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Videocards - NVIDIA Drivers Section In this section you can discuss everything ForceWare driver related. ForceWare (Detonator) drivers are for NVIDIA TNT, Quadro and all GeForce based videocards.


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  (#751)
Grahf
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Default 08-31-2011, 19:27 | posts: 1,817 | Location: New England, USA

What's up with regular supersampling??... I can't get it to work in 280.26 or 275.89....
   
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Old
  (#752)
remicius
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Default 08-31-2011, 23:04 | posts: 120

Medal Of Honor Singleplayer in dx10?Any working flag or advices?
   
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  (#753)
dnottis
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Default 09-01-2011, 01:10 | posts: 614

Quote:
Originally Posted by remicius View Post
Medal Of Honor Singleplayer in dx10?Any working flag or advices?
works perfect! But the SP isn't DX10, it's DX9 cause it's unreal engine. Game is finally enjoyable to me.
   
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  (#754)
remicius
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Default 09-01-2011, 11:51 | posts: 120

Sorry mate,but you are wrong,single player can run under dx10.just change the line:allowd3d10 from flase to true in the my documents/EA GAMES/medal of honor/base engine,and you will see it works!
   
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Old
  (#755)
Djinn206
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Default 09-02-2011, 07:27 | posts: 76 | Location: Austria

Quote:
Originally Posted by Djinn206 View Post
Deus Ex: Human Revolution AA flag - 004000C0

DX9 only
Quote:
Originally Posted by syklonis View Post
This flag was posted in this thread for the beta leak, and I can confirm it doesn't work with retail release. Thanks though
UPDATE: it works! It's important that you set AA Behavior Flags to NONE in Inspector.
   
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  (#756)
RanCor TDO
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Default 09-02-2011, 13:36 | posts: 344 | Location: Rosyth, Scotland

I've read back a few pages and can't see anything for supersampling on DXHR under DX11, anyone know the settings for inspector to get this to work?
   
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  (#757)
Radical_53
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Default 09-02-2011, 14:11 | posts: 2,297 | Location: Germany

You can't force any additional/different anti-aliasing in DX11.
   
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  (#758)
syklonis
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Default 09-02-2011, 23:08 | posts: 51

Quote:
Originally Posted by Djinn206 View Post
UPDATE: it works! It's important that you set AA Behavior Flags to NONE in Inspector.
Even so, this flag gives me absolutely horrible results at 25fps or less. Please post your settings in inspector if you are getting better frames than this. I would like to compare them to mine, thanks!

As of now still looking for better results....
   
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  (#759)
JimBobb
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Default 09-03-2011, 00:38 | posts: 70

Disable SSAO or set to Medium
   
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  (#760)
Djinn206
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Default 09-05-2011, 07:35 | posts: 76 | Location: Austria

Quote:
Originally Posted by syklonis View Post
Even so, this flag gives me absolutely horrible results at 25fps or less. Please post your settings in inspector if you are getting better frames than this. I would like to compare them to mine, thanks!

As of now still looking for better results....
JimBobb already said it: SSAO is causing the extreme performance hit.

Even with my GTX 480's I only get around 45-50 fps with SSAO on high.
   
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Old
  (#761)
galanti
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Default 09-06-2011, 20:19 | posts: 13 | Location: Embrun, ON

Quote:
Originally Posted by remicius View Post
Sorry mate,but you are wrong,single player can run under dx10.just change the line:allowd3d10 from flase to true in the my documents/EA GAMES/medal of honor/base engine,and you will see it works!
So, will AA work if the SP game is set to run in DX10 and the appropriate AA compat flag is set in NV Inspector? Been pulling my hair out trying to get it to work, was going to take a shot at FXAA injection tonight.
   
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  (#762)
RanCor TDO
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Default 09-07-2011, 15:57 | posts: 344 | Location: Rosyth, Scotland

Anyone know the settings to get Dead Island to work with SS using Inspector?
   
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  (#763)
syklonis
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Default 09-08-2011, 21:22 | posts: 51

Quote:
Originally Posted by RanCor TDO View Post
Anyone know the settings to get Dead Island to work with SS using Inspector?
Saw this on a steam forum so I tried it and it runs very nicely for me. I mean the FXAA in game was well done and looked good, but with it always comes a slight blur.

