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Ancient Guru
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05-17-2012, 19:01
| posts: 9,145 | Location: Finland
Quote:
Originally Posted by Xendance
Skyrim doesn't have diffuse reflection from dynamic lights, UE 4 has 
I'm just waiting for next month and hope someone will release a more technical article about it.
Edit: Here is another article which seems to be a TL;DR version of the wired article http://www.gamasutra.com/view/news/1...generation.php
This part sounds interesting "Furthermore, Unreal Engle 4 has features that are designed to shorten production pipelines and lower production costs, such as allowing developers to see many of the changes they've made to a game (e.g. lighting elements) immediately, without having to wait for those edits to take effect."
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I'm fully aware of that. It's just that I don't see anything that trumps CryEngine 3. For example volumetric shadowing in CryEngine 3 is pretty darn awesome for particle (smoke) shadowing.
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Master Guru
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05-17-2012, 19:02
| posts: 341 | Location: lebanon-middle east
Quote:
Originally Posted by Anarion
Not bad but I don't really see anything that CryEngine 3 or latest Frostbite couldn't.
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if you look at the sky and mountains picture, it's impressive, but i think we'll be seeing this volumetric clouds and lighting and background realism in the upcoming game Sniper ghost warrior 2, other then that it looks on par with CE3 and Frostbite 2, there is no AWW effect.
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Maha Guru
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05-17-2012, 19:06
| posts: 1,427
Guess I'm in the 1/4 club that finds this rather impressive. UE4 is looking to be one really advanced engine.
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Ancient Guru
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05-17-2012, 20:02
| posts: 9,145 | Location: Finland
Quote:
Originally Posted by ramthegamer
if you look at the sky and mountains picture, it's impressive, but i think we'll be seeing this volumetric clouds and lighting and background realism in the upcoming game Sniper ghost warrior 2, other then that it looks on par with CE3 and Frostbite 2, there is no AWW effect.
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I'm not saying that it doesn't look good. I'm just saying that it doesn't look any better than what you could do with other advanced engines.
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Master Guru
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05-17-2012, 21:18
| posts: 341 | Location: lebanon-middle east
Quote:
Originally Posted by Anarion
I'm not saying that it doesn't look good. I'm just saying that it doesn't look any better than what you could do with other advanced engines.
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i know mate, i agree with u totally, my quote is to say my opinion about the mountains image, if u've seen sniper ghost warrior 2 screens u'll see similarities, meaning it's on par with cryengine 3 and nothing more.
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Master Guru
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05-17-2012, 21:50
| posts: 179
Loved the fact the article stated that Epic is pushing for a quantum leap forward for console hardware. Now I can appreciate the simple fact that not even current highed hardware is able of rendering what this new engine is capable of. Just hoping the developers/major studios do not bet the farm on trashy mobile apps.
This article puts into perspective what was mentioned in an earlier statement Mr. Sweeny made. My anxiety was misplaced. Hate it when journalists present statements out of context. The best visuals, UE4, is being pitched to consoles. Hate it or love it, consoles are what is keeping the gaming industry afloat at the moment. Hoping for better ports.
EDIT: What seems to being missed by most is that the visuals currently displayed may be on par with other engines but the ease at which they can be created is beyond those others.
Last edited by Clouseau; 05-17-2012 at 21:55.
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Ancient Guru
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05-17-2012, 22:22
| posts: 9,145 | Location: Finland
Quote:
Originally Posted by ramthegamer
i know mate, i agree with u totally, my quote is to say my opinion about the mountains image, if u've seen sniper ghost warrior 2 screens u'll see similarities, meaning it's on par with cryengine 3 and nothing more.
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Now that you mentioned that game... Yeah, looks really similar.
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Master Guru
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05-17-2012, 22:25
| posts: 618 | Location: Chicago
Since they built it with consoles in mind, I wonder if they scaled the engine back due to the weaker hardware rumored to be in 720/ps4?
I have to say I see nothing here that doesn't look like it can't be done now on a current PC. I'll agree with the people that said Unreal Engine 3 blew me away, this is kinda..whatever.
Is it just me or did the Samaritian demo running on Unreal Engine 3.5 look more impressive than these shots?
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Ancient Guru
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05-17-2012, 22:34
| posts: 13,412 | Location: Glasgow
Well Epic have apparently saw the specs and are pushing for them to be improved, so possibly, would like to know how well this was running on the 680, as the Samaritan demo was only 30fps, so curious what this was.
Samaritan is better looking to me, but videos tend to look better than stills, and it was a much more flashy demo as well.
