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TR2N
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Default 05-29-2017, 07:38 | posts: 535 | Location: Your PC

No question about it.

Crysis is and was revolutionary.
All bow to the master..

Hehe
   
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Default 05-29-2017, 16:28 | posts: 1,963 | Location: LT

Quote:
Originally Posted by Undying View Post
You guys remember this tech demo trailer? It blown my mind back then.




Three tech demo trailers I remember as good as this one:

Half Life 2 - OMG dat physics and graphics. PC exclusive - delivered.
Crysis - fantastic graphics. PC exclusive - delivered.
Witcher 3 - incredible graphics. PC and consoles - shrug (y u no emoji).

Last edited by TDurden; 05-29-2017 at 16:30.
   
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S.T.A.R.A.C.
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Default 05-29-2017, 17:38 | posts: 271

Far Cry 1 was revolutionary with big maps and less linearity, but Crysis no. Crysis is about graphics and physics, and that's evolution not revolution.

Although before Far Cry 1 and Crytek there was GSC who experimented with big maps with their "Codename: Outbreak" FPS released in 2001. This later led to Stalker SoC which was supposed to be released in 2003, but then delayed till 2007.
So Stalker SoC is not influenced by Far Cry 1. Who influenced who?

Here is Stalker 1096 build from 2002:






This is from mid 2004 before FC 1 release. It's basically the same like final version:




   
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The Janitor
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Default 05-29-2017, 17:49 | posts: 1,117 | Location: Sweden

Quote:
Originally Posted by Damien_Azreal View Post
So, I don't care what some random youtuber does in Crysis when they've practiced it over and over to make it look cool in a video.
Yes, there were times I pulled off stuff in Crysis and thought "That was awesome"... but, they were very few and far between because of how the game is paced.
Well it was just an example. The point is that the controls are so good it allows you to do it.

Like picking up a barrel, doing a powerjump and then in mid-air throwing the barrel at an enemy. That's easy in Crysis, but try doing that in Crysis 2. It's just way more clumbsy and less responsive.
Crysis 3 was better in this regard though, it's like a mix of Crysis 1 & 2. But I still prefer the original and Warhead.
   
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ramthegamer
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Default 05-29-2017, 18:19 | posts: 2,612 | Location: Dubai

Quote:
Originally Posted by S.T.A.R.A.C. View Post
Far Cry 1 was revolutionary with big maps and less linearity, but Crysis no. Crysis is about graphics and physics, and that's evolution not revolution.

Although before Far Cry 1 and Crytek there was GSC who experimented with big maps with their "Codename: Outbreak" FPS released in 2001. This later led to Stalker SoC which was supposed to be released in 2003, but then delayed till 2007.
So Stalker SoC is not influenced by Far Cry 1. Who influenced who?

Here is Stalker 1096 build from 2002:






This is from mid 2004 before FC 1 release. It's basically the same like final version:



haha thr sound of the rifle is the same as steyr aug in cs 1.1 lol
   
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TimmyP
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Default 05-29-2017, 18:37 | posts: 485 | Location: Reality

X-Isle demo came out in 2000 (still love that music)
   
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Damien_Azreal
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Default 05-29-2017, 19:08 | posts: 8,158 | Location: Kansas, USA

Quote:
Originally Posted by TR2N View Post
No question about it.

Crysis is and was revolutionary.
All bow to the master..

Hehe
That... I would definitely debate.

There have been games that I would consider revolutionary, games that made huge and lasting impressions.
Doom, Quake... the first Half-Life.

And, in terms of visual design... Doom 3 and Half-Life 2.
When both D3 and HL2 were announced, the trailers and E3 events were incredible.
From D3's lighting and shadows, bump mapped textures and beautiful animations... the game truly showed what could be possible.

And HL2's ground breaking facial animation, gorgeous water... (for it's time) impressive use of physics and world building.

Those are two games that truly moved the genre forward in their own ways.
Crysis... to me, was not revolutionary. It felt like a normal advancement.
Specially after Crytek floored everyone three years prior with Far Cry. After Far Cry, Crysis feels like just the next logical step.
Yes, it's visually gorgeous... but, it just seems like what would come next from the studio that developed Far Cry.


Even though HL2's E3 videos looked far more impressive then the final game (seriously... Trap Town looked so much better then what we got in Ravenholm)... it still made a much bigger impact on me. A stronger, lasting impression.
Doom 3's 2003 E3 trailer... I still remember that. Without playing it, I can call it back up and remember that wow and surprise I felt while watching it.

Crysis... I remember thinking it looked good, but past that... I can't remember anything about it's E3 trailer.
It's not the popular opinion among PC gamers, but, to me... Crysis was not a revolution for FP games. It was a good (poorly paced) game with great graphics.
But, that same year... I enjoyed the Orange Box (Episode Two and Portal) far more then I did Crysis. Both those two titles made much bigger, lasting impressions.
I had to replay Crysis last week to be able to really call it back. And, no matter how creative I tried to get with the gameplay... I didn't enjoy it. It felt like I was trying too hard to make the game fun, instead of just enjoying it because it was fun.

But... just me. To each his own.
Some people love it, and great for them. Honestly. Just... doesn't do it for me.
   
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Undying
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Default 06-04-2017, 12:48 | posts: 9,667 | Location: Serbia, NS

Quote:
Originally Posted by Damien_Azreal View Post
1... level?
Warhead is almost as long as Crysis. And, I liked it better.
Slightly better visuals, much better performance (since they dropped DX10)... Psycho was a more entertaining character then Nomad. And better pacing.
They didnt drop the dx10 in Warhead. If you are using enthusiast graphics settings game is dx10 api just as original.
   
