For performance guide:

http://www.geforce.com/optimize/guid...york-minute/#1http://www.geforce.com/optimize/guid...york-minute/#1
   
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  (#39)
X7007
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Videocard: Sapphire DualX 7970
Processor: Q6600 B3@3.0 Zalman
Mainboard: Asus P5Q Deluxe
Memory: 8GB G.Skill 5-5-5-15 1066
Soundcard: Creative X-FI XtremeMusic
PSU: ThermalTake ToughPower850
Default 06-02-2012, 17:25 | posts: 732 | Location: ISRAEL

It doesn't say anything about my crash :X

The file is D3D10 DLL Driver file.

nvwgf2um.dll

This is weird,,,,,,,

Everyone uses DX11 with HABO with Very High Tess ? With FSAA Very High + MSAA ? or without ?

Last edited by X7007; 06-02-2012 at 17:32.
   
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  (#40)
-Tj-
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Videocard: MSI GTX570 TF3 - 930|4560
Processor: i Q9450 @ 3.62Ghz (atm)
Mainboard: Gigabyte X48 (atm)
Memory: KingstonX 8GB @ 1087mhz
Soundcard: Creative X-Fi Titanium HD
PSU: Cougar GX 600W
Default 06-02-2012, 17:31 | posts: 2,405 | Location: Downtown ✈

Quote:
Originally Posted by X7007 View Post
It doesn't say anything about my crash :X

The file is D3D10 DLL Driver file.

nvwgf2um.dll

This is weird,,,,,,,
Hi,

that's buggy driver or could be unstable gpu Overclock.




edit: dont use that 302.59 developer driver, its highly beta.

Last edited by -Tj-; 06-02-2012 at 17:35.
   
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  (#41)
X7007
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Videocard: Sapphire DualX 7970
Processor: Q6600 B3@3.0 Zalman
Mainboard: Asus P5Q Deluxe
Memory: 8GB G.Skill 5-5-5-15 1066
Soundcard: Creative X-FI XtremeMusic
PSU: ThermalTake ToughPower850
Default 06-02-2012, 17:34 | posts: 732 | Location: ISRAEL

Quote:
Originally Posted by -Tj- View Post
Hi,

that's buggy driver or could be unstable gpu Overclock.




edit: dont use that 302.59 developer driver, its highly beta.

My GPU is not overclock and all other games works fine, i played Resident Evil 5 like 5 hrs and it worked fine without no crashes or slow downs with all type of drivers, so Dx10 is fine and as 302.59 it crashed with it too, that's why i changed,
same error and my computer is super stable it passed prime95 and OCCT Large with everything else working fine this is the only game that crashes now as
i played skyrim and it never crashed even once for more than 13 hrs staright.

Does everyone using 301.42 with no problems in this game ? cause i wanted to check the Vsync fix with this driver.


I think i might know what the problem is : on the nvidia optimization guide they said MSAA or FXAA for each resolution and card, they never use both of them togther, i think this messing with the game engine, i'll keep playing and tell you. it usually happens after 20min of playing no matter if its in gameplay or in the cutsences. As for now i use only FXAA cause i like the performance and the quality is almost as good or even better.

Another problem : Does anyone has a problem that the keybinds are suddently dissapear after cutsecne or when you start a game it's good and after something its gone again ? when you go to keybinds they are all marked as "-" just - instead a latter

Last edited by X7007; 06-02-2012 at 18:06.
   
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  (#42)
-Tj-
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Videocard: MSI GTX570 TF3 - 930|4560
Processor: i Q9450 @ 3.62Ghz (atm)
Mainboard: Gigabyte X48 (atm)
Memory: KingstonX 8GB @ 1087mhz
Soundcard: Creative X-Fi Titanium HD
PSU: Cougar GX 600W
Default 06-02-2012, 17:41 | posts: 2,405 | Location: Downtown ✈

Ok, I edited my post to say its probably 302.59 fault, try 301.42



edit: lol im only suggesting, then good luck with 302.59.

Last edited by -Tj-; 06-02-2012 at 18:28.
   
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  (#43)
GrandMax
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Videocard: GTX 680 @ 1270Hz
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Default 06-02-2012, 18:41 | posts: 191

Ok. 1620p downsampled to 1080p here. No MSAA, FXAA Very High. Adaptive vsync.

Image quality is much better than 1080p with MSAA and it runs smoother too. I strongly recommend trying it.

As Darren showed, MSAA seems to be broken.

Side note: What a game!
   
