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Arma 3
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Pill Monster
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Default Arma 3 - 05-19-2011, 19:08 | posts: 24,006 | Location: NZ

ArmA III Alpha Feedback Tracker




Last update: 3/2013

Source:
Bohemia Interactive





********************************
GAME REQUIREMENTS
(Note that this may change )



**********************************


General game features:

Single-Player Campaign :

Evolve from a lone prey into a military commander in the open-ended & story-driven campaign.

Customizable Soldier Load :

Choose your uniform (2), assemble your weapon kit, change your loadout, get loaded up.

Physical simulation & improved animations :

Take advantage of PhysX supporting the vehicle simulation, in-game interactions and the revamped animation system.
------------------------------------------------------------------------------------------------------
NOTE Pettka has confirmed that the PhysX in Arma3 works fine on systems with AMD/ATI cards .
-------------------------------------------------------------------------------------------------------

Multiplayer Gameplay :

Challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux.

Completely Extensible & Moddable :

Design & create countless customizable scenarios using the intuitive & easy-to-use mission editor.


Extended list :

Underwater Ops (2)
Volumetric clouds
HALO
All the buildings on Lemnos can be entered and are destructible .
Weapon modification on the fly is now possible.
The net code is being optimized. Ivan said more players that on OA should be possible.
RTT ( render to texture ) is confirmed.
3D editor is confirmed.

Action menus will be improved
Helicopter sounds will be on par with the ones in TOH.
Arma 3 will include the TOH flight model , but not in the main campaign .
The Mk8 SDV will have a periscope .
The player will be able to attach explosive charges to enemy boats.

The player will be able to remotely operate mortars .
Helmet mounted cameras
Tanks with railguns
Objects like tactical vests will have weight and different carrying capacits.
Headgear will offer different levels of projectile protection.
The game will feature more powerful sounds , similar to popular sound mods.
PvP will be improved.
Improved wounding system ( no specifics for now )
Improved MP interface
Improved command interface
The player will be able to wear civilian clothes
Hands are moving on the steering wheel
Different muzzle flash samples
Grenade launcher zeroing works like in real life
The player will be able to attach satchels to vehicles.
There will be a dropdown menu in the editor where you can customize your soliders gear such as camo,headgear, balistic vest and backpacks.
Fastroping will be suported.
Shockwaves will be simulated.
Different camo-types ( urban etc)
4 times more detailed ground texture
Improved Data-Streaming
Improved micro AI and pathfinding
Improved water ( visually aswell physically-PhysX)
Your loadout will affect your mobility- enhanced fatigue system
Blending from animations to ragdoll
Iimproved UAV's
Iimproved artillery system- set the angle etc manually
Higher particle limit
More audio samples
Heat haze effect


Sort of confirmed/developer wishes:

Hovercraft ( Ivan mentioned it in the naval part of the E3 GT presentation and it was also mentioned in one of the E3 reviews )
Micro Air vehicles
Talon's
IFF transponders
Shooting out of vehicles.
Integrated mod support.
British special forces and eastern naval infantry.






Location:

Rich & authentic environment :

Explore the unsurpassed modern ground combat experience set on the authentic Mediterranean island modeled from the real geographic data.

The island is 2.4 times bigger then Takistan .
The island will have 50 villages .
Limnos is the only island present in the game.

Story:

After years of intense warfare against Eastern armies, Europe has become the last stand for the battered NATO forces. On the verge of being driven into the sea, NATO command embarks upon a most desperate measure. In the hope of seizing what seems to be a well-guarded military secret, Operation Magnitude is launched.

A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines. However, the mission is compromised and the task force destroyed, leaving Cpt. Scott Miller washed ashore upon the hostile island. In his effort to carry out the mission, he will face the dangers of modern warfare, an unforgiving environment, and the consequences of his own decisions...

Characters :

Captain Scott Miller
Nikos Panagopoulos(weapons smuggler)

Factions :

BLUFOR : NATO
OPFOR : Iran (2),China,Greek militia
INDEPENDENT : Greek guerillas, PMC
OTHER: fish,dogs,donkeys,sharks,snakes


Vehicles:

Land :

Hunter (Plasan M-ATV)
Black Eagle Tank?
Slammer M2A1 (Merkava 4M Tank)
Panther (Namer APC/IFV/AFV)
Patria MCV
Fennek ARC
NLOS Cannon

Air :

RAH-66 Comanche (2)
Mi-48 Kajman (2,3)
KA-60
F 35 A (2)
V-22 Osprey
Drones

Sea :

RHIB
Mk8 Swimmer Delivery Vehicle



Weapons:

Handguns :

