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Ancient Guru
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12-13-2010, 09:46
| posts: 5,288 | Location: Funland aka Happycamp aka Finland
Quote:
Originally Posted by Mkilbride
DX11? It's UT3...meaning it's tacked on. 
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"It's UT3"? Hahahahahaha.
That is all.
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Banned
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12-13-2010, 13:32
| posts: 8,078 | Location: US, New Hampshire
Quote:
Originally Posted by Xendance
"It's UT3"? Hahahahahaha.
That is all.
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What? It is? It's the Unreal Engine 3.0

It's not built from the base up for DX11, so it's tacked on.
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Maha Guru
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12-13-2010, 15:26
| posts: 2,385 | Location: Serbia
Quote:
Originally Posted by Mkilbride
What? It is? It's the Unreal Engine 3.0
It's not built from the base up for DX11, so it's tacked on.
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omg you don't see it... haha
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Ancient Guru
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12-13-2010, 17:47
| posts: 5,288 | Location: Funland aka Happycamp aka Finland
Quote:
Originally Posted by Mkilbride
What? It is? It's the Unreal Engine 3.0
It's not built from the base up for DX11, so it's tacked on.
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Well, yea, but UT 3 build of the engine is... three years old. The whole lighting system was revamped since then, and the latest UDK apparently supports DX 11 tessellation already (it was added in the last month's build).
What you said is like saying different model years of car models are the same.
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Banned
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12-13-2010, 17:50
| posts: 8,078 | Location: US, New Hampshire
Quote:
Originally Posted by Xendance
Well, yea, but UT 3 build of the engine is... three years old. The whole lighting system was revamped since then, and the latest UDK apparently supports DX 11 tessellation already (it was added in the last month's build).
What you said is like saying different model years of car models are the same.
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They are? I thought it was common knowledge. With small tweaks that matter in no way at all, pretty much.
But see? You just said it, they added it, which means it's not built from the base up, hence not true DX11, just like how Crysis isn't true DX10.
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Ancient Guru
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12-13-2010, 17:55
| posts: 5,288 | Location: Funland aka Happycamp aka Finland
Quote:
Originally Posted by Mkilbride
They are? I thought it was common knowledge. With small tweaks that matter in no way at all, pretty much.
But see? You just said it, they added it, which means it's not built from the base up, hence not true DX11, just like how Crysis isn't true DX10.
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...and why does that matter?
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Banned
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12-13-2010, 18:01
| posts: 8,078 | Location: US, New Hampshire
Quote:
Originally Posted by Xendance
...and why does that matter?
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Because then it isn't a big deal.
It's not a selling point, or any type of advantage unless the Engine itself is built with DX11 in mind from the ground up.
It's main use is to try to get the enthusiast PC crowd excited, the part of the crowd that doesn't know these things, the other part knows it won't matter.
Much like DX10 for Company of Heroes has half the performance and no real graphical advantage.
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Ancient Guru
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12-13-2010, 19:17
| posts: 5,867 | Location: British Columbia
has anyone heard or read if RO2 will have a single player campaign?
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Banned
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12-13-2010, 19:21
| posts: 8,078 | Location: US, New Hampshire
Quote:
Originally Posted by Burnt_Ram
has anyone heard or read if RO2 will have a single player campaign?
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Progressing through the city with bots you can command now.
No real SP; but it will be a 50$ game. Which is kinda frustrating to pay for a MP only game.
There won't be any "characters" to know, you'll just start the level with a text briefing, telling you about the situation, then you'll play the game, same as MP, but just with bots. You're just a soldier...nothing special in this.
Quote:
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Red Orchestra 2 features two campaigns (German and Russian) as well as single player, multiplayer, and co-op modes. Tripwire promises that the multiplayer game will be highly accessible so it can be enjoyed equally by casual and ‘core’ gamers alike, and it will include persistent stats and ranking (similar to what has become commonplace in modern FPS multiplayer games).
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Quote:
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Stalingrad Campaign: The Stalingrad campaign will feature the multiplayer maps used in a campaign layout recreating the battle for Stalingrad from both the German and Russian sides. This will be enhanced with story elements through the form of mission introductions and in-game cinematic sequences that begin and end the campaign
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Quote:
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Exciting Offline Play: Offline play against AI featuring the Stalingrad Campaign, Skirmish mode, and more give the player an exciting and fun environment to learn the game before hopping online. Play any level or Campaign offline against AI to gain achievements and train for the online arena.
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Think something along the lines of Frontlines:Fuel of War, or Battlefield 2's SP.
