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Videocards - NVIDIA Drivers Section In this section you can discuss everything ForceWare driver related. ForceWare (Detonator) drivers are for NVIDIA TNT, Quadro and all GeForce based videocards.
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Master Guru
Videocard: Palit GTX260(overclocked)
Processor: Q6600 @ 3030MHZ
Mainboard: ASRock Penryn1600SLI-110
Memory: 8GB @ 338MHZ
Soundcard: Creative XFI-GAMER
PSU: Win Power 750
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Nvidia the ongoing Stutter / lag issue thread -
10-11-2009, 02:56
| posts: 306 | User is Offline
http://www.rage3d.com/board/showthread.php?p=1336042666
Re that post!
If anyone has any issue with stuttering/lag with the 190/191 drivers in certain games that are fixed with drivers 186 and previous. Could they post about it here please , i'm doing an update thread seeing as the problem is becoming more common with these new drivers.
Thankyou! 
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I haven't played Fallout 3 in quite some time but I decided to test it out and sure enough it stutters like mad.
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It's not Fallout because going back to the 186 resolves the issues completly.
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Well, took some advice and rolled back to the 186.18 drivers and things are MUCH MUCH better now. Not only are they a must for Fallout 3 and WoW (I can barely get 30fps in wow with any 190 driver and its not a vsync issue)
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Quote:
Originally Posted by GanjaStar
191.07 WHQL , another game that hates this set on my win7 64 rig.
Risen stutters like mad with these. as soon as i did some research, turns out 178.xx drivers work amazing for risen. and what do you know. i modded an inf file for the latest 178 set, 178.99
and now im playing risen with a single gtx 260 at 4aa smooth and no hitching.
and the funny thing is i get same benchmark score in batman with physix high, all other games work at the same speed, like l4d need for speed shift, farc ry 2, resi 5.., fallout 3
and clock throtling works.. what they did since the 180 set, is beyond me
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Quote:
Originally Posted by Gromuhl'Djun
Risen - Strange thing that stuttering. I get it on all te 19x.x drivers so far. With 186.18s the game is as smooth as butter.......
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Quote:
Originally Posted by Gembel
Risen - Yeah this works but not eliminate all stutters, just reduce on 190.7WHQL. I'm using 180.84 and it is silky smooth, don't need to change max pre rendered frames
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Risen - FINALLY got the game running perfectly with all settings maxed. The problem is with the latest Forceware drivers. Everyone always says, "Make sure the latest driver is installed."
Well, in this case, you need an OLD one.
Install the 180.48 drivers. Solved ALL my problems with frame rates going up and down like a yo-yo! Enjoy!
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Quote:
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Risen - Guys also the new 191 drivers are causing many problems and fps drops reported by multiple people, try to go back to older 180-190 drivers
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Quote:
Originally Posted by SickBoy254698
I use the 186.18 and have since it's release. Every driver since causes minor stuttering in most games and horrible stuttering in Fallout 3 and COD 4. Not to mention that the newest drivers send incorrect GPU temperature info to all monitoring programs. I'm not installing another new driver until I read in the release notes that both these issues have been fixed.
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Quote:
Originally Posted by Mr_Alexander
186.91 is the best for my setup.
For example i played oblivion for the last week. I was using 191.00. FPS were high but it stutter a lot and I blamed the game. yesterday out of curiosity I rolled back to 186.91 (i loved this set before) and Oblivion became so smooth ubelivably. The same with my favorite COD4. Everything is very smooth with the same FPS.
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Quote:
Originally Posted by WFTW
191.07 - These are crap for GTA 4, makes my game stutter, and I ended up losing about 7-8 FPS on the benchmark when going from 181.72 to these.
