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NVidia Anti-Aliasing Guide (updated)
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Cyberdyne
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Lightbulb NVidia Anti-Aliasing Guide (updated) - 01-29-2012, 15:50 | posts: 1,284 | Location: USA, Pennsylvania


Seeing as the original thread started here has lost it's OP, and is no longer being updated, I took the boring liberty of going though every page and making a
new list (starting from page 1, in case he missed any).

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The following are AA flag codes to be used with NVidiaInspector
0. Adjacent to "Driver Version", press the wrench and screwdriver button

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Code:
7554 - 0x00000000* (Shader Mode - Very Low)
Adam's venture 2 - 0x080100C5
Adam's venture 3: Revelations - 0x28020041 (MSAA, TrSSAA) or 0x080000C1 (SGSSAA, OGSSAA)
Afterfall insanity - 0x080100C5
Alcatraz - 0x00000041
Alice madness returns - 0x00000024
Alien Breed 1 2 & 3 - 0x00000041
Aliens Colonial Marines - 0x200012C1 (SGSSAA)
Aliens vs. Predator - 0x004030C1
Alpha Protocol - 0x00000041
Americas Army 3 - 0x00000041
Amnesia - 0x0000F0C1
Arcania: Gothic 4 - 0x00002044
Arctic Combat - 0x004012C1 (MSAA+SGSSAA)
Assassin's Creed 3 - 0x004000C0
Assassin's Creed: Brotherhood - 0x000012C1
Assassin's Creed Revelations - 0x000012C1
BLUR - 0x00008045
Back to the future series - 0x00000041
Batman: Arkham Asylum - 0x000010C1
Batman: Arkham City (DX9) - 0x004040C1
Battlefield 2 - 0x40000000
Battlefield 2 Bad Company - 0x004010C1
Battlefield: Bad Company 2 (DX9) - 0x004030C1 or 0x004412C1
Binary Domain - 0x00400046 (MSAA, resolutions 1440p and below) or 0x00401246 (MSAA&SGSSAA) *some artifacts
Bionic Commando - 0x004030C1 or 0x00421041
Blacksite: Area 51 - 0x00020001 (MSAA, TrSSAA) or 0x000200C1 (SGSSAA; OGSSAA) or 0x000200C1 (OGSSAA+MSAA)
Blades of Time - 0x004012C5 (SGSSAA)
Bloodline Champions - 0x00001241 (MSAA, TrSSAA) or 0x000012C1 (SGSSAA, OGSSAA) 0x000D12C1 (MSAA+OGSSAA)
Borderlands - 0x080010C1
Borderlands 2 - 0x200012C1 (SGSSAA) *default flag is kepler only, this flag works for all cards
Brawl Busters - 0x004110C1 (MSAA, TrSSAA, OGSSAA) or 0x004010C4 (SGSSAA)
Brink - 0x0000F0C1
Bulletrun - 0x080112C1 (MSAA+SGSSAA)
Bulletstorm - 0X080100C5 or 0x08009CC5
Call of Duty: Black Ops - 0x000010C1 or 0x00000041
Call of Duty: Modern Warfare - 0x000010C1
Call of Juarez: Bound in Blood - 0x0000F0C1 or 0x00411245 or 0x000010C5
Chernobyl terrorist attack - 0x00001041
Condemned Criminal Origins - 0x00000040 (SGSSAA)
Choplifter HD - 0×00000045
Costume Quest - 0x000032C1 (MSAA,TrSSAA) or 0x000012C1 (SGSSAA)
Crazy Machines Elements - 0x000032C1 (MSAA) or 0x000012C1 (OGSSAA)
Crysis 2 - 0x000012C1 (SGSSAA)
Cursed crusade - 0x000012C1
Dark Sector - 0x004000C0
Darkness II - 0x004000C1 (MSAA, SGSSAA, OGSSAA)
Darksiders - 0x00001201
Darksiders II - 0x000012C1  (SGSSAA* no character in menus) or 0x00001245 (fixes death not appearing in menus, might only work in MSAA)
Darksouls - 0x004000C0
Darkspore - 0x000030C1
Dead Island - 0x000010C1
Dead Rising 2 - 0x00000041
Dead Space 1 - 0x004030C0 or 0x004010C0
