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DirtyDan
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Default 06-28-2014, 23:30 | posts: 92

Any HD Texture Packs for Quake 4?
   
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Old
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CPC_RedDawn
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Default 06-28-2014, 23:36 | posts: 5,816 | Location: Wolverhampton/United Kingdom

Quote:
Originally Posted by DirtyDan View Post
Any HD Texture Packs for Quake 4?
Sikkmod for Quake 4
http://www.moddb.com/mods/sikkmod-q4

How to mode Quake 4 with Sikkmod + Parrallax
http://www.youtube.com/watch?v=5Qwc1gFx4Nc
   
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DirtyDan
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Default 06-28-2014, 23:37 | posts: 92

Quote:
Originally Posted by CPC_RedDawn View Post
Sikkmod for Quake 4
http://www.moddb.com/mods/sikkmod-q4

How to mode Quake 4 with Sikkmod + Parrallax
http://www.youtube.com/watch?v=5Qwc1gFx4Nc
So no HD textures similar to the doom ones? Could the game utilize any of those?
   
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HonoredShadow
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Default 06-29-2014, 07:58 | posts: 3,551 | Location: UK

I have a few questions before I get started on Doom 3 again.

Which is the best, most complete texture pack to use?

How do I use 1440p?

How do I play at more than 60fps?

When I have finished Doom3 can I play the expansion with Silkmod and the above things too?

Thanks in advance guys. Can't wait to play this again.
   
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HonoredShadow
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Default 07-07-2014, 23:00 | posts: 3,551 | Location: UK

Anyone? Please?
   
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DirtyDan
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Default 07-08-2014, 04:47 | posts: 92

Quote:
Originally Posted by HonoredShadow View Post
I have a few questions before I get started on Doom 3 again.

Which is the best, most complete texture pack to use?

How do I use 1440p?

How do I play at more than 60fps?

When I have finished Doom3 can I play the expansion with Silkmod and the above things too?

Thanks in advance guys. Can't wait to play this again.
You can enter your resolution in your Doom3Config.cfg file. and you cant play above 60. the engine is capped at 60. you used to be able to uncap it, but it was patched
   
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(.)(.)
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Default 07-08-2014, 05:45 | posts: 4,776 | Location: Logd n jst 2 change avatar

Quote:
Originally Posted by HonoredShadow View Post
Anyone? Please?
Go through the pages 12 - 14 and check out the OP on the first page. Most of the info you need is contained on those pages.
   
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HonoredShadow
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Default 07-08-2014, 07:50 | posts: 3,551 | Location: UK

Thanks guys. Will have a look see now
   
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HonoredShadow
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Question 07-08-2014, 08:46 | posts: 3,551 | Location: UK

Where can I download monoxead? I can't seem to find it. I found what looks to be the official site but the link was dead.

EDIT: I found it on mediafire via a YouTube video but the file is from 2012 so I hope that is updated enough. Anyway...

Also where do I put the monoxead .pk4 (once I have it) and the wulfen_texture_pack_2.0.pk4? In the skkmod directory or the base directory?

Once they are in the directory they need to be in will they just work straight off without doing anything else?

Thanks guys.

Last edited by HonoredShadow; 07-08-2014 at 08:48.
   
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Dictator93
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Default 08-07-2014, 20:10 | posts: 244 | Location: Berlin

Does anyone on this forum per chance still have access to the zzz_parallaxfix.pk4 file?

The original file has been lost from the internet (rapidshare link no longer works) and with out it, parallax mapping in sikkmod is completely broken (distorts non-parallax textures).

Anyone? Would be extremely grateful!
   
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BetA
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Default 08-07-2014, 21:41 | posts: 3,749 | Location: outside the Box...

Quote:
Originally Posted by Dictator93 View Post
Does anyone on this forum per chance still have access to the zzz_parallaxfix.pk4 file?

The original file has been lost from the internet (rapidshare link no longer works) and with out it, parallax mapping in sikkmod is completely broken (distorts non-parallax textures).

Anyone? Would be extremely grateful!

there you go mate...
--> http://www28.zippyshare.com/v/71682570/file.html

need anything else?
i got all the Files. took me quite some work to get them all, hehe...
   
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BetA
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Default 08-07-2014, 21:46 | posts: 3,749 | Location: outside the Box...

Quote:
Originally Posted by HonoredShadow View Post
Where can I download monoxead? I can't seem to find it. I found what looks to be the official site but the link was dead.

EDIT: I found it on mediafire via a YouTube video but the file is from 2012 so I hope that is updated enough. Anyway...

Also where do I put the monoxead .pk4 (once I have it) and the wulfen_texture_pack_2.0.pk4? In the skkmod directory or the base directory?

Once they are in the directory they need to be in will they just work straight off without doing anything else?