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Quote:
Originally Posted by m4gg0t
191.03 This drivers sux. FPS drops to crap in AoC, but games like CoD4 CoD:WaW are all good but stuttery.Back to 190.62.
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191.53 In Battlefield 2 It's really wierd and i noticed it right away , walk abit super smooth suddenly it goes laggy like my frame rates have dropped below 30. I checked with fraps and it says 60 , my clocks/mem are still high. When i look at the ground and walk it's like the ground in front of my feet is going faster than the textures ahead of it. It becomes like glare and blurred and this is when the lag happens.
I would say it's an issue that alot of people are probably getting but are just not noticing it. It's like having vsync off but without the tearing , it's only about upto 2ft in front of me. Standing still panning the camera around it's ok but as soon as you move . Just tried different settings , ALLOW... e.t.c still no change , the textures 2ft in front of me turning into lines of shimmering textures when i walk or run. What the feck has nvidia changed when they moved over to the 190/191 series!.
Every single driver before that is fine
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In reply to battlefield 2 issue
Quote:
Quote:
Originally Posted by basilis20
Yeah i've noticed that too.And it happens in more than one games.For example when i'm playing COD WAW is like tearing but it's not tearing...:I mean you don't get the tearing "lines" but it has a really ugly sense of un-smoothness like i'm playing it with v-sync off.I can't really explain it.Tried to use d3d overrider and i get the same results.It happened to Batman demo too.It's very annoying.
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191.56 they made stutter in GTA4 too (win7), just like 191.07 im back on 186.18whql all good.
And ut3 had some strange pauses time to time around 15-20min or so (with 191.07, i didnt try 191.56 at all because i knew its gonna be same pos), im back to 186.18 that's in win xp...
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Quote:
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I used latest driver sweeper in safe mode. rolled back to 186.91, installed latest evga sli enhancement patch, because with 191.07 I had more heat less fluent gameplay, more microstutter/stutter and crashing in l4d and tf2 (driver stopped responding)
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Quote:
Originally Posted by m4gg0t
I've also gave up on 190/191 so much stutter in all of them, 190.63 was good for a while but now it stutters a lot. Going back to 186.18.
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Quote:
Originally Posted by Phroster
I can confirm there is a big difference between the 190/191 drivers and the 186 drivers.
Risen and Fallout both seem to run alot more smooth on the old 186.
This is the only fix i found for this problem, hope Nvidia knows about this issue.
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Quote:
Originally Posted by BeeJAyP
I figure I should add myself to the list as another one who has problems with the 190 firmware and stuttering, I haven't played Battlefield 2 in a while so I don't know about that, but Fallout 3 gets it pretty bad, in the 186 series drivers the problem doesn't occur.
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Quote:
Originally Posted by No4h Am1n
I was hoping that Windows 7 would solve the problem, bad luck.
Fallout3, or rather, NVIDIA, still has the same problem with the known 19x+ drivers.
From the moment that anti-aliasing is enabled, the game starts to stutter with those drivers.
With the previous set of drivers, I can play the game smoothly with all settings maximized.
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Last edited by PirateNeilsouth; 10-26-2009 at 05:55.
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Banned
Videocard: Geforce GTX 275 896
Processor: Core i7 920 @
Mainboard: Asus Rampage II Gene
Memory: Corsair Dominator 1.6 6GB
Soundcard: Auzentech Prelude 7.1
PSU: Corsair 620HX
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10-11-2009, 03:49
| posts: 1,331 | Location: Australia | User is Offline
hey, hop on irc so i can talk about this with you 
im usually in #pcsx2, #ngemu and #starcraft / #starcraft2
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Master Guru
Videocard: Palit GTX260(overclocked)
Processor: Q6600 @ 3030MHZ
Mainboard: ASRock Penryn1600SLI-110
Memory: 8GB @ 338MHZ
Soundcard: Creative XFI-GAMER
PSU: Win Power 750
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10-11-2009, 03:51
| posts: 306 | User is Offline
Maybe i dont want to talk about this with you
lol , i'll add you to my new msn
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Banned
Videocard: Geforce GTX 275 896
Processor: Core i7 920 @
Mainboard: Asus Rampage II Gene
Memory: Corsair Dominator 1.6 6GB
Soundcard: Auzentech Prelude 7.1
PSU: Corsair 620HX
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10-11-2009, 05:06
| posts: 1,331 | Location: Australia | User is Offline
haha, ok
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Master Guru
Videocard: Palit GTX260(overclocked)
Processor: Q6600 @ 3030MHZ
Mainboard: ASRock Penryn1600SLI-110
Memory: 8GB @ 338MHZ
Soundcard: Creative XFI-GAMER
PSU: Win Power 750
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10-13-2009, 07:50
| posts: 306 | User is Offline
Added the quotes from rage
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Member Guru
Videocard: XFX 260 GTX Black Ed.
