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Videocards - AMD - ATI Drivers Section In this section you can discuss everything Catalyst related. AMD Catalyst drivers are for all AMD ATI based graphics cards. This is also the place to discuss modified Catalyst drivers.


View Poll Results: Should the Official INF be modified or not ?
Yes (I want to go through registry and copy GUIDs to .reg file and add changes separately.) 5 8.93%
No (Functions should be editable as usual in CCC straight after install.) 25 44.64%
Both (I want to have official INF in install, separated modified INF & 'Functions.reg' as choice) 26 46.43%
Voters: 56. You may not vote on this poll

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  (#1126)
TwL
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Default 08-05-2010, 23:35 | posts: 1,827 | Location: Finland

Well, it's a bit questionable up to v3.73 I actually modded the 10.8b5 which someone had some overscan issues, but those builds v3.70 and v3.73 are really
darn fast. As for memory flaw yeah every single driver since last year has some kind of buffer bug newer we go less it shows. Like long gameplay crashes.

I don't, atm, have anything on build for today at least or well day is still young in a sense, but having a bit inspiration lost for the moment since I found 4
combination's how I can work with new drivers and Don't feel any of them are really showing signs of being 'a good driver' even while sure I can fix multiple
features that still ain't gonna spin games any faster than v3.73 or the v10.5a baseline builds. I can basically see how the chain has to be created to
create very stable very well functioning driver, but the problem is, if I build one for myself (and here for people) it would ones again have to be splitted
to 2 as only way i can bunch through optimization to functional CrossfireX is either to use v10.5a or v10.7a and on single card/display systems again we
would have to look on something really 'NEW' and that would mean I would be using new CCC panel which ATI driver team has restricted so deep that it
almost won't allow any changes to be functional.

I am trying to find an processing components here which would be rock solid even in a cost of performance because, if I could get the stability in 100%
rock solid in processing side I believe that the driver could be kind of 'driver of all times' and become something what simply works when needed.

Last edited by TwL; 08-05-2010 at 23:46.
   
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  (#1127)
lucasvoxu2
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Default 08-06-2010, 00:37 | posts: 25 | Location: Brasil

Hello, ive installed the last driver. 375.. And by know, i have no Anti Aliasing i think, its very ugly in my games... What am i suposed to do?
   
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  (#1128)
TwL
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Default 08-06-2010, 00:38 | posts: 1,827 | Location: Finland

Quote:
Originally Posted by lucasvoxu2 View Post
Hello, ive installed the last driver. 375.. And by know, i have no Anti Aliasing i think, its very ugly in my games... What am i suposed to do?
check the CCC 3D settings AA should work just fine.
   
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  (#1129)
lucasvoxu2
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Default 08-06-2010, 00:42 | posts: 25 | Location: Brasil

ive already did it.
   
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  (#1130)
TwL
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Default 08-06-2010, 01:11 | posts: 1,827 | Location: Finland

Quote:
Originally Posted by lucasvoxu2 View Post
ive already did it.
Well, I see no error on applying AA here on these. if that's just a single GPU I'd suggest trying v3.70 or v3.73. they would be faster anyway.

@commonly

hmm, some new drivers, in good in bad.. Someone though obviously on net that I wouldn't notice 'v8.763.1' being in-fact my build v3.70 copied and date
code changed. Someone even questioned why I believe so where of course I know what I've written in my mods.

but no bad news ever comes without good news. seems on v10.8 beta (6?) (v8.671) ATI has finally fixed the GTK I was saying a week back. Looks like we
begin to have pretty decent drivers soon enough as this means OpenCL is now fixed on new drivers. Although, the v8.671 processing through is still
really damn choppy jumps like next sunday, but well it's still an improvement and I believe that the D3D driver might have some improvements also, but
well I have a bit doubt that these would work on CFX either.

-edit-

hmm, well this looks promising for CFX actually.. This driver this real new one is actually extremely close to v10.5a driver. I wonder what is the so called
'driver branch' on these. I mean this would be extremely good for CFX, if this indeed would be from v10.5a.

