Guru3D.com Forums

Go Back   Guru3D.com Forums > Videocards > Videocards - NVIDIA Drivers Section
Videocards - NVIDIA Drivers Section In this section you can discuss everything ForceWare driver related. ForceWare (Detonator) drivers are for NVIDIA TNT, Quadro and all GeForce based videocards.


Reply
 
Thread Tools Display Modes
Old
  (#26)
andressergio
Master Guru
 
Videocard: GALAXY GTX680 SOC 3x SLI
Processor: I3770K@5GHz HT
Mainboard: ASUS M5E BIOS 0022
Memory: 8GB GSkill TX 2666CL10
Soundcard: RME Multiface I
PSU: CORSAIR AX1200
Default 06-23-2011, 19:30 | posts: 773 | Location: Montevideo / Uruguay / SA

Quote:
Originally Posted by Noisiv View Post
3200/1800 = 16/9
nice man will try that as the other is no go as you

cheers !
Sergio
   
Reply With Quote
 
Old
  (#27)
eiren
Member Guru
 
Videocard: GTX480 @ 890
Processor: Q9550 @ 4Ghz
Mainboard: Gigabyte GA-EP45-EXTREME
Memory: OCZ Blade Series 4GB
Soundcard:
PSU: Corsair HX850w
Default 06-24-2011, 20:33 | posts: 72 | Location: UK

Quote:
Originally Posted by Noisiv View Post
Why would you prefer this over large array of normal AA modes? When they are available that is.
As I said, it's supersampling without as much GPU overhead that works in all games. I would still apply a small amount of AA though in most cases, especially for transparency AA.

However, there's little point if it's all being supersampled by the downscaling anyhow?
   
Reply With Quote
Old
  (#28)
SamW
Master Guru
 
Videocard: 8800GTX
Processor: i5 760
Mainboard: P7P55D EVO
Memory: 2 x 1024 DDR3
Soundcard: SB Audigy2 ZS
PSU: 450W?
Default 06-24-2011, 21:02 | posts: 528

Isn't this just SSAA or whatever? Actually it is a little worse since you would be using a regular grid of sampling points which makes it kind of worse.

I don't think it is anymore efficient than regular super sampling. I mean to get 2x anti aliasing on 1920x1080 you will render from 3840x2160 and down sample back to 1920x1080.

Well I guess it is faster because from your example you get the equivalent of 1.33x SSAA which is quite a bit fewer samples per pixel than 2x.

Actually why don't they graphics card drivers allow fractional sampling and blending with SSAA?
   
Reply With Quote
Old
  (#29)
Psycho101
Master Guru
 
Videocard: GTX 460 SLI @ 850/4100
Processor: i5 760 @ 4.02GHz
Mainboard: Gigabyte P55A-UD4
Memory: 4Gb Mushkin Ridgeback
Soundcard: ASUS Xonar DS
PSU: Corsair HX750
Default 06-24-2011, 21:34 | posts: 216 | Location: England

It is indeed a brute force form of OGSSAA. SGSSAA would offer better image quality over all and RGSSAA (no recent card on the market currently exists that can do Rotated Grid) would be the ultimate form of AA in terms of IQ.

I can see it being slightly more efficient than nVidia's own OGSSAA modes and their hybrids (accessed via nVidia inspector) purely because no further driver intervention is required. However the performance advantage would vary by game and in most cases won't be very large.

The only tangibe advantage to it is in games that are impossible to AA any other way, or that have severe disadvantages from forcing AA. One could also argue that in games that do support MSAA which have noticable peoblems with shader/specular aliasing, downsampling would be usefull too.
   
Reply With Quote
 
Old
  (#30)
eiren
Member Guru
 
Videocard: GTX480 @ 890
Processor: Q9550 @ 4Ghz
Mainboard: Gigabyte GA-EP45-EXTREME
Memory: OCZ Blade Series 4GB
Soundcard:
PSU: Corsair HX850w
Default 07-21-2011, 00:55 | posts: 72 | Location: UK

Found a real issue/bug with this, and have no explanation as to why this is happening.

I have a custom resolution of 2498x1404 setup and being scaled down to 1080p.

I have noticed recently that whenever I am playing a game or watching a film on my computer, that my internet speed slows down to almost nothing. This is including any other devices that are on my wireless network which just directly connect to my wireless router and don't touch the computer that runs the games and films.

I have a 50MB cable connection, so normally it's rocket fast.

When I was playing a game on my computer, I could run a speedtest.net test and I would suddenly go down from 45Mbps to 0.01Mbps.

I tried everything to find the issue, and in the end... it was simply changing the resolution would instantly give me back all that bandwidth. I could run the speedtest on my laptop, and as soon as the resolution changed on my PC... it either made the internet very fast, or it slowed it down to nothing.

Anyone else come across anything like this?

I honestly have no idea how a custom resolution could be causing issues with a connected wireless router?
   
