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Videocards - AMD - ATI Drivers Section In this section you can discuss everything Catalyst related. AMD Catalyst drivers are for all AMD ATI based graphics cards. This is also the place to discuss modified Catalyst drivers.


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  (#226)
djsebfr
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Default 05-16-2011, 09:14 | posts: 75 | Location: France

Quote:
Originally Posted by OlivierMDVY View Post
Guess what? Using the latest 11.5 + CAP1 I can run Shift2 on my cfx system without renaming the exe file to AFR-FriendlyD3D.exe

But, the performances are not very good and the cockpit is dark!

So if I rename the exe file to AFR-FriendlyD3D.exe it's better and no dark cockpit! What a shame! Why the CAP is so bad????
Thank u Olivier,
Single HD6970 and rename the exe to AFR-FriendlyD3D.exe, No dark cockpit

I don't understand why but it's working...


with Catalyst 11.5a RC1
   
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Old
  (#227)
OlivierMDVY
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Default 05-16-2011, 21:41 | posts: 213 | Location: France

You're welcome but I'm still waiting for a good CAP for this game...
   
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Old
  (#228)
Rich_Guy
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Default 05-16-2011, 23:17 | posts: 6,650 | Location: UK

From CatCreator :-

Quote:
makers of Shift released a patch that fixes CF support - next CAP will re-enabled CF support for this title now
   
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  (#229)
geeunit
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Default 05-23-2011, 02:31 | posts: 375 | Location: Midwest

i just read on wikipedia that shift 2 uses DEFERRED SHADING.
haha good luck with CFX and SLI.
here is the link
http://en.wikipedia.org/wiki/Deferred_shading
   
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Old
  (#230)
mbd2884
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Default 05-23-2011, 02:50 | posts: 317

Quote:
Originally Posted by geeunit View Post
i just read on wikipedia that shift 2 uses DEFERRED SHADING.
haha good luck with CFX and SLI.
here is the link
http://en.wikipedia.org/wiki/Deferred_shading
Haha, it was already patched. You're making way too much issue over the deferred shading, every game from this point on will probably be using it. If you haven't noticed almost every game is now cross platform and deferred shading and deferred lighting is the most efficient way to get the most from consoles right now. Seriously get over it and stop whining. BF3 will use it and they have already claimed it has multi GPU support. You whine and bitch and moan about BC2 but that has multi-gpu support. Even Crysis 2 despite taking so long, it has a fix for the flickering.

FYI your beloved DICE and BF3 is a console port. Despite what DICE claims it's BS. Their deferred shading/lighting is one proof. Their is not question that forward rendering which was used in CryEngine 2 is still the best for visuals if you have the muscle on a PC. But DICE, but let's be honest, it's farking EA, they get their paycheck from EA, DICE is just a brand name at this point, are making a game for profit. PC sales won't give BF3 the profits to exceed the marketing costs that are expected for BF3, rumor is they will spend nearly twice on marketing than they did for development (That's EA). They adopted the tile based rendering, which was first used by consoles!. They are also using MLAA and the Radiosity which are both technologies previously only seen with PS3 games. So get over it seriously, even the flagship rumored, marketed PC game is actually a console game. There is no question in my mind Frostbite 2.0 is just another console/cross platform, emphasis on the console engine. It's not a PC gaming engine and the game will be just another console port.

If you are going to complain about deferred shading/lighting from this point on, then just quit gaming or get rid of your multi-gpu setup because it's not going away. If you did your research you'd know every major engine uses deferred shading/lighting (UE3, CryEngine 3, Frostbite 1.5/2.0, Treyarch used deferred rendering in Black Ops, probably same be used for MW3, X-Ray Engine etc.) Pretty much any recent engine since 2008. They all use it. And they all have multi GPU support.

If you really want to whine about deferred shading/lighting the issue should be about AA. That's why UE3 in DX9 doesn't support AA natively. But since you are the master/king/emperor of whining, you probably already know this.

Last edited by mbd2884; 05-23-2011 at 03:08.
   
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  (#231)
kn00tcn
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Default 05-23-2011, 03:01 | posts: 1,518 | Location: Toronto

shift 2 works fine after patch durr

reports are all over, even the dev said the afr friendly profile works fine
   
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  (#232)
geeunit
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Default 05-23-2011, 03:17 | posts: 375 | Location: Midwest

that is my point about BF3.

they say this game is built from the ground up with the pc gamer in mind.

OMFG this is BULL CRAP.
if a game is using DEFERRED anything it is because it was created with the console in mind.

you can bet the next consoles will have mouse and keyboard and i will not be playing this catch up game with pc any more.

game devs make games for the consoles these days and port them to pc.

even the beloved BF3 game using frostbite 2 will use deferred shading and lighting.

this is so stupid when our video cards do not need this stupid form or shading and lighting
   
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  (#233)
Krteq
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Default 05-23-2011, 09:36 | posts: 91 | Location: Czech Republic

What? Deffered rendering/shading is standard technique in PC graphics. Yes, it's used on consoles (for lower HW requirements), but this technique was developed on and for PCs.

