RivaTuner Advanced Discussion forum This forum is intended for advanced comments, ideas and general discussion of the RivaTuner Utility which is hosted here at the Guru of 3D. This forum is visited by programmer himself - you can only post in this area with a minimum of 10 posts and 7 days forum membership.
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04-08-2001, 18:56
| posts: n/a
Detonator version 2.xx has the anti-aliasing option for D3D in the drivers for TNT\TNT2 from version 3.xx and up it's gone, why?
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Master Guru
Videocard: Gigabyte 8800GTX 768MB
Processor: A64 X2 4600+
Mainboard: Asus A8N32SLI Deluxe
Memory: 2048 Corsair DDR
Soundcard: X-Fi Gamer + Logitech Z5500
PSU: HPC-560W
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04-08-2001, 23:01
| posts: 789 | Location: Romania
The so-called antialiasing option from 2.xx is very deceiving, as no game works w. it.<br>
In theory the antialias of 2.xx <b>must</b> be supported by the game itself, contrary to the antialias of 5.xx-11.xx which works <b>theoretically</b> in all 3d games.<br>
Only 3-4 games, all old, supported this, Expendable and Drakan are the ones that come in my mind fastest.<br>
<b>But</b> the antialias option <b>doesn't</b> work. To my knowledge only the antialias option of 1.20 works. I tried these but they have <b>crappy</b> performance.<br>
As a side note 1.20 enabled hardware curves, another option present in 2.xx but again disabled. <br>
I.m not even sure if stretching bitmaps is enabled in 2.xx, it was in 1.xx but i didn't notice it in 2.xx, although i remember reading once a post where someone claimed that it was enabled.<br>
<br>
I use 6.50 with my TN2. Tried all sets. The 6.50 have the greatest OpenGL performance of <b>all</b> sets, but -5% compared to 2.xx in D3D. I can leave with that loss, considering that i couldn't play at all Deathtrap Dungeon, StarTrek Armada, StarTrek:BOTF, and got serious problems w. Diablo2 and many more. In Unreal in 32bit 2.xx are <b>BAD</b>. <br>
The <b>only</b> game that doesn't work w. 6.50 is Shogun:TotalWar, i tried it w. 10.80 but i didn't like it.<br>
<br>
Long post. <IMG SRC="smileys/wink.gif"><br>
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04-09-2001, 00:51
| posts: n/a
Everytime I try to run UT whith the 6.50 the monitor goes into powersave mode and wont come out of it, whith 2.xx it runs OK, any ideas?
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Master Guru
Videocard: Gigabyte 8800GTX 768MB
Processor: A64 X2 4600+
Mainboard: Asus A8N32SLI Deluxe
Memory: 2048 Corsair DDR
Soundcard: X-Fi Gamer + Logitech Z5500
PSU: HPC-560W
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04-09-2001, 01:27
| posts: 789 | Location: Romania
I have set up the comp (home) to Always On, and disabled Screensaver and monitor powersaving from Windows Control Panel.<br>
Screensavers are "desuete", obsolete in english, in our age, i.m not enter history now, no time <IMG SRC="smileys/frown.gif">, and i shut down the comp when not using it. + monitor shotdown/restart not healthy for its tube.<br>
<br>
6.50+UT = no problem here. I am right to assume you have power savings enabled? Disable them and it will be to your own good <IMG SRC="smileys/smile.gif">
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Master Guru
Videocard: Gigabyte 8800GTX 768MB
Processor: A64 X2 4600+
Mainboard: Asus A8N32SLI Deluxe
Memory: 2048 Corsair DDR
Soundcard: X-Fi Gamer + Logitech Z5500
PSU: HPC-560W
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04-09-2001, 01:34
| posts: 789 | Location: Romania
Forgot to say: Any 6.xx after 6.34 should do the trick in general terms. Always is better to use official drivers if you have a older card, eg TNTx, then the latest leaked drivers as these are tuned for lastest siblings(GF3, then 2, then 1 and no TNT).(if you remember the first official 6.1xx, the 6.18 are crap for TNT2, 6.31 ARE 90% of 6.50 and 6.50 are best for TNT2. <br>
Many people mistaken the 6.xx for 6.18 or 6.31 when comparing to 5.xx and that's why many believe that 5.xx are better, when they're not.<br>
I tested 6.4x versus 6.50 only on 3dmark, and basically not any difference(actually +0.2% for 6.50) but only 6.50 with extended games(unreal, mdk2, and like 20 others)<br><br><i>This message was edited by Kakaru2 on 08 Apr 2001 06:28 PM</i>
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