Last edited by Mkilbride; 12-13-2010 at 19:26.
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Ancient Guru
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12-13-2010, 19:27
| posts: 5,867 | Location: British Columbia
Quote:
Originally Posted by Mkilbride
Progressing through the city with bots you can command now.
No real SP; but it will be a 50$ game. Which is kinda frustrating to pay for a MP only game.
There won't be any "characters" to know, you'll just start the level with a text briefing, telling you about the situation, then you'll play the game, same as MP, but just with bots. You're just a soldier...nothing special in this.
[IMG]Exciting Offline Play: Offline play against AI featuring the Stalingrad Campaign, Skirmish mode, and more give the player an exciting and fun environment to learn the game before hopping online. Play any level or Campaign offline against AI to gain achievements and train for the online arena.[/IMG]
Think something along the lines of Frontlines:Fuel of War, or Battlefield 2's SP.
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hey thanks for the quick reply. hopefully MP commands the 50$ price tag
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Maha Guru
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12-14-2010, 00:09
| posts: 2,385 | Location: Serbia
Quote:
Originally Posted by Mkilbride
They are? I thought it was common knowledge. With small tweaks that matter in no way at all, pretty much.
But see? You just said it, they added it, which means it's not built from the base up, hence not true DX11, just like how Crysis isn't true DX10.
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Why compare Crysis or COH with UE3 ? Different engines, different teams.. Just with tessellation alone its already a huge step from "tacked on" features, like some sun rays in Crysis, which were easily doable on DX9.
Last edited by UnrealGaming; 12-14-2010 at 00:32.
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Banned
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12-14-2010, 03:00
| posts: 8,078 | Location: US, New Hampshire
Quote:
Originally Posted by UnrealGaming
Why compare Crysis or COH with UE3 ? Different engines, different teams.. Just with tessellation alone its already a huge step from "tacked on" features, like some sun rays in Crysis, which were easily doable on DX9.
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Freaking fanboys don't listen to logic.
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Maha Guru
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12-14-2010, 03:51
| posts: 2,385 | Location: Serbia
Quote:
Originally Posted by Mkilbride
Freaking fanboys don't listen to logic. 
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Fanboys of what ? The only illogical thing is comparing Crysis or Coh from 3-4 years ago with Unreal Engine 3 features. You can call them "tacked on" or however you want to. But things like tessellation and other key DX11 features are hardly comparable to DX10 stuff in Crysis. Where anyone could enable pretty much any effect under DX9 aswell. ( not that all DX features are directly related to "effects" ).
I'm not necessarily saying that RO2 will implement every single DX11 feature Epic might add in UE. It may not even launch with DX11. But you were talking about UE v CryEn v Coh..
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Ancient Guru
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12-14-2010, 09:34
| posts: 5,288 | Location: Funland aka Happycamp aka Finland
Quote:
Originally Posted by Mkilbride
Freaking fanboys don't listen to logic. 
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Fanboy? Hardly to be honest. Let's just say that I know what I'm talking about.
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Maha Guru
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01-31-2011, 16:12
| posts: 2,631 | Location: Sweden
Thought you guys might wanna check out this vid on youtube
30 min long, talks alot about sp and a little bit about mp, vehicles and the comming vietnam expansion.
Personally I'm more looking forward to this vietnam expansion that could just be so awesome. Also like their approach to sniper rifles, still though I think it should be much harder to handle them at long range then it seems to be.
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Banned
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01-31-2011, 16:16
| posts: 8,078 | Location: US, New Hampshire
Not an expansion, a mod, and it's free.
But I am looking forward to this game in general.
The game is going for realism, about the sniper rifles. They made gunplay in the first game harder than it should be due to technical limitations. They don't have those same limitations.
Alot of games make shooting crazy hard and call it realism, but for anyone who has fired a gun in real life know it's quite easy, obviously I'm not under fire or anything, but they even make guns have crazy sway & recoil.
Listen, if I can fire a full MP40 clip without the gun moving much and getting about 80% accuracy, I'd think in-game a trained German soldier shouldn't loose his accuracy for 5 seconds after firing once.
Last edited by Mkilbride; 01-31-2011 at 16:21.
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Ancient Guru
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01-31-2011, 17:28
| posts: 5,288 | Location: Funland aka Happycamp aka Finland
Yea, the gun accuracy was a bit wacky in Ostfront. But now, as far as I know, the devs have actually bought some WW2 era guns and went to firing range to test them and see what kind of recoil they have. They couldn't afford this before the release of Ostfront I believe.
