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The Silver
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Default 04-01-2015, 14:15 | posts: 582

Why noone ever makes real comparisons I wonder... It would have been so easy to explain things a lot of times in these forums since the WD modding started, however it never happened, as soon as someone asked for proper comparison screenshots noone actually replied about it or never did it anyway, why not doing it if the result is so obvious and clear? Mah...
   
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The Silver
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Default 04-01-2015, 14:18 | posts: 582

Quote:
Originally Posted by ThatGuyOverTher View Post
I made the reflections myself... I don't see why this is so hard to believe. It was really easy to get the reflections the way I made it last night.
I understand that it is April fools day (harhar) but come on. I am still working on perfecting it. Gonna make them more intense once I am home.
with this, train reflections are easily visible on the street,same thing for the boats on water. Have not gotten chased by a helicopter but I bet the helicopter reflections would look amazing too.
This IS real and I am NOT joking. I seriously made the reflections like e3.

I will release V2.7 beta TODAY.
And you guys will see exactly what I mean when you see it in game.

You will just have to wait. Lol.
Oh cool! Can you explain how to do it? Plz!
   
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ThatGuyOverTher
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Default 04-01-2015, 14:22 | posts: 569 | Location: Miami, Florida, U.S.A.

Increase the reflection intensity in environment lighting. But If I were you I would not mess with the stuff that is already in your lighting if you use mlleemiles lighting. His values are sensitive and can be messed up very easily. The values that I have in my dynamic reflection intensity is really easy to edit and make more intense
   
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The Silver
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Default 04-01-2015, 14:26 | posts: 582

Quote:
Originally Posted by ThatGuyOverTher View Post
Increase the reflection intensity in environment lighting. But If I were you I would not mess with the stuff that is already in your lighting if you use mlleemiles lighting. His values are sensitive and can be messed up very easily. The values that I have in my dynamic reflection intensity is really easy to edit and make more intense
Awesome, thanks, I'm not using mlleemiles lighting.
   
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ThatGuyOverTher
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Default 04-01-2015, 14:40 | posts: 569 | Location: Miami, Florida, U.S.A.

Quote:
Originally Posted by The Silver View Post
Awesome, thanks, I'm not using mlleemiles lighting.
Ok, but just be careful about the values you put in. If you put in something invalid you will not get any reflections at all.

I will post screenshots of vanilla once I am home. That way you can compare.
   
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The Silver
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Default 04-01-2015, 14:45 | posts: 582

Quote:
Originally Posted by ThatGuyOverTher View Post
Ok, but just be careful about the values you put in. If you put in something invalid you will not get any reflections at all.

I will post screenshots of vanilla once I am home. That way you can compare.
Ok don't worry I'm not afraid of getting my hands dirty, and even if I fail I will have your files as reference soon, thanks for the advice.

Cool, can't wait!
   
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Essenthy
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Default 04-01-2015, 16:04 | posts: 415 | Location: Outer heaven

of course it is different from vanilla, what am telling you is that we already got it like that me and Txgt when i started trying to increase the road/sidewalk reflection weeks ago

here :





in this one the big screen in the background is dynamically reflected



and am not using your mod, the reflection during daytime is even stronger
   
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ThatGuyOverTher
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Default 04-01-2015, 17:22 | posts: 569 | Location: Miami, Florida, U.S.A.

i see, what tweaks did you make to the default render config? Can you pm me the settings? The reflections that i had done were through the environment lighting lib.

I am surprised that you were able to get reflections like that with defaultrenderconfig


Thanks
   
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txgt
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Default 04-02-2015, 05:00 | posts: 808 | Location: Russia

Here's my reflection settings for "Ultra" quality from defaultrenderconfig.xml:

<quality id="ultra"
DisableParaboloidReflection="0" ------ better not change
ParaboloidReflectionGeometryLevel="2" ------ how many objects is reflected. "2" is maximum
ParaboloidReflectionSizeThreshold="1.5" ----- other values makes no difference
ParaboloidReflectionMaxDistanceScaleModifier="1" --- better not change
ParaboloidReflectionTextureSize="2560" -------- sharpness. the bigger the better, but hurts performance because need more RAM/VRAM
ParaboloidReflectionMultiSampleMode="4" ------ "4" is maximum
ParaboloidReflectionCullingSize="500" --------- the bigger the better, but hurts performance because need more RAM/VRAM
ParaboloidReflectionBuildingCullingSize="600" ----- the bigger the better, but hurts performance because need more RAM/VRAM
ParaboloidReflectionTextureNbrMips="4" --------- better not change
ParaboloidReflectionBlurFactor="0.0" --------- better not change
ParaboloidReflectionRenderDownward="0" --------- better not change
ParaboloidReflectionCullingProjectionScale="1" ------- draw distance of the reflections. the bigger the better, but hurts performance because need more RAM/VRAM
ParaboloidReflectionSampleShadow="1" --------- better not change

I tested all these values and the ones that I pointed out you better leave as is. And I recommend you to use my values for your "Ultra" reflections quality because they are the most balanced. If you increase some of the performance critical settings then the people with GTX 770/760 for example will have performance drops in some places or when a big amount of cars is concentrated in one place. I suggest you to take a look at my "defaultrenderconfig" from E3 Lite Mod 1.3 and take the values for "High" quality, so the people with weak video cards could enjoy the HQ reflections without performance loss.

Also, if you want better Tree reflections like in my Lite Mod:

in <Geometry> section find these and set:

for "High" setting:
RealtreeReflectionMinLODLeaf="2"
RealtreeReflectionMinLODTrunk="2"

for "Ultra" setting:
RealtreeReflectionMinLODLeaf="1"
RealtreeReflectionMinLODTrunk="1"

Note that Tree reflections quality is controlled by the "Level of Detail" setting in the game, NOT the "Reflections" setting.

So with combination of:
- my defaultrenderconfig reflection settings
- Essenthy's road reflection textures v2
- increased Dynamic Reflections Intensity to "1,5" in environment lighting
we should get very close to E3 2012 reflections.

Last edited by txgt; 04-02-2015 at 05:26.
   
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ThatGuyOverTher
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Default 04-02-2015, 10:14 | posts: 569 | Location: Miami, Florida, U.S.A.

Quote:
Originally Posted by txgt View Post
Here's my reflection settings for "Ultra" quality from defaultrenderconfig.xml:

<quality id="ultra"
DisableParaboloidReflection="0" ------ better not change
ParaboloidReflectionGeometryLevel="2" ------ how many objects is reflected. "2" is maximum
ParaboloidReflectionSizeThreshold="1.5" ----- other values makes no difference
ParaboloidReflectionMaxDistanceScaleModifier="1" --- better not change
ParaboloidReflectionTextureSize="2560" -------- sharpness. the bigger the better, but hurts performance because need more RAM/VRAM
ParaboloidReflectionMultiSampleMode="4" ------ "4" is maximum
ParaboloidReflectionCullingSize="500" --------- the bigger the better, but hurts performance because need more RAM/VRAM
ParaboloidReflectionBuildingCullingSize="600" ----- the bigger the better, but hurts performance because need more RAM/VRAM
ParaboloidReflectionTextureNbrMips="4" --------- better not change
ParaboloidReflectionBlurFactor="0.0" --------- better not change
ParaboloidReflectionRenderDownward="0" --------- better not change
ParaboloidReflectionCullingProjectionScale="1" ------- draw distance of the reflections. the bigger the better, but hurts performance because need more RAM/VRAM
ParaboloidReflectionSampleShadow="1" --------- better not change

I tested all these values and the ones that I pointed out you better leave as is. And I recommend you to use my values for your "Ultra" reflections quality because they are the most balanced. If you increase some of the performance critical settings then the people with GTX 770/760 for example will have performance drops in some places or when a big amount of cars is concentrated in one place. I suggest you to take a look at my "defaultrenderconfig" from E3 Lite Mod 1.3 and take the values for "High" quality, so the people with weak video cards could enjoy the HQ reflections without performance loss.

Also, if you want better Tree reflections like in my Lite Mod:

in <Geometry> section find these and set:

for "High" setting:
RealtreeReflectionMinLODLeaf="2"
RealtreeReflectionMinLODTrunk="2"

for "Ultra" setting:
RealtreeReflectionMinLODLeaf="1"
RealtreeReflectionMinLODTrunk="1"

Note that Tree reflections quality is controlled by the "Level of Detail" setting in the game, NOT the "Reflections" setting.

So with combination of:
- my defaultrenderconfig reflection settings
- Essenthy's road reflection textures v2
- increased Dynamic Reflections Intensity to "1,5" in environment lighting
we should get very close to E3 2012 reflections.
I know how those settings work already, i just wanted to know what essenthy's settings were.

@ essenthy, you should really make the geometry quality higher than just 1.

But here is a shot with my enhanced ( higher than essenthy ) default render config and my higher reflection intensity. Both work together really well.
 Click to show spoiler



I think it works awesome. If the sun were in the old position, it would be the same exact lighting. Really happy with the result.

And @TXGT thanks for trying to help by explaining the settings but i already knew how they worked
   
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Essenthy
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Default 04-02-2015, 21:49 | posts: 415 | Location: Outer heaven

i didnt feel the need to increase it, it was good enough for me
   
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puredorian
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Default 04-03-2015, 02:16 | posts: 191 | Location: Russia

Can somebody go ahead to XentaX(if you have registered account) and ask if there's been any work on releasing latest filelist for unpacker, that covers more than 60% stuff

For the sake of modding, please
   
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txgt
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Default 04-03-2015, 05:18 | posts: 808 | Location: Russia

Quote:
Originally Posted by ThatGuyOverTher View Post
And @TXGT thanks for trying to help by explaining the settings but i already knew how they worked
This is for everyone.
But did you already knew about how to increase Tree reflections?

