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Anarion
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Default 05-17-2012, 19:01 | posts: 10,512 | Location: Finland

Quote:
Originally Posted by Xendance View Post
Skyrim doesn't have diffuse reflection from dynamic lights, UE 4 has
I'm just waiting for next month and hope someone will release a more technical article about it.

Edit: Here is another article which seems to be a TL;DR version of the wired article http://www.gamasutra.com/view/news/1...generation.php

This part sounds interesting "Furthermore, Unreal Engle 4 has features that are designed to shorten production pipelines and lower production costs, such as allowing developers to see many of the changes they've made to a game (e.g. lighting elements) immediately, without having to wait for those edits to take effect."
I'm fully aware of that. It's just that I don't see anything that trumps CryEngine 3. For example volumetric shadowing in CryEngine 3 is pretty darn awesome for particle (smoke) shadowing.
   
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ramthegamer
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Default 05-17-2012, 19:02 | posts: 717 | Location: lebanon-middle east

Quote:
Originally Posted by Anarion View Post
Not bad but I don't really see anything that CryEngine 3 or latest Frostbite couldn't.
if you look at the sky and mountains picture, it's impressive, but i think we'll be seeing this volumetric clouds and lighting and background realism in the upcoming game Sniper ghost warrior 2, other then that it looks on par with CE3 and Frostbite 2, there is no AWW effect.
   
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Default 05-17-2012, 19:06 | posts: 1,760

Guess I'm in the 1/4 club that finds this rather impressive. UE4 is looking to be one really advanced engine.
   
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Anarion
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Default 05-17-2012, 20:02 | posts: 10,512 | Location: Finland

Quote:
Originally Posted by ramthegamer View Post
if you look at the sky and mountains picture, it's impressive, but i think we'll be seeing this volumetric clouds and lighting and background realism in the upcoming game Sniper ghost warrior 2, other then that it looks on par with CE3 and Frostbite 2, there is no AWW effect.
I'm not saying that it doesn't look good. I'm just saying that it doesn't look any better than what you could do with other advanced engines.
   
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ramthegamer
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Default 05-17-2012, 21:18 | posts: 717 | Location: lebanon-middle east

Quote:
Originally Posted by Anarion View Post
I'm not saying that it doesn't look good. I'm just saying that it doesn't look any better than what you could do with other advanced engines.
i know mate, i agree with u totally, my quote is to say my opinion about the mountains image, if u've seen sniper ghost warrior 2 screens u'll see similarities, meaning it's on par with cryengine 3 and nothing more.
   
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Default 05-17-2012, 21:50 | posts: 279

Loved the fact the article stated that Epic is pushing for a quantum leap forward for console hardware. Now I can appreciate the simple fact that not even current highed hardware is able of rendering what this new engine is capable of. Just hoping the developers/major studios do not bet the farm on trashy mobile apps.

This article puts into perspective what was mentioned in an earlier statement Mr. Sweeny made. My anxiety was misplaced. Hate it when journalists present statements out of context. The best visuals, UE4, is being pitched to consoles. Hate it or love it, consoles are what is keeping the gaming industry afloat at the moment. Hoping for better ports.

EDIT: What seems to being missed by most is that the visuals currently displayed may be on par with other engines but the ease at which they can be created is beyond those others.

Last edited by Clouseau; 05-17-2012 at 21:55.
   
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Anarion
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Default 05-17-2012, 22:22 | posts: 10,512 | Location: Finland

Quote:
Originally Posted by ramthegamer View Post
i know mate, i agree with u totally, my quote is to say my opinion about the mountains image, if u've seen sniper ghost warrior 2 screens u'll see similarities, meaning it's on par with cryengine 3 and nothing more.
Now that you mentioned that game... Yeah, looks really similar.
   
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Default 05-17-2012, 22:25 | posts: 837 | Location: Chicago

Since they built it with consoles in mind, I wonder if they scaled the engine back due to the weaker hardware rumored to be in 720/ps4?

I have to say I see nothing here that doesn't look like it can't be done now on a current PC. I'll agree with the people that said Unreal Engine 3 blew me away, this is kinda..whatever.

Is it just me or did the Samaritian demo running on Unreal Engine 3.5 look more impressive than these shots?
   
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Default 05-17-2012, 22:34 | posts: 14,480 | Location: Glasgow

Well Epic have apparently saw the specs and are pushing for them to be improved, so possibly, would like to know how well this was running on the 680, as the Samaritan demo was only 30fps, so curious what this was.

Samaritan is better looking to me, but videos tend to look better than stills, and it was a much more flashy demo as well.
   