Dead Space 2 - 0x004030C0 or 0x00411245
Dead Space 3 - 0x004012C1 (shadow problems)
Deadlight - 0x080100C5
Dear Esther - 0x200202C3
Deathspank - 0x00002045 or 0x004000C1
Deep Black - 0x004000C1
Defense Grid: The Awakening - 0x000010C0
Deus Ex Human Revolution - 0x004100C0 (Performance) or 0x004030C0 (Quality) or 0x004000C0 (SGSSAA)
Devil May Cry - 0x080000C1
Diablo III - 0x004412C1 (MSAA, TSSAA, SGSSAA) or 0x004002C0
Disney universe - 0x004032C0 (MSAA, TrSSAA) or 0x004012C0 (OGSSAA, SGSSAA)
Dishonored - 0x000010C1 or 0x080000C1 (SGSSAA) or 0x00000045 (MSAA)
Divinity 2 dragon saga - 0x0000F0C1
Divinity II: Ego Draconis - 0x0000F0C1
Doctor Who The Adventure Games - 0x00411245
Dragon Age Origins - 0x004010C0
Dragon age - 0x0000F0C1
Dragon Nest - 0x20000041
Drains - 0x000100C5
Drakensang Dark Eye - 0x00000041
Drakensang River of Time - 0x00000041
Dreamfall: The Longest Journey - 0x080100C5
Driver San Francisco - 0x00000001
Dungeon Defenders - 0x000000C1 (MSAA+SGSSAA) *recommend graphics detail to medium or low from launcher
Elder Scrolls Skyrim - 0x000010C1
Empire: Total War - 0x00400245
FUEL - 0x00011241 or 0x000112C1 (removes blur)
Fable 3 - 0x004000C
Far Cry 3 - 0x004012C1 (DX9; SGSSAA)
Faery: Legends of Avalon - 0x004030C0 (MSAA, TrSSAA) or 0x004000C0 (SGSSAA)
Fallout new vegas - 0x0000F0C1
Far Cry 2 - 0x00100000
First templar - 0x004000C0
Ford Racing 3 - 0x000000C0
Fuel - 0x000112C1
Garshasp - 0x00000041
Ghost Recon: Advanced Warfighter 1 and 2 - 0x00001241
Ghost Recon Online - 0x000012C1 (SGSSAA)
Ghostbusters: Sanctum of Slime - 0x00001244
Gothic III (no HDR) - 0x00001041 or 0x00001041
Grand Theft Auto IV - 0x00400040 (minimap and phone)
Guild Wars 2 - 0x00401240 or 0x084012C0 (MSAA+SGSSAA) *must have shaders:low; white outlines on medium and high
Half Life 2 - 0x004010C1 or 0x400010D9
Homefront - 0x000012C1 or 0x00000041
Im Not Alone - 0x00000041
Imagine Flight Simulator - 0x00000800
James Bond: Blood Stone - 0x00000041
Jurassic Park - 0x20000241 (Performance) or 0x200032C1 (Quality) or 0x200002C1 (SGSSAA)
Kane & Lynch 2 : Dog days - 0x000010C1
Kane & Lynch: Dead Men - 0x000010C1
Kingdoms of Amalur: Reckoning - 0x200032C1 (4xMSAA) or 0x000012C1 (OGSS SSAA)
L.A. NOIRE - 0x004000C1 or 0x00411245
Left 4 Dead 2 -  0x084012C1 (MSAA+SGSSAA)
LEGO Batman - 0x00421041
LEGO Harry Potter - 0x00421041
LEGO Pirates of the Caribbean - 0x004032C1 (artifacts) or 0x204030C0 (3x3 supersampling)
LEGO Star Wars: The Complete Saga - 0x000012C1
LEGO Star Wars III: Clone Wars - 0x004030C1
Leisure Suit Larry: Box Office - 0x0000F0C1
Mafia II - 0x000d02c4
Magicka - 0x000012C0 (SGSSAA)
Mass Effect - 0x000010C1
Mass Effect 2 - 0x08009CC5 or 0x000100C5
Mass Effect 3 - 0x080100C5 (MSAA) or 0x000000C1 (SGSSAA)
Medal of Honor Airborne - 0x00000045
Medal of Honor (2010) - 0x000010C1 or 0x00000041 or 0x000030C1 or 0x00020041
Medal of Honor (multiplayer - DX9) - 0x004030C11
Mirror's Edge - 0x004010C1
Monday night combat - 0x000100C5
NFS Shift 2 Unleashed - 0x000010C1 or 004110C1
NFS Hot Pursuit 2010 - 0x004010C5
NFS Shift - 0x000010C1
Nail'd - 0x0000F0C1
Napoleon: Total War - 0x00400245
Need For Speed Hot Pursuit - 0x004010C5
Need for Speed: Shift II - 0x000010C1
Operation flashpoint red river - 0x004032C1 or 0x004010C0