Processor: Q6600
Mainboard: P35-DS3R
Memory:
Soundcard:
PSU: Corsair 650w
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10-13-2009, 08:15
| posts: 63 | User is Offline
I'm using the 190.38WHQL and have the problem with Risen, the 0 max pre rendered frames fixed it for me so I never tried another driver, there is still the very occasional stutter here and there but it's 99% better than before
Most of the games I have installed are supposed to have some sort of performance issue, Prototype, Crysis, Warhead, GTAIV so I never thought about it
I've only used this driver since I got my 260, I'll go install an older one and see what happens
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Banned
Videocard: Geforce GTX 275 896
Processor: Core i7 920 @
Mainboard: Asus Rampage II Gene
Memory: Corsair Dominator 1.6 6GB
Soundcard: Auzentech Prelude 7.1
PSU: Corsair 620HX
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10-13-2009, 08:19
| posts: 1,331 | Location: Australia | User is Offline
Quote:
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I'm using the 190.38WHQL and have the problem with Risen, the 0 max pre rendered frames fixed it for me so I never tried another driver, there is still the very occasional stutter here and there but it's 99% better than before
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I don't recommend this, it cripples frame rates considerably when games use Fullscreen frame buffer techniques.
Has anyone tried adjusting the Dynamic tiling setting?
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Master Guru
Videocard: Palit GTX260(overclocked)
Processor: Q6600 @ 3030MHZ
Mainboard: ASRock Penryn1600SLI-110
Memory: 8GB @ 338MHZ
Soundcard: Creative XFI-GAMER
PSU: Win Power 750
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10-13-2009, 08:20
| posts: 306 | User is Offline
Quote:
Originally Posted by Squall Leonhart
I don't recommend this, it cripples frame rates considerably when games use Fullscreen frame buffer techniques.
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I read that you shouldn't go any lower than 1 , i find 1 is just fine in nearly every game i've tried plus it helps with mouse lag and vsync apparantly.
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Ancient Guru
Videocard: GTX260-216 55nm 760/2500
Processor: I7 920 D0 4ghz 1.35v
Mainboard: Asus P6T Deluxe V2
Memory: 6x1GB Gskill DDR3-1600
Soundcard: Bravura Comin>Yamaha x363
PSU: SilverStone ST75EF
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10-13-2009, 08:34
| posts: 3,008 | Location: Michigan,usa | User is
Online
I only have major stuttering in champions online when using 191.07. Using 190.62 fixed it for me.
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Master Guru
Videocard: ATI 5870
Processor: Intel Q9650
Mainboard: Asus Striker II Extreme
Memory: OCZ 8GB@1600Mhz
Soundcard: Auzentech X-Fi Prelude
PSU: Zalman 850W
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10-13-2009, 08:42
| posts: 546 | Location: Denmark | User is Offline
Quote:
Originally Posted by PirateNeilsouth
I read that you shouldn't go any lower than 1 , i find 1 is just fine in nearly every game i've tried plus it helps with mouse lag and vsync apparantly.
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It only helps on mouse lag with the cost of fps.
Quote:
During the rendering of scenes, the driver usually accepts commands for more than a single frame. This way the GPU doesn't stall the CPU until it's absolutely neccessary.
