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Old
  (#26)
Dragondale13
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Default 06-29-2017, 19:26 | posts: 1,001 | Location: ...........In a corrupt country

Second Win10 (x64) link is Win7, 8, 8.1 (x64) link.
   
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Old
  (#27)
dr_rus
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Default 06-29-2017, 19:29 | posts: 1,700

D3D12_RESOURCE_BINDING_TIER has been upgraded from 2 to 3 with this driver if I'm not mistaken:

Code:
Direct3D 12 feature checker (March 2017) by DmitryKo
https://forum.beyond3d.com/posts/1840641/

Windows 10 version 1703 (build 15063)

ADAPTER 0
"NVIDIA GeForce GTX 1080"
VEN_10DE, DEV_1B80, SUBSYS_1B8010DE, REV_A1
Dedicated video memory : 3221225472  bytes
Total video memory : 4294901760  bytes
Maximum feature level : D3D_FEATURE_LEVEL_12_1 (0xc100)
DoublePrecisionFloatShaderOps : 1
OutputMergerLogicOp : 1
MinPrecisionSupport : D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE (0)
TiledResourcesTier : D3D12_TILED_RESOURCES_TIER_3 (3)
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_3 (3)
PSSpecifiedStencilRefSupported : 0
TypedUAVLoadAdditionalFormats : 1
ROVsSupported : 1
ConservativeRasterizationTier : D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 (2)
StandardSwizzle64KBSupported : 0
CrossNodeSharingTier : D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED (0)
CrossAdapterRowMajorTextureSupported : 0
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation : 1
ResourceHeapTier : D3D12_RESOURCE_HEAP_TIER_1 (1)
MaxGPUVirtualAddressBitsPerResource : 40
MaxGPUVirtualAddressBitsPerProcess : 40
Adapter Node 0: 	TileBasedRenderer: 0, UMA: 0, CacheCoherentUMA: 0, IsolatedMMU: 1
HighestShaderModel : D3D12_SHADER_MODEL_5_1 (0x0051)
WaveOps : 1
WaveLaneCountMin : 32
WaveLaneCountMax : 32
TotalLaneCount : 40960
ExpandedComputeResourceStates : 1
Int64ShaderOps : 1
RootSignature.HighestVersion : D3D_ROOT_SIGNATURE_VERSION_1_1 (0x0002)
DepthBoundsTestSupported : 1
ProgrammableSamplePositionsTier : D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 (2)
ShaderCache.SupportFlags : D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO | LIBRARY (3)
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_3 (3)

Can anyone with a Maxwell GPU check this out as well? Use this tool: https://forum.beyond3d.com/posts/1840641

Quote:
Originally Posted by Outcasst View Post
Single Display Performance mode is missing for me
Same. They've probably removed it.

Quote:
Originally Posted by LesserHellspawn View Post
Bit of a mixed bag. DX11 performance improved, DX12 performance lowered. Well, one day Nvidia will actually manage to make a driver that scores 14000 in Time Spy and 8000 in Firestrike Ultra on my system. I know it can do that, because it has in the past, just never together at the same time. 378.78 were the overall best drivers so far.
Not sure where you're getting this from - is it only from 3DM scores? Gears4 performance is definitely higher on these than on any previous driver for me. Will test other games.

Last edited by dr_rus; 06-29-2017 at 19:43.
   
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  (#28)
xankazo
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Default 06-29-2017, 19:45 | posts: 2,799 | Location: Santo Domingo

Cool, gonna give it a try later today.
Thanks for the heads up!
:thumbsup:
   
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  (#29)
Dagda
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Default 06-29-2017, 19:45 | posts: 84

Quote:
[3DVision]: CPU bottleneck occurs when 3DVision is enabled. [1823627]
wat, anyways glad is fixed
   
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Old
  (#30)
Carfax
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Default 06-29-2017, 19:55 | posts: 1,778 | Location: U.S

Quote:
Originally Posted by dr_rus View Post
D3D12_RESOURCE_BINDING_TIER has been upgraded from 2 to 3 with this driver if I'm not mistaken
Good catch dr_rus, if it's true!