Reply With Quote
Old
  (#31)
Raiga
Maha Guru
 
Videocard: GPU
Processor: CPU
Mainboard: Chipset
Memory: RAM
Soundcard:
PSU: PSU
Default 07-21-2011, 06:23 | posts: 973

Removed.

Last edited by Raiga; 07-22-2011 at 09:02.
   
Reply With Quote
Old
  (#32)
Raiga
Maha Guru
 
Videocard: GPU
Processor: CPU
Mainboard: Chipset
Memory: RAM
Soundcard:
PSU: PSU
Default 07-21-2011, 06:28 | posts: 973

Removed.

Last edited by Raiga; 07-22-2011 at 09:02.
   
Reply With Quote
Old
  (#33)
Grahf
Maha Guru
 
Grahf's Avatar
 
Videocard: MSI N580GTX Lightning
Processor: Intel Core i5-2500K
Mainboard: ASRock P67 Extreme6
Memory: 4x2GB G.Skill DDR3 2133
Soundcard: Creative X-Fi Fatal1ty
PSU: XFX Black Edition 750W
Default 07-21-2011, 14:08 | posts: 1,817 | Location: New England, USA

Quote:
Originally Posted by SamW View Post
Isn't this just SSAA or whatever? Actually it is a little worse since you would be using a regular grid of sampling points which makes it kind of worse.
I came to this conclusion after *months* of poking around the German forums, toying with downsampling and SGSAA, etc. Regular SSAA forced via Nvidia Inspector is simply better.

I've yet to find a game where downsampling looked superior to forced SSAA, even in games which didn't support it.

Quote:
Originally Posted by Psycho101 View Post
SGSSAA would offer better image quality over all.
The German fellows I spoke to swore up and down that this was the case, but it simply isn't so IMHO. I had a thread going in the PC Hardware (de) forums where I even posted side by side screenshot comparisons to prove it (Mass Effect 2)

In my experience, SSAA forced via Nvidia Inspector eliminates jaggies better than downsampling+SGSAA or SGSAA alone...

Last edited by Grahf; 07-21-2011 at 14:10.
   
Reply With Quote
Old
  (#34)
rewt
Maha Guru
 
Videocard: √
Processor: √
Mainboard: √
Memory: √
Soundcard: √
PSU: √
Default 07-21-2011, 14:08 | posts: 1,217 | Location: Americas

Removed

Last edited by rewt; 07-22-2011 at 09:05.
   
Reply With Quote
Old
  (#35)
Raiga
Maha Guru
 
Videocard: GPU
Processor: CPU
Mainboard: Chipset
Memory: RAM
Soundcard:
PSU: PSU
Default 07-21-2011, 19:01 | posts: 973

Removed.

Last edited by Raiga; 07-22-2011 at 09:02.
   
Reply With Quote
 
Old
  (#36)
Noisiv
Maha Guru
 
Videocard: GTX 460 HAWK Talon Attack
Processor: Q6600@3.5GHz
Mainboard: Gigabyte EP-43-DS3L
Memory: 4GB OCZ 5-4-4-4-12
Soundcard: Onboard Realtek ALC888
PSU: Silent Pro M700
Default 07-21-2011, 19:30 | posts: 2,681

ezy ... I use it in all Source games cept TF2

and a pinch of TrSS


Last edited by Noisiv; 07-21-2011 at 19:35.
   
Reply With Quote
Old
  (#37)
rewt
Maha Guru
 
Videocard: √
Processor: √
Mainboard: √
Memory: √
Soundcard: √
PSU: √
Default 07-21-2011, 20:16 | posts: 1,217 | Location: Americas

Removed

Last edited by rewt; 07-22-2011 at 09:06.
   
Reply With Quote
Old
  (#38)
Noisiv
Maha Guru
 
Videocard: GTX 460 HAWK Talon Attack
Processor: Q6600@3.5GHz
Mainboard: Gigabyte EP-43-DS3L
Memory: 4GB OCZ 5-4-4-4-12
Soundcard: Onboard Realtek ALC888
PSU: Silent Pro M700
Default 07-21-2011, 20:19 | posts: 2,681

wrong answer
   
Reply With Quote
Old
  (#39)
rewt
Maha Guru
 
Videocard: √
Processor: √
Mainboard: √
Memory: √
Soundcard: √
PSU: √
Default 07-21-2011, 20:23 | posts: 1,217 | Location: Americas

Removed

Last edited by rewt; 07-22-2011 at 09:06.
   
Reply With Quote
Old
  (#40)
Psycho101
Master Guru
 
Videocard: GTX 460 SLI @ 850/4100
Processor: i5 760 @ 4.02GHz
Mainboard: Gigabyte P55A-UD4
Memory: 4Gb Mushkin Ridgeback
Soundcard: ASUS Xonar DS
PSU: Corsair HX750
Default 07-21-2011, 21:35 | posts: 216 | Location: England

It seems that you're confusing RGSSAA with SGSSAA.

They're two totally different things.