If the GPU accepts the command for too many frames ahead, additional mouse lag can be introduced, though. That means that there is a very slight delay between the moving of the mouse and the actual reaction on the screen.
Using this setting, you can limit the amount of frames the driver accepts ahead of the currently displayed frame. This should be left at the default value (3) to get the best performance.
You can get a faster reaction on your mouse movements in some games by lowering the limit. This might also cause a loss in framerate, though.
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So if you can proof different, Nvidia has indeed screwed up.
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Master Guru
Videocard: Palit GTX260(overclocked)
Processor: Q6600 @ 3030MHZ
Mainboard: ASRock Penryn1600SLI-110
Memory: 8GB @ 338MHZ
Soundcard: Creative XFI-GAMER
PSU: Win Power 750
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10-13-2009, 08:43
| posts: 306 | User is Offline
Can't say i noticed a loss in framerate , don't think it's really noticable on todays graphics cards
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Master Guru
Videocard: ATI 5870
Processor: Intel Q9650
Mainboard: Asus Striker II Extreme
Memory: OCZ 8GB@1600Mhz
Soundcard: Auzentech X-Fi Prelude
PSU: Zalman 850W
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10-13-2009, 08:48
| posts: 546 | Location: Denmark | User is Offline
Quote:
Originally Posted by Squall Leonhart
Has anyone tried adjusting the Dynamic tiling setting?
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Only thing I could find regarding it is that it seems to work on cores and treats.
Like having it set to 1 is fine for a dual core while 2 seems to work better with a quad.
Did you find some more information about it?
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Newbie
Videocard: EVGA GTX2 280 SC
Processor: Q6600 @ 3.2
Mainboard: PK5 DELUXE WIFI
Memory: 4 gigs
Soundcard: XFI GAMER
PSU: CORSAIR HX620
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10-13-2009, 08:50
| posts: 14 | User is Offline
So glad for this post; I've done clean install, installed drivers 191.xx multiple times correctly, and the stutter is terrible in games like Team Fortress 2...I mean, it's TERRIBLE and unplayable...as if my FPS should be really low, but I look and I'm getting solid 60fps (verticle sync on).
I'm now using 182.50 without any issues, except of course I can't play batman at the highest frames because these drivers suck for that...so I'm screwed. But I'll stick with these since I play TF2 way more.
I've tried the quadro drivers too that just came out and those don't work either. 190.62 doesn't have the stutter for me, but they are unstable and I get frequent crashes of nvdisplay stopped responding and other weird problems.
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Member Guru
Videocard: Zotac Gtx260b amp2
Processor: Q9550 4.0ghz
Mainboard: GA-p35-ds3l
Memory: 8gb DDR II 975mhz
Soundcard: x-fi extreme gamer
PSU: corsair tx 650w
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10-13-2009, 11:38
| posts: 142 | Location: Zagreb,Croatia | User is Offline
Quote:
Originally Posted by oozish
I'm now using 182.50 without any issues, except of course I can't play batman at the highest frames because these drivers suck for that...so I'm screwed. But I'll stick with these since I play TF2 way more.
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Why cant you play batman with those drivers? you sure you installed and enabled physix. cause i tried batman with 182.50 and even older 178 drivers and i got better frame rate then with the latest 191 whql. with physix maxed.
As for the dynamic tilling setting its worth a shot.. never really dabbled with that setting. will try it out when im home.
And the difference between new drivers plus prerendered frames at 0 and older drivers is still huge in risen. its not the setting thats responsible for stuttering.
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Banned
Videocard: Geforce GTX 275 896
Processor: Core i7 920 @
Mainboard: Asus Rampage II Gene
Memory: Corsair Dominator 1.6 6GB
Soundcard: Auzentech Prelude 7.1
PSU: Corsair 620HX
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10-13-2009, 13:27
| posts: 1,331 | Location: Australia | User is Offline
Quote:
Originally Posted by PirateNeilsouth
I read that you shouldn't go any lower than 1 , i find 1 is just fine in nearly every game i've tried plus it helps with mouse lag and vsync apparantly.
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Going lower then 2 can cut your FPS in half when applying AA or HDR, or even SSAO.
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Banned
Videocard: Geforce GTX 275 896
Processor: Core i7 920 @
Mainboard: Asus Rampage II Gene
Memory: Corsair Dominator 1.6 6GB
Soundcard: Auzentech Prelude 7.1
PSU: Corsair 620HX
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10-13-2009, 13:31
| posts: 1,331 | Location: Australia | User is Offline
Quote:
Originally Posted by Mineria
Only thing I could find regarding it is that it seems to work on cores and treats.
Like having it set to 1 is fine for a dual core while 2 seems to work better with a quad.
Did you find some more information about it?
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"Simultaneous multithreaded (SMT) processors use data caches which are dynamically shared between threads. Depending on the processor workload, sharing the data cache may harm performance due to excessive cache conflicts. A way to overcome this problem is to physically partition the cache between threads. Unfortunately, partitioning the cache requires additional hardware and may lead to lower utilisation of the cache in certain workloads. It is therefore important to consider software mechanisms to implicitly partition the cache between threads by controlling the locations in the cache in which each thread can load data. This paper proposes standard program transformations for partitioning the shared data caches of SMT processors, if and only if there are conflicts between threads in the shared cache at runtime. We propose transformations based on dynamic tiling. The key idea is to use two tile sizes in the program, one for single-threaded execution mode and one suitable for multithreaded execution mode and switch between tile sizes at runtime. Our transformations combine dynamic tiling with either copying or storing arrays in block layout. The paper presents an implementation of these transformations along with runtime mechanisms for detecting cache contention between threads and react to it on-the-fly. Our experimental results show that for regular, perfect loop nests, these transformations provide substantial performance improvements."
It can improve performance on Quad cores to increase the setting to 2, as some FSX users have discovered.
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Master Guru
Videocard: Palit GTX260(overclocked)
Processor: Q6600 @ 3030MHZ
Mainboard: ASRock Penryn1600SLI-110
Memory: 8GB @ 338MHZ
Soundcard: Creative XFI-GAMER
PSU: Win Power 750
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10-13-2009, 13:55
| posts: 306 | User is Offline
Quote:
Originally Posted by Squall Leonhart
Going lower then 2 can cut your FPS in half when applying AA or HDR, or even SSAO.
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Any proof/benchmarks of this?
Though i'm taking this thread WAY off topic
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Master Guru
Videocard: ATI 5870
Processor: Intel Q9650
Mainboard: Asus Striker II Extreme
Memory: OCZ 8GB@1600Mhz
Soundcard: Auzentech X-Fi Prelude
PSU: Zalman 850W
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10-13-2009, 14:05
| posts: 546 | Location: Denmark | User is Offline
Quote:
Originally Posted by PirateNeilsouth
Any proof/benchmarks of this?
Though i'm taking this thread WAY off topic 
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Just did a test with the setting of 1 and 2x2 SAA on WAR, performance is better with default 3 and higher.
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Master Guru
Videocard: Palit GTX260(overclocked)
Processor: Q6600 @ 3030MHZ
Mainboard: ASRock Penryn1600SLI-110
Memory: 8GB @ 338MHZ
Soundcard: Creative XFI-GAMER
PSU: Win Power 750
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10-13-2009, 14:07
| posts: 306 | User is Offline
Thanks!
Now back on topic , about that stuttering
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Master Guru
Videocard: ATI 5870
Processor: Intel Q9650
Mainboard: Asus Striker II Extreme
Memory: OCZ 8GB@1600Mhz
Soundcard: Auzentech X-Fi Prelude
PSU: Zalman 850W
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10-13-2009, 14:11
| posts: 546 | Location: Denmark | User is Offline
Quote:
Originally Posted by PirateNeilsouth
 Thanks!