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Maha Guru
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05-18-2012, 04:12
| posts: 1,421 | Location: USA
Unreal engine has always been popular for game development and the titles usually run very well. Looking forward to having a lot of different titles to choose from that have top-tier visuals.
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Maha Guru
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05-18-2012, 06:19
| posts: 972
Quote:
Originally Posted by SerotoNiN
Since they built it with consoles in mind, I wonder if they scaled the engine back due to the weaker hardware rumored to be in 720/ps4?
I have to say I see nothing here that doesn't look like it can't be done now on a current PC. I'll agree with the people that said Unreal Engine 3 blew me away, this is kinda..whatever.
Is it just me or did the Samaritian demo running on Unreal Engine 3.5 look more impressive than these shots?
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But the Samaritian demo didn't have so many tiny particle effects on screen.
Check the tiny red/yellow particles of fire (or what ever it is) or snow, by the looks of it I think its CUDA/PhysX powered.
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Maha Guru
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05-18-2012, 09:54
| posts: 1,427
Quote:
Originally Posted by Raiga
But the Samaritian demo didn't have so many tiny particle effects on screen.
Check the tiny red/yellow particles of fire (or what ever it is) or snow, by the looks of it I think its CUDA/PhysX powered.
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It's pretty impressive 
There's a lot more to this engine though Certainly one to look forward to.
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Ancient Guru
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05-18-2012, 11:25
| posts: 2,983 | Location: Romania
Looks pretty good but not THAT good as when UE3 first surfaced. This is the engine that is supposed to be used for next-gen consoles as well, right?
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Master Guru
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05-18-2012, 11:45
| posts: 522 | Location: Mafia & Pizza Country
meh.
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Maha Guru
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05-18-2012, 13:02
| posts: 970 | Location: Istanbul
Last edited by MfA; 05-18-2012 at 13:07.
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Master Guru
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05-18-2012, 16:10
| posts: 292 | Location: Australia
^ looks like a good wallpaper for me
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05-18-2012, 16:30
| posts: 523
Does Epic prefer Nvidia ? I thnik they used SLI mode for Samaritan demo and now 680 for this.
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Ancient Guru
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05-18-2012, 16:32
| posts: 6,348 | Location: Above Earth in a Big Rocket Ship
Quote:
Originally Posted by vejn
Does Epic prefer Nvidia ? I thnik they used SLI mode for Samaritan demo and now 680 for this.
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Yes - almost all their titles are in the Nvidia TWIMTBP program.
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Maha Guru
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05-18-2012, 16:37
| posts: 2,670
Quote:
Originally Posted by MfA
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NOW we're talking
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Master Guru
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05-18-2012, 17:10
| posts: 523
Quote:
Originally Posted by Denial
Yes - almost all their titles are in the Nvidia TWIMTBP program.
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Does Nvidia cards have some gfx additions which this advanced engine uses that ATI cards don't have ?
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05-18-2012, 17:14
| posts: 713
unreal engine 3 was responsible for so many good games, can't wait for this
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Ancient Guru
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05-18-2012, 17:19
| posts: 11,657 | Location: ♫
looks great.
i hope they removed the crappy orange tint that was so prevalent in UE3 and the blue'ish halo around characters and enemies when one points a weapon at them, that would be perfect.
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Ancient Guru
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05-18-2012, 17:34
| posts: 6,348 | Location: Above Earth in a Big Rocket Ship
Quote:
Originally Posted by vejn
Does Nvidia cards have some gfx additions which this advanced engine uses that ATI cards don't have ?
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Only PhysX - Unreal Engine 2 used to have it's own Physics engine in it based on some math engine thingy, they removed in that in favor of Nvidia's PhysX system.
Quote:
Originally Posted by Year
looks great.
i hope they removed the crappy orange tint that was so prevalent in UE3 and the blue'ish halo around characters and enemies when one points a weapon at them, that would be perfect.
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This has little to do with the engine and everything to do with the developer utilizing it. You can adjust all the post processing to tint the screen whatever color you want.
Unless of course you're talking about Epic games in general, which I'll agree, the orange tint is kinda meh.
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Ancient Guru
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05-18-2012, 17:37
| posts: 6,929 | Location: Canada, Quebec
It looks great to be honest. It would be perfect to create dark RPG worlds.
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Ancient Guru
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05-18-2012, 19:18
| posts: 9,145 | Location: Finland
The questions is, how's the dynamic lighting. Lighting was always the worst thing in UE3 because it was rather limiting factor when it comes to creating dynamic environments and changing day light for example.
Last edited by Anarion; 05-19-2012 at 13:40.
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