PURE - 0x004102C1
Painkiller: Hell & Damnation - 0x080000C1 (SGSSAA)
Painkiller: Redemption - 0x00000041
Payday The Heist - 0x00401241 (Performance) or 0x004412C1 (Performance/Quality) or 0x004032C1 (Quality) or 0x004012C1 (SGSSAA)
Portal - 0x004010C1
Post Apocalyptic Mayhem - 0x000030C1
Prey - 0x0000F0C1
Prototype 2 - 0x004012C5 (SGSSAA) or 0x004012C1 (no need for ingame AA on)
Red faction 4 - 0x004000C1
Resident Evil 5 - 0x000000C1 or 0x0000000 (HDR set to High)
Resident Evil 6 - 0x000000C1 (low performance)
Resident Evil Operation Raccoon City - 0x004032C1 (SGSSAA Quality) or 0x004110C1 (Performance)
Risen 2 - 0x000012C1 (maybe? SGSSAA) or 0x004812C5 (MSAA + SGSSAA)
Roboblitz - 0x08020205
Rock of Ages - 0x080100C5 (MSAA, TrSSAA) or 0x080000C1 (OGSSAA; SGSSAA) or 0x080100C1 (OGSSAA+MSAA)
SAW - 0x080100C1
SWTOR - 0x004010C0
Saboteur - 0x00411245
Samuria vengeance 2 - 0x004000C1
Saw: The Video Game - 0x080100C5 (TrSSAA) or 0x000000C1 (SGSSAA)
Section 8 prejudice - 0x000012C1
Shadow Harvest: Phantom Ops - 0x004032C1
Shaun White Snowboarding - 0x004010C1
Shogun 2: Total war - 0x004030C0
Shrek forever after - 0x000100C5
SilentHill Homecoming - 0x20000301 (MSAA) or 0x200012C1 (SGSSAA)
Sonic the Hedgehog 4 Episode I & II - 0x000012C1
Sonic & SEGA All-Stars Racing - 0x00411245
Sonic Generations - 0x00411245 (SSAA) or 0x084112C5 (SGSSAA) or 0x02100001 (SLI)
Spiderman: Shattered Dimension - 0x004110C1
Splinter Cell: Chaos Theory - 0x00000001
Stalker: Shadows of Chernobyl - 0x0000D0C1
Stalker Series - 0x00001041
Starcraft II - 0x000010C1
Star wars: Force unleashed - 0x00000245 or 0x00001041
Steam Slug - 0x080100C5
Steel Fury: Kharkov 1942 - 0x000012C1
Stoked: Big Air Edition - 0x204C12C1 (Quality MSAA) or 0x204812C1 (Performance MSAA) or 0x204012C1 (TrSSAA, SGSSAA, SSAA)
SWAT 4: The Stetchkov Syndicate - 0x00001201 or 0x000012C1
Tera Online - 0x000010C1 or 0x000100C5
Terminator: Salvation - 0x004110C1 or 0x004030C1
Test Drive Unlimited - 0x00001005
The Amazing Spiderman - 00401045 (Glitchy performance) 0x004110C1  (SGSSAA)
The Ball - 0x080100c5
The Last Remnant - 0x080000C1
The Witcher - 0x000010C1
Thief 3 Deadly shadows - 0x0000F0C1 (bloom enabled)
Timeshift - 0x004010C4
Tomb Raider Underworld - 0x004412C1
Tony Hawk Pro Skater HD - 0x080000C1 or 0x000012C1 (SGSSAA )
Torchlight 2 - 0x20000245
Toy Story 3 - 0x000030C1
Trackmania 2: Canyon - 0x004032C5 (white line on horizon) 0x00700045 (SLI)
Transformers: Fall of Cybertron - 0x000012C1 or 0x00000245
Transformers: War for Cybertron - 0x00000245
Treasure Island - 0x00000041
Tron - 0x000100C5
Two Worlds II - 0x000012C4 (SGSSAA)
Undergarden - 0x0000F0C1
Viva Pinata - 0x0000F0C1 or 0x00411245
Walking Dead - 0x200002C1 (SGSSAA)
Wanted: Weapons of Fate - 0x004032C1
War for Cybertron - 0x00000245
War Inc - 0x000012C5 (MSAA+SGSSAA)
Warhammer 40k: Space Marine - 0x00001241 (MSAA/TrSSAA) or 0x000012C1 (SGSSAA; OGSSAA) or 0x000112C1 (OGSSAA+MSAA)
Warp - 0x00000020
Wolfenstein (2010) - 0x000030C1 or 0x000010C1 or 0x004010C1
World in Conflict - 0x00000080
Two worlds 2 - 0x000012C4
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
If your game is not listed and uses the Unreal 2.5 or 3 engine, try
0x080100c5

