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Dxoverrider = Crash with Unreal 3 Editor
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Gamergod
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Default Dxoverrider = Crash with Unreal 3 Editor - 01-03-2008, 16:04 | posts: 1,047 | Location: United Kingdom

Ok, I know the problem is because the editor does not like having triple buffering enabled. I found out this by searching here http://utforums.epicgames.com/showth...l+editor+crash

Now the problem is the editor uses the the UT3.exe to execute, along with "editor" at the end.

Is it possible to add a command line when adding a profile for DXoverrider? This way I can have TP in game, but disabled for the editor.

The actual path is

"D:\Program Files (x86)\Unreal Tournament 3\Binaries\UT3.exe" editor

Currently I can only add the exe, which of course disables it for the whole game.

Thanks in advance.
   
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Unwinder
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Default 01-03-2008, 19:24 | posts: 11,515 | Location: Taganrog, Russia

There is no way to do it. And there won't be.


Alexey Nicolaychuk aka Unwinder, RivaTuner creator
   
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Gamergod
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Default 01-03-2008, 19:58 | posts: 1,047 | Location: United Kingdom

Quote:
Originally Posted by Unwinder View Post
There is no way to do it. And there won't be.
Ok fair enough, thanks for the reply!
   
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