Here are scans of the 5-page preview on PC Gamer http://www.overclock.net/video-game-...-2-heroes.html
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Ancient Guru
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01-31-2011, 18:02
| posts: 5,867 | Location: British Columbia
if RO2 turns out anything like they claim it will, it's going to be the best WWII game to date i think! can't wait ...
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Banned
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01-31-2011, 21:19
| posts: 8,078 | Location: US, New Hampshire
Quote:
Originally Posted by Burnt_Ram
if RO2 turns out anything like they claim it will, it's going to be the best WWII game to date i think! can't wait ...
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Well you can see in videos.
My main problem with the original RO was the shooting aspect. It was so bad. You could fire at near point blank range with a Thompson or MP40 and still miss, even if they stood still. Tis crazy.
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Banned
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01-31-2011, 21:22
| posts: 3,587 | Location: Toronto, Canada
Quote:
Originally Posted by Burnt_Ram
if RO2 turns out anything like they claim it will, it's going to be the best WWII game to date i think! can't wait ...
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As far as a "real feel" RO hit the mark. They took so many things into consideration that you just don't see in modern games. Heck, even the kill radius of a hand grenade is more true to life in RO then any other game I have played. Also tank battles in RO makes BF2BC2 looks like Lego. I remember a few intense shell volleys back and forth in RO. It was so intense hearing a AP shell bounce off your tank! Depending on the angle your tank was in you could literally deflect a dozen shells if your enemy never adjusted his tank to compensate. This is what it was like in WWII. I have watched countless docomentrays explaining this fact alone!
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Ancient Guru
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01-31-2011, 21:34
| posts: 5,867 | Location: British Columbia
Quote:
Originally Posted by maleficarus™
As far as a "real feel" RO hit the mark. They took so many things into consideration that you just don't see in modern games. Heck, even the kill radius of a hand grenade is more true to life in RO then any other game I have played. Also tank battles in RO makes BF2BC2 looks like Lego. I remember a few intense shell volleys back and forth in RO. It was so intense hearing a AP shell bounce off your tank! Depending on the angle your tank was in you could literally deflect a dozen shells if your enemy never adjusted his tank to compensate. This is what it was like in WWII. I have watched countless docomentrays explaining this fact alone!
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i agree 100% RO is very realistic, but the FUN factor is low imo, but it sounds like RO2 will not be as much of a sim as the first game and thats a good thing imo. after all it is just a game right ...
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Ancient Guru
Videocard: Nvidia Geforce 570
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01-31-2011, 21:41
| posts: 5,288 | Location: Funland aka Happycamp aka Finland
Quote:
Originally Posted by Mkilbride
Well you can see in videos.
My main problem with the original RO was the shooting aspect. It was so bad. You could fire at near point blank range with a Thompson or MP40 and still miss, even if they stood still. Tis crazy.
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Pfft, I can hipshoot anyone with a rifle from 100 meters. But seriously though, the weapons did have free-aim while holding them on the hip. The guns never really pointed straight at the center of the screen.
Quote:
Originally Posted by Burnt_Ram
i agree 100% RO is very realistic, but the FUN factor is low imo, but it sounds like RO2 will not be as much of a sim as the first game and thats a good thing imo. after all it is just a game right ...
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Personally, the level of immersion and intensity the game had made it fun.
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Maha Guru
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01-31-2011, 23:15
| posts: 2,631 | Location: Sweden
Shame there is so little info about the vietnam mod the "all star team" is working on.
I think that could be something really really epic
Last edited by Sneakers; 02-01-2011 at 00:35.
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Ancient Guru
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02-01-2011, 00:25
| posts: 5,867 | Location: British Columbia
Quote:
Originally Posted by Sneakers
Shame there is so little info about the vietnam mod the "all star team" working on.
I think that could be something really really epic 
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i hope it turns out, cause it sure looks good!
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Maha Guru
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02-01-2011, 01:11
| posts: 928
Quote:
Originally Posted by Mkilbride
Progressing through the city with bots you can command now.
No real SP; but it will be a 50$ game. Which is kinda frustrating to pay for a MP only game.
There won't be any "characters" to know, you'll just start the level with a text briefing, telling you about the situation, then you'll play the game, same as MP, but just with bots. You're just a soldier...nothing special in this.
Think something along the lines of Frontlines:Fuel of War, or Battlefield 2's SP.
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uh...What's wrong with it being an MP only game? Battlefield 2 was 50$ when it came out and it was well worth buy at the time.
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