If your game is not listed and uses the ID tech 4 engine, try
0x0000F0C1

If your game is not listed and uses OpenGL, try
0x0000F0C1

And finally, if you do not see your game, and tried other work arounds, try using the FXAA injector or the SMAA injector. And if that all fails, you can try to
downsample.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Another active thread similar to this one on a German forum.

Last edited by Cyberdyne; 02-28-2013 at 16:11.
   
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FrenchKiss
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Default 01-29-2012, 16:28 | posts: 307 | Location: France

Thx dude, this kind of info could be sticky tho.
   
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The Sleeper
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Default 01-29-2012, 16:31 | posts: 601 | Location: Denmark

Really nice :0)

The old thread is confusing as F...

Much appreciated :0)
   
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remicius
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Default 01-29-2012, 17:04 | posts: 119

can someone start a topic for the Ambient occlusion flags?its could be usefull too.
   
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otreblA
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Thumbs up 01-29-2012, 21:50 | posts: 2 | Location: Atlantic Ocean

Thank you !!!
   
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gerardfraser
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Default 01-29-2012, 23:28 | posts: 1,114 | Location: Canada

GO here for explanation on how to use most bits
http://www.forum-3dcenter.org/vbulle...d.php?t=490867



Thanks,I took most all these AA BITS and put them in Nvidia Inspector.

Based on game profile from 290.53 but you can import this profile to any driver.Import with Nvidia Inspector or Nvidia SLI profile tool.

Profiles Download Sky drive

Or here
http://www.2shared.com/document/sLWz...les_29053.html

AA bit's added to all games.
Most compatibility bits are SGSSAA going for no blur.

4xSGSSAA

Last edited by gerardfraser; 01-30-2012 at 15:30.
   
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wasteomind
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Default 01-30-2012, 02:52 | posts: 280 | Location: HOMELESS

Dragon Nest
AA Compat = 0x20000041

Dragon Nest a relatively unpopular (in the west anyways) Korean action/MMORPG (like Vindictus) published by Nexon. Not on the list and doesn't have a profile in the drivers so I figured I would share.
   