AA flag 0x000010C1
   
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  (#764)
4treyu
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Default 09-09-2011, 08:59 | posts: 5

Those compatibility bits work, too bad they cause glitches in shadows
   
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  (#765)
Skinner
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Default 09-09-2011, 11:51 | posts: 74 | Location: Netherlands

With the Chromengine it is alway's difficult to get good (SG)SSAA, this bits works, and in SGSS-mode it indeed messes up the shadows and disturbes the ligthing.

Just override with MSAA and TrSSAA looks the best for me for now.

Last edited by Skinner; 09-09-2011 at 12:11.
   
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  (#766)
The Sleeper
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Default 09-09-2011, 14:36 | posts: 601 | Location: Denmark

Any AA flags for Need For Speed Hot Pursuit ? :0)

Thanks ...
   
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  (#767)
TheHunter
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Default 09-09-2011, 19:04 | posts: 13,439 | Location: √╥²

Quote:
Originally Posted by The Sleeper View Post
Any AA flags for Need For Speed Hot Pursuit ? :0)

Thanks ...
well there already is a default nvidia string 0x00401045


Last edited by TheHunter; 09-09-2011 at 19:07.
   
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  (#768)
The Sleeper
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Default 09-09-2011, 20:25 | posts: 601 | Location: Denmark

Quote:
Originally Posted by TheHunter View Post
well there already is a default nvidia string 0x00401045

Thanks The Hunter ...

But this is the flag for Need For Speed Hot Pursuit "0x004010C5" if you wanna apply SGSAA, if anyone is interested :0)
   
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  (#769)
MfA
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Default 09-09-2011, 20:31 | posts: 971 | Location: Istanbul

AFAIK existed SGSSAA bit is broken for NFS:HP at least for HDR.. i prefer to use Downsampling + FXAA.. since you have SLI GTX 580 you should be able to reach 3840x2160 + FXAA @60FPS

http://www.abload.de/gallery.php?key=***TMwbJ

Last edited by MfA; 09-09-2011 at 20:35.
   
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  (#770)
A M D BugBear
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Default 09-10-2011, 01:20 | posts: 1,592

And the infamous popup of them all within this program:

This application executable is already assigned to another profile.

How do you bypass this extremely annoying popup? Since you cant delete profile on the nvidia control panal at will.
   
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  (#771)
PhazeDelta1
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Default 09-10-2011, 09:30 | posts: 9,535 | Location: 90° N

does anyone have an AA comaptibility bit for Brink?
   
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  (#772)
mikules
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Default 09-11-2011, 03:20 | posts: 5

Does anyone have the Flag for LOTRO? (Lord of the Rings Online)

Something I find annoying about the game is how objects in the distance don't always look like AA is being applied. I found this to be a problem with the games lighting causing things into the distance to 'look' like they're not being AA'd.

Well, if any info for this game is out there that would be great. Thanks!
   
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  (#773)
dennymoofoo
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Default 09-11-2011, 10:20 | posts: 139 | Location: UK

Quote:
Originally Posted by mikules View Post
Does anyone have the Flag for LOTRO? (Lord of the Rings Online)

Something I find annoying about the game is how objects in the distance don't always look like AA is being applied. I found this to be a problem with the games lighting causing things into the distance to 'look' like they're not being AA'd.

Well, if any info for this game is out there that would be great. Thanks!
You can apply Sparse Grid Supersampling to the game without having to add a compatibility flag to inspector. Just set 4x aa in the nv control panel or in the game menu and then use the nvidi sgssaa tool and apply 4x sgssaa.
   
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  (#774)
eiren
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Default 09-11-2011, 10:30 | posts: 72 | Location: UK

Quote:
Originally Posted by RanCor TDO View Post
Anyone know the settings to get Dead Island to work with SS using Inspector?
These settings work great for me in Dead Island:







Make sure you add in the deadislandgame.exe to the profile, because it's missing from the default profile.
   
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  (#775)
The Sleeper
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Default 09-11-2011, 11:36 | posts: 601 | Location: Denmark

Well those flags work but there Vertical lines all over with these :0(

If you look at the picture where you have the Cleaver. Just above the container at the church wall you see those lines to ...

Those flags arent working properly ...
   
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