Videocards - NVIDIA Drivers Section In this section you can discuss everything ForceWare driver related. ForceWare (Detonator) drivers are for NVIDIA TNT, Quadro and all GeForce based videocards.
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Maha Guru
Videocard: GBT GTX4601GB@950/4600MHz
Processor: Q9650 @4.25GHz (8.5*500)
Mainboard: Gigabyte EP45-DS3P
Memory: 4GB DDR2 1000MHz 5-5-5-15
Soundcard: Logitech X-530 & ALC889A
PSU: Seasonic Platinum 1kW
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05-30-2012, 10:17
| posts: 970 | Location: Istanbul
Quote:
Originally Posted by Prophet
http://img.techpowerup.org/120530/nvidia_20120530_111534.png
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your inspector is messed up.. click the blue text at right bottom of the screen and repair it.. after doing that it's easy idiot proof..
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Master Guru
Videocard: GTX680 SLI@1.2Ghz / 7Ghz
Processor: Intel i7-860 @ 4Ghz
Mainboard: Asus P7P55D-E PRO
Memory: G.Skill 16GB DDR3-1600
Soundcard: SB X-Fi Platinum
PSU: Corsair 850HX
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06-02-2012, 19:36
| posts: 646 | Location: Virginia
Dunno if anyone has posted AA bits for Batman: AC, got a setting that works great for DX9 mode. Couldn't find anything that works for DX11.
Batman: Arkham City (DX9) - 0x004040C1

In-game Pic (click for 1080p pic)
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Ancient Guru
Videocard: NVIDIA GTX 680 SLI
Processor: Core i7 920 @ 3.7GHz
Mainboard: ASUS P6T Deluxe v2209
Memory: 12GB G.SKILL 1600MHz
Soundcard: SB X-Fi Titanium HD
PSU: CM Silent Pro M 850W
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06-02-2012, 22:37
| posts: 9,682 | Location: England
Does anyone have a working AA flag for Mad Racers (from the same developers, Techland, who also did Nail'd) please? I've duplicated the Nail'd profile to get SLI working and it includes a AA compatibility flag, 0x000D12C5, but it doesn't appear to be working.
I did get forced AA to work with 4xMSAA + 4xTrSGSSAA but it has visual glitches.
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Master Guru
Videocard: ASUS GTX 580 SLI "Stock"
Processor: Intel I7 930 4.0 Ghz
Mainboard: Gigabyte UD7 X58
Memory: 6 GB CorsairDominator1600
Soundcard: Fatalaty X-Fi Pro
PSU: Corsair Gold AX 850W
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06-03-2012, 11:05
| posts: 601 | Location: Denmark
Quote:
Originally Posted by Shadowdane
Dunno if anyone has posted AA bits for Batman: AC, got a setting that works great for DX9 mode. Couldn't find anything that works for DX11.
Batman: Arkham City (DX9) - 0x004040C1
In-game Pic (click for 1080p pic)

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0x000000C1 also works when enhancing the the application.
4 x SMAA and 4 x SGSSAA
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Master Guru
Videocard: POV gtx 660
Processor: Q9550 4.0ghz
Mainboard: GA-p45-ud3p
Memory: 8gb DDR II 975mhz
Soundcard: x-fi extreme gamer
PSU: corsair tx 650w
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06-04-2012, 19:32
| posts: 481 | Location: Zagreb,Croatia
I just started playing roboblitz, and most U3 flags would give me a black screen.
0x08020205 (Wheelman)
that one works.
also works well paired up with SMAA injector 
please add it to the guide.
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Member Guru
Videocard: GTX 680 2gig
Processor: Core i7 920 3.66ghz
Mainboard:
Memory: 14 g
Soundcard:
PSU: 850 watt
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06-09-2012, 01:54
| posts: 51
Found a pretty good working flag for Guild Wars 2. I set mine to 4X and its working nicely.
Edit---0x00401240 seems to work a bit better than 0x00401244 after some testing.
Last edited by syklonis; 06-09-2012 at 14:09.
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Master Guru
Videocard: GTX680 SLI@1.2Ghz / 7Ghz
Processor: Intel i7-860 @ 4Ghz
Mainboard: Asus P7P55D-E PRO
Memory: G.Skill 16GB DDR3-1600
Soundcard: SB X-Fi Platinum
PSU: Corsair 850HX
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06-09-2012, 04:28
| posts: 646 | Location: Virginia
Any AA gurus around that have Trackmania 2: Canyon?
I got AA working but I can't get rid of this border that shows up where the sky meets the ground. Anyone want to take a stab at this?