-update-

hmm these looks like a bit challenging these new v8.76.1 drivers. I have to admit they still look more and more like v10.5a (which were incredible hard to turn to process decently).
Anyway, I think these are on to some good direction only thing I keep hearing is that there would be an issue with 3D detection on 'Valve' games. Might have to take a look on those.

-update 2-

Hell, these even tweaks the exactly same way as v10.5a while I take new catalyst versions on to consider.

Last edited by TwL; 08-06-2010 at 02:52.
   
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  (#1131)
MerolaC
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Default 08-06-2010, 03:05 | posts: 1,970 | Location: Argentina

Quote:
Originally Posted by TwL View Post
Well, I see no error on applying AA here on these. if that's just a single GPU I'd suggest trying v3.70 or v3.73. they would be faster anyway.

@commonly

hmm, some new drivers, in good in bad.. Someone though obviously on net that I wouldn't notice 'v8.763.1' being in-fact my build v3.70 copied and date
code changed. Someone even questioned why I believe so where of course I know what I've written in my mods.

but no bad news ever comes without good news. seems on v10.8 beta (6?) (v8.671) ATI has finally fixed the GTK I was saying a week back. Looks like we
begin to have pretty decent drivers soon enough as this means OpenCL is now fixed on new drivers. Although, the v8.671 processing through is still
really damn choppy jumps like next sunday, but well it's still an improvement and I believe that the D3D driver might have some improvements also, but
well I have a bit doubt that these would work on CFX either.

-edit-

hmm, well this looks promising for CFX actually.. This driver this real new one is actually extremely close to v10.5a driver. I wonder what is the so called
'driver branch' on these. I mean this would be extremely good for CFX, if this indeed would be from v10.5a.

-update-

hmm these looks like a bit challenging these new v8.76.1 drivers. I have to admit they still look more and more like v10.5a (which were incredible hard to turn to process decently).
Anyway, I think these are on to some good direction only thing I keep hearing is that there would be an issue with 3D detection on 'Valve' games. Might have to take a look on those.

-update 2-

Hell, these even tweaks the exactly same way as v10.5a while I take new catalyst versions on to consider.
The bad news:
**** ATIMAN.

The good news:
I'm exited!
   
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  (#1132)
TwL
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Default 08-06-2010, 03:49 | posts: 1,827 | Location: Finland

Yeah, this new v8.76.1 looks really promising. It's gonna take me some ~24 hours to stabilize the processing and increase it to anywhere near our standards. It will still be
below what we have seen on v10.8b5 builds, but if it's fluid and the driver indeed is 10.5a they used on bottom of this should be really good driver all in all. Have to decide later the
CFX fate on these as there's not much reviews from people.

Hmm, pushed the v3.75 down for now as there was the CFX issue. People with CrossfireX probably already changed to other drivers (preferably v3.72 would be pretty good choice there).

Last edited by TwL; 08-06-2010 at 03:53.
   
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  (#1133)
burebista
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Default 08-06-2010, 09:23 | posts: 1,544 | Location: Romania

TwL you're waiting for this?
Quote:
The release of this software driver from AMD delivers support, when used in conjunction with the ATI Stream SDK v2.2, for OpenCL 1.1, an open and royalty-free programming standard for general-purpose computations on heterogeneous systems.
But Stream SDK is still 2.1 on their page.
   
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  (#1134)
mangaroo
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Default 08-06-2010, 09:29 | posts: 290 | Location: England

Quote:
Originally Posted by TwL View Post
Yeah, this new v8.76.1 looks really promising. It's gonna take me some ~24 hours to stabilize the processing and increase it to anywhere near our standards. It will still be
below what we have seen on v10.8b5 builds, but if it's fluid and the driver indeed is 10.5a they used on bottom of this should be really good driver all in all. Have to decide later the
CFX fate on these as there's not much reviews from people.
Sorry to affect hopes but... Steve (also 4870x2) has also reported same problem with 2nd gpu on Starcraft II (dx9 - i get it with tf2 too) about the 2nd gpu stuck on 2d clocks.

