Star Swarm Mantle Benchmark is out on Steam

Discussion in 'Benchmark Mayhem' started by DM789, Jan 30, 2014.

  1. DM789

    DM789 Master Guru

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    Last edited: Jan 30, 2014
  2. lucidus

    lucidus Ancient Guru

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    Good to see a benchmark program for people to run on their own PC's.
     
  3. DM789

    DM789 Master Guru

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    yup, now only the mantle driver is needed, come on AMD, release it already
     
  4. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    at places it dropped to 10fps and its at low cpu and gpu usage at times lol

    [​IMG]
     
    Last edited: Jan 30, 2014

  5. PlsHelpMe

    PlsHelpMe Guest

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    The real question is: will it support Enduro?
     
  6. shadow_craft

    shadow_craft Guest

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    DirectX:

    ===========================================================
    Oxide Games
    Star Swarm Benchmark - ©2013
    C:\Users\Chris\Documents\Star Swarm\Benchmark_14_01_30_1448.txt
    Version 0.95
    01/30/2014 14:48
    ===========================================================

    == Hardware Configuration =================================
    GPU: AMD Radeon HD 7900 Series
    CPU: GenuineIntel
    Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
    Physical Cores: 4
    Logical Cores: 4
    Physical Memory: 8525955072
    Allocatable Memory: 140737488224256
    ===========================================================


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioAttract.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Motion Blur Frame Time: 16
    Motion Blur InterFrame Time: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 3942

    Average FPS: 32.84
    Average Unit Count: 3720
    Maximum Unit Count: 5365
    Average Batches/MS: 986.10
    Maximum Batches/MS: 1732.35
    Average Batch Count: 34713
    Maximum Batch Count: 203821
    ===========================================================
     
  7. shadow_craft

    shadow_craft Guest

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    A little faster the second time on Direct X, but my CPU and GPU both spiked to 100% a few times.

    extreme attract:

    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 4176

    Average FPS: 34.80
    Average Unit Count: 3666
    Maximum Unit Count: 5481
    Average Batches/MS: 1156.57
    Maximum Batches/MS: 1691.76
    Average Batch Count: 35714
    Maximum Batch Count: 92021
    ===========================================================

    Another test on low

    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 15048

    Average FPS: 125.40
    Average Unit Count: 4036
    Maximum Unit Count: 5388
    Average Batches/MS: 462.77
    Maximum Batches/MS: 1518.61
    Average Batch Count: 4319
    Maximum Batch Count: 23408
    ===========================================================
     
    Last edited: Jan 30, 2014
  8. K-putt

    K-putt Guest

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    I don't think you can call that a "benchmark". The scores are just to different. Also, the fights are dynamic. So you get different results every time.

    It really is just a performance demo.

    1. Run
    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 5002

    Average FPS: 41.68
    Average Unit Count: 3807
    Maximum Unit Count: 5496
    Average Batches/MS: 747.76
    Maximum Batches/MS: 1377.19
    Average Batch Count: 20823
    Maximum Batch Count: 167769
    ===========================================================

    2. Run
    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 3960

    Average FPS: 33.00
    Average Unit Count: 3706
    Maximum Unit Count: 5457
    Average Batches/MS: 960.12
    Maximum Batches/MS: 1436.77
    Average Batch Count: 30273
    Maximum Batch Count: 76205
    ===========================================================
     
  9. Xendance

    Xendance Guest

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    Notice the amount of batches the benchmark is pushing. Games rarely go above 1000 because of the CPU cost of each batch. I think with BF 3 DICE tried to stay below 700 batches so that rendering wouldn't be bottlenecked by the CPU overhead caused by the driver.
     
  10. robertmor52

    robertmor52 Master Guru

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    ===========================================================
    Oxide Games
    Star Swarm Benchmark - ©2013
    C:\Users\AlexRobi525K\Documents\Star Swarm\Benchmark_14_01_30_2006.txt
    Version 0.95
    01/30/2014 20:06
    ===========================================================

    == Hardware Configuration =================================
    GPU: AMD Radeon HD 7900 Series
    CPU: GenuineIntel
    Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Physical Cores: 4
    Logical Cores: 4
    Physical Memory: 8572223488
    Allocatable Memory: 8796092891136
    ===========================================================


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioAttract.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Motion Blur Frame Time: 16
    Motion Blur InterFrame Time: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 3994

    Average FPS: 33.28
    Average Unit Count: 3747
    Maximum Unit Count: 5258
    Average Batches/MS: 865.70
    Maximum Batches/MS: 1315.29
    Average Batch Count: 27746
    Maximum Batch Count: 195623
    ===========================================================
     

  11. Extraordinary

    Extraordinary Guest

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    Average FPS: 21.71
    Average Unit Count: 3788
    Maximum Unit Count: 5388
    Average Batches/MS: 777.32
    Maximum Batches/MS: 989.46
    Average Batch Count: 36624
    Maximum Batch Count: 191223
     
  12. -Tj-

    -Tj- Ancient Guru

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    So far it looks like DirectX is limited to avg. ~ 3800 units.



    Anyone with mantle driver yet?
    "Up to 10,000+ units onscreen at once – Imagine what kind of games can be made when developers can count on simulating battles and scenes at this scale "

    What fps and unit count :nerd:
     
  13. BetA

    BetA Ancient Guru

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    interesting, so this runs also on NV Hardware?
     
  14. Rich_Guy

    Rich_Guy Ancient Guru

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    Mantle drivers aren't out yet, supposedly getting their finishing touches.
     
  15. AmD6000

    AmD6000 Guest

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    only if they anable this Mantle on all DX11 games.
     

  16. Rich_Guy

    Rich_Guy Ancient Guru

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    Yup, but only in DX.
     
  17. -Tj-

    -Tj- Ancient Guru

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    10fps drop happens when it turns on motion object blur, which apparently is a big dx hog, plus object count..


    High



    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioAttract.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 8
    Shading Samples: 64
    Shade Quality: Mid
    Motion Blur Frame Time: 16
    Motion Blur InterFrame Time: 3
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 5667

    Average FPS: 47.22
    Average Unit Count: 3547
    Maximum Unit Count: 5328
    Average Batches/MS: 746.21
    Maximum Batches/MS: 2043.45
    Average Batch Count: 17333
    Maximum Batch Count: 60286
    ===========================================================


    extreme


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioAttract.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Motion Blur Frame Time: 16
    Motion Blur InterFrame Time: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 3411

    Average FPS: 28.42
    Average Unit Count: 3815
    Maximum Unit Count: 5582
    Average Batches/MS: 1156.09
    Maximum Batches/MS: 2342.35
    Average Batch Count: 42428
    Maximum Batch Count: 179597
    ===========================================================
     
  18. BetA

    BetA Ancient Guru

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    how do u guys run this benchmark. when i start it it wants a serial number from me. (stardock Registration) ???
     
  19. shadow_craft

    shadow_craft Guest

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    steam should give you the serial number


    I'm curious about the low results anyone wanna do a run for me :)
     
  20. BetA

    BetA Ancient Guru

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    got it. lol... how could i miss that..
    You can also run teh Bench with STEAM OFF.. so no resource waste in background..

    i did a run, but for me this just looks unoptimized..

    i mean, 50% max core load on my cpu cores and 30% GPU usage?

    no wonder it runs so bad..I bet in mantle it will run way better..But i call that marketing bull****.. if it would be optimized, i bet it would use more CPU and gpu..

    [​IMG]

    But i also could be wrong..
    Still a bad benchmark..Doesnt even use half of my systems Power..

     
    Last edited: Jan 30, 2014

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