I know i've asked this before but can't remember what the answer was. Is there any way to put afterburner in any kind of "test mode" for the purpose of skinning. Basically my work computer that i'm doing the skinning on does not have a good enough gpu to have power limits, mem voltage etc. so i need a way of seeing those sliders to skin it properly. Thanks
I don't know if it does or doesn't have a test mode, but I'd be willing to help you out with testing since I have an MSI GTX 770 Lightning which uses all sliders.
Triple overvoltage can be emulated via adding the file called NVAPIEmulator.cfg to the root folder of MSI Afterburner. Paste the following text to it: Code: [GPU0] DeviceID=118010DE SubsysID=28311462 Revision=A1 ExtDevID=1180 BusID=1 BusSlotID=0 GPUID=100 TemperatureGPU=26 PerfFlags=3 PerfLevels=4 PerfLevel=0 PerfLevel0Flags=2 PerfLevel0MemoryClk=324000 PerfLevel0MemoryClkDef=324000 PerfLevel0MemoryClkMin=81000 PerfLevel0MemoryClkMax=388800 PerfLevel0CoreClk=324000 PerfLevel0CoreClkDef=324000 PerfLevel0CoreClkMin=81000 PerfLevel0CoreClkMax=540000 PerfLevel1Flags=0 PerfLevel1MemoryClk=810000 PerfLevel1MemoryClkDef=810000 PerfLevel1MemoryClkMin=324000 PerfLevel1MemoryClkMax=972000 PerfLevel1CoreClk=540000 PerfLevel1CoreClkDef=540000 PerfLevel1CoreClkMin=324000 PerfLevel1CoreClkMax=705500 PerfLevel2Flags=4 PerfLevel2MemoryClk=3004000 PerfLevel2MemoryClkDef=3004000 PerfLevel2MemoryClkMin=810000 PerfLevel2MemoryClkMax=3604800 PerfLevel2CoreClk=705500 PerfLevel2CoreClkDef=705500 PerfLevel2CoreClkMin=540000 PerfLevel2CoreClkMax=705500 PerfLevel3Flags=4 PerfLevel3MemoryClk=3004000 PerfLevel3MemoryClkDef=3004000 PerfLevel3MemoryClkMin=751000 PerfLevel3MemoryClkMax=3604800 PerfLevel3CoreClk=705500 PerfLevel3CoreClkDef=705500 PerfLevel3CoreClkMin=705500 PerfLevel3CoreClkMax=1411000 FanSpeed=30 FanSpeedDef=30 FanPolicy=8 FanPolicyDef=8 FullName=GeForce GTX 680 ShortName=GK104 I2CBusNum=5 [GPU0_I2C4_DEV30] Offset00 = 03 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF Offset10 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF Offset20 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF Offset30 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF Offset40 = FF 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF Offset50 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF Offset60 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF Offset70 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF Offset80 = FF 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF Offset90 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF OffsetA0 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF OffsetB0 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF OffsetC0 = FF 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF OffsetD0 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF OffsetE0 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF OffsetF0 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF [GPU0_I2C4_DEV46] Offset00 = FF 00 00 5F FF FF FF FF FF FF FF FF FF FF FF FF Offset10 = 50 E8 FF FF FF FF FF FF FF 00 5F FF FF FF FF FF Offset20 = 00 00 35 FF FF FF FF FF FF FF FF FF FF FF FF FF Offset30 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF Offset40 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF Offset50 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF Offset60 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF Offset70 = FF FF FF FF FF FF FF FF 0A 28 55 FF FF FF 80 D6 Offset80 = FF FF FF FF FF FF FF FF 08 03 E8 FC 06 08 08 08 Offset90 = 65 FF FF FF FF FF 0B 09 F8 FF FF FF FF FF FF FF OffsetA0 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF OffsetB0 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF OffsetC0 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF OffsetD0 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF OffsetE0 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF OffsetF0 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF [GPU0_I2C4_DEV4C] Offset00 = 1B 25 80 25 08 46 D8 46 D8 25 08 46 D8 46 D8 FF Offset10 = A0 00 00 00 00 FF 07 FF FF 59 FF FF FF FF FF FF Offset20 = 59 0A FF FF FF FF FF FF FF FF FF FF FF 00 00 00 Offset30 = FF 00 00 00 00 00 46 00 D8 00 59 FF FF FF FF FF Offset40 = 00 00 FF E0 80 00 10 A1 00 50 3C 35 52 02 02 04 Offset50 = 0A 99 1C 12 05 0A 0A 0A 84 30 10 FF 60 00 10 46 Offset60 = 46 2B 2B 0A 14 1E 28 32 3C 55 5A 28 50 78 96 B4 Offset70 = D2 F0 19 1E 23 28 2D 32 37 3C 28 50 78 96 B4 D2 Offset80 = F0 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF Offset90 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF OffsetA0 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF OffsetB0 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 00 OffsetC0 = FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF OffsetD0 = FF FF FF FF FF FF 00 80 00 00 11 2A 28 10 00 FF OffsetE0 = BB BB FF FF CC FF EF EF 12 12 FF FF 12 44 FF 04 OffsetF0 = 00 00 00 00 00 00 FF 25 80 02 00 10 4C 50 50 91 [DISPLAY0] Name=\\.\DISPLAY1 DriverVersion=30697 GPU=0 Power limit slider cannot be emulated.
One more note, if you need to emulate SLI to test quick GPU selection panel of the skin - just populate GPU0 to GPU1..GPUn entries in the file.