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RivaTuner goes final!
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Unwinder
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Default RivaTuner goes final! - 12-25-2006, 09:57 | posts: 11,539 | Location: Taganrog, Russia

Dear forum visitors,

Almost 9 years past since the day when I realized that I'm not satisfied with the possibilities of my Riva 128 driver's control panel. RivaTuner was the first name that came into my mind that day together with the idea of writing a tool of my dream. This way RivaTuner, my primary hobby of the past years, was born. I lived completely offline that time and was not even thinking about making it public, so the utility resided just on my home PC during almost two years.
But one day magic word "Internet" came into my life, drastically changed my lifestyle and gave me the ability of exchanging experience with the same enthusiasts like me. During discussing graphics hardware in one of the forums I suddenly mentioned some of the tweaks I did with my own tool, and I was surprised to see that these things are completely new for the people there. So I decided to share my hobby and results of my findings with the community and started writing special public version of tool, which was called RivaTuner v2.0. I've sent the first beta version of the tool to a few graphics hardware related websites where it was published and soon have been contacted by Hilbert Hagedoorn of the Guru of 3D and gladly accepted his kind offer to make this place official RivaTuner's homepage. A few days later we announced it for you here at the Guru of 3D. So the second public part of RivaTuner's life started. During subsequent 7 years the utility was publicly updated more than 40 times, more than 200 private builds were tested by approximately 70 beta-testers. More than 10 helper tools were designed and developed special to assist RivaTuner development, total size of source code backups and reverse engineered code overcame 20 gigabytes. But all these numbers are in the past now, RivaTuner development cycle came to the end and we're glad to present you the final release of RivaTuner v2.0. In the end of this long way I'd like to thank everybody who ever contributed this project development anywise. Thanks goes to beta testers team for trying to make public releases as trouble free as it is possible. You perfectly did your job, guys, and I thank your for that. Thanks goes to Hilbert Hagedoorn for hosting RivaTuner here and providing RivaTuner's discussion forums. Thanks goes to Andrew Worobiew, Hilbert Hagedoorn, Patrick Kan and people from NVIDIA, ATI, HIS, Sapphire and Forsa for assisting project development, giving the feedback and providing hardware for testing and development. Without you I won't ever be able to support so many different display adapters. Big thanks goes to great professionals and authors of many competing hardware tuning related products, which I met during these years: Johannes Tuemler / GTU, Ashley Saldanha / PowerStrip, Arne Seifert / aTuner, Tamas Miklos / Everest, W1zzard / ATITool, Eugene Azarov / RaBiT and many others. It was the real honor to cooperate with you, guys, and I enjoyed it. Thanks to my wife Olga for allowing me to have such a nice hobby and tolerating my "just a second, honey, I'll just finish examining new GPU" during so many years. And of course my greatest thanks goes to you, thousands of RivaTuner fans I met every day during supporting the project in www.guru3d.com, www.nvnews.net, www.rage3d.com, www.beyond3d.com, www.ixbt.com, www.overclockers.ru, www.nvworld.ru, www.radeon.ru and many other forums. Thank your for your suggestions, for your feedback, for your kind words, for your moral support and the most important for your wish to learn something new. One of the tasks I put in front of myself during developing RivaTuner was getting over my own knowledge limits with each new release, finding something undocumented inside hardware and drivers, sharing it with you and teaching you to do the same yourself. And seeing like many of you were able to progress from rookies to experienced users with much deeper understanding of graphics hardware and software internals, I'm just happy and feel that I've not wasted these years.
Talking about the future of project and answering your "How final is final?" question, I cannot give you any promises right now. Currently I'm going to have a good rest, take a break and quit the development and support forums for a few months. Anyway, I hope that one day we'll meet again. Thank you for paying your attention to the utility during all these years, RivaTuner simply won't be able to exist so long without your interest to the project and without your trust in it. I hope you enjoyed using it as much as I enjoyed creating it.
I wish you Merry Christmas, happy New Year and good luck in the contest!

Version 2.0 Final Release:

Minor bugfixes:

- Removed obsolete warning message, offering user to enable alternate startup daemon mode when applying custom LowPower 3D clock frequencies at Windows startup. New alternate daemon usage approach is no longer compatible with switching alternate startup mode on the fly, so now LowPower 3D clock controls are simply blocked when alternate startup daemon mode is disabled.
- Minor UI and localization fixes.