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Dictator93
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Default 01-30-2012, 03:51 | posts: 159 | Location: Washington D.C.

Do you know the specifics of the Crysis 2 compatibility settings? Whether that is for Dx9 or 11? And what type of aliasing it entails? I personally play in dx11 and would love some not post-aa aa.

I am quite grateful that you compiled this info!
   
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Cyberdyne
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Default 01-30-2012, 13:08 | posts: 1,284 | Location: USA, Pennsylvania

@wasteomind: added
@Dictator93: The flag in the list is for SGSSAA.
If you want to try it, follow the instructions laid out by Guss. http://forums.guru3d.com/showthread....70#post3930970
@gerardfraser: The problem is not having the bits, it's knowing which ones work well for which games.
   
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WhiteLightning
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Default 01-30-2012, 13:11 | posts: 20,484 | Location: Netherlands

Thanks for the update! i vote for a sticky!
   
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Ouzo
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Default 01-30-2012, 13:20 | posts: 221 | Location: Helsinki, Finland

Noob for all driver AA things: How do I use this?

Together with game settings, or some antialiasing settings off from game, or all off?
   
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Cyberdyne
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Default 01-30-2012, 13:22 | posts: 1,284 | Location: USA, Pennsylvania

If you use enhance, you leave the AA on ingame. If you use override, you should disable AA ingame.
   
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yosef019
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Default 01-30-2012, 14:01 | posts: 1,299 | Location: Israel - Haifa

can you poset ambiend ocolution for games
i need for darksiders
   
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gerardfraser
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Default 01-30-2012, 15:32 | posts: 1,114 | Location: Canada

Added to post #6
An explanation on how most of these bits work

http://www.forum-3dcenter.org/vbulle...d.php?t=490867
   
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Cyberdyne
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Default 01-30-2012, 15:43 | posts: 1,284 | Location: USA, Pennsylvania

Quote:
Originally Posted by remicius View Post
can someone start a topic for the Ambient occlusion flags?its could be usefull too.
Quote:
Originally Posted by yosef019 View Post
can you poset ambiend ocolution for games
i need for darksiders
The most I can do is organize all the AO flags by engine.

Code:

AtmosFear 4: 0x00080000
Call of Duty Engine: 0x00000004 , 0x00000005 , 0x00000015 , 0x00000028
Chrome Engine: 0x00060000 , 0x00060019
CryEngine: 0x00000018
Demigod: 0x0000001F
Dunia: 0x00010000 , 0x000A0000
EGO: 0x0000000E
Eclipse: 0x0000001C
Essence Engine: 0x00070000
Fable: 0x00000023
Frostbite: 0x00000002
Gamebryo: 0x00000003 , 0x00000011 , 0x00000029
Godfather: 0x0000000F
IRISZOOM engine: 0x0000001D
Id Tech: 0x00000017
Lithtech: Jupiter EX: 0x0000000D
Lost Planet: 0x00040000 , 0x00050000
Lycium: 0x00000000
MT Framework: 0x00090000 , 0x000C0000
Madness Engine: 0x0000001E
MassTech Game Engine: 0x000B0000
Pleione Engine: 0x00000012
Real Virtuality: 0x00000013 , 0x00000016
Scimitar: 0x00000022
Source Engine: 0x00000006 , 0x00000007 , 0x00000008 , 0x00000009 , 0x00000014 , 0x0000000A
StarCraft II: 0x00000027
Street Fighter: 0x0000001A
Unreal Engine: 0x00000010 , 0x00000020 , 0x00000021 , 0x00000024 , 0x00000025 , 0x00000026 , 0x00020000
WoW: 0x000D0001
Games that did not tell me the engine they used (using wikipedia) I just put their name.

So the idea is that, you look up what Engine your game uses, and try out the flags that match it.

As for Darksiders, the only game that shares it's engine is Warhammer. Neither of which have a flag to try. You are more then welcome to try some others. I don't have the game.

