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Maya Bike Bench: real world performance in Autodesk Maya
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NormanBates
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Default Maya Bike Bench: real world performance in Autodesk Maya - 10-29-2009, 18:06 | posts: 376 | Location: Spain

Hello World

some people asked for this, so here it is: a thread for comparing the results we had benchmarking Maya with the bike scene:
http://rapidshare.com/files/249160829/bike.rar

if you want to use it:
* download zip
* extract it to a local drive, it will create a project subdir tree
* set 1280x1024 resolution
* open maya
* if you don't see it already, get the fps indicator: display > heads up display > frame rate
* file > project > set > look for the directory that came out of the zip
* file > open scene > bike.ma
* you should see a bike; set viewport to smooth shaded
* move the camera around (pan, zoom, rotate)
* look at the fps indicator, and take note of the LOWEST fps number achieved (ok, if it's a clear outlier, please discard that one and get the lowest non-outlier)

results so far (bike scene, untextured version, smooth shade, minimum fps):
Code:
kocha --------- 84 fps - Q8200@3.2GHz - 4GB - xp.64 - real Quadro FX4600 768 MB
SCHOKO -------- 76 fps - T7700@2.4GHz - 4GB - w7.64 - HD2600M@FireGL - BUG SOLVED!!
n4d444 -------- 70 fps - Q9550@2.8GHz - 4GB - xp.64 - real Quadro FX1700 - Autodesk Maya 2009 Stereo profile
n4d444 -------- 70 fps - Q9550@3.6GHz - 8GB - xp.64 - GF8800GT @ Quadro FX3700 - maya profile
n4d444 -------- 61 fps - Q9550@3.6GHz - 8GB - xp.64 - GF8600GT @ Quadro FX570 - maya profile
Booim --------- 50 fps - Q9450@2.7GHz - 4GB - w7.64 - GF8800GT @ Q FX3700, maya profile
khogan112 ----- 50 fps - E8400@3.6GHz - ??? - ????? - Quadro FX580
ultrabitch ---- 49 fps - Q6600@3.0ghz - ??? - xp.64 - GF8800ultra @ Quadro - maya profile
n4d444 -------- 44 fps - Q9550@2.8GHz - 4GB - xp.64 - real Quadro FX1700 - Autodesk Maya profile
Maryus3D ------ 33 fps - q6600@2.4GHz - 8GB - w7.64 - GF8800GT @ Quadro FX3700 - maya profile
Maryus3D ------ 31 fps - q6600@2.4GHz - 8GB - xp.64 - GF8800GT @ Quadro FX3700 - maya profile
NormanBates --- 23 fps - Q6600@3.0GHz - 2GB - xp.32 - HD4670 unmodded (cat 9.10)
khogan112 ----- 22+fps - E8400@3.6GHz - ??? - ????? - Quadro FX570
khogan112 ----- 21 fps - E8400@3.6GHz - ??? - ????? - FirePro v5700
fragmichnicht - 20 fps - Q6600@3.2Ghz - ??? - ????? - GF8800GT unmodded - maya profile
CADCAT -------- 20 fps --- C2D@3.8Ghz - 4GB - xp.64 - HD4870 unmodded
CADCAT -------- 20 fps --- C2D@3.8Ghz - 4GB - xp.64 - HD3870 unmodded
CADCAT -------- 19 fps --- C2D@3.8Ghz - 4GB - xp.64 - FirePro v7700 (the real thing)
CADCAT -------- 19 fps --- C2D@3.8Ghz - 4GB - xp.64 - HD3870 @ v7700
Maryus3D ------ 19 fps - q6600@2.4GHz - 8GB - xp.64 - GF8800GT @ GeForce driver
n4d444 -------- 19 fps - Q9550@2.8GHz - 4GB - xp.64 - real Quadro FX1700 - 3D App - Default Global Settings
ultrabitch ---- 18 fps - Q6600@3.0ghz - ??? - linux - GF8800ultra
NormanBates --- 18 fps - Q6600@3.0GHz - 2GB - xp.32 - HD4670 @ FirePro
NormanBates --- 17 fps - Q6600@3.0GHz - 2GB - xp.32 - HD4670 unmodded (cat 9.5)
khogan112 ----- 17 fps - E8400@3.0GHz - ??? - ????? - FirePro v5700
Maryus3D ------ 16 fps - q6600@2.4GHz - 8GB - w7.64 - GF8800GT @ GeForce driver (new)
NormanBates --- 16 fps - Q6600@3.0GHz - 2GB - xp.32 - HD3870 @ FirePro v7700
Pete3D -------- 14 fps - Q6600@3.0GHz - 4GB - w7.64 - HD4870 @ FirePro v8700
Maryus3D ------ 12 fps - q6600@2.4GHz - 8GB - w7.64 - GF8800GT @ GeForce driver (old)
ultrabitch ---- 11 fps - Q6600@3.0ghz - ??? - wv.64 - GF8800ultra
Styler -------- 10 fps ---- P4@3.0ghz - ??? - ????? - HD3850 @ FirePro v7700
ultrabitch ----  9 fps --- C2D@2.2GHz - 3GB - w7.32 - HD2600M unmodded
Mounty2010 ----  9 fps -A64 X2@2.4GHz - ??? - ????? - x1950pro @ FirePro v7600


