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Videocards - AMD Radeon AMD Radeon graphics cards. Do you have one or want to buy one? Use this forum to discuss anything concerning products using Radeon graphics cards, CrossFireX, from Radeon HD 7800 to R9 390X



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Default 06-14-2017, 22:04 | posts: 1,653 | Location: #1 http://www.3dmark.com/fs/8257155

Quote:
Originally Posted by The Mac View Post
i though THQ has gone bye-bye.
Hey Mac,

"In 2014, the THQ trademark was acquired by Nordic Games"
   
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OnnA
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Videocard: Nitro Fiji-X HBM 1150/570
Processor: ZEN x8 k17 + Nepton 280L
Mainboard: ASUS Crosshair VI Hero
Memory: 16GB 3200 CL16 1T Ripjaws
Soundcard: SB-z Nichicon + Wood 5.1
PSU: Seasonic-X 750W Platinum
Lightbulb 06-15-2017, 11:45 | posts: 2,871 | Location: HolyWater Village

Forza 7

NEW FEATURES - compared to Forza Motorsport Apex / Horizon 3

Graphics
- photogrammetry
- dynamic cube maps,
- image based lighting system
- updated car materials to 4K
- cloud shadows

Gameplay
- dynamic weather (lightning storm on the horizon moving closer to the track the as the race goes on)
- dynamic puddles
- 700 cars (FM6: 450, FM5: 200)
- support of new "clubs API" from Xbox Live

Other:
- size 100 GB (1 Ultra Blu-Ray disc)
- HDR
   
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OnnA
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Videocard: Nitro Fiji-X HBM 1150/570
Processor: ZEN x8 k17 + Nepton 280L
Mainboard: ASUS Crosshair VI Hero
Memory: 16GB 3200 CL16 1T Ripjaws
Soundcard: SB-z Nichicon + Wood 5.1
PSU: Seasonic-X 750W Platinum
Lightbulb 06-15-2017, 18:51 | posts: 2,871 | Location: HolyWater Village

Hunt: Showdown by Crytek

Crytek has released the first screenshots for its upcoming PvP title, Hunt: Showdown. Hunt: Showdown is a multiplayer survival game powered by CRYENGINE 5 (Vulcan or DX12? TBA), in which five teams of two players track and kill demons in a huge map.

UPDATED YT Videos -> https://www.youtube.com/watch?v=EIVQ...wI83c7E4_kutzS

Crytek's Hunt Showdown - E3 2017 Gameplay Demo



 Click to show spoiler


Last edited by OnnA; 06-16-2017 at 19:05.
   
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OnnA
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Videocard: Nitro Fiji-X HBM 1150/570
Processor: ZEN x8 k17 + Nepton 280L
Mainboard: ASUS Crosshair VI Hero
Memory: 16GB 3200 CL16 1T Ripjaws
Soundcard: SB-z Nichicon + Wood 5.1
PSU: Seasonic-X 750W Platinum
Lightbulb 06-17-2017, 17:51 | posts: 2,871 | Location: HolyWater Village

Free Bety keys for Lawbreakers | PC/PS4 only

-> http://lawbreakers.nexon.net/en/signup/platform
   
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OnnA
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Videocard: Nitro Fiji-X HBM 1150/570
Processor: ZEN x8 k17 + Nepton 280L
Mainboard: ASUS Crosshair VI Hero
Memory: 16GB 3200 CL16 1T Ripjaws
Soundcard: SB-z Nichicon + Wood 5.1
PSU: Seasonic-X 750W Platinum
Lightbulb 06-20-2017, 15:08 | posts: 2,871 | Location: HolyWater Village

HITMAN

Play the beginning of HITMAN for FREE and have fun in the ultimate playground! Download it now on all platforms - and tell your friends!

UPD.
IO Interactive has announced that the first episode of HITMAN will be available to everyone for free later today. The download includes absolutely everything that we’ve released for that location; two story missions (including all cut-scenes), two Escalation Contracts, more than 40 challenges, 17 achievements and trophies, plus thousands of player-created missions in Contracts Mode.

Players who download the ICA Facility for free will be able to keep all of their progress when they upgrade to the full game. In addition, IO Interactive will be offering its title with some impressive discounts.

Hakan Abrak, CEO Io-Interactive, said:

“I’m proud to announce that our first hello as an independent studio is to invite all gamers to play the beginning of HITMAN for free. There is a lot of love out there for HITMAN and with this offering we hope that many more will fall in love with the game. We believe that this is Hitman at its best. So jump in and give a try.”

Last edited by OnnA; 06-20-2017 at 16:53.
   
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OnnA
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Videocard: Nitro Fiji-X HBM 1150/570
Processor: ZEN x8 k17 + Nepton 280L
Mainboard: ASUS Crosshair VI Hero
Memory: 16GB 3200 CL16 1T Ripjaws
Soundcard: SB-z Nichicon + Wood 5.1
PSU: Seasonic-X 750W Platinum
Lightbulb 06-22-2017, 21:32 | posts: 2,871 | Location: HolyWater Village

Free Game

-> https://www.humblebundle.com/store/killing-floor
   
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OnnA
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Videocard: Nitro Fiji-X HBM 1150/570
Processor: ZEN x8 k17 + Nepton 280L
Mainboard: ASUS Crosshair VI Hero
Memory: 16GB 3200 CL16 1T Ripjaws
Soundcard: SB-z Nichicon + Wood 5.1
PSU: Seasonic-X 750W Platinum
Lightbulb 06-25-2017, 13:11 | posts: 2,871 | Location: HolyWater Village

CEMU 1.8.1b is now available, fixes full CPU load on one thread & improves overall game compatibility!