What's new:

- Added ForceWare 97.28 and 97.44 drivers support.
- Updated databases for Detonator and ForceWare drivers. Added databases for ForceWare 93.28 and 97.44 drivers.
- Added ForceWare 97.44 compatible gamma corrected antialiasing control.
- Added Catalyst 6.12 drivers detection.
- Updated Catalyst 6.12 certified SoftR9x00 patch scripts.
- Updated PCI DeviceID database for NVIDIA graphics processors.
- Added workaround for G80 memory clock frequency generation bug of the ForceWare 97.28 and newer drivers. Unfortunately a lot of gamers with GeForce 8800 graphics adapters seem to be unable to understand the principles of multiple hardware clocking and aggressively react on any attempts to explain it. Due to that reason now by default RivaTuner displays memory clock of the only memory clock frequency generator programmed by all versions of the ForceWare drivers. The clocks of the rest two generators, which are erroneously left by the driver in BIOS default 400MHz state, are now hidden from eyes of beginners. The power users still can monitor independent clocks of all 3 memory clock frequency generators on G80 via GPUProbe.dll plugin. And the gamers unable to get technical details may relax and continue "fellas, my new 8800 is so cool" related discussions in the forums.
- Previously available experimental driver-level overclocking workaround is now enabled by default on RV560 and RV570 based display adapters. Power users may disable it with EnableDriverLevelClockControl registry entry.
- Hardware monitoring module's screenshot watermark image is now stored into .\Graphics\Watermark instead of .\Watermark folder.
- Updated RivaTunerStatisticsServer v2.2.0 bundled utility:
- Added new pseudo 3D applications to the profiles list.
- Added RivaTuner styled startup links checking, aimed to prevent conflicts between multiple simultaneously installed versions of the server. Now the server checks the startup registry link and offers you to correct it, it if is referring to other folder.
- Added workaround for 3D applications, wasting CPU time into erroneous page flip calls (e.g. Company of Heroes during movies rendering). Now the server checks flip call status and throws failed page flip calls from the statistics to avoid registering abnormally high framerate in such applications.
Improved hardware monitoring plugin API. Now the plugins can directly access NVIDIA driver resource manager's internal configuration and extended configuration data.
- Improved hardware monitoring module:
- The list of active hardware monitoring plugins is stored in the registry instead of the configuration file. This allows avoiding reenabling the plugins when reinstalling RivaTuner while keeping the previous version's settings.
- Previously available experimental OSD and tray tooltip values grouping modes are now enabled by default. Power users may disable these modes with EnableOSDGroups and EnableTooltipGroups registry entries.
- The font used to display hardware monitoring statistics in system tray icon is no longer fixed and can be customized by user. By default RivaTuner uses intelligent font size selection algorithm and automatically chooses the best font for currently selected display mode (large 7x9 pixels raster font for 1600x... and greater display modes, medium 7x7 pixels raster font for 1280x... and greater display modes and previously used small 5x7 pixels raster font for display modes below 1280x...). However, power users may redefine this behavior and select desired font manually by editing TrayFont registry entry. Furthermore, all the fonts are stored in .\Graphics\Tray folder as bitmap files so you can easily create your own font if necessary and force RivaTuner to use it with TrayFont registry entry.
- Improved tray icon text fitting algorithm. Now RivaTuner is able to display negative values in tray icon and uses more accurate algorithm when trying to fit too large values in the icon and displays as many significant digits as possible.
- Added barchart mode for values displayed it system tray icon. Now RivaTuner may optionally display either text values or barcharts in tray icon. Barchart mode is useful for the graphs, reflecting CPU usage, memory usage, etc.
- Now "Show ... in tray icon tooltip" option affects both primary and data source icon's tooltips. Displaying text value in the data source icon's tooltip is useful in conjunction with newly introduced barchart mode.
- Improved hardware monitoring plugins:
- Improved GPUProbe.dll plugin. Now besides GPIO pin reading for NV1X - NV4X GPU families the plugin also provides MPLL0 - MPLL2 clock reading for G80 GPU family. Power users may use it for monitoring clocks of all G80 memory clock domains.
- Added NVHwAccel.dll plugin. The plugin demonstrates developers usage of newly introduces functions for accessing NVIDIA driver resource manager's configuration and extended configuration data. The plugin accesses NV_CFGEX_PERF_MODE extended configuration data and provides hardware monitoring module "Hardware acceleration" graph, showing if any application using NVIDIA driver's hardware acceleration is currently running. Power users may define the thresholds on this graph for simple 3D application events start / stop detection, e.g. when defining a threshold for separating 2D/3D fan speeds on the cards with temperature based fan controller.
- Improved low-level graphics subsystem diagnostics module:
- Added boot core clocks and memory clock for G80 VGA BIOS images to "NVIDIA VGA BIOS Information" diagnostic report category.
- Improved multilanguage engine debugging features for third party localization pack creators:
- Added localization pack comparison mode. Now third party localization pack creators can use RivaTuner's /CL or /COMPARELOCALIZATION command line switches to generate LocalizationDifferences.log, containing the list of differences between currently selected localization pack and specified one. The list of differences allows you to see which localized files or translation database entries have to be added to or removed from your localization pack when updating it for new version of RivaTuner. Please refer to "Updating localization pack" chapter of RivaTuner SDK documentation to get more detailed information.
- Special New Year present for all RivaTuner users. Direct3D triple buffering forcing feature, one of the most deeply hidden and most wanted Easter Eggs, is now unlocked and available for everybody! Deepest respect and personal thanks goes to Demirug, the developer of DXTweaker project and author of original Direct3D triple buffering concepts, for allowing it to happen. Now RivaTuner's distributive includes bundled DXTweaker concepts based D3DOverrider v1.3 tool, providing the following feature set:
- Simple, effective and beginner friendly user interface. Just start the utility and it will automatically force Direct3D triple buffering in all subsequently started applications. The utility is not limited to any OS or any graphics hardware, so it can be used for forcing triple buffering on the NVIDIA as well as on ATI graphics cards.
- RivaTunerStatisticsServer styled global and application specific profiles. You may globally enable or disable triple buffering forcing as well as do it for desired executable files only.
- Sound indication feature. D3DOverrider uses standard OS defined success and failure beeps on each back buffer count override event, allowing you to control triple buffering forcing status really easy.
- Triple buffering forcing support for fullscreen DirectDraw and DirectDraw derived Direct3D applications (DirectX7 and older).
- Triple buffering forcing support for windowed and fullscreen Direct3D8 applications.
- Triple buffering forcing support for windowed and fullscreen Direct3D9 applications.