I think the new Assassin's Creed game is supposed to support the DX12 binding model, perhaps the first DX12 game to do so according to this:

NVidia DX12 case studies

Quote:
Can anyone with a Maxwell GPU check this out as well? Use this tool: https://forum.beyond3d.com/posts/1840641
You need a beyond3d password to access the file to be able to download it.

Do you have a mirror for that app?
   
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Old
  (#31)
tyguy
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Videocard: Geforce 1070
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Default 06-29-2017, 20:02 | posts: 18 | Location: Sacramento

Quote:
Originally Posted by Dagda View Post
wat, anyways glad is fixed
Holy crap, there is a giant thread on the 3d vision forum on the geforce board about this bug. One of the members actually contacted nvidia about it and it was deemed low priority. This has been going on for like 6 months now with one of the members checking in on it's progress.
   
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  (#32)
dr_rus
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Default 06-29-2017, 20:07 | posts: 1,700

Quote:
Originally Posted by Carfax View Post
Good catch dr_rus, if it's true!

I think the new Assassin's Creed game is supposed to support the DX12 binding model, perhaps the first DX12 game to do so according to this:

NVidia DX12 case studies
Ubisoft is certainly experimenting with new APIs but this does not necessarily mean that any of their upcoming games will use it in release. So I wouldn't expect it from ACO personally.

Quote:
Originally Posted by Carfax View Post
You need a beyond3d password to access the file to be able to download it.

Do you have a mirror for that app?
Here: https://expirebox.com/download/3a4dc...4e0aaf834.html - this link should die in two days as I don't want to create a separate download location for the tool.
   
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Old
  (#33)
deathnite
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Default 06-29-2017, 20:12 | posts: 28 | Location: Europe

Quote:
Originally Posted by Hiikeri View Post
These drivers PhysX module is also updated *.03xx > *.0524.
Individual installer also available for PhysX 9.17.0524. http://www.nvidia.com/object/physx-9...24-driver.html

Quote:
This version of the PhysX System software fixes an issue in the PhysX Loader that caused some games using PhysX 2.7.1 SDK (very old) to fail with the new GPU driver.

Last edited by deathnite; 06-29-2017 at 20:16.
   
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  (#34)
tyguy
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Default 06-29-2017, 20:13 | posts: 18 | Location: Sacramento

Quote:
Originally Posted by chinobino View Post
384.76 WHQL - [r384_71-3] - 22.21.13.8476 - 06/27/2017

From the release notes;
Here's the thread that got nvidia attention with the 3d vision bottleneck issue:

https://forums.geforce.com/default/t...ion-thread-/1/

I cant wait to try this out when I get home.
   
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Old
  (#35)
tfam26
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Default 06-29-2017, 20:18 | posts: 38

My card is idling lower (@139mhz) after installing these.
   
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Old
  (#36)
dr_rus
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Default 06-29-2017, 20:28 | posts: 1,700

Another new feature in these: there's now a "Use Alt-F2 to enable Ansel" notification on a launch of an Ansel enabled game.


Last edited by dr_rus; 06-29-2017 at 20:33.
   
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  (#37)
Komori
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Default 06-29-2017, 20:44 | posts: 1

Watch Dogs 2 fails to launch with these drivers. Other games seem to be fine.
   
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Old
  (#38)
Carfax
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Default 06-29-2017, 20:48 | posts: 1,778 | Location: U.S

Quote:
Originally Posted by dr_rus View Post
Ubisoft is certainly experimenting with new APIs but this does not necessarily mean that any of their upcoming games will use it in release. So I wouldn't expect it from ACO personally.
In that PDF document I linked to. It doesn't explicitly state that AC Origins will have DX12 or anything, but it refers to AnvilNext as being re-architected to support DX12 shader binding model.

I'm almost certain AC Origins will use DX12, due to the fact that it's a launch title for the X1X.



Quote:
Here: https://expirebox.com/download/3a4dc...4e0aaf834.html - this link should die in two days as I don't want to create a separate download location for the tool.
OK thanks for that. It's showing resource binding tier 3 for me as well!

