5.xx drivers recommened for TNT2- 79 people. Also, how to disable mipmap dithering?!

Discussion in 'RivaTuner Advanced Discussion forum' started by Guest, Jan 14, 2001.

  1. Guest

    Guest Guest

    Hello there,<P>I have a lot of questions! First of all, I have been on a LOT of message boards on a lot of websites and EVERYONE who replied to my messages (over 80 people) said that the 5.xx drivers are best for TNT2.<P>In fact, it was 79 people who replied altogether from the 3 message boards I posted at and ALL said 5.xx is best for TNT2.<P>Is this true?! Even the drivers at Asus.com use the 5.xx drivers for the TNT2 drivers they have on the CD. Please clear this up, as 79 people all say 5.xx is the best for TNT2.<P>Also, is there a registry key/setting I can use to turn off mipmap dithering 'cos on all of my direct 3d games, especially Sydney 2000, all of the background and the buildings/white track outline, is all dithery and yucky.<P>I am hoping there is a registy patch. If my english is too hard to understand, please let me know, and I will re-write this message in more simple English.<P>Thanks, RivaTuner ROCKS,<P>Matthew. <IMG SRC="http://www.guru3d.com/ubb/smile.gif">
     
  2. Unwinder

    Unwinder Ancient Guru Staff Member

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    &gt; Is this true?! Even the drivers at Asus.com use the 5.xx drivers for the TNT2 drivers they have on the CD. Please clear this up, as 79 people all say 5.xx is the best for TNT2.<P>Yep, it's almost true. 2.xx and 5.xx are the best for TNT/TNT2. 2.xx gives the best performance and image quality in Direct3D, but this drivers don't support AGP texturing in OpenGL. 2.xx and 5.xx gives the same speed in OpenGL if AGP texturing is not used.<BR>So if u've 16Mb card and u want to play Q3 with max quality, 5.xx will be the best for u.<BR>BTW if u understand Russian, u can read our articles about TNT/TNT2 drivers comparision (including benchmarks, image quality, undocumented settings and so on). U can find it at our website <A HREF="http://www.nvidia.ru" TARGET=_blank>www.nvidia.ru</A> <P>&gt; Also, is there a registry key/setting I can use to turn off mipmap dithering 'cos on all of my direct 3d games, especially Sydney 2000, all of the background and the buildings/white track outline, is all dithery and yucky.<P>No, it's no way to disable MipMap dithering in D3D in w9x.<P>&gt; If my english is too hard to understand, please let me know, and I will re-write this message in more simple English.<P>Thanx, but it's clean for me <IMG SRC="http://www.guru3d.com/ubb/wink.gif"><P><BR>
     
  3. Guest

    Guest Guest

    If you can't disable mipmap dithering, what could the problem be?! My games never used to have yucky dithery track lines and buildings, until I reformatted my hard drive. <IMG SRC="http://www.guru3d.com/ubb/frown.gif"><P>My friend said he entered something into the registry, before I reformatted, to turn off the ugly dithering lines. <IMG SRC="http://www.guru3d.com/ubb/frown.gif"><P>Please help,<P>Matthew. <IMG SRC="http://www.guru3d.com/ubb/smile.gif">
     
  4. Unwinder

    Unwinder Ancient Guru Staff Member

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    &gt; If you can't disable mipmap dithering, what could the problem be?! <P>Probably u had disabled user mipmapping or set too low LOD bias.
     

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