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  (#44)
X7007
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Videocard: Sapphire DualX 7970
Processor: Q6600 B3@3.0 Zalman
Mainboard: Asus P5Q Deluxe
Memory: 8GB G.Skill 5-5-5-15 1066
Soundcard: Creative X-FI XtremeMusic
PSU: ThermalTake ToughPower850
Default 06-02-2012, 19:37 | posts: 732 | Location: ISRAEL

Quote:
Originally Posted by GrandMax View Post
Ok. 1620p downsampled to 1080p here. No MSAA, FXAA Very High. Adaptive vsync.

Image quality is much better than 1080p with MSAA and it runs smoother too. I strongly recommend trying it.

As Darren showed, MSAA seems to be broken.

Side note: What a game!
Broken how with performance ? or crashing too ?

cause i played until now and it didn't crash only with FXAA Very High and MSAA Off , all others are Dx11 and Maximum or Very High HASO
   
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  (#45)
X7007
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Videocard: Sapphire DualX 7970
Processor: Q6600 B3@3.0 Zalman
Mainboard: Asus P5Q Deluxe
Memory: 8GB G.Skill 5-5-5-15 1066
Soundcard: Creative X-FI XtremeMusic
PSU: ThermalTake ToughPower850
Default 06-02-2012, 20:09 | posts: 732 | Location: ISRAEL

Nope it crashed again now after couple of hrs playing
   
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  (#46)
-Tj-
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Videocard: MSI GTX570 TF3 - 930|4560
Processor: i Q9450 @ 3.62Ghz (atm)
Mainboard: Gigabyte X48 (atm)
Memory: KingstonX 8GB @ 1087mhz
Soundcard: Creative X-Fi Titanium HD
PSU: Cougar GX 600W
Default 06-02-2012, 20:52 | posts: 2,405 | Location: Downtown ✈

Quote:
Originally Posted by X7007 View Post
Broken how with performance ? or crashing too ?

cause i played until now and it didn't crash only with FXAA Very High and MSAA Off , all others are Dx11 and Maximum or Very High HASO
For me its only broken in performance, big memory and performance hit.

Im playing like so (downsampling) with FXAA -v.high and get min 55-130fps, avg 75-85fps. Gpu OC 850mhz.



Im in nightclub level and no issues yet.
   
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  (#47)
Ertard
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Videocard: 560 Ti @ 880/2200
Processor: 2500k @ 4.4ghz 1.32v
Mainboard: EVGA Z68 SLI
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PSU: Seasonic Gold 560W
Default 06-02-2012, 21:18 | posts: 134 | Location: Sweden

Been playing with 2xMSAA the entire game (no FXAA, can't stand blur). Very high textures and something else I think, high on everything else, DX11, normal tesselation. Stays around 50-60, saw a couple of drops to 40 but for some reason it's not that noticeable in this game and I guess it hasn't been occuring that often. Was pretty impressed with the performance since I have a 560 Ti. Bodes very well for GTA V.

Looks absolutely stunning. So crisp. Love games where you can see that they've actually done texture work for PC, like this, Saint's Row 3 and Batman for example. Looks sooooo much better then the average port for this reason.

No crashes.
   
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  (#48)
-Tj-
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Videocard: MSI GTX570 TF3 - 930|4560
Processor: i Q9450 @ 3.62Ghz (atm)
Mainboard: Gigabyte X48 (atm)
Memory: KingstonX 8GB @ 1087mhz
Soundcard: Creative X-Fi Titanium HD
PSU: Cougar GX 600W
Default 06-02-2012, 21:34 | posts: 2,405 | Location: Downtown ✈

I can't stand FXAA blur either, but this FXAA in MaxPayne is very good, one of the best i've seen and the picture is still sharp., although it could be because of downsampling, i didnt try on my native resolution.
   
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  (#49)
GrandMax
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Videocard: GTX 680 @ 1270Hz
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Default 06-02-2012, 22:05 | posts: 191

Quote:
Originally Posted by X7007 View Post
Broken how with performance ? or crashing too ?

cause i played until now and it didn't crash only with FXAA Very High and MSAA Off , all others are Dx11 and Maximum or Very High HASO
Darren's post showed no effect, right. http://forums.guru3d.com/showpost.ph...2&postcount=26

So basically you will halve your fps without benefit if you use MSAA.
   
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  (#50)
erm
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Videocard: Zotac GeForce GTX 560 1GB
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Default 06-02-2012, 22:13 | posts: 351 | Location: Italia

how many fps I can get approximately with my system at 1080p in dx11 with high settings and fxaa low or medium? 20-30 ? hmmm...
   
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