   
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Old
  (#39)
Viscerous
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Videocard: ASUS Geforce GTX 980
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PSU: Corsair HX850W
Default 06-29-2017, 20:56 | posts: 88 | Location: Netherlands, the

Quote:
Originally Posted by dr_rus View Post
Can anyone with a Maxwell GPU check this out as well? Use this tool: https://forum.beyond3d.com/posts/1840641
Same. They've probably removed it.
Can confirm on a 980. Here's the diff:

Code:
Video driver version : 22.21.13.8253
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_2 (2)
FINISHED running on 2017-06-29 21:47:17

Video driver version : 22.21.13.8476
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_3 (3)
FINISHED running on 2017-06-29 21:53:08
   
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Old
  (#40)
CK the Greek
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Videocard: 2x970G1 SLI,Gsync,3DVsn2
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Soundcard: Premium 5.1 Snd Sys
PSU: Corsair RM1000x
Default 06-29-2017, 21:00 | posts: 1,182 | Location: Greece

Quote:
Originally Posted by Dagda View Post
wat, anyways glad is fixed
Holy Molly...it can't be true, gonna read more about this because it seems to me beyond reality...let's check this out.
   
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Old
  (#41)
Carfax
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Videocard: NVidia Titan Xp
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PSU: Antec HCP 1200w
Default 06-29-2017, 21:13 | posts: 1,778 | Location: U.S

Quote:
Originally Posted by Viscerous View Post
Can confirm on a 980. Here's the diff:

Code:
Video driver version : 22.21.13.8253
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_2 (2)
FINISHED running on 2017-06-29 21:47:17

Video driver version : 22.21.13.8476
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_3 (3)
FINISHED running on 2017-06-29 21:53:08
Damn, Maxwell got it too!
   
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Old
  (#42)
me3850
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Videocard: Msi Gtx 970 Gaming 4G
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PSU: Enermax Infinity DXX 720w
Default 06-29-2017, 21:14 | posts: 132

Quote:
Originally Posted by Outcasst View Post
Single Display Performance mode is missing for me
me too
   
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Old
  (#43)
anxious_f0x
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Videocard: Titan X (Pascal) SLi
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PSU: Silverstone 1000w
Default 06-29-2017, 21:46 | posts: 1,093 | Location: England

Quote:
Originally Posted by dr_rus View Post
Can confirm 139MHz idle/P8 clock on these as well here. I wonder if it's a feature or a... "feature"?..
I don't think this is new to this driver set, I'm still on 382.53 and my GPU's idle and 139MHz.


Last edited by anxious_f0x; 06-29-2017 at 21:53.
   
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  (#44)
squalles
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Default 06-29-2017, 21:56 | posts: 550 | Location: Brazil

vulkan api updated too? because have beta developer testing this... and always in next major branch changes the updates goes to whql drivers
   
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Old
  (#45)
dr_rus
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Default 06-29-2017, 22:17 | posts: 1,700

One other new thing, not strictly driver related - it looks that the 1.6.1 patch for The Division added DX12 DLL for HFST shadows so HFTS is actually working in DX12 in The Division now.

Quote:
Originally Posted by Carfax View Post
In that PDF document I linked to. It doesn't explicitly state that AC Origins will have DX12 or anything, but it refers to AnvilNext as being re-architected to support DX12 shader binding model.

I'm almost certain AC Origins will use DX12, due to the fact that it's a launch title for the X1X.

[img
Xbox APIs are different from PC's and it's generally a lot easier to make a good low level renderer for a fixed h/w platform. I just don't think that Ubisoft will be able to get better performance out of DX12 than they get in DX11, but who knows...

Quote:
Originally Posted by Carfax View Post
OK thanks for that. It's showing resource binding tier 3 for me as well!

[img
Quote:
Originally Posted by Viscerous View Post
Can confirm on a 980. Here's the diff:

Code:
Video driver version : 22.21.13.8253
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_2 (2)
FINISHED running on 2017-06-29 21:47:17

Video driver version : 22.21.13.8476
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_3 (3)
FINISHED running on 2017-06-29 21:53:08
Thanks, guys. So they did actually upgrade this capability and Maxwell got the upgrade as well, nice.

Quote:
Originally Posted by anxious_f0x View Post
I don't think this is new to this driver set, I'm still on 382.53 and my GPU's idle and 139MHz.

[IMGG]
You are using a Titan card which is reference only, all Pascal reference cards are idling out on the same 139 MHz AFAIