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10-19-2001, 12:57
| posts: 6,845 | Location: UK
Ok, here is the info you need so that you can open up ports on your firewall. UT can be configured to change the default ports.<br>
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Client Information <br>
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UDP Ports 2000-2009 for Pinging Internet Servers<br>
Unreal Tournament attempts to use UDP ports 2000-2009 when pinging servers. If your networking configuration does not allow it access to these ports or if another execution of Unreal Tournament is running on the same networking connection and pinging servers, your execution of Unreal Tournament will not be able to ping servers, at all.<br>
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LAN Beacon Port (8777 by default)<br>
Unreal Tournament uses this port in communicating with servers on a LAN.<br>
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In UnrealTournament.ini add these lines:<br>
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[UBrowser.UBrowserServerList]<br>
MaxSimultaneousPing=10<br>
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The default is 10 but you can set whatever you are comfortable with. 15 is 50% faster, 20 is 100% faster, but be sure you know your system and network limits. I use 20 and it is much faster.<br>
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Server Information <br>
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Server Query Receive UDP Port (7777 by default)<br>
UDP Port 7777 is the default port which an Unreal Tournament Server receives ping/queries from clients. It is also the port which Unreal Tournament uses to negotiate a network connection for online play.<br>
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This port can be set by editing your UnrealTournament.ini file and finding the [URL] section, usually at the beginning of the file. The parameter is called Port.<br>
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Master Server "Heartbeat" UDP Port (Always Server Query Receive Port + 1, usually 7778)<br>
UDP Port 7778, by default, is used to send "heartbeat" packets to the Master Server every few minutes to let the Master Server know the game server is still online. If you are running a private game that is not listed on the Master Server List then this is moot. <b>If you are running behind a firewall then you must allow outgoing data through this port in order to get your server publically listed.</b><br>
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LAN Beacon UDP Port (9777 by default)<br>
Unreal Tournament uses this port to announce its presence to clients on a LAN.<br>
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Hope this helps.
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