This is what I have so far:
Antialiasing Compatibility: 0x004032C5
SLI Compatibility Bits: 0x00700045

I really want to get AA working properly in this game, I'd love to get rid of FXAA!!
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Member Guru
Videocard:
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PSU:
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06-15-2012, 17:04
| posts: 114
spec ops the line aa flag?
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Master Guru
Videocard: EVGA GTX 460 V1 1GB
Processor: Intel Core i7 950 @4.2Ghz
Mainboard: ASUS Rampage II GENE
Memory: G-SKILL DDR3 6GB @1600Mhz
Soundcard:
PSU: Corsair 750TX V1
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06-15-2012, 23:17
| posts: 444
it's a UE3 game, so try UE3 flags from different games. Try no Bits at all too.
As well Downsampling may be a good option
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Member Guru
Videocard:
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06-16-2012, 01:00
| posts: 114
i tried u3 aa flags but none worked with sgsaa
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Master Guru
Videocard: EVGA GTX 460 V1 1GB
Processor: Intel Core i7 950 @4.2Ghz
Mainboard: ASUS Rampage II GENE
Memory: G-SKILL DDR3 6GB @1600Mhz
Soundcard:
PSU: Corsair 750TX V1
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06-16-2012, 01:27
| posts: 444
Oh well, it may be like Tribes:Ascend where basically nothing works.
Keep trying though
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Ancient Guru
Videocard: NVIDIA GTX 680 SLI
Processor: Core i7 920 @ 3.7GHz
Mainboard: ASUS P6T Deluxe v2209
Memory: 12GB G.SKILL 1600MHz
Soundcard: SB X-Fi Titanium HD
PSU: CM Silent Pro M 850W
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06-16-2012, 09:36
| posts: 9,682 | Location: England
The Spec Ops: The Line profile doesn't contain the SpecOpsTheLine.exe executable in the v302.80 drivers I'm using to test the demo with so check that if you're trying different AA flags. Obviously if the executable isn't there then forcing AA is not going to work.
I've tried 0x000100C5, 0x081000C5 and 0x00000045 and all I get is severe flickering on the title screen when trying to force 8xMSAA and if I wait long enough then all the buildings turn black! It's more than a bit pathetic that a game released in 2012 doesn't have any anti-aliasing at all, particularly when FXAA can very easily be added to it. Forcing FXAA via the game profile works but that's not the point, the game should also support it so it doesn't blur the text and overlays.
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Ancient Guru
Videocard: NVIDIA GTX 680 SLI
Processor: Core i7 920 @ 3.7GHz
Mainboard: ASUS P6T Deluxe v2209
Memory: 12GB G.SKILL 1600MHz
Soundcard: SB X-Fi Titanium HD
PSU: CM Silent Pro M 850W
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06-16-2012, 09:40
| posts: 9,682 | Location: England
P.S. I read that NVIDIA were dropping support for forced anti-aliasing in Unreal Engine 3 games so that might explain why the flags aren't working with Spec Ops: The Line. Looks like you'll have to use driver FXAA (which works fine) or use an SMAA Injector.
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Member Guru
Videocard: 7950 crossfire
Processor: i5 3570k
Mainboard: Gigabyte Z77x-UD5H
Memory:
Soundcard: Xonar STX
PSU: Corsari AX850
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06-17-2012, 02:45
| posts: 132
Does anyone have any ideas on something to try with Krater?
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Maha Guru
Videocard: GTX 470 SOC
Processor: Intel Core i5 750 @3.4GHz
Mainboard: P55H-A Black
Memory: Ripjaw DDR3 2x2GB @1600
Soundcard: TB X12 + Audigy SE
PSU: CORSAIR tx750w
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06-17-2012, 03:05
| posts: 1,271 | Location: USA, Pennsylvania
This is just a shot in the dark here, but Fatshark in the past used the Diesel engine, so here are some flags used on other Diesel engine games.
0x00401241 ; 0x004412C1 ; 0x004032C1 ; 0x004012C1 ; 0x004030C1 ; 0x00421041 ; 0x004110C1
Also try no flag, bunch of 0's.
I don't have the game, and I could not find the engine used, so there ya go. Did some work for you.
Have fun, and let me know if any work lol.
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Master Guru
Videocard: EVGA GTX 460 V1 1GB
Processor: Intel Core i7 950 @4.2Ghz
Mainboard: ASUS Rampage II GENE
Memory: G-SKILL DDR3 6GB @1600Mhz
Soundcard:
PSU: Corsair 750TX V1
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06-17-2012, 03:36
| posts: 444
Quote:
Originally Posted by Darren Hodgson
P.S. I read that NVIDIA were dropping support for forced anti-aliasing in Unreal Engine 3 games so that might explain why the flags aren't working with Spec Ops: The Line. Looks like you'll have to use driver FXAA (which works fine) or use an SMAA Injector.
