Wait whaaat.. I thought you will get 10.000+ units not almost the same number.. Ok fps boost nice nice and all, but still. Kinda disappointed.
My results 3930k @ 4.7GHz, 16GB 2133MHz, 2x XFX 290x DX two tests crossfire enabled, crossfire disabled #1 Crossfire enabled- half ass usage =========================================================== Oxide Games Star Swarm Stress Test - ©2013 C:\Users\ohm\Documents\Star Swarm\Output_14_02_02_1218.txt Version 1.00 02/02/2014 12:18 =========================================================== == Hardware Configuration ================================= GPU: AMD Radeon R9 200 Series CPU: GenuineIntel Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Physical Cores: 6 Logical Cores: 12 Physical Memory: 17116975104 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 11606 Average FPS: 32.24 Average Unit Count: 4140 Maximum Unit Count: 5610 Average Batches/MS: 606.57 Maximum Batches/MS: 1080.34 Average Batch Count: 20199 Maximum Batch Count: 108864 =========================================================== #2 Crossfire disabled =========================================================== Oxide Games Star Swarm Stress Test - ©2013 C:\Users\ohm\Documents\Star Swarm\Output_14_02_02_1234.txt Version 1.00 02/02/2014 12:34 =========================================================== == Hardware Configuration ================================= GPU: AMD Radeon R9 200 Series CPU: GenuineIntel Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Physical Cores: 6 Logical Cores: 12 Physical Memory: 17116975104 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 13110 Average FPS: 36.41 Average Unit Count: 4268 Maximum Unit Count: 5367 Average Batches/MS: 746.42 Maximum Batches/MS: 1523.83 Average Batch Count: 21849 Maximum Batch Count: 131989 =========================================================== Mantle 2 two tests crossfire enabled, crossfire disabled #1- crossfire enable- half ass worked =========================================================== Oxide Games Star Swarm Stress Test - ©2013 C:\Users\ohm\Documents\Star Swarm\Output_14_02_02_1225.txt Version 1.00 02/02/2014 12:25 =========================================================== == Hardware Configuration ================================= GPU: AMD Radeon R9 200 Series CPU: GenuineIntel Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Physical Cores: 6 Logical Cores: 12 Physical Memory: 17116975104 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: Mantle Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 20570 Average FPS: 57.14 Average Unit Count: 4605 Maximum Unit Count: 5824 Average Batches/MS: 1292.10 Maximum Batches/MS: 2969.99 Average Batch Count: 26315 Maximum Batch Count: 97823 =========================================================== #2- crossfire disabled Oxide Games Star Swarm Stress Test - ©2013 C:\Users\ohm\Documents\Star Swarm\Output_14_02_02_1245.txt Version 1.00 02/02/2014 12:45 =========================================================== == Hardware Configuration ================================= GPU: AMD Radeon R9 200 Series CPU: GenuineIntel Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz Physical Cores: 6 Logical Cores: 12 Physical Memory: 17116975104 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: Mantle Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 23998 Average FPS: 66.66 Average Unit Count: 4523 Maximum Unit Count: 5522 Average Batches/MS: 1127.07 Maximum Batches/MS: 3119.50 Average Batch Count: 19196 Maximum Batch Count: 134361 ===========================================================
Extream setting =========================================================== Oxide Games Star Swarm Stress Test - ©2013 C:\Users\MMXMMX\Documents\Star Swarm\Output_14_02_03_0800.txt Version 1.00 02/03/2014 08:00 =========================================================== == Hardware Configuration ================================= GPU: NVIDIA GeForce GTX 780 Ti CPU: GenuineIntel Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz Physical Cores: 6 Logical Cores: 12 Physical Memory: 17116225536 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 10004 Average FPS: 27.78 Average Unit Count: 3984 Maximum Unit Count: 5411 Average Batches/MS: 574.59 Maximum Batches/MS: 1414.36 Average Batch Count: 20207 Maximum Batch Count: 96204 ===========================================================
Scenario: ScenarioAttract.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off ============================= DirectX Results Test Duration: 360 Seconds Total Frames: 10239 Average FPS: 28.44 Average Unit Count: 3843 Maximum Unit Count: 5496 Average Batches/MS: 593.66 Maximum Batches/MS: 1291.66 Average Batch Count: 23373 Maximum Batch Count: 111557 ============================= Mantle Results Test Duration: 360 Seconds Total Frames: 14523 Average FPS: 40.34 Average Unit Count: 4119 Maximum Unit Count: 5392 Average Batches/MS: 1229.31 Maximum Batches/MS: 2469.86 Average Batch Count: 32690 Maximum Batch Count: 107964 =============================
== Hardware Configuration ================================= GPU: NVIDIA GeForce GTX 680 CPU: GenuineIntel Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz Physical Cores: 4 Logical Cores: 8 Physical Memory: 17116770304 Allocatable Memory: 8796092891136 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 13320 Average FPS: 37.00 Average Unit Count: 4063 Maximum Unit Count: 5381 Average Batches/MS: 664.49 Maximum Batches/MS: 1741.71 Average Batch Count: 18070 Maximum Batch Count: 90469 ===========================================================
The whole point of the benchmark was to show the DirectX becomes CPU bottlenecked with high batch count amounts. It's not a joke, you just don't understand it.
He's referring to the fact that Oxide people called this a benchmark, it's not a benchmark. I get 20 fps wide fluctuations in the results, it should just be called a Mantle demo. I do always get huge improvements compared to Direct X, and since they are trying to do the same thing, it shows that Mantle is superior.
And there was one today. http://steamcommunity.com/app/267130/discussions/0/558746745812396637/ EDIT: The Mantle one was faster but it was because every time I run the program the scenario plays out differently, in the run with Mantle enabled there was mostly flying and some fewer skirmishes with a small number of ships, with D3D there was a huge battle involving thousands of ships which saw much heavier strain on performance thus the lower average.
Did a run of the Follow Scenario, Extreme Settings, 1080p DX :- Test Duration: 360 Seconds Total Frames: 7309 Average FPS: 20.30 Average Unit Count: 3991 Maximum Unit Count: 5523 Average Batches/MS: 420.85 Maximum Batches/MS: 873.20 Average Batch Count: 23061 Maximum Batch Count: 130638 Mantle :- Test Duration: 360 Seconds Total Frames: 20383 Average FPS: 56.62 Average Unit Count: 4670 Maximum Unit Count: 5758 Average Batches/MS: 987.88 Maximum Batches/MS: 6147.41 Average Batch Count: 19929 Maximum Batch Count: 153751
== Hardware Configuration ================================= OS: Windows 7 x64 Ulimate Service Pack 1 GPU: NVIDIA GeForce GTX 480@stock-reference (331.82WHQL-HQ) CPU: GenuineIntel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz with OC 4.5GHz Physical Cores: 4 Logical Cores: 4 Physical Memory: 8555483136 Allocatable Memory: 8796092891136 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 10896 Average FPS: 30.27 Average Unit Count: 3808 Maximum Unit Count: 5428 Average Batches/MS: 439.95 Maximum Batches/MS: 1608.95 Average Batch Count: 16633 Maximum Batch Count: 110429 ======================================================== I got min ~10 fps.
i still can't run this bench, still grey screen for me, i wonder if i will ever be able to run this bench.