But that happens in a few drivers recently...what was strange was the fps drops from 45-55 after 10 seconds to 24-25 and stays there! right at the beginning of basic maps...doesn't do that with 10.5a - and there isnt the 2nd gpu clock bug either...
   
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  (#1135)
mmsandi
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Default 08-06-2010, 11:49 | posts: 355 | Location: Montenegro

I get weird green flashes, in light objects like clouds and such, with 3.75 ..3.50 is good, good, good

Last edited by mmsandi; 08-06-2010 at 11:56.
   
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  (#1136)
lethios
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Default 08-06-2010, 13:14 | posts: 3

Can't find the dl for Build 3.75, where is it?
   
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  (#1137)
Hans Dampf
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Default 08-06-2010, 13:43 | posts: 235 | Location: Germany

Quote:
Originally Posted by lethios View Post
Can't find the dl for Build 3.75, where is it?
The links are taken off, because 3.75 will be replaced soon by a new version as there was known issues on v3.75.

You could try 3.73 instead for the time waiting for news
   
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  (#1138)
TwL
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Default 08-06-2010, 18:42 | posts: 1,827 | Location: Finland

Quote:
Originally Posted by burebista View Post
TwL you're waiting for this?

But Stream SDK is still 2.1 on their page.
I posted a leaked picture of new OpenCL some pages pack. Actually I'm waiting for v2.3. Ot comes with OpenPhysics.

Thanks for the link. heh, nice timing just where they fixed it on v10.8b now we have it on 10.7 ;P

Quote:
Originally Posted by mmsandi View Post
I get weird green flashes, in light objects like clouds and such, with 3.75 ..3.50 is good, good, good
Yeah, the setup what it was most to turn to for CFX was pretty horrid idea.

@commonly

Hell, when was the last most we did see this many drivers coming out from ATI/AMD again? Damn, this is now 5th set out from the building. I have to
admit now they are working in the speed we all like to see hell makes even my building difficult to take the new drivers to consider.

-edit-

Well, looks like the v10.7b ain't there yet. Would of expect driver team to increase the processing speed since that is exactly what is needed in
OpenCL in prior to process through better, but instead these are a lot lower than 10.7 WHQL. Although, they seem to be very stable of this average
performance which is a really nice sign. Funny thing is these do have pretty good D3D, heh.

-UPDATE-

Well, I just finished testing. This new driver looks really good. I'm gonna bunch crap together now and upload new package v3.80 up soon enough. gonna take a sometime still, but ~1-2 hours max I'd say.

New package will be in main page added as 'Experimental Build v3.80' and should not be used under QuadFireX although, I appreciate testing on those systems as well.

Last edited by TwL; 08-06-2010 at 21:07.
   
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  (#1139)
Phyxion
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Default 08-06-2010, 21:05 | posts: 585 | Location: The Netherlands

10.7b is out
   
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TwL
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Default 08-06-2010, 21:08 | posts: 1,827 | Location: Finland

Quote:
Originally Posted by ******* View Post
10.7b is out
yeah, and it's pretty crappy. It's suitable on anything else it seems than OpenCL which is kinda funny.
   
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mangaroo
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Default 08-07-2010, 00:51 | posts: 290 | Location: England

This is what I was describing yesterday with the 8.761 drivers but with 10.7a =

Starts off great fps (even with 2xaa) then seconds later drops to half of that, but both gpus are at 3d clocks

Screenshots (fraps in bottom right)

http://img138.imageshack.us/img138/1260/168ki.jpg
http://img828.imageshack.us/img828/2357/235u.jpg

I've happy with 10.5a, till i can try 3.80 but just thought it was strange, like it works..then gone...
   
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TwL
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Default 08-07-2010, 01:29 | posts: 1,827 | Location: Finland

@mangaroo

No one is asking you to use my drivers, if they are not good for you use what ever suits you the best. I build drivers to be better or faster or more capable.
What you get from official drivers is another storyline in this book.

@commonly

That goes to anyone else here as well. As said on bottom of first post you should never relay on anyone else writings/builds than yourself. No matter does it come from regular
driver modder now days like I consider myself or AMD/ATI directly. Only thing what matters is what you see in your system and what you like to be using in your system no matter
if it's driver from year 1982 made by VIA, if you like it use it.