N/A

Submachine guns :

Scorpion EVO 3

Assault rifles :

Mk 20(FN2000)
CZ 805 A1 BREN ?
Tavor TAR-21

Snipers rifles :

M 14 EBR
Barret M95 ? ( no ingame screen thus the "?")
GM6 Lynx Anti material rifle


Shotguns :

M1014

AA/AT/GL Launchers :

XM 25

Machineguns :

KAC LMG

Mounted weapons :

M312

Special weapons :

Bounding mines(jumping)
Trip wires
Directional claymores


Tactical gear :

AN/PVS-15 NVG
Load bearing vests
ACO sight
ARCO sight
Helmet cameras

Munitions :

DAGR HEDP
6.5x38 mm bullets
Laser guided mortar shells
Red caseless ammunition




Israeli Merkava Mk. 4 Main Battle Tank

Last edited by Pill Monster; 03-15-2013 at 23:39.
   
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Chillin
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Default 05-19-2011, 19:14 | posts: 6,432 | Location: Chilling

Snooze you lose

http://forums.guru3d.com/showthread.php?t=344637

Though I think we might just want to make this the official topic if you are willing to keep the first post updated.
   
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Pill Monster
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Default 05-19-2011, 19:17 | posts: 24,006 | Location: NZ

Quote:
Originally Posted by Brute Force View Post
Snooze you lose

http://forums.guru3d.com/showthread.php?t=344637

Though I think we might just want to make this the official topic if you are willing to keep the first post updated.

I like mine better....

Geez u need to be quick around here alright....was only first posted like 3hrs ago lol...

My friend runs an ARMA2 server and he sends me the updates...

Last edited by Pill Monster; 05-19-2011 at 19:21.
   
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Chillin
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Default 05-19-2011, 19:38 | posts: 6,432 | Location: Chilling

Well, I'll play it safe till we decide.

I'm going through the screenshots and listing out equipment by country that I see, should give us some hints:

U.S.A.:
F.A.S.T Helmets
M-14 EBR rifle
AN/PVS-15 NVGs
MultiCam
RAH-66 Comanche
Camelback
JLTV
?Helmet cam?

Israel:
Merkava 4M MBT
Namer AFV
Oshkosh/Plasan M-ATV
Tavor TAR-21 rifle

Belgium:
FN-2000 rifle

Russia:
Mi-28

Put this in your post as confirmed in-game items.
   
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Default 05-19-2011, 19:44 | posts: 24,006 | Location: NZ

Reserved....

Last edited by Pill Monster; 09-06-2011 at 09:11.
   
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Default 05-19-2011, 20:01 | posts: 684

If they updated the ai to go inside buildings for cover, with will be one of the best sandbox shooters ever. I guess its time to start brushing up on my armaScript.
   
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Default 05-19-2011, 20:04 | posts: 8,074 | Location: US, New Hampshire

Great, I'm still trying to get ArmA2 to run well / work, and they go and talk about releasing 3.
   
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Default 05-19-2011, 21:36 | posts: 6,432 | Location: Chilling

Can't wait to see recommended requirements, definitely going to design my next rig around that... sometime.
   
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Default 05-19-2011, 21:42 | posts: 3,655 | Location: Northcoast of Germany

WOW, we get DIVING UNDER WATER and PHYSX!

NICE !



   
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Chillin
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Default 05-19-2011, 22:13 | posts: 6,432 | Location: Chilling

Quote:
Originally Posted by ])rStrangelove View Post
WOW, we get DIVING UNDER WATER and PHYSX!

NICE !



I think we are getting submarines too (looks at upper part of picture).
   
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Default 05-19-2011, 22:19 | posts: 24,006 | Location: NZ

Quote:
Originally Posted by Brute Force View Post
Can't wait to see recommended requirements, definitely going to design my next rig around that... sometime.
System requirements are stated in my first post

Last edited by Pill Monster; 05-19-2011 at 22:28.
   
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Chillin
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Default 05-19-2011, 22:23 | posts: 6,432 | Location: Chilling

Quote:
Originally Posted by Pill Monster View Post
System requirements are stated in my first post
Those are the minimum (!) system requirements.
   
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Pill Monster
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Default 05-19-2011, 22:26 | posts: 24,006 | Location: NZ

Quote:
Originally Posted by Brute Force View Post
Those are the minimum (!) system requirements.
896MB of VRAM....min??

That's pretty bad ass. lol
   
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Rifle_Grunt
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Default 05-19-2011, 22:38 | posts: 2,452 | Location: James Cook Hospital, Middlesbrough

I5 minimum. HOLY S**T
   
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Default 05-19-2011, 22:44 | posts: 2,288 | Location: Planet Earth

It doesn't state if the specs are minimum or recommended, it just states system requirements.