Please take a note that D3DOverider is also included in encrypted format in the previous versions of RivaTuner, so if you're not willing to upgrade RivaTuner to a final release due to some reason, you can extract D3DOverrider from the previous versions by adding the following key to the registry then typing "RivaTuner.exe /E D3DOverrider" in the command line:

REGEDIT4

[HKEY_LOCAL_MACHINE\SOFTWARE\Unwinder\RivaTuner\Eas terEggs]
"86547637"=dword:72395256

Greatest thanks and the best wishes goes to all RivaTuner users, privately testing and using D3DOverrider tool during the last few years and honestly keeping their promises on not leaking it or not disclosing a key for unlocking it. I really appreciate it and deeply thank you for that.

- Added new Easter Eggs.
- FAQ updated.
- Minor UI changes and improvements.


Alexey Nicolaychuk aka Unwinder, RivaTuner creator
   
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Hilbert Hagedoorn
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Default 12-25-2006, 10:14 | posts: 21,694 | Location: Guru3D testlab

And let me just add to this, a big thank you to Unwinder for the years of dedication to this project. Rivatuner has become the benchmark for tweak utilies around. There's not one GeForce owner out that who at the very least has heard of this great help at hand.

Go enjoy your well deseveed rest and obviously the staff of Guru3D.com hopes to see you again soon.


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Follow Guru3D on facebook.
   
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davido6
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Default 12-25-2006, 10:18 | posts: 1,256 | Location: uk sheffield

thank you happy xmas all what a cool prezi

Last edited by davido6; 12-25-2006 at 10:26.
   
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DigitalBlade
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Default 12-25-2006, 10:18 | posts: 33 | Location: Canada

yes thanks and happy holidays to all !!!
   
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deathvirus
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Default 12-25-2006, 10:36 | posts: 4,498 | Location: Houston, TX

OMG .. thanks .. and Merry Christmas .. and happy holidays .. (almost) happy new year .. and .. OMG .. i'm loosing it ..
   
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bballfreak6
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Default 12-25-2006, 10:38 | posts: 1,308 | Location: Brisbane, Australia

thanks unwinder, i had a feeling d3d triple buffering was going to be enabled in this release, and how happy i am that it is

thanks for all the hard work on rivatuner, going to really enjoy it!
   
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zuppi
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Default 12-25-2006, 13:24 | posts: 38

thanks
   
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Sieras
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Default 12-25-2006, 13:42 | posts: 3,859 | Location: Lithuania, Kaunas

Thanks for everything, Unwinder!
This is the best Christmas present ever
   
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Theliel
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Default 12-25-2006, 13:46 | posts: 236

I arrived here in some years now searching a programs for tweak my old Riva TNT and i didn't any knowledge on Video Hardware or 3d programing. Now, i have good knowledge on it and my job are programming 3d aplications now. (sorry but my english is the same!! the worst)

thank unwinder for sharing your time, your work and of course, your patience. I learn very much reading you, and in this world, the knowledge is the best gift that somebody can give us.

I hope you have the best Xmas.
   
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clsA
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Default 12-25-2006, 13:47 | posts: 330 | Location: Fla

Great App thanks again Unwinder for all you do..

Merry Christmas All
   
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roguesn1per
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Default 12-25-2006, 14:41 | posts: 9,514 | Location: Aussie Perth WA

Ty!!!

