I currently am running a GTX580 (very overclocked) and 2600K (@4GHz) with the new v7 beta client on my home PC. At work I have the ATI 6570 running v7 beta also. From what I can tell using the extreme folding http://folding.extremeoverclocking.com/user_list.php?s=&t=69411 stats I am only around 3k points/24hr! This seems rediculously low for what is essentially 3 clients of which 1 (the GTX580) should be scoring high. Any suggestions what could be wrong (if at all). I was using 6.41 clients but have switched to V7 beta to see if I can get improvement.
very strange, i think my 580 at stock clocks gets around 15-16k a day, so something is up. how long has this been going on? with the current set up that is?
Have you checked your system energy savings settings in windows and mobo? I dunno I just thought of that, maybe idling your pc cuts off some power and reduces performace?
Maybe what I said was total bs. A 285 gtx does around 9k a day so a 580 super overcklocked should do about 170-200% of that score... As some1 said above, maybe your VGA is not activating 3d clocks while rendering. It is something weird... but common, it seems !
Checked with Afterburner running, and noticed that profile 1 wasn't activated (880 core) but was running at 800 (default for my card). So not 2D speed at least I havn't been using the home PC for a few months to fold only the work PC and noticed I had slipped 5 places so decided to fire it up at home as well. Looking back a few months at my stats there is a HUGE difference (was 20k avg.), I am very disappointed at the moment.
Ok, rooting through the log file, both the cpu and gpu in the V7 client are saying unstable_machine Seems my overclocks are too aggressive for FaH. Weird because I havn't had any crashes in games etc. Anyways, guess it means I'll have to lower my OCs if I want to fold on that PC.
folding is needs way more stability than gaming if your gpu is folding stable then its as good as it gets to stable
F@H makes for a very reliable stability test. They recommend against overclocking when using the F@H GPU client due to increased likelihood of errors, which results in unusable data.