----

Either way, v3.80 is now up. I was having incredible difficult time reproducing the advantage gained on processing on couple hours back and then had to
change the whole processing to more stable idea which I could reproduce 2 times in a row & after rebooting / WinSAT.

There's pretty huge update on v3.80 going on now on my side. This setup should introduce first driver which should be capable on QuadFireX setups in
full. has AA supports for SC2, new profiling, applications, and CCC overscan should be fixed. Introducing a bit new style under modified INF/settings and
couple unnessessary things I added on purpose, if ATI would enable the features on some point.

Last edited by TwL; 08-07-2010 at 01:33.
   
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  (#1143)
mangaroo
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Default 08-07-2010, 01:54 | posts: 290 | Location: England

Quote:
Originally Posted by mangaroo View Post
This is what I was describing yesterday with the 8.761 drivers but with 10.7a =

Starts off great fps (even with 2xaa) then seconds later drops to half of that, but both gpus are at 3d clocks

Screenshots (fraps in bottom right)

http://img138.imageshack.us/img138/1260/168ki.jpg
http://img828.imageshack.us/img828/2357/235u.jpg

I've happy with 10.5a, till i can try 3.80 but just thought it was strange, like it works..then gone...
Quote:
Originally Posted by TwL
No one is asking you to use my drivers, if they are not good for you use what ever suits you the best. I build drivers to be better or faster or more capable.
What you get from official drivers is another storyline in this book.
As I mentioned, it was from the new 8.761 and 10.7a not your drivers.

I mentioned it here as you seem to have a nack for figuring these things out to advance your own modified officials [fearing they might work their way into your next builds]..and these were reports from the latest official drivers on SC2...to help with compatibility, whether thats something your interested in or not is up to you..Sorry if the previous post was unclear.

HAPPY to try 3.80 (in the morning)

Last edited by mangaroo; 08-07-2010 at 02:03.
   
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  (#1144)
TwL
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Default 08-07-2010, 02:43 | posts: 1,827 | Location: Finland

Quote:
Originally Posted by mangaroo View Post
I mentioned it here as you seem to have a nack for figuring these things out to advance your own modified officials [fearing they might work their way into your next builds]..and these were reports from the latest official drivers on SC2...to help with compatibility, whether thats something your interested in or not is up to you..Sorry if the previous post was unclear.

HAPPY to try 3.80 (in the morning)
I actually already had functional builds for Cross-/QuadfireX(v10.5a->new mods->Builds v3.xx above CFX/QuadFireX
setups). ATI Driver Team is just raising the speed up at driver development where I am simply trying to keep up to phase where they have a 'team' I am
1 person. Looks like someone stirr the nest a bit there as lately there has been incredible amount of drivers and that mixes my builds up until I
understand them in full, but I'm a fast learner after v3.75

Only problem I had with their v10.7,a,b,10.8b5,b6 was to understand from what they build upon the new catalyst editions and to follow the lead from
their end to tweak the driver to be 'cumulative' from the earlier found good typed we had under v2.xx builds and v3.xx builds. Should of add atm build as
v4.xx probably already. To me to understand 'any of the mods' would mean to me to understand the current at 1 second after ATI driver team releases
the new driver from what they build whole branch of drivers from and you can trust me this ain't so easy. honestly saying I though on 3 drivers they
were all 10.5a (in good hope), but well ad seen on my messages had to correct a lot of them.
   
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  (#1145)
Eastcoasthandle
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Default 08-07-2010, 02:54 | posts: 1,511

Quote:
Originally Posted by mangaroo View Post
This is what I was describing yesterday with the 8.761 drivers but with 10.7a =

Starts off great fps (even with 2xaa) then seconds later drops to half of that, but both gpus are at 3d clocks

Screenshots (fraps in bottom right)

http://img138.imageshack.us/img138/1260/168ki.jpg
http://img828.imageshack.us/img828/2357/235u.jpg

I've happy with 10.5a, till i can try 3.80 but just thought it was strange, like it works..then gone...
I experienced the exact same thing. My frame rates tanked after a popup screen came up telling me I'm no longer connected to battle.net. I checked my GPU using GPUz and found out that it was in 2D clock of 157/300. I had to exit the game and restart it to get the clocks back up. Perplexed by this I did some digging. Using CCC's Information center I used the 2D Driver File Path to navigate my way to that key. Inside that key I found that EnableUlps was set to 1 instead of 0. This IMO is what caused it to go into 2D mode while gaming (when battle.net lost connection).

