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AMD Optimized Tesselation Function
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Kohlendioxidus
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Cool AMD Optimized Tesselation Function - 01-21-2011, 15:59 | posts: 1,273 | Location: Germany

I thought to make a separate thread about this where everibody can share their opinion/experience in different games and with different GPU(s).

As for the moment I have only Unigine I'll start with this:



Unigine Settings:


AMD Catalyst (11.1a) Settings:


Now regarding IQ. IMO below 4x the difference become slight visible and at 2x is obvious (FPS are visible in the right corner, CrossfireX is not active in Window mode therefore only 1-GPU is rendering)

AMD Tesselation Level 2x


AMD Tesselation Level 4x


AMD Tesselation Level 6x


AMD Tesselation Level 64x (Normal)


Now in wireframe mode, but a few seconds back for better view:

Tesselation Level 2x:


Tesselation Level 4x:


Tesselation Level 6x:


Tesselation Level 64x (normal):


================================================== ========

3DMark 2011

1) Catalyst Setting are as above.

2) I have removed 6x Tesselation Level as the difference between even 2x and 64x is almost not noticeable.

3) GPU Scores only are included, NO Physics score, NO total score as I want to avoid CPU influnce here. Details are to be seen in the print sceens or web links.

4) CrossfireX is enabled.



Details:

Tesselation Level 2x:

http://3dmark.com/3dm11/490959

Tesselation Level 4x:

http://3dmark.com/3dm11/491013

Tesselation Level 64x (Normal):
:
http://3dmark.com/3dm11/491132

Last edited by Kohlendioxidus; 01-23-2011 at 11:18.
   
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Xzibit
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Default 01-21-2011, 16:00 | posts: 4,383 | Location: Europe

This function is a prototype, we need app profiles for them, 8.82 driver haven't these app profiles. Need to wait for them
   
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Scyphe
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Default 01-21-2011, 16:16 | posts: 411 | Location: Sweden

The slider is a great addition since it lets us fine tune the performance.
   
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Natslx
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Default 01-21-2011, 17:20 | posts: 80 | Location: UK

Tesselation control looks great, excellent feature.
   
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fez
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Default 01-22-2011, 09:35 | posts: 175

imo the 2x looks the best, who the **** would want to walk on that road (64x) so unrealistic. If more tessalation means bigger rocks then its stupid.
   
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Default 01-22-2011, 11:15 | posts: 1,828 | Location: Finland

Can someone honestly say they actually see an difference between x6 screenshot and x64 ?

I mean obviously that's pretty damn unfunctional. 'prototype' yeah and question is not about how it looks but does it work.
   
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Black_ice_Spain
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Default 01-22-2011, 13:12 | posts: 4,348 | Location: Spain

i cant see it between x4 and x64 xP

my most fear about 6870 vs 470 was tesselation, and this solves it. Its not that i dislike tesselation, but i was fearing not able to use it at all on heavy tesselated games, or not disable. Now solved xP.
   
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Default 01-22-2011, 13:13 | posts: 2,228 | Location: Argentina

Tesselation is one of the things i hate the most along with PhysX and Havok.
So, this new bar is a pure win for me, but only when it start working like it should.

Thanks a lot for the comparison and benchmarking
   
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MerolaC
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Default 01-22-2011, 13:14 | posts: 2,228 | Location: Argentina

Sh!t internet. Sorry.
   
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Default 01-22-2011, 15:30 | posts: 4,091 | Location: where shrews live

can e have the same screens here but in wireframe? id like to see the diff between 6x and 64x
   
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Snajlen
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Default 01-22-2011, 15:34 | posts: 94

4x is the best i think..
for the simple reason that you get almost the exact quality of 64x
but much more performance.. we dont really need 1 meter depth into the road or a wall for the cost of the performance.
great thing , also would be great if amd can work a solution like the load of detail for the tessellation , that fades in the distance. would be a great gain of performance and also.. in a large environment where there are mountains road and stuff everything tessellated if we cant see them they still drop performance , but if in the distance fades there's less load on the card and more performance. hope you understand what i mean coz my english is so bad ^^
   
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Default 01-22-2011, 17:07 | posts: 681

Great thread! When I get up refreshed, I'll give AvP 2010 a try as that is only game other than Uniengine that I have installed now that is a tessellation show off. I will try to reinstall Lost Planet or Lost Planet 2 to see if the slider makes a difference.
   