Now back on topic , about that stuttering 
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I don't have most of the games people talk about, but is it so that all those titles are Dx10?
Since I can't remember that Ive seen worse performance in AoC Dx10 than with the 191's, and I mean in areas with no other players around me.
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Master Guru
Videocard: Palit GTX260(overclocked)
Processor: Q6600 @ 3030MHZ
Mainboard: ASRock Penryn1600SLI-110
Memory: 8GB @ 338MHZ
Soundcard: Creative XFI-GAMER
PSU: Win Power 750
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10-13-2009, 14:13
| posts: 306 | User is Offline
Na with me i get lag and strange texture issues about 2ft in front of my feet. Only happens with 190 and up... Other people have the stuttering and lag problems in certain games with 190 and up.
Just putting them together ( bf2 is dx9 )
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Master Guru
Videocard: ATI 5870
Processor: Intel Q9650
Mainboard: Asus Striker II Extreme
Memory: OCZ 8GB@1600Mhz
Soundcard: Auzentech X-Fi Prelude
PSU: Zalman 850W
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10-13-2009, 14:25
| posts: 546 | Location: Denmark | User is Offline
Quote:
Originally Posted by PirateNeilsouth
Na with me i get lag and strange texture issues about 2ft in front of my feet. Only happens with 190 and up... Other people have the stuttering and lag problems in certain games with 190 and up.
Just putting them together ( bf2 is dx9  )
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Could you put up some screenshot of those texture errors?
Got an idea about what it could be.
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Master Guru
Videocard: Palit GTX260(overclocked)
Processor: Q6600 @ 3030MHZ
Mainboard: ASRock Penryn1600SLI-110
Memory: 8GB @ 338MHZ
Soundcard: Creative XFI-GAMER
PSU: Win Power 750
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10-13-2009, 14:38
| posts: 306 | User is Offline
Quote:
Originally Posted by Mineria
Could you put up some screenshot of those texture errors?
Got an idea about what it could be.
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Not possible , it only happens in movement.. I'll try and do a fraps and test it on a new driver if it happens again.
It's nothing like lots of textures going wrong or triangles , it's like 186 the ground is smooth when you walk/run. But 190/191 it's as if vsync isn't working correctly , the ground isn't smooth when you walk/run. It come and goes , when it does happen the game is laggy.
Last edited by PirateNeilsouth; 10-13-2009 at 14:41.
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Banned
Videocard: Geforce GTX 275 896
Processor: Core i7 920 @
Mainboard: Asus Rampage II Gene
Memory: Corsair Dominator 1.6 6GB
Soundcard: Auzentech Prelude 7.1
PSU: Corsair 620HX
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10-13-2009, 14:58
| posts: 1,331 | Location: Australia | User is Offline
Quote:
Originally Posted by PirateNeilsouth
Any proof/benchmarks of this?
Though i'm taking this thread WAY off topic 
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I've only bothered reproducing in epsxe and pj64 
FF8's intro was <20fps with it at 1, and full speed at 2.
thats with the framebuffer access and reads fully enabled though, many other games with high levels of memory access would suffer too.
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Banned
Videocard: Geforce GTX 275 896
Processor: Core i7 920 @
Mainboard: Asus Rampage II Gene
Memory: Corsair Dominator 1.6 6GB
Soundcard: Auzentech Prelude 7.1
PSU: Corsair 620HX
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10-13-2009, 14:59
| posts: 1,331 | Location: Australia | User is Offline
Quote:
Originally Posted by PirateNeilsouth
Not possible , it only happens in movement.. I'll try and do a fraps and test it on a new driver if it happens again.
It's nothing like lots of textures going wrong or triangles , it's like 186 the ground is smooth when you walk/run. But 190/191 it's as if vsync isn't working correctly , the ground isn't smooth when you walk/run. It come and goes , when it does happen the game is laggy.
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Tried deleting your BF cache?
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