BTW: Tiled-based deffered shading/lightning was firstly used on PC by DICE and after that it was ported for SPUs on consoles.

Last edited by Krteq; 05-23-2011 at 09:40.
   
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  (#234)
kn00tcn
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Default 05-23-2011, 20:54 | posts: 1,518 | Location: Toronto

i still dont see why having 100x more lights with the same cost is somehow a problem

the only problem is how supposedly the dx/ogl api is slowing things down
   
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  (#235)
geeunit
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Default 05-23-2011, 20:57 | posts: 375 | Location: Midwest

Quote:
Originally Posted by Krteq View Post
What? Deffered rendering/shading is standard technique in PC graphics. Yes, it's used on consoles (for lower HW requirements), but this technique was developed on and for PCs.

BTW: Tiled-based deffered shading/lightning was firstly used on PC by DICE and after that it was ported for SPUs on consoles.
video cards are alot better now then when it first came out dont you think.
when it first came out was close to when x360 and ps3 came out.
this is 1/2 way through 2011
   
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Old
  (#236)
Kaerar
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Default 05-24-2011, 15:15 | posts: 121 | Location: In Oblivion's Dreams

Quote:
Originally Posted by geeunit View Post
video cards are alot better now then when it first came out dont you think.
when it first came out was close to when x360 and ps3 came out.
this is 1/2 way through 2011
Without the tech there wouldn't be the high quality shadowing and reflections ingame. Everything is a compromise and in this case AA doesn't play nice with it. However Griff (lead PC Tech) has been mentioning a patch for AA, the games AI and a number of other things including support for future DLC in the 1.02 patch due out in a week or two.

Hopefully AMD will fix the issues with Dark cockpits and then all will be well.
   
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Old
  (#237)
DanEVO7
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Default 05-24-2011, 20:46 | posts: 36 | Location: Athens Greece

Can anyone tell me why with the latest drivers and caps i can't enable cf whatever i try?
Drivers 11.5 rc3 and cap2.

edit: game is patched.
   
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  (#238)
xtremegamer
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Default 05-26-2011, 17:59 | posts: 1,207 | Location: India

Hi...

SHift 2 Stutters badly on Windows 7 any idea why is that, On XP SP3 it's smooth 35-38fps mostly , Settings 1600*900 all settings High Except Shadow and Antialiasing to Normal, On Windows 7x64 it's not smooth any one is having this problem, Driver Version AMD 11.5b Hotfix on both OS , Shift 2 Patched to latest update...... ON XP COckpit is dark but on Windows 7 It's CLear

Edit:" GPU Usage Stays at 45-50%

Last edited by xtremegamer; 05-26-2011 at 18:14.
   
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  (#239)
Eastcoasthandle
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Default 05-26-2011, 18:31 | posts: 1,511

Quote:
Originally Posted by xtremegamer View Post
Hi...

SHift 2 Stutters badly on Windows 7 any idea why is that, On XP SP3 it's smooth 35-38fps mostly , Settings 1600*900 all settings High Except Shadow and Antialiasing to Normal, On Windows 7x64 it's not smooth any one is having this problem, Driver Version AMD 11.5b Hotfix on both OS , Shift 2 Patched to latest update...... ON XP COckpit is dark but on Windows 7 It's CLear

Edit:" GPU Usage Stays at 45-50%
What is the CPU usage? Never leave out the CPU usage. Play the game in window mode and use Resource Monitor's CPU tab to post a pic of your CPU usage.
   
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  (#240)
Kaerar
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Default 05-27-2011, 03:55 | posts: 121 | Location: In Oblivion's Dreams

With a core 2 duo e7200 I'd be of the opinion his CPU can't feed enough data to the GPU. Game likes to use a lot of both...
   
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  (#241)
xtremegamer
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Smile 05-27-2011, 06:46 | posts: 1,207 | Location: India

Quote:
Originally Posted by Kaerar View Post
With a core 2 duo e7200 I'd be of the opinion his CPU can't feed enough data to the GPU. Game likes to use a lot of both...
Yeah Mate, the problem is CPU , Want to upgrade CPU , is it good to go for AMD Phenom II X4 955, it will be a huge upgrade for me, I have to change RAM, MOBO + May be PSU too... Money Matters.....
   
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  (#242)
Kaerar
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Default 05-27-2011, 07:16 | posts: 121 | Location: In Oblivion's Dreams

Depends on budget, X4 955's are quick but not fast anymore. Also they aren't quad versions of the 1090T or whatever they are clock for clock a bit slower. With pricing at the moment I'd be tempted by the i5 2500/2500K plus decent board and RAM, or wait for Bulldozer and compare the two. I jumped a little early and missed the bulldozer boat, though depending on how things go I may be able to wangle a bulldozer/i7 2600K upgrade soon
   
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