sister benchmarks:

MayaCarBench
http://forums.guru3d.com/showthread.php?p=3321496

MaxCarBench:
http://forums.guru3d.com/showthread.php?p=3338059

Last edited by NormanBates; 01-26-2010 at 17:42.
   
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n4d444
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Default 10-29-2009, 18:49 | posts: 71 | Location: Croatia

You should include these.



for making Maya benching threads

Don't take into account the first bad benches I did something wrong there. If I remember correctly I think the vsync was ON which made bad results. Take these screenshots into account.
I'll redo some of the tests and report them to you on PM (when I get some free time).

Last edited by n4d444; 10-29-2009 at 18:57.
   
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Default 10-29-2009, 18:56 | posts: 97 | Location: Romania

Mine too

   
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Default 10-29-2009, 20:20 | posts: 376 | Location: Spain

ok, I can update all these results... but I won't work anymore on the textbench and island scene, we've got enough with these two (plus new ones... yes... I always like new ones...)

edit: done

maryus3D: your numbers on the standard GeForce driver are now WAY higher than they used to be; can you confirm that the same system, with comparable drivers, is giving you 19fps on xp.64 but only 12fps on w7.64?

I'll add my results with standard radeon drivers too

edit2: I run the test again, with three sets of drivers, on my HD4670:

catalyst 9.10 (driver 8.661) unmodded -- 23.3 fps
catalyst 9.05 (driver 8.612) unmodded -- 17.1 fps
Firepro v5700 (driver 8.603) modded ---- 17.7 fps

conclusion: this mod does very little in real world; having the latest driver is much more important

Last edited by NormanBates; 10-30-2009 at 00:50.
   
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Default 10-30-2009, 10:42 | posts: 97 | Location: Romania

Well OpenGL in windows 7 sucks donno why . It was the same system but i'v installed the latest GF driver 191.

BTW i just repetend the bike in windows 7 and i have 16 fps. I don't know why it gave me 12 fps.
   
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Default 10-30-2009, 12:14 | posts: 376 | Location: Spain

thanks, I added that result to the table, as "new", I guess the difference with "old" is the driver, which I guess you've updated at least once in the last few months

it shows that xp.64 is 20% faster than w7.64 for maya viewport performance, with same hardware and same drivers, on a scene such as this one

pretty conclusive, I guess
   
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Default 10-30-2009, 12:32 | posts: 97 | Location: Romania

Well vista is more slow then win7 ). Very soon I will install OSX (hackitosh) as aqua-mac did. I'll report the results .
   
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NormanBates
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Default 10-30-2009, 19:26 | posts: 376 | Location: Spain

nice, keep us posted
   
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Default 10-30-2009, 21:01 | posts: 12 | Location: Serbia

Quote:
Originally Posted by NormanBates View Post
* move the camera around (pan, zoom, rotate)
* look at the fps indicator, and take note of the LOWEST fps number achieved (ok, if it's a clear outlier, please discard that one and get the lowest non-outlier)
Maybe there is a little bit of subjectivity in terms of taking note of the lowest fps, because fps is changing constantly. Why don't you make an animation, like in textured bike scene.