I honestly don't see the connection between the 2 but it happened to me. EnableUlps is the only thing I can imagine having such an effect. If I recall correctly if one decides to change it only do so in safe mode.
   
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  (#1146)
TwL
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Default 08-07-2010, 03:06 | posts: 1,827 | Location: Finland

EnableUlps is enabled where needed in current builds it's an PowerPlay feature not been enabled since v3.71 unless you are running a single card.

@commonly

I had to make quick fix to v3.80a as I switched the processing base on PCOM to older to consider better support for CrossFireX, but there was another lock
in this and so I switched the processing to newest mods to go through correct. I am atm uncertain will the current v3.80a work for CrossFireX as v3.80 would
of worked for sure, but I will return to the subject, if there is an error in CrossFireX setups which would be caused by this.

It's also pretty unbelievable also that some people cannot even enable AA on SC2 functional setup I mean seriously that's disturbing. There is absolutely no way it wouldn't work, if it doesn't check your settings again.

Last edited by TwL; 08-07-2010 at 03:10.
   
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  (#1147)
MerolaC
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Default 08-07-2010, 03:13 | posts: 1,970 | Location: Argentina

On topic:

Thanks for keeping us up to date man
Really appreciate it.

Also, thanks for the patched Media Explorer!

Off topic:

OMG
http://translate.google.com.ar/trans...&tl=en&act=url


Edit:

It crashes for me

Code:
Description:
  Stopped working

Problem signature:
  Problem Event Name:	CLR20r3
  Problem Signature 01:	fusionmedia.exe
  Problem Signature 02:	2.0.0.174
  Problem Signature 03:	4be30c08
  Problem Signature 04:	PresentationFramework
  Problem Signature 05:	3.0.0.0
  Problem Signature 06:	4bcd3e85
  Problem Signature 07:	625d
  Problem Signature 08:	e1
  Problem Signature 09:	System.Windows.Markup.XamlParse
  OS Version:	6.1.7600.2.0.0.256.1
  Locale ID:	11274

Last edited by MerolaC; 08-07-2010 at 03:17.
   
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TwL
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Default 08-07-2010, 03:19 | posts: 1,827 | Location: Finland

Quote:
Originally Posted by MerolaC View Post
It crashes for me
o yeah, sorry.. it needs the Microsoft SQL Compact 3.5 SP1 (~2.5MB) to work. Sorry, my bad..

http://www.microsoft.com/downloads/d...ng=en#filelist

There's the MS link.

Quote:
Originally Posted by MerolaC View Post
hehe.

Last edited by TwL; 08-07-2010 at 03:29.
   
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MerolaC
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Default 08-07-2010, 03:30 | posts: 1,970 | Location: Argentina

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Originally Posted by TwL View Post
o yeah, sorry.. it needs the Microsoft SQL Compact 3.5 SP1 (~2.5MB) to work. Sorry, my bad..

http://www.microsoft.com/downloads/d...ng=en#filelist

There's the MS link.



hehe.

Oh, no problem at all. Thank you.

Yeah, nice turbulence

Last edited by MerolaC; 08-07-2010 at 03:34.
   
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TwL
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Default 08-07-2010, 03:36 | posts: 1,827 | Location: Finland

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Originally Posted by MerolaC View Post
Oh, no problem at all. Thank you.

Yeah, nice turbulence
You know there should be like DAO style 'Achievements' system in Windows 7. Like "You've updated your graphic card drivers now 1000 times and we're still
working" or perhaps "You've overwritten our WHQL signed drivers 10000 times." and 0.1 extra points for WinSAT max.
   
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