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Default 06-04-2017, 13:59 | posts: 73 | Location: Indiana

I'd like to bring up those Crysis tech demo's, a lot of subtle things didn't actually make it to the game. It had some sparing use of volumetric clouds but they weren't used for the sky but rather fog. Notice the physics, especially the way the foliage moves, the demo shows it moving very smoothly and fluidly but in the game it's limited to very specific plants and is scripted, it moves quickly back. The trees sway too quickly as well and unlike the Frostbite 3 engine, there is no actual wind dynamics. The ambient map lighting was also used very sparingly, as someone shown the pics earlier, you can see the interior of the huts and whatnot have no such lighting.

Water is definitely something C2 engine did well that people often overlook, unfortunately they dumbed it down in C2 and even C3 except in C3 they added caustic lighting reflections. Also theres an old C2 demo that displays it's amazing ability to do water by demoing a giant tital wave.
The only ocean water I've ever seen that did it better was AC: Black Flag, the water looked unreal. GTA 5's ocean isn't too shabby either.

I think everyone can agree that for 2007, Cryengine 2 and Crysis were a huge step forward and took a while for others to catch up. Basically it appears to me that some things like polygons, textures, physics and A.i. have not really evolved much at all, I mean we now have that new form of rendering ( I forget what it's called) that performs better than deferred, we have much better lighting techniques and so forth but the former stuff hasn't moved much at all if any.
   
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Damien_Azreal
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Default 06-04-2017, 14:09 | posts: 8,158 | Location: Kansas, USA

Quote:
Originally Posted by Undying View Post
They didnt drop the dx10 in Warhead. If you are using enthusiast graphics settings game is dx10 api just as original.
They dropped the restriction.
You can play Warhead in DX9 on the Enthusiast setting.
While Crysis locked out certain effects (god rays, POM and some other shader effects) to DX10 only, Warhead allows those effects in DX9.

The only thing DX10 does in Warhead... is run worse then DX9.
   
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WhiteLightning
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Default 06-04-2017, 15:04 | posts: 26,450 | Location: Netherlands

I wonder why those graphic mods run in dx10.
   
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Damien_Azreal
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Default 06-04-2017, 15:08 | posts: 8,158 | Location: Kansas, USA

Because Crytek made a deal with MS.
Same reason Alan Wake was originally a Vista exclusive, even though it used DX9. Same reason Halo 2 was a Vista exclusive... yet used DX9.

It's just like the DX10 effects in BioShock. They work in DX9, and were only made DX10 exclusive because MS offered incentives to developers willing to develop for DX10 exclusivity.
Even though, none of these "DX10" effects were exclusive to DX10, they could all work in DX9 with no issues.

Carmack was the only tech that came straight out and said it. He commented that "DX10 is a joke", and there was nothing people could do in DX10 that he couldn't do in DX9.
   
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Default 06-04-2017, 15:17 | posts: 26,450 | Location: Netherlands

I was talking about the graphic mods. modders already made everything work under DX9 in crysis. So i wonder , why did they choose DX10 ?

So if you download a mod, it will run in DX10. Thats what i ment.

and yeah carmack..... skip subject pls lmao
   
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WhiteLightning
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Default 06-04-2017, 15:24 | posts: 26,450 | Location: Netherlands

hmm , im gonna install wearhead once more , thinking about it makes me wanna play again
   
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Default 06-04-2017, 15:25 | posts: 9,667 | Location: Serbia, NS

Quote:
Originally Posted by Damien_Azreal View Post
Carmack was the only tech that came straight out and said it. He commented that "DX10 is a joke", and there was nothing people could do in DX10 that he couldn't do in DX9.
No wonder he said that. SM5.0 and tessellation are introduced with dx11. What was the features of dx10/10.1?

If i recall only Stalker CoP offered improved lightning in dx10 compared to dx9.

   
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Damien_Azreal
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Default 06-04-2017, 15:27 | posts: 8,158 | Location: Kansas, USA

Quote:
Originally Posted by Undying View Post
What was the features of dx10/10.1?
Windows Vista

   
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haste
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Default 06-04-2017, 16:01 | posts: 341 | Location: CZ

Quote:
Originally Posted by Undying View Post
What was the features of dx10/10.1?
Geometry Shader pipeline stage. Among other features for optimization.
   
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Amaze
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Default 06-04-2017, 16:36 | posts: 2,188 | Location: Norway

I never got very far into this game. I don't remember why, but I guess it was boring?
Or maybe because it came out not long after I started playing WoW heh.
   
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Default 06-04-2017, 19:33 | posts: 17,651 | Location: Glasgow

DX10 as an api did offer more than DX9 but it launched under lies and crippled performance and never recovered.
I'm sure Nvidia played a big part in the Crysis DX10 issues.
   
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Default 06-04-2017, 20:01 | posts: 8,158 | Location: Kansas, USA

Yeah, DX10 had too much stacked against it. Most games that used it, actually ran better in DX0. Hell, FarCry 2 looks better in DX9... as DX10 causes a strange visual glitch with the grass.

Ultimately, there's a reason most developers dropped back to DX9 and kept using it until DX11 showed it's potential.
   
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S.T.A.R.A.C.
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Default 06-06-2017, 08:30 | posts: 271

Quote:
Originally Posted by Undying View Post
No wonder he said that. SM5.0 and tessellation are introduced with dx11. What was the features of dx10/10.1?

If i recall only Stalker CoP offered improved lightning in dx10 compared to dx9.

That picture is wrong. DX9 supports dynamic lighting.

Actually DX10 was a great because it improved AA performance with deferred rendering engines, like X-ray for example. And difference was huge, like 15 frames more.
   
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