Last edited by Cyberdyne; 01-30-2012 at 15:55.
   
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morbias
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Default 01-30-2012, 16:51 | posts: 12,403 | Location: Southampton, UK

OP of the previous AA thread is still here by the way! But seeing as the original thread hasn't been updated for quite some time, this one now takes it place as a sticky.


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wasteomind
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Default 01-30-2012, 17:15 | posts: 280 | Location: HOMELESS

It would probably be a good idea to specify which flags are for SGSSAA and which are MSAA. It would be pretty annoying trying 3 flags on some of those and not knowing which one was the working one, or what the difference between them even is.

I know its a lot more work, but some details or notes should be added for games with multiple flags to avoid confusion for most non-advanced users. This thread doesn't have the reference material the old one did, and thus the search this thread feature can't be used to find the answers. Dead space 2 and its multiple flags is a perfect example, some cause shadows to bug out, other cause aliasing on random surfaces, and so on.

Just my 2 cents...
   
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Cyberdyne
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Default 01-30-2012, 23:50 | posts: 1,284 | Location: USA, Pennsylvania

Aight. Got most of them.
Some with more then one flag are just people that reported different flags that worked for them, so it's hard to say what the difference is. Others I simply just missed. I'll work on it though.
   
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Dictator93
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Default 01-31-2012, 00:24 | posts: 159 | Location: Washington D.C.

Quote:
Originally Posted by Cyberdyne View Post
Aight. Got most of them.
Some with more then one flag are just people that reported different flags that worked for them, so it's hard to say what the difference is. Others I simply just missed. I'll work on it though.
Thanks a lot, I really appreciate it!
   
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Cyberdyne
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Default 01-31-2012, 01:01 | posts: 1,284 | Location: USA, Pennsylvania

BTW, I just installed Dragon Nest, wasteomind. The game is really improved with the flag + "4xMSAA" + "-3.0 LOD". So thanks ^^
   
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Darren Hodgson
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Default 01-31-2012, 08:32 | posts: 9,727 | Location: England

@Cyberdyne - Thanks for the updated thread.

You might want to add an extra step in that illustration in post #1 though to remind people that the "Antialiasing - Behaviour Flag" needs to be set to "None" for the Override flag to work as NVIDIA has intentionally set this flag so that you can't force AA for some games (e.g. "Treat .... as ....").
   
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Cyberdyne
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Default 01-31-2012, 13:42 | posts: 1,284 | Location: USA, Pennsylvania

Alright. No problem.
   
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Default 02-01-2012, 06:15 | posts: 20,484 | Location: Netherlands

Does anyone know how to force AA wit Need 4 speed the run ?
   
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Phreakuency
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Default 02-01-2012, 08:07 | posts: 169 | Location: Australia

Is the 'force AA' mode in the Nvidia Control Panel supposed to work in every game?

Or is that why NVInspector is used, do the flags force AA properly?

And a different question, even when AA is on in games, am I right in saying some jaggies just can't be fixed?

Mafia 2 for example, looks great up close but in the distance no setting seems to fix the jaggy/flickery phone lines etc

Star Wars TOR, Tattooine's sand dunes are jaggy and move like crazy.
   
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Darren Hodgson
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Default 02-01-2012, 08:25 | posts: 9,727 | Location: England

Quote:
Originally Posted by WhiteLightning View Post
Does anyone know how to force AA wit Need 4 speed the run ?
It's a DX11 engine so forcing standard AA is not easy (it may be possible but I'm not aware of a flag as yet). However, the driver's built in FXAA does work so just open NVIDIA Inspector, go to the game profile and set 'NVIDIA Predefined FXAA Usage' to 'FXAA_ALLOW_ALLOWED' and 'Toggle FXAA on or off' to 'FXAA_ENABLE_ON' under the Other section at the bottom of the settings.

This worked fine for the v290.53 betas but I'm not sure it is working properly with the new v295.51 betas. Can't hurt to try it and if it isn't working then you can always use an InjectFXAA or InjectSMAA mod.
   
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