Crys.... I wish i new how to find the easter eggs...

Any hints on what to use? Hex editor on any files or something??

Last edited by roguesn1per; 12-25-2006 at 14:47.
   
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Default 12-25-2006, 15:10 | posts: 109 | Location: Philippines

This will be a good tuner for my Riva....
   
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boogieman
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Default 12-25-2006, 15:19 | posts: 1,655 | Location: USA

I have learned so much from your program. It's been my pleasure using and helping spread the word about RT's great abilities. You are known throughout the world for your skills, patience and teachings.

I wish Olga and you a restful time off .

I personally really respect you and your graphix card knowledge and hope to see you back here soon all refreshed and with new ideas for Rivatuner.

Happy New Year and thanks so very much. You are a GEEK Supreme.

Take care.
   
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Scerate
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Default 12-25-2006, 15:57 | posts: 987 | Location: Austria

Big Thx Unwinder

Merry Christmas, happy holidays and a good New Year

best wishes

Unreal2k4
   
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Default 12-25-2006, 16:13 | posts: 227 | Location: RO

I've only got 4 words:

Thank you!
&
Merry Christmas!
   
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Tomatomanz
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Default 12-25-2006, 19:46 | posts: 40

'A thousand thx to Unwinder!'

And have a very merry christmas to u there!!!

Cheers
   
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Malbeth
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Default 12-25-2006, 19:49 | posts: 64 | Location: Moscow, Russia

Do your Russian research guys :P

S nastupayuwim Novym Godom! ;))

In case anyone's interested, Russian Christmas is not until January 7th
   
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MetalFox
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Default 12-25-2006, 20:09 | posts: 907 | Location: Finland

I'm happy to see that good software is getting better and better

Keep up the nice work !
   
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CronoGraal
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Default 12-25-2006, 20:32 | posts: 3,855 | Location: Sweden

Thanks man. I recently started using it and love it. Have fun and have a happy new year + christmas.
   
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MetalFox
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Default 12-25-2006, 20:38 | posts: 907 | Location: Finland

I'm making a gongratulation piccie for rivatuner team. Getting it ready soon...
   
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dranom
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Default 12-25-2006, 21:10 | posts: 745 | Location: oc

THANK YOU UNWINDER!!!!!!!!!!!!!!!!!!!!!!!!!!
   
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Billabong
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Default 12-25-2006, 21:32 | posts: 2,391 | Location: Ex NZ, now in Oz

Saint Alexi - The Patron Saint of Video

Thank you for the years of hardwork and an excellent programme.

Enjoy your rest mate.
   
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Kain
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Default 12-25-2006, 22:59 | posts: 3,857

Alexey Nicolaychuk
For the last 7 seven years you have been working and researching and also making public and sharing with us all your effort.

Thans something I want to thank you.
I have been using Riva Tuner since 2002 (old thoghts....) with my old Geforce Cards and between the testing effort between a lot of OCing and tweaking programs I decided Riva Tuner was the best tweaking registry program for Overclockers.

Specially when talking about Nvidia, I never hessitate on recomending Riva Tuner as the best software for tweaking. I will left aside ATI because I consider Nvidia has your 100% support here, and there are a lot of programs out there that compete well with ATI.

Actually, the real thanks I want to say appear when you want to max and discover more and more about your software (Riva?), and you start researching and programing a personal tweaking software for it.
The point here is, that not every human is specially available to do that, many persons only want to use what they have at the hands (lets say, the final product) and they really dont even think on looking whats behing it (programer, software, codification etc etc), so they really dont care about it, as long as their product works, they will be happy.

As Ive said, there exists a very little percentage of people who actually think about the thinks (why do they exist and how) and youŽve demosntrated youre one of them.

With that effort, the world could go higher and be much better than now.

Well.
I will try your latest Riva Tuner version (is it possible to use it 100% with my GPU?) and wel...

Enjoy your life (not only Chirstmas... but all you do every day).

Greetings
Kain
   
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MetalFox
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Default 12-25-2006, 23:07 | posts: 907 | Location: Finland



not the greatest on earth... lame yeah fast... ? yeah.

Anyways just a small tribute and so on.
   
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SaberJ2X
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Default 12-25-2006, 23:45 | posts: 2,443 | Location: Mayaguez, PR

I personally want to thank you for your SUPERB dedication to this proyect and I grant ya all the vacation time you really need, even if eventually rivatuner 2 Final, really is the final of all...


I've been using it since I have my TNT2, in other words shortly after you made it public.

not all the smiley's and faithfull users can express to you the many thanks you deserved, in the beginning you learned from nvidia, but shortly after you tought nvidia what it was to take it to the "nth degree" like they used to say.

and even more now with ATIs..

thx and a applause and a rave it's desserved, and then a nice long rest
   
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