Thanks guys.
ummm, so many questions....
isnt monoxead stuff allready integrated in wulfen textures ?!?!?!
i think so..

you put teh wulfen / mono.. in teh BASE FOLDER!!!!!!!!!!

this is in my BASE:

zzMonoxeadWulfen2Fix.pk4
zzROTWhelltex-fix2048.pk4

rest goes into sikkmod Folder...
like:

zHighPolyWeapons.pk4
zPhrozo3SikkmodCompatibleD3.pk4
zVenomHQmenu.pk4
zzNiukNiuksLoadingScreens.pk4
zzplasmaradar.pk4
zzz_parallaxfix.pk4

-----------------------------

theres more, but i allready integrated them into the main pak_modfiles.pk4...

i hope that helps you

also u need to change the settinmgs to ULTRA etc. so it uses teh textures..

if u want ill post my autoexec and doomconfig..

greetz BetA
   
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  (#363)
Dictator93
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Default 08-07-2014, 22:13 | posts: 244 | Location: Berlin

Quote:
Originally Posted by BetA View Post
there you go mate...
--> http://www28.zippyshare.com/v/71682570/file.html

need anything else?
i got all the Files. took me quite some work to get them all, hehe...
Wow- Thanks quite a lot!
Nah, I think I have everything else by now! (I think!)

these are the .pk4s I am using


I think those would be all the great ones.

Oddly enough, I am not sure if this file you nicely provided for me actually fixes the problem I am seeing. If you have parallax mapping with offset limiting on, any texture without parllax (i.e. all normal and bump maps) become broken and are no longer correctly aligned (weapon textures), have big seams (character faces), or are distorted (elevators textures for example).

Anyone have any idea how to fix that?
   
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  (#364)
HonoredShadow
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Talking 08-07-2014, 22:18 | posts: 3,551 | Location: UK

Quote:
Originally Posted by BetA View Post
ummm, so many questions....
isnt monoxead stuff allready integrated in wulfen textures ?!?!?!
i think so..

you put teh wulfen / mono.. in teh BASE FOLDER!!!!!!!!!!

this is in my BASE:

zzMonoxeadWulfen2Fix.pk4
zzROTWhelltex-fix2048.pk4

rest goes into sikkmod Folder...
like:

zHighPolyWeapons.pk4
zPhrozo3SikkmodCompatibleD3.pk4
zVenomHQmenu.pk4
zzNiukNiuksLoadingScreens.pk4
zzplasmaradar.pk4
zzz_parallaxfix.pk4

-----------------------------

theres more, but i allready integrated them into the main pak_modfiles.pk4...

i hope that helps you

also u need to change the settinmgs to ULTRA etc. so it uses teh textures..

if u want ill post my autoexec and doomconfig..

greetz BetA
Thanks man! Will take a look.
   
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  (#365)
-Tj-
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Default 08-07-2014, 22:52 | posts: 7,591 | Location: Urban`Jungle

Quote:
Originally Posted by Dictator93 View Post
Wow- Thanks quite a lot!
Nah, I think I have everything else by now! (I think!)

these are the .pk4s I am using


I think those would be all the great ones.

Oddly enough, I am not sure if this file you nicely provided for me actually fixes the problem I am seeing. If you have parallax mapping with offset limiting on, any texture without parllax (i.e. all normal and bump maps) become broken and are no longer correctly aligned (weapon textures), have big seams (character faces), or are distorted (elevators textures for example).

Anyone have any idea how to fix that?

You know what's your problem?

move monoWulfen2fix file out of sikkmod to Doom3 game base folder.
   
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  (#366)
BetA
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Default 08-08-2014, 00:01 | posts: 3,749 | Location: outside the Box...

Quote:
Originally Posted by -Tj- View Post
You know what's your problem?

move monoWulfen2fix file out of sikkmod to Doom3 game base folder.
+1 hehe

also....

zzROTWhelltex-fix2048.pk4 ---> BASE Folder !!!
   
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  (#367)
Dictator93
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Default 08-08-2014, 12:20 | posts: 244 | Location: Berlin

Quote:
Originally Posted by -Tj- View Post
You know what's your problem?

move monoWulfen2fix file out of sikkmod to Doom3 game base folder.
Quote:
Originally Posted by BetA View Post
+1 hehe

also....

zzROTWhelltex-fix2048.pk4 ---> BASE Folder !!!

My problem is this, when using parallax mapping or parallax with limited offset (the only options which do not destry framerate), all non-parlaxxed textures break and artifact. Like in the pictures below.

With parallax in the glprogs folder (look at the gun and wall):


Without (gun and wall are normal and not distorted):


It only happes with parallax and parallax with limited offset. Not POM, relief, or steep parallax. It is curious.

Also, thanks for the idea to move the two texture files to the base folder! Should the Highres pipes file be in the base folder too?

BTW, the plasma gun radar mod breaks monster disolving. THey just disappear when that mod is installed.

Last edited by Dictator93; 08-08-2014 at 12:43.
   
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  (#368)
cicala
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Default 08-10-2014, 08:52 | posts: 17 | Location: Melbourne, Australia

lets work toward getting things converted to the BFG source port http://steamcommunity.com/app/208200...3781795332064/
   
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The Janitor
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Default 09-08-2014, 18:43 | posts: 1,009 | Location: Sweden

I'm doing a sound overhaul for the guns, to make them feel more satisfying to shoot.
So I've replaced most sounds, and integrated Phrozo's particle mod. So the audio and visual feedback when shooting is a lot better.

Here's what I got so far:

https://www.youtube.com/watch?v=KdhKcm4owH0

If anyone wants this I could release it
   
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  (#370)
vbetts
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Default 09-16-2014, 16:07 | posts: 10,438 | Location: Toledo Ohio

Quote:
Originally Posted by DirtyDan View Post
So no HD textures similar to the doom ones? Could the game utilize any of those?
You can try the Next Shaders 4.0+Parralax+Sikkmod

http://quake4.gamebanana.com/gamefiles/3760

I'm going to try that next.
   
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