As for Down sampling or regular OGSSAA being superior to SGSSAA, I'm not going to even try to argue based on opinion and what "looks" better to someone else etc. If one looks better than the other, then use it by all means. However, looking at the sample patterns for both, downsampling/OGSSAA will not cover near horizontal and near vertical edges as well as SGSSAA and no where near as well as RGSSAA.

Apologies for the incorrect statement in #29. I was talking within the remit of nVidia manufactured cards, but got carried away a little and forgot to emphasize that.
   
Reply With Quote
Old
  (#41)
rewt
Maha Guru
 
Videocard: √
Processor: √
Mainboard: √
Memory: √
Soundcard: √
PSU: √
Default 07-21-2011, 21:44 | posts: 1,217 | Location: Americas

Removed

Last edited by rewt; 07-22-2011 at 09:06.
   
Reply With Quote
Old
  (#42)
Raiga
Maha Guru
 
Videocard: GPU
Processor: CPU
Mainboard: Chipset
Memory: RAM
Soundcard:
PSU: PSU
Default 07-22-2011, 06:27 | posts: 973

Removed.

Last edited by Raiga; 07-22-2011 at 09:01.
   
Reply With Quote
Old
  (#43)
rewt
Maha Guru
 
Videocard: √
Processor: √
Mainboard: √
Memory: √
Soundcard: √
PSU: √
Default 07-22-2011, 07:39 | posts: 1,217 | Location: Americas

Removed

Last edited by rewt; 07-22-2011 at 09:07.
   
Reply With Quote
Old
  (#44)
Raiga
Maha Guru
 
Videocard: GPU
Processor: CPU
Mainboard: Chipset
Memory: RAM
Soundcard:
PSU: PSU
Default 07-22-2011, 08:53 | posts: 973

Removed.

Last edited by Raiga; 07-22-2011 at 09:01.
   
Reply With Quote
Old
  (#45)
rewt
Maha Guru
 
Videocard: √
Processor: √
Mainboard: √
Memory: √
Soundcard: √
PSU: √
Default 07-22-2011, 08:58 | posts: 1,217 | Location: Americas

Removed

Last edited by rewt; 07-22-2011 at 09:07.
   
Reply With Quote
Old
  (#46)
Raiga
Maha Guru
 
Videocard: GPU
Processor: CPU
Mainboard: Chipset
Memory: RAM
Soundcard:
PSU: PSU
Default 07-22-2011, 09:01 | posts: 973

I agree its trolling, hence removed all my post.
   
Reply With Quote
Old
  (#47)
rewt
Maha Guru
 
Videocard: √
Processor: √
Mainboard: √
Memory: √
Soundcard: √
PSU: √
Default 07-22-2011, 09:05 | posts: 1,217 | Location: Americas

Quote:
Originally Posted by Raiga View Post
I agree its trolling, hence removed all my post.
Fine, I will do the same. I suppose I was never entirely on point to begin with.
   
Reply With Quote
Old
  (#48)
Raiga
Maha Guru
 
Videocard: GPU
Processor: CPU
Mainboard: Chipset
Memory: RAM
Soundcard:
PSU: PSU
Default 07-22-2011, 09:07 | posts: 973

Quote:
Originally Posted by rewt View Post
Fine, I will do the same. I suppose I was never entirely on point to begin with.
Trying to cover your tracks that you claim Nvidia supports full screen Sparse Rotated Grid Super Sampling Mode!.
   
Reply With Quote
Old
  (#49)
rewt
Maha Guru
 
Videocard: √
Processor: √
Mainboard: √
Memory: √
Soundcard: √
PSU: √
Default 07-22-2011, 09:11 | posts: 1,217 | Location: Americas

Haha, give it up man.

The words sparse and rotated are just words to define the position of sub-samples. I was correct the entire time, but it doesn't have a whole lot of relevance to this thread (especially with you trolling about), so I removed it
   
Reply With Quote
Old
  (#50)
Raiga
Maha Guru
 
Videocard: GPU
Processor: CPU
Mainboard: Chipset
Memory: RAM
Soundcard:
PSU: PSU
Default 07-22-2011, 09:38 | posts: 973

Quote:
Originally Posted by rewt View Post
Haha, give it up man.

The words sparse and rotated are just words to define the position of sub-samples. I was correct the entire time, but it doesn't have a whole lot of relevance to this thread (especially with you trolling about), so I removed it
I know what sparse (scattered) and Rotated meant, also how they are used to calculate average color value.

One question.

How how can you manage to take both both sub-pixel values of both scattered and rotated location without irregularity of the pattern across all the pixels and without sub-pixel samples overriding each other on the screen...Obviously all that from a single upscaled image rendered in real time (also downscaled in real time into your screen), without the extra overhead [of the already upscaled image to be rendered with the "x" multiplier being used for the number of samples taken on the screen (like 2x, 4x, 8x).]

Last edited by Raiga; 07-22-2011 at 11:38.
   
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com
Copyright (c) 1995-2012, All Rights Reserved. The Guru of 3D, the Hardware Guru, and 3D Guru are trademarks owned by Hilbert Hagedoorn.