Quote:
Originally Posted by Essenthy View Post
i didnt feel the need to increase it, it was good enough for me
Wow, how can you not see the difference?!
Level 0 = reflects only buildings/structures
Level 1 = adds reflections of the Light poles, Lamp posts, and Traffic lights + more detailed L-Train road above.
Level 2 = adds reflections of the Trees
   
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ThatGuyOverTher
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Default 04-03-2015, 09:07 | posts: 569 | Location: Miami, Florida, U.S.A.

Quote:
Originally Posted by txgt View Post
This is for everyone.
But did you already knew about how to increase Tree reflections?



Wow, how can you not see the difference?!
Level 0 = reflects only buildings/structures
Level 1 = adds reflections of the Light poles, Lamp posts, and Traffic lights + more detailed L-Train road above.
Level 2 = adds reflections of the Trees
exactly what i was about to say. Essenthy you will notice a huge difference. try it out.
   
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Essenthy
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Default 04-03-2015, 14:58 | posts: 415 | Location: Outer heaven

ok fine will try it out

btw anyone know where i can find the settings that control at wich time the street lights goes on/off ?

@puredorian i tried asking Rick on twitter @gibbed but didnt get any respons, maybe if we all ask him he will
   
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ThatGuyOverTher
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Default 04-03-2015, 15:59 | posts: 569 | Location: Miami, Florida, U.S.A.

Quote:
Originally Posted by Essenthy View Post
ok fine will try it out

btw anyone know where i can find the settings that control at wich time the street lights goes on/off ?

@puredorian i tried asking Rick on twitter @gibbed but didnt get any respons, maybe if we all ask him he will
the file you are looking for is default game config xml. hope that helped
   
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Essenthy
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Default 04-03-2015, 19:21 | posts: 415 | Location: Outer heaven

Quote:
Originally Posted by ThatGuyOverTher View Post
the file you are looking for is default game config xml. hope that helped
i didnt see any settings about street lights on it ? ther's only setting for at what time the game start at and timescale
   
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ThatGuyOverTher
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Default 04-03-2015, 20:10 | posts: 569 | Location: Miami, Florida, U.S.A.

Quote:
Originally Posted by Essenthy View Post
i didnt see any settings about street lights on it ? ther's only setting for at what time the game start at and timescale
Hour = "13"
Minutes = "30"
Seconds = "0"

^ that controls when the lights turn on

TimeScale = "30"

^ this controls how fast the time will change. The higher the faster each day will be.

That is not my time scale but it is the same thing all round

Hope that helped
   
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ThatGuyOverTher
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Default 04-03-2015, 20:13 | posts: 569 | Location: Miami, Florida, U.S.A.

Here is a WIP
 Click to show spoiler



The buildings windows^
It looks odd now, but this is the first time i tried it out. I am thinking about making it have a more brownish tint to it.

What do you guys think?

It also makes the reflections look better too.

I have not tried it in rain. Not sure what it looks like there.
   
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ThatGuyOverTher
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Default 04-04-2015, 01:12 | posts: 569 | Location: Miami, Florida, U.S.A.

Quote:
Originally Posted by Essenthy View Post
i tried asking Rick on twitter @gibbed but didnt get any respons, maybe if we all ask him he will
I really think that everybody should ask him. If it is one person it will seem minimal, but if an entire community of people ask him then we can get some result going.

That is usually how things go. Enough people want something, the person who can deliver, just might deliver.

In this case, the man who can deliver is Rick...
   
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Essenthy
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Default 04-04-2015, 08:04 | posts: 415 | Location: Outer heaven

Quote:
Originally Posted by ThatGuyOverTher View Post
Here is a WIP
 Click to show spoiler



The buildings windows^
It looks odd now, but this is the first time i tried it out. I am thinking about making it have a more brownish tint to it.

What do you guys think?

It also makes the reflections look better too.

I have not tried it in rain. Not sure what it looks like there.
that look really cool, but a bit too much , her's a shot from the demo



as you can see its more scattered , is it a setting or textures that control them ?
   
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ThatGuyOverTher
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Default 04-04-2015, 09:18 | posts: 569 | Location: Miami, Florida, U.S.A.

Quote:
Originally Posted by Essenthy View Post
that look really cool, but a bit too much , her's a shot from the demo



as you can see its more scattered , is it a setting or textures that control them ?
From my testing textures are what controlled them.
   
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txgt
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Default 04-05-2015, 08:58 | posts: 808 | Location: Russia

AAAAHHHH! I figured out how to make police lensflares RED & BLUE!
   
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Default 04-05-2015, 11:54 | posts: 275

https://onedrive.live.com/redir?resi...786c97%2111371

Envlighting with relaunch and e3 preset edited.
   
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txgt
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Default 04-06-2015, 02:54 | posts: 808 | Location: Russia

Quote:
Originally Posted by mlleemiles View Post
https://onedrive.live.com/redir?resi...786c97%2111371

Envlighting with relaunch and e3 preset edited.
So the only difference from the previous version is that you edited Relaunch and E3 xmls just like E3.2013 xmls? No changes in lighting itself?
   
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