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Mass Effect Texture Tweak
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ErrorProxy
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Question Mass Effect Texture Tweak - 06-28-2010, 00:07 | posts: 2

[SystemSettings]
BorderlessWindow=False
Fullscreen=True
QualityBloom=True
DynamicShadows=True
LightEnvironmentShadows=True
MaxCharacterCinematicLightingPasses=3
EnableLightEnvSHLights=True
MotionBlur=True
FilmGrain=False
ResX=1920
ResY=1200
Resolution=_1920x1200
QualityBloom=True
FilmGrain=False
MotionBlur=False
DynamicShadows=True
LightEnvironmentShadows=True
MaxCharacterCinematicLightingPasses=3
EnableLightEnvSHLights=True
MaxAnisotropy=16
BorderlessWindow=False
Fullscreen=True
StaticDecals=True
DynamicDecals=True
DynamicLights=True
CompositeDynamicLights=False
DirectionalLightmaps=True
LensFlares=True
FloatingPointRenderTargets=True
Trilinear=True
SkeletalMeshLODBias=-1
ParticleLODBias=-1
bEnableHighPolyChars=TRUE
DetailMode=2
MaxPixelShaderAdditiveComplexityCount=1000.000000
MaxPixelShaderOpaqueComplexityCount=800.000000
MaxVertexShaderComplexityCount=800.000000
DisableHWShadowMaps=False
AllowShadowVolumes=TRUE
bEnableVSMShadows=TRUE
bEnableBranchingPCFShadows=FALSE
ShadowFilterRadius=15
DepthBias=0.030000
MinShadowResolution=64
MaxShadowResolution=4096
MinTextureSize=64
MaxTextureSize=4096
EnableLightEnvSHLights=True
bEnableMouseSmoothing=FALSE
bUseMouseDampening=False
bSmoothFrameRate=FALSE
SmoothFrameRate=FALSE
EnableHighPolyChars=TRUE
ShadowFilterQualityBias=20
Bindings=( Name="F2", Command="shot" )
Static Mesh Size=10 MB
Level Texture Memory=20 MB
Light Map Size=44 MB
Shadow Map Size=26 MB
FrameTime=25 ms
Visible Primitives=600
Visible Lights=2
Frustum Check Time=3
TotalMemory=100 MB
FaceFX Cur Mem=20 MB

[TextureLODSettings]
TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize= 4096,LODBias=-1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,Ma xLODSize=4096,LODBias=-1)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLOD Size=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1024,MaxLODSize=4 096,LODBias=-1)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,Ma xLODSize=4096,LODBias=-1)
TEXTUREGROUP_RenderTarget=(MinLODSize=8,MaxLODSize =4096,LODBias=-1)
TEXTUREGROUP_Skybox=(MinLODSize=4096,MaxLODSize=40 96,LODBias=-1)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=-1)
TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=4 096,LODBias=-1)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,Max LODSize=4096,LODBias=-1)
TEXTUREGROUP_Weapon=(MinLODSize=4096,MaxLODSize=40 96,LODBias=-1)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=4096,MaxL ODSize=4096,LODBias=-1)
TEXTUREGROUP_World=(MinLODSize=1024,MaxLODSize=409 6,LODBias=-1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1024,MaxLO DSize=4096,LODBias=-1)
TEXTUREGROUP_AmbientLightMap=(MinLODSize=512,MaxLO DSize=4096,LODBias=-1)
TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLOD Size=4096,LODBias=-1)
TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLOD Size=4096,LODBias=-1)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLOD Size=4096,LODBias=-1)
TEXTUREGROUP_Environment_512=(MinLODSize=512,MaxLO DSize=4096,LODBias=-1)
TEXTUREGROUP_Environment_256=(MinLODSize=256,MaxLO DSize=4096,LODBias=-1)
TEXTUREGROUP_Environment_128=(MinLODSize=128,MaxLO DSize=4096,LODBias=-1)
TEXTUREGROUP_Environment_64=(MinLODSize=64,MaxLODS ize=4096,LODBias=-1)
TEXTUREGROUP_VFX_512=(MinLODSize=512,MaxLODSize=40 96,LODBias=0)
TEXTUREGROUP_VFX_256=(MinLODSize=256,MaxLODSize=40 96,LODBias=0)
TEXTUREGROUP_VFX_128=(MinLODSize=128,MaxLODSize=40 96,LODBias=0)
TEXTUREGROUP_VFX_64=(MinLODSize=64,MaxLODSize=4096 ,LODBias=0)
TEXTUREGROUP_GUI=(MinLODSize=1024,MaxLODSize=2048, LODBias=-1)
TEXTUREGROUP_Environment_1024=(MinLODSize=1024,Max LODSize=4096,LODBias=-1)
TEXTUREGROUP_VFX_1024=(MinLODSize=1024,MaxLODSize= 4096,LODBias=0)
TEXTUREGROUP_APL_128=(MinLODSize=128,MaxLODSize=40 96,LODBias=-1)
TEXTUREGROUP_APL_256=(MinLODSize=256,MaxLODSize=40 96,LODBias=-1)
TEXTUREGROUP_APL_512=(MinLODSize=512,MaxLODSize=40 96,LODBias=-1)
TEXTUREGROUP_APL_1024=(MinLODSize=1024,MaxLODSize= 4096,LODBias=-1)
TEXTUREGROUP_Character_1024=(MinLODSize=1024,MaxLO DSize=4096,LODBias=-1)
TEXTUREGROUP_Promotional=(MinLODSize=2048,MaxLODSi ze=4096,LODBias=-1)

I put the textureLODsettings in the documents>Bioware>MassEffect2>BioGame>Config>Gamer Settings?

My armor and clothing textures still look horrible.
   
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