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Luxrender v1.5 released
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Lane
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Default Luxrender v1.5 released - 09-05-2015, 16:01 | posts: 6,341 | Location: Switzerland

https://www.youtube.com/watch?v=r52zC2VpMng



LuxRender is a completely free, open source, physically based renderer with many contributors led by Jean-Philippe Grimaldi. LuxRender version 1.5 introduces the following features:
- microkernel architecture for significantly faster rendering,
- biased path tracing engine (including tiled rendering, radiance clamping and many more),
- adaptive rendering,
- Intel Embree-based accelerator,
- Laser light source type
- arbitrary clipping planes,
- pointiness option for materials,
- volume priority system,
- hair strand primitives,
- up to 16 times faster exporting for meshes
- new 3Ds max plugin,
- volumetric emission system.

7 top features of Luxrender
[MEDIA=youtube]LD5YS8-0Rkg[/MEDIA]

LuxRender v1.5 Release

by jeanphi Wed Sep 02, 2015 2:48 am


The final release of the 1.5 version of LuxRender has been delayed a bit more than expected because of some annoying bugs found during final testing, but here it is and we hope that you'll enjoy using it and make our jaws drop with new renderings.
As for v1.4, LuxRender itself has not seen much changes but the new LuxCore rendering core has gained a lot of features and nearly matches classic LuxRender. We won't stop there though and lots of exciting stuff is already pending for v1.6.
You can get a visual outlook of the new features in the wiki: major speed improvements, volume precedence, new materials and textures, volume emission, strands, better integration in Blender and 3DSMax to name just a few.
Paolo, Reality plugin author, has experimented more than 10x speed improvements with the new rendering modes: [MEDIA=youtube]b6fyJQOzfvU[/MEDIA]

If you find any issue please report them in the forum or in our bug tracker. Note that OpenCL rendering modes can sometimes produce slightl different outputs than CPU rendering modes, most notably when using glossytranslucent material. The OpenCL compilation of the materials can sometimes take several minutes at the beginning of the rendering leaving you with a black render until the compilation is over. Those issues are investigated and we hope to be able to provide improvements in the next release.

Thanks to all developers for their hard work and to the users for their feedback throughout the development process.

Please consider making a donation if you like our work and want to help us continue to improve LuxRender.

You can download packaged builds from our download area, or get the source from our mercurial repositories:
LuxCore: http://src.luxrender.net/luxrays/commit ... ender_v1.5
LuxRender: http://src.luxrender.net/lux/commits/tag/v15
LuxBlend: http://src.luxrender.net/luxblend25/commits/tag/v15

Changes since v1.5RC1:

LuxCore:

bumpmapping fix with instanced meshes
biaspath incorrect path length handling fix
huge memory leak fix
optimize scene setup for speed and robustness
nVidia suggested accelerations for OpenCL code (benefits all platforms)
new opencl.kernel.options parameters to tweak OpenCL compilation options
new .transform property for shapes and meshes
Blender mesh import fix
read the spotlight color from scene definition
improve biaspath render statistics
add radiance group export and saving support to all integrators
improve mix material performance
rough materials fix when using extreme roughness values
Filtering fix causing overly blurry renders with path tracing and bidirectional path tracing
normalmapping and bumpmapping fix when using complex texture trees


LuxRender:

nested instanced area lights fix
some GUI tweaks
support for blackbody texture with LuxCore renderer
support for normalmap with LuxCore renderer


LuxBlend:

halt conditions rework and fix
simplified scene settings, engine configurations, ...
make the cloud texture available
particle export fix
viewport render crash fix
AOV configuration fix
instanced objects with armatures fix
object naming fix
material visibility fix
new update button to get the latest LuxBlend version from the repository
light samples fix
use shape transforms instead of instances when possible for better performance
transforms export fix
band and other textures export fix
improved render statistics
proxy improvements
material preview improvements
anisotropic roughness fix
improved volume export


You'll find below the other changes since v1.4.

LuxCore new features since v1.4:

OpenCL micro kernels for improved performance and reduced pressure on OpenCL compilers
OpenCL tweaks suggested by nVidia to improve performance (general commonly accepted tweaks not specific to nVidia hardware)
new biased path render engine with more tuning knobs to trade between render speed and render accuracy
integration of Intel Embree technology for faster triangle intersection
vertex color interpolation for area lights
adaptive tile rendering with automatic stop condition
auto-linear tonemapping support
new irradiance pass with optional contour lines for lighting studies
accelerated Blender mesh convertion
add camera response support, metal2 fresnel parameter, blender procedurals in the built-in lxs parser
improved OpenCL Sobol sampler
new substract, blackbody, irregulardata, lampspectrum, fresnel (color, luxpop, sopra, preset), pointiness textures
image storage improvement to reduce memory pressure with large textures
new glossycoating material
new orthogonal camera
new volumetric cloud texture to simulate realistic clouds in the sky
add various interpolation modes to the band texture
new strand shape support
fixes to mix material
fixes to volumes
fixes to glass materials
fixes to lights handling
fixes to motion blur in OpenCL
remove hybrid CPU/GPU render engines


LuxRender new features since v1.4:

add new LuxCore features to the luxcore render engine
easier build on OSX and Windows
fix imagemap texture alignment (1 pixel offset in some circumstances)


LuxBlend new features since v1.4 (LuxCore API unless otherwise specified):

proxy support
alpha transparency support
improved real time material preview (correct mix material, volumes, ... support)
light groups support
support for camera clipping planes
add support for hitpoint data textures
lots of improvements to the real time scene preview and editing
lots of UI improvements for consistency and robustness (a huge refactor of the code has been done for that)
improved imagemap handling
improved volumes texturing
improved motion blur support
add color ramps support
add particles motion blur support
fix visibility handling
fix camera shift support
add support for new LuxCore features (textures, materials, cameras, volumes, ...)
fix border rendering
add support for volume emission
[/list][/list]
Jeanphi

Home of LUXrender: http://www.luxrender.net/en_GB/index

Wiki: whats new in v 1.5 :
http://www.luxrender.net/wiki/New_in...olume_Priority

The forum for all your question and support
http://www.luxrender.net/forum/

Show off pack: http://www.luxrender.net/wiki/Show-off_pack

The gallery
http://www.luxrender.net/forum/gallery2.php

Last edited by Lane; 09-05-2015 at 16:04.
   
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Actze
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Default 03-21-2017, 14:17 | posts: 5

looks appealing
   
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