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Default 01-22-2011, 17:19 | posts: 9,584 | Location: Ireland

Quote:
Originally Posted by Valken View Post
Great thread! When I get up refreshed, I'll give AvP 2010 a try as that is only game other than Uniengine that I have installed now that is a tessellation show off. I will try to reinstall Lost Planet or Lost Planet 2 to see if the slider makes a difference.
Lost Planet 1 doesnt have Tessellation
   
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Default 01-22-2011, 17:27 | posts: 614

I can see the difference but 4x looks sweet. Totally worth the fps boost vs the 64x.
   
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THEBIG360
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Default 01-22-2011, 17:52 | posts: 1,216 | Location: Bradford/England

Superb post mate. I've set it to 4x and happy days, massive performance posts and i can not tell the difference in IQ.
   
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Kohlendioxidus
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Default 01-22-2011, 18:13 | posts: 1,273 | Location: Germany

Quote:
Originally Posted by davetheshrew View Post
can e have the same screens here but in wireframe? id like to see the diff between 6x and 64x
ok, in have already updated in the first post:

Last edited by Kohlendioxidus; 01-22-2011 at 18:35.
   
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Default 01-22-2011, 18:23 | posts: 8,702 | Location: UK

Quote:
Originally Posted by serp202 View Post
This function is a prototype, we need app profiles for them, 8.82 driver haven't these app profiles. Need to wait for them
Its the AMD Optimized option which is awaiting the profiles, so doesn't work at present, the slider is fully functional.

Quote:
Originally Posted by TwL View Post
Can someone honestly say they actually see an difference between x6 screenshot and x64 ?
Hardly, you have to really study the shots to notice, and the difference is minimal at best, i can't see you noticing while actually gaming.

Last edited by Rich_Guy; 01-22-2011 at 18:28.
   
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Eastcoasthandle
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Default 01-22-2011, 18:26 | posts: 1,550

Quote:
Originally Posted by davetheshrew View Post
can e have the same screens here but in wireframe? id like to see the diff between 6x and 64x
Right now one can use 4X and not see much of a difference (if there is any at all). What are you looking for in particular?

Last edited by Eastcoasthandle; 01-22-2011 at 18:28.
   
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Kohlendioxidus
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Default 01-22-2011, 18:36 | posts: 1,273 | Location: Germany

Quote:
Originally Posted by Eastcoasthandle View Post
Right now one can use 4X and not see much of a difference (if there is any at all). What are you looking for in particular?
It is pretty obvious that above 6x you have to zoom the picture to see a difference.

Last edited by Kohlendioxidus; 01-22-2011 at 18:48.
   
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Default 01-22-2011, 18:41 | posts: 8,702 | Location: UK

You can only see the difference in wire-mode between 6x and 64x lol.
   
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Konrad321
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Default 01-22-2011, 18:49 | posts: 259

Quote:
Originally Posted by Rich_Guy View Post
You can only see the difference in wire-mode between 6x and 64x lol.
16x is maximum level for Unigine.
   
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Kohlendioxidus
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Cool 01-22-2011, 18:50 | posts: 1,273 | Location: Germany

Quote:
Originally Posted by Rich_Guy View Post
You can only see the difference in wire-mode between 6x and 64x lol.
Yeah just noticed, but I would like to see the one who play games in wire mode.
   
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Kohlendioxidus
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Default 01-22-2011, 18:52 | posts: 1,273 | Location: Germany

Quote:
Originally Posted by Konrad321 View Post
16x is maximum level for Unigine.
I meant this:



Tesselation level in Unigine is normal, see the first post

Last edited by Kohlendioxidus; 01-22-2011 at 18:56.
   
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Konrad321
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Default 01-22-2011, 18:57 | posts: 259

Quote:
Originally Posted by Kohlendioxidus View Post
I meant this:


Tesselation level is normal, see the first post


I know. I just told 16x Tess level is the maximum for Unigine.
   
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TheHunter
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Default 01-22-2011, 19:22 | posts: 13,439 | Location: √╥

cool feature, agree there is almost no difference between 6x and max 64x (16x?), only the wireframe shows its more dense at max., but yea no one would play on that


btw; has anyone tried Alien vs predator if it runs better?
   
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