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Default 05-18-2012, 04:12 | posts: 1,534 | Location: USA

Unreal engine has always been popular for game development and the titles usually run very well. Looking forward to having a lot of different titles to choose from that have top-tier visuals.
   
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Default 05-18-2012, 06:19 | posts: 1,017

Quote:
Originally Posted by SerotoNiN View Post
Since they built it with consoles in mind, I wonder if they scaled the engine back due to the weaker hardware rumored to be in 720/ps4?

I have to say I see nothing here that doesn't look like it can't be done now on a current PC. I'll agree with the people that said Unreal Engine 3 blew me away, this is kinda..whatever.

Is it just me or did the Samaritian demo running on Unreal Engine 3.5 look more impressive than these shots?
But the Samaritian demo didn't have so many tiny particle effects on screen.

Check the tiny red/yellow particles of fire (or what ever it is) or snow, by the looks of it I think its CUDA/PhysX powered.
   
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Default 05-18-2012, 09:54 | posts: 1,760

Quote:
Originally Posted by Raiga View Post
But the Samaritian demo didn't have so many tiny particle effects on screen.

Check the tiny red/yellow particles of fire (or what ever it is) or snow, by the looks of it I think its CUDA/PhysX powered.


It's pretty impressive
There's a lot more to this engine though Certainly one to look forward to.
   
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Default 05-18-2012, 11:25 | posts: 4,037 | Location: Romania

Looks pretty good but not THAT good as when UE3 first surfaced. This is the engine that is supposed to be used for next-gen consoles as well, right?
   
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Default 05-18-2012, 11:45 | posts: 608 | Location: Mafia & Pizza Country

meh.
   
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Default 05-18-2012, 13:02 | posts: 971 | Location: Istanbul

a little diferent angle


4Ks
http://h11.abload.de/img/screenshot_283087ifjbl.jpg
http://www.abload.de/img/screenshot_2830884duyt.jpg

Last edited by MfA; 05-18-2012 at 13:07.
   
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Default 05-18-2012, 16:10 | posts: 294 | Location: Australia

^ looks like a good wallpaper for me
   
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Default 05-18-2012, 16:30 | posts: 661

Does Epic prefer Nvidia ? I thnik they used SLI mode for Samaritan demo and now 680 for this.
   
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Default 05-18-2012, 16:32 | posts: 6,628 | Location: Above Earth in a Big Rocket Ship

Quote:
Originally Posted by vejn View Post
Does Epic prefer Nvidia ? I thnik they used SLI mode for Samaritan demo and now 680 for this.
Yes - almost all their titles are in the Nvidia TWIMTBP program.
   
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Default 05-18-2012, 16:37 | posts: 2,795

NOW we're talking
   
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Default 05-18-2012, 17:10 | posts: 661

Quote:
Originally Posted by Denial View Post
Yes - almost all their titles are in the Nvidia TWIMTBP program.
Does Nvidia cards have some gfx additions which this advanced engine uses that ATI cards don't have ?
   
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Default 05-18-2012, 17:14 | posts: 746

unreal engine 3 was responsible for so many good games, can't wait for this
   
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Default 05-18-2012, 17:19 | posts: 11,715 | Location: ♫

looks great.

i hope they removed the crappy orange tint that was so prevalent in UE3 and the blue'ish halo around characters and enemies when one points a weapon at them, that would be perfect.
   
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Denial
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Default 05-18-2012, 17:34 | posts: 6,628 | Location: Above Earth in a Big Rocket Ship

Quote:
Originally Posted by vejn View Post
Does Nvidia cards have some gfx additions which this advanced engine uses that ATI cards don't have ?
Only PhysX - Unreal Engine 2 used to have it's own Physics engine in it based on some math engine thingy, they removed in that in favor of Nvidia's PhysX system.


Quote:
Originally Posted by Year View Post
looks great.

i hope they removed the crappy orange tint that was so prevalent in UE3 and the blue'ish halo around characters and enemies when one points a weapon at them, that would be perfect.
This has little to do with the engine and everything to do with the developer utilizing it. You can adjust all the post processing to tint the screen whatever color you want.

Unless of course you're talking about Epic games in general, which I'll agree, the orange tint is kinda meh.
   
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Default 05-18-2012, 17:37 | posts: 7,342 | Location: Canada, Quebec

It looks great to be honest. It would be perfect to create dark RPG worlds.
   
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Default 05-18-2012, 19:18 | posts: 10,512 | Location: Finland

The questions is, how's the dynamic lighting. Lighting was always the worst thing in UE3 because it was rather limiting factor when it comes to creating dynamic environments and changing day light for example.

Last edited by Anarion; 05-19-2012 at 13:40.
   
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