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You could always add the .exe to the profile couldn't you?
That's how I got AA to work in Syndicate.(Which weirdly still works after I removed the .bin and .bin.exe from the profiles even though it didn't before for me. Syndicate runs as a .bin when you play it.)
But yeah it's dumb that AA gets so little support and love that it deserves these days as if it's a non factor when truly AA can make IQ skyrocket.
Binary Domain again downsampled w/FXAA from 2732x1536 to 1600x900
Compared to the console versions
Last edited by MrBonk; 06-17-2012 at 03:48.
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Member Guru
Videocard: 7950 crossfire
Processor: i5 3570k
Mainboard: Gigabyte Z77x-UD5H
Memory:
Soundcard: Xonar STX
PSU: Corsari AX850
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06-17-2012, 15:30
| posts: 132
Quote:
Originally Posted by Cyberdyne
This is just a shot in the dark here, but Fatshark in the past used the Diesel engine, so here are some flags used on other Diesel engine games.
0x00401241 ; 0x004412C1 ; 0x004032C1 ; 0x004012C1 ; 0x004030C1 ; 0x00421041 ; 0x004110C1
Also try no flag, bunch of 0's.
I don't have the game, and I could not find the engine used, so there ya go. Did some work for you.
Have fun, and let me know if any work lol.
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Thanks a ton for the help. I couldn't find out for sure which engine that this game uses either.
I tried the flags and nothing really worked out for me, sadly.
edit: Apparently it uses the Bitsquid engine.
Last edited by BababooeyHTJ; 06-17-2012 at 15:51.
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Newbie
Videocard: Asus Extreme NGTX680-2GD5
Processor: IntelCore i5 2500k 4,6GHz
Mainboard: ASUS Maximus IV Gene-Z/GE
Memory: DDR3 2x 4GB Corsair XMS3
Soundcard: Razer Megalodon 7.1
PSU: Be Quiet Dark Power 650W
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06-18-2012, 04:08
| posts: 6
Please add Sonic the Hedgehog 4 Episode I & II - 0x000012C1
Sonic the Hedgehog 4 Episode I
@1280x720p with modded Sonic Texture, without forced AA (Default):
Sonic the Hedgehog 4 Episode I
@1280x720p with modded Sonic Texture with 8xMSAA+8xSGSSAA (Nvidia Inspector):
Sonic the Hedgehog 4 Episode II
@1920x1080p without forced AA (Default):
Sonic the Hedgehog 4 Episode II
@1920x1080p with 8xMSAA+8xSGSSAA (Nvidia Inspector):
Important: Forcing AA in Episode I only works at 1280x720 Resolution.
Last edited by KayJay; 06-19-2012 at 18:38.
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Master Guru
Videocard: POV gtx 660
Processor: Q9550 4.0ghz
Mainboard: GA-p45-ud3p
Memory: 8gb DDR II 975mhz
Soundcard: x-fi extreme gamer
PSU: corsair tx 650w
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06-18-2012, 04:19
| posts: 481 | Location: Zagreb,Croatia
Quote:
Originally Posted by Cyberdyne
This is just a shot in the dark here, but Fatshark in the past used the Diesel engine, so here are some flags used on other Diesel engine games.
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its a dx 10/11 engine so unless any of the known few dx 10 flags in nv inpector work, nothing will.
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Maha Guru
Videocard: GTX 470 SOC
Processor: Intel Core i5 750 @3.4GHz
Mainboard: P55H-A Black
Memory: Ripjaw DDR3 2x2GB @1600
Soundcard: TB X12 + Audigy SE
PSU: CORSAIR tx750w
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06-18-2012, 05:43
| posts: 1,271 | Location: USA, Pennsylvania
Diesel, no. Bitsquid, yes. I just took a guess at the engine. I mean, like I said...
lol, all those flags come from games in the OP that use the Diesel engine, not random numbers I pulled out of my arse if that is what you meant.