Here's hoping that's recommended (but i recon not).
   
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Chillin
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Default 05-19-2011, 23:29 | posts: 6,432 | Location: Chilling

Quote:
Originally Posted by Stoner-Pimp View Post
It doesn't state if the specs are minimum or recommended, it just states system requirements.

Here's hoping that's recommended (but i recon not).

Here.


Quote:
Bohemia Interactive has also revealed some of the minimum specs that the game is being targeted for...

RAM: 2GB
CPU: Intel Core i5 or AMD Athlon Phenom X4 or faster
Graphics: Nvidia Geforce GTX 260 or ATI Radeon HD 5770 with Shader Model 3 and 896 MB VRAM
Other: DirectX 10 minimum

http://www.bit-tech.net/news/gaming/...-3-announced/1
Crysis, bend over.
   
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Major Melchett
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Default 05-19-2011, 23:35 | posts: 2,288 | Location: Planet Earth

Bit tech stated they've revealed the minimum specs BUT the official site mentions nothing on them being minimum.

I'm not saying they are or aren't (they very well could be, it is Arma after all) but nothing about them being minimum is official, Bit tech just added the minimum bit themselfs.
   
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Chillin
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Default 05-20-2011, 00:12 | posts: 6,432 | Location: Chilling

Quote:
Originally Posted by Stoner-Pimp View Post
Bit tech stated they've revealed the minimum specs BUT the official site mentions nothing on them being minimum.

I'm not saying they are or aren't (they very well could be, it is Arma after all) but nothing about them being minimum is official, Bit tech just added the minimum bit themselfs.
Well the requirements are not so high considering this game is going to be released next year.

By then Ivy Bridge and Bulldozer would have both been released along with a new generation of GPU's from both Nvidia and AMD. So a 5770 is going to be three generation old by then, same for the i5 (non SB).
   
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Default 05-20-2011, 00:21 | posts: 684

funny considering those "Minimum" specs could barely play arma 2/OA at a comfy frame rate.


And other thing is they NEED to make the forests much more diverse, it was so stupid to run through miles of forest and every tree was the exact same.


Also looking forward to hearing about the scripting engine updates (if any). And how they plan to stop hackers and script cheats. Arma 2/oa is so ****ing hacker friendly that most server admins just tried to befriend hackers so they could ask them nicely to stop, because there was really nothing you could do to stop them.

Last edited by proliferazor; 05-20-2011 at 00:25.
   
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Chillin
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Default 05-20-2011, 00:24 | posts: 6,432 | Location: Chilling

Here's a little screenshot comparison between Arma3 and BF3:

BF3:


Arma3:



==========
==========

BF3:



Arma3:



I think we can see why the need for higher minimum requirements.
   
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Pill Monster
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Default 05-20-2011, 00:48 | posts: 24,006 | Location: NZ

^The draw distance in the above SS is staggering. Looks enormous - must be like 7000m or so.....

No wonder they recommend a crapload of VRAM.

Last edited by Pill Monster; 05-20-2011 at 00:56.
   
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Major Melchett
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Default 05-20-2011, 00:51 | posts: 2,288 | Location: Planet Earth

They're pretty poor BF3 screens and i'm gonna take those Arma 3 shots with a pinch of salt, not a single jaggy on them, from the look of it though Arma 3 is gonna be Crysis all over again, it will make systems cry.

Still, it's a win win situation, both will most likely be great games (and i will have both ).
   
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Default 05-20-2011, 02:51 | posts: 5,059 | Location: Netherlands

Imo you can't compare them good, cause bf3 is more in the desert, and arma3 is more green and grass
   
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The Chubu
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Default 05-20-2011, 03:34 | posts: 2,541 | Location: Look out!

Quote:
Originally Posted by signex View Post
Imo you can't compare them good, cause bf3 is more in the desert, and arma3 is more green and grass
Thats right. I like more the BF3 lighting but, that may be well pure aesthetics.

If its less clunky that Arma 2 and has better animations, it should be very good.

Anyway, this thing has 1Gb so, if it uses too much VRAM (ala GTA IV but with next gen tech) its a no go for me...
   
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Pill Monster
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Default 05-20-2011, 03:36 | posts: 24,006 | Location: NZ

Quote:
Combining the strength of its predecessors with radical engine improvements
Yeah, the strength to cripple even the most powerful computers, and a menu that will drive you insane...

Love to know what the improvements are....

Last edited by Pill Monster; 05-20-2011 at 03:39.
   
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