Anyway... Q8200@3150 MHz, 4 MB, real Quadro FX4600 768 MB

XP64, Maya 2010 64bit ....... 84.3 .... but sometimes can be even 95
   
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Default 10-30-2009, 21:10 | posts: 376 | Location: Spain

yes, I know; the problem is: if we change the benchmark, we have to discard all the previous results and people have to run it again, so I think it's better to leave it as it is, even though it is obvious that, as a benchmark, it could be improved; but it is a nice model, and serves its purpose

for the MayaCarBench I did prepare an animation, and it is much easier to get and compare results

thanks for the numbers, by the way; you're in the lead here, n4d444's faster processor rules on MayaCarBench

Last edited by NormanBates; 10-30-2009 at 21:15.
   
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OT: Furry Ball Demo is out
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kocha
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Default OT: Furry Ball Demo is out - 10-31-2009, 15:36 | posts: 12 | Location: Serbia

I know this is offtopic, but you people use Maya...

Good news: Furry Ball GPU renderer demo is out....

Bad news: supported OSes : Vista x64 and Windows7 x64

Neutral news: Maya versions supported 2009 x64 and 2010 x64

Code:
http://furryball.aaa-studio.cz/
   
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Default 10-31-2009, 17:15 | posts: 376 | Location: Spain

opptopic: yes, it does look great, look at this demo, esp. from 5:00 onwards
http://www.youtube.com/watch?v=ZcePx5V2qL8

but I'm still on maya 2008 and xp.32...
   
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Default 10-31-2009, 20:44 | posts: 97 | Location: Romania

I relay want to see a patch script for Quadro drivers under windows 7 .
   
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Default 11-02-2009, 03:18 | posts: 232 | Location: Thuringia, Germany

Hi Maryus3D I did your test with Maya 2010 with a real FireGL!

System:

Core2Duo @3,83Ghz (2MB Cache)
4GB DDR2-800
MSI P35 Platinum Combo
ATI FireGL V7700
500GB Samsung SATA II

Windows XP Pro X64 SP2
Maya 2010 X64
FirePro 8.633 driver

Result:

When fast rotating the bike the lowest FPS I get is 18,9! So I assume Maya and FireGL/FirePro is not a good combination and maybe the existing FirePro Softmod is allready working fine

Hope this helps, if you want more tests I can do it but only tomorrow (maybe also tuesday) as I don't have more time with the V7700

Greetings

Edit:

Same rig with MSI HD3870 OC (ATI reference design, looks exactly like V7700!) and 8.633 modded driver (GellmaR):

19 FPS min.. (MSI card is OC version with 25Mhz higher core clock..)

Last edited by CADCAT; 11-02-2009 at 03:43.
   
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Default 11-02-2009, 10:01 | posts: 376 | Location: Spain

nice, thanks!

if you have the time and the will, you could try:
* mayabikebench with the 3870 with unmodded drivers
* mayacarbench, at least with the real v7700
http://forums.guru3d.com/showthread.php?t=307466

Last edited by NormanBates; 11-02-2009 at 10:09.
   
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Default 11-02-2009, 12:55 | posts: 232 | Location: Thuringia, Germany

Ok now downloading car scene.. In the meantime:

bike scene, same rig, same HD3870 but with Catalyst 9.10 - min 20.3 FPS..
   
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Default 11-02-2009, 13:15 | posts: 376 | Location: Spain

so there you go: in maya, a standard HD3870 with the latest drivers (unmodded) is (just a bit) faster than the same card with older modded drivers, or even that the same card in its true FirePro version

the real v7700 is 10 times more expensive than the equivalently performing HD4670 (which, by the way, can come with 2x the memory)

ATI needs to find the magic behind that "maya profile" that the quadros have, but, even then, it will only matter in this benchmark, which is giving everybody >15fps; in MayaCarBench, wich is a much more demanding benchmark, not even that "maya profile" is helping nvidia, as it looks like any geforce will do just as well as the much more expensive quadros (we'd need a few more unmodded geforce tests over there, especially under xp)

should we try to create an equivalent 3dsmax benchmark? it would be nice if it could contain exactly the same geometry, but I'm afraid max is performing so much better than maya that we'd be getting numers above 100fps and the results would be meaningless (as I always say, I want more performance when I'm struggling at 1fps... but I don't use max, so I don't know, maybe you scene has to be obscenely complex in order to crawl like that)
   
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Default 11-02-2009, 14:31 | posts: 232 | Location: Thuringia, Germany

Did another benchmark now with HD4870 512MB Catalyst 9.10, min FPS = 20,3.. I think the ATI situation is clear now, maybe I can get me a Geforce card on next weekend..
   
