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Evil Squall
 
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Default 10-01-2001, 06:59 | posts: n/a

Can someone please tell me how to enable 8-bit palette textures support in Riva Tuner???<br>
I have a Riva TNT2 M64 card on Detonator 650...<br>
Thanks a lot.
   
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Kakaru2
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Videocard: Gigabyte 8800GTX 768MB
Processor: A64 X2 4600+
Mainboard: Asus A8N32SLI Deluxe
Memory: 2048 Corsair DDR
Soundcard: X-Fi Gamer + Logitech Z5500
PSU: HPC-560W
Default 10-01-2001, 21:13 | posts: 789 | Location: Romania

i think 8-bit are available only for GFs AND drivers&gt;=1240<br>
<br>
For tnt i believe 2.xx series had support for this, i vaguely remember a Pal8TextureConvert reg setting, set it to 1.<br>
<br>
But the usefulness of this one is debatable. Un Ogl Q2 i believe it support it and to the best of my knowledge enabling 8bit pal worsens quality, and that I don't like.
   
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Neeyik
 
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Default 10-02-2001, 21:33 | posts: n/a

I concur with Kakaru2 about 8-bit palletised textures...apart from the fact that nobody in their right mind would want to play a game in 256 colours, there are very very few games that utilise it. Kakaru2 is correct about Quake 2 and I think Final Fantasy 7 is another one.<br>
<br>
<br>
<br>
   
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Evil Squall
 
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Default 10-03-2001, 15:59 | posts: n/a

I am playing Final Fantasy 8 and the configuration utility told me that the 8-bit palletized textures is failed.<br>
I wanna try the game with 8-bit palletted textures enable.<br>
but after all I did to enable the 8-bit palletted textures. The game will not run... damnit..<br>
<br>
can someone please tell me what this "8-bit palletted textures" do in the game? will it make the game runs smoother or something?
   
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Neeyik
 
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Default 10-03-2001, 17:43 | posts: n/a

8-bit palletised textures are...well, how to describe them...it's a texture format that uses a colour pallete of 256 colours (hence the 8-bit part). Such a texture format is obviously very basic indeed, to the point where it can be used in DOS or without higher function drivers, and the like.<br>
<br>
Hmmm, making a pig's ear hole out of this...well, you've got a simple solution. Upgrade to newer drivers - there isn't much of a performance loss going from the 6.xx series to the 12.xx series with TNT2 cards.<br>
<br>
   
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Neeyik
 
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Default 10-03-2001, 17:53 | posts: n/a

Interesting. A quick glance at the support pages at Eidos for FF7 shows that the game "doesn't" support NVIDIA graphics cards...<br>
<br>
Read for yourself: <A HREF="http://www.eidosinteractive.co.uk/support/faqinfo.html?fqid=65&gmid=44" TARGET=_blank>FF7 Video FAQ</A><br>
<br>
I personally find this rather surprising, but there again, the PC conversion of the game was mediocre by anyone's standard.<br>
<br>
   
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Kakaru2
Master Guru
 
Videocard: Gigabyte 8800GTX 768MB
Processor: A64 X2 4600+
Mainboard: Asus A8N32SLI Deluxe
Memory: 2048 Corsair DDR
Soundcard: X-Fi Gamer + Logitech Z5500
PSU: HPC-560W
Default 10-03-2001, 18:31 | posts: 789 | Location: Romania

First, I remeber sth about a patch for FF7 that disabled some settings that caused problems w. nvidia cards.<br>
<br>
Second, about 8 bit. <br>
These were introduced in early 3d days, Vodoo1 time, when there were a lot of apps in 8 bit and when 16 bit was SLOW.<br>
<br>
Any TNT+ card is more than capable of doing 16 bit at acceptable fps, so why bother enabling'em only to worsen quality?<br>
<br>
If u really want to see em you have to downgrade to 2.08 or 2.40, enable that setting in Registry and also hope that 2.xx will stillbe compatible to your OS/app(Win200, XP is not supported).<br>
<br>
I DEFINETELY agree with Neeyik about "apart from the fact that nobody in their right mind would want to play a game in 256 colours".<br>
<br>
If you want some perf set 16 bit but that's all.<br>
<br>
Common, why do you think nvidia disabled Palette for TNT after 3.xx series?<br>
<br>
As fot TNT2 the best drivers are 6.50. You alredy use these so there is no need to change.<br><br><i>This message was edited by Kakaru2 on 03 Oct 2001 11:22 AM</i>
   
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