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Master Guru
Videocard: EVGA GTX 460 V1 1GB
Processor: Intel Core i7 950 @4.2Ghz
Mainboard: ASUS Rampage II GENE
Memory: G-SKILL DDR3 6GB @1600Mhz
Soundcard:
PSU: Corsair 750TX V1
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06-18-2012, 05:44
| posts: 444
Quote:
Originally Posted by KayJay
Please add Sonic the Hedgehog 4 Episode I & II - 0x000012C1
Sonic the Hedgehog 4 Episode I
@1280x720p with modded Sonic Texture, without forced AA (Default):
Sonic the Hedgehog 4 Episode I
@1280x720p with modded Sonic Texture with 8xMSAA+8xSGSSAA (Nvidia Inspector):
Sonic the Hedgehog 4 Episode II
@1920x1080p without forced AA (Default):
Sonic the Hedgehog 4 Episode II
@1920x1080p with 8xMSAA+8xSGSSAA (Nvidia Inspector):
Important: Forcing AA in Episode I only works at 1280x720 Resolution.
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Good work, but uh with EP1 is it just me or did AA break the backgrounds?
There seems to be seams that weren't visible before AA
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Newbie
Videocard: Asus Extreme NGTX680-2GD5
Processor: IntelCore i5 2500k 4,6GHz
Mainboard: ASUS Maximus IV Gene-Z/GE
Memory: DDR3 2x 4GB Corsair XMS3
Soundcard: Razer Megalodon 7.1
PSU: Be Quiet Dark Power 650W
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06-18-2012, 06:27
| posts: 6
Quote:
Originally Posted by MrBonk
Good work, but uh with EP1 is it just me or did AA break the backgrounds?
There seems to be seams that weren't visible before AA
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They look like this by default. Look at the first picture without AA.
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Ancient Guru
Videocard: NVIDIA GTX 680 SLI
Processor: Core i7 920 @ 3.7GHz
Mainboard: ASUS P6T Deluxe v2209
Memory: 12GB G.SKILL 1600MHz
Soundcard: SB X-Fi Titanium HD
PSU: CM Silent Pro M 850W
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06-18-2012, 08:17
| posts: 9,682 | Location: England
I'm playing L.A. Noire at the moment and have noticed that the DX9 AA compat flag has been updated (I think) by NVIDIA to 0x00401044. There is unfortunately no flag for DX11.
Forced SLI 8x AA + SLI 4x TrSSAA looks absolutely terrific under DX9 even with the ingame FXAA left enabled (SLI support is otherwise disabled by NVIDIA for this game anyway) but those same settings do not work under DX11, which is a shame as performance is supposed to be better. Also the forced AA *only* works with 16:9 resolutions like 1920x1080 and does *not* work at 1920x1200 (not a big deal anyway as the game is letterboxed 16:9 anyway even at 1920x1200).
Does anyone know of a way to force AA for DX11? I've tried SMAA and even FXAA outside the game but it still looks too poor, especially on cars, IMO compared with MSAA/TrSSAA?
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Maha Guru
Videocard: GTX670 4GB SLI
Processor: Core i7 2700K @4.8GHz H2O
Mainboard: Asrock Z68 Extreme3 Gen3
Memory: 8GB G.Skill 2133MHz CL9
Soundcard: Xonar Essence ST - Z-5500
PSU: Corsair TX850 V2
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06-18-2012, 12:35
| posts: 2,022 | Location: Netherlands
Quote:
Originally Posted by Darren Hodgson
I'm playing L.A. Noire at the moment and have noticed that the DX9 AA compat flag has been updated (I think) by NVIDIA to 0x00401044. There is unfortunately no flag for DX11.
Forced SLI 8x AA + SLI 4x TrSSAA looks absolutely terrific under DX9 even with the ingame FXAA left enabled (SLI support is otherwise disabled by NVIDIA for this game anyway) but those same settings do not work under DX11, which is a shame as performance is supposed to be better. Also the forced AA *only* works with 16:9 resolutions like 1920x1080 and does *not* work at 1920x1200 (not a big deal anyway as the game is letterboxed 16:9 anyway even at 1920x1200).
Does anyone know of a way to force AA for DX11? I've tried SMAA and even FXAA outside the game but it still looks too poor, especially on cars, IMO compared with MSAA/TrSSAA?
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Good question. I'd like to change the 4xMSAA of Metro2033 to 2xMSAA, because I do not have enough vRAM. Is it possible?
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Newbie
Videocard: Gigabyte GTX 590
Processor: Intel Core i7 920 @ 3.4
Mainboard: Asus P6T Deluxe
Memory: G.Skill 6GB 1600MHz
Soundcard: Corsair Vengeance 1500
PSU: Corsair HX 850
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06-18-2012, 15:58
| posts: 41 | Location: Australia
The new LA Noire AA flag is pretty good, quality is much better than the previous flags, however there is a permanent soft shadowy vertical line down the left half of the screen, this was there with the previous flags as well. I also experienced odd shadow artifacts on the ground in one specific mission, I haven't experienced them since though.
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