The team behind the best WiiU emulator, CEMU, has released a new version of it. According to the release notes, CEMU 1.8.1b fixes an issue that caused full CPU load on one thread, and supports even more games than its previous version.

In addition, this new version now supports vertex format 32_32_32_32_FLOAT for primitive RECTS, and handles better invalid/uncompilable shaders (in order to avoid drawcalls that will lead to errors).

It’s also worth noting that CEMU 1.8.1b avoids shadow samplers on AMD GPUs (and this workaround can be forced on other GPUs via -amdshadows command line parameter).

This new version of CEMU is currently available to all Patreon backers, and will be made available to the public next week.

Below you will find its complete changelog, as well as a video showcasing some of its improvements/features!

# New in 1.8.1b:

general: Fixed a bug causing permanent full CPU load on one thread

# New in 1.8.1:

CPU/JIT: Fixed a bug in ADDME. instruction
CPU/Interpreter: Fixed a bug in PSQ_STX and PSQ_LDX instruction (GQR index parsed incorrectly from opcode)
CPU/Interpreter: Fixed invalid endianness in instruction STHBRX

coreinit: Added ‘errno’ export
coreinit: Added API OSCalendarTimeToTicks(), OSCancelThread(), IM_GetHomeButtonParams(), OSCalendarTimeToTicks(), FSAppendFile(), FSRemove(), SAVEChangeDir()
coreinit: Fixed GHS flock handling. Added __ghs_flock_file() and __ghs_funlock_file()
coreinit: Added support for milliseconds and microseconds in OSTicksToCalendarTime()
coreinit: Fixed bug where FSOpenFile() with mode ‘r+’ would not allow read access
coreinit: Fixed a bug where shared-write file access prevented simultaneous read access from the same file

GX2: Added API GX2GetScissorReg(), GX2GetTargetChannelMasksReg(), GX2SetDefaultState()
GX2: Better handling for invalid/uncompilable shaders (avoid drawcalls that will lead to errors)
GX2: Added support for vertex format 32_32_32_32_FLOAT for primitive RECTS
GX2: MULADD shader instruction will now use correct rules in regards to 0*anything
GX2: Fixed OpenGL error caused by games requesting more mip levels than possible for a texture
GX2: Fixed source mip level parameter for GX2CopySurface()
GX2: Avoid shadow samplers on AMD GPUs. This workaround can be forced on other GPUs via -amdshadows command line parameter

SWKBD: Fixed handling of active state (previously it was tied to the keyboard being visible whereas it should be separate)
SWKBD: Fixed input handling (should no longer clash with wxWidgets, leading to input sometimes being ignored)

RPL: Fixed bug where imports/exports were mapped incorrectly if the internal module name included ‘.rpl’

zlib: Overhauled Cafe OS zLib implementation

nsysnet: Added nsysnet (socket) library
   
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OnnA
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Videocard: Nitro Fiji-X HBM 1150/570
Processor: ZEN x8 k17 + Nepton 280L
Mainboard: ASUS Crosshair VI Hero
Memory: 16GB 3200 CL16 1T Ripjaws
Soundcard: SB-z Nichicon + Wood 5.1
PSU: Seasonic-X 750W Platinum
Lightbulb 06-26-2017, 14:00 | posts: 2,871 | Location: HolyWater Village

GetEven 3D scan photo-geometry

First version





   
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OnnA
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Videocard: Nitro Fiji-X HBM 1150/570
Processor: ZEN x8 k17 + Nepton 280L
Mainboard: ASUS Crosshair VI Hero
Memory: 16GB 3200 CL16 1T Ripjaws
Soundcard: SB-z Nichicon + Wood 5.1
PSU: Seasonic-X 750W Platinum
Lightbulb 06-26-2017, 14:47 | posts: 2,871 | Location: HolyWater Village

Solstice Chronicles: MIA

Croatian team Ironward has been working hard on its twin-stick shooter Solstice Chronicles: MIA for quite some time, and soon players all over the world will be able to see how the game will differ from similar shooters.

Solstice Chronicles: MIA will release on Steam on July 26th in all regions. The game combines the typical features and mechanics of twin stick shooters with others that will make the experience deeper, such as class-based skill trees, upgradable weapons and more.

On a related note, if you’re craving some twin-stick shooting action, you can also get The Red Solstice, also developed by Ironward, for a very low price on Steam.

Last year, we had the chance to try out Solstice Chronicles: MIA during Gamescom 2016. The game isn’t going to be a revolutionary release, but some of the mechanics, such as the Threat Level, will help it stand out from the competition.

Solstice Chronicles: MIA launches on Steam on July 27th. The game is also scheduled for a PlayStation 4 and Xbox One launch, but a release date has yet to be confirmed for these platforms.

Solstice Chronicles: MIA To Release Next Month On Steam
   
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