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NormanBates
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Default 11-02-2009, 17:10 | posts: 376 | Location: Spain

I added some new results from n4d444 and CADCAT
   
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Default 11-02-2009, 20:37 | posts: 97 | Location: Romania

Nice results CADCAT 10x for help .
BTW i can't get FX 3700 GFX strings under OSX . It recognized as a Quadro but with geforce power. Donno were i do wrong. Anyway i'll continue the research until i know to fix the gfx strings .
   
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Maya viewport performance
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kocha
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Default Maya viewport performance - 11-03-2009, 12:04 | posts: 12 | Location: Serbia

Maybe driver modding isn't the right path to go in order to achieve good Maya viewport performance. I have spent a couple of days "investigating" Maya API and come to conclusion that much better way would be to make Maya plugin - DirectX viewport renderer (something like Furry Ball, but not with all "bells and whistles"). I do some programming, but it would be good someone better and more expirienced than me to take part in such a project.

"Pro et contra" of this solution:

pro:
Viewport performance in proportion with GPU DirectX performance, no matter Nvidia or Ati, pro or gaming card.

contra:
Solution for Maya only, other applications performance "status quo".


A lot of work, but driver modding isn't easy either

What do you think?
   
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NormanBates
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Default 11-03-2009, 15:14 | posts: 376 | Location: Spain

it sounds wonderful, but it is definitely beyond my skills (just like driver modding, by the way)

one thing this has, which driver modding doesnt, is commercial opportunities, but it wouldn't be easy either: both furryball (selling a leaner, simpler version) and autodesk (improving performance, or moving to directx) could kill your market at any point in time
   
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kocha
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Default 11-03-2009, 23:31 | posts: 12 | Location: Serbia

Quote:
Originally Posted by NormanBates View Post
it sounds wonderful, but it is definitely beyond my skills (just like driver modding, by the way)

one thing this has, which driver modding doesnt, is commercial opportunities, but it wouldn't be easy either: both furryball (selling a leaner, simpler version) and autodesk (improving performance, or moving to directx) could kill your market at any point in time
Well, one thing I do know - Furry Ball will never run on XP, nor 32 neither 64 bit, because they use DirectX 10 ("bells and whistles"). Autodesk could migrate to DirectX, I am amazed they didn't do that already. They have 3DS Max DX renderer to port on Maya side, for such a big company it should be "null problemo"

On the other hand, Autodesk offered open source Maya API, like they are not interested in the development of minor plugins and want community to jump in.

Maybe they have some kind of deal with Nvidia, after all OpenGL is what sells Quadro
   
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NormanBates
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Default 11-03-2009, 23:46 | posts: 376 | Location: Spain

I think the maya-opengl thing is because they want to keep it multi-platform capable, specially because the big studios like to have multiple platforms collaborating in each project: they may have mac for the modellers, win for the animators, and linux for the render farm, and they want to have exactly the same program running under all those systems, but there's no directx for mac or linux

still, what I realized after writing my previous post is: the MayaCarBench results seem to point to the CPU being the narrowest bottleneck in maya, so maybe porting the viewport to DX wouldn't make that much of a difference, unless in the process you also alter some of the stuff that's working on the CPU
   
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kocha
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Default 11-04-2009, 22:44 | posts: 12 | Location: Serbia

I was playing with FurryBall Demo for a day, then I killed Vista and installed XP again

During "Furry" viewport rotate/scale/move test I saw no or very little CPU utilization. That's because developers wrote hardware shaders for GPU - not CPU. All the shading and texturing is done by GPU !!! I was lazy to try connecting MayaCarBench scene with FurryBall shaders, but common sense tells me that gaming cards should benefit a lot due to great number of shader units and/or streaming processors. I think of GPU as of CPU with much more cores but reduced instruction set. GPU programming is getting very popular nowdays (cgFx, HLSL, OpenCL...), maybe I should "catch that train".

I am not quite sure if I am going to start such a serius project, but who knows...winter is gonna be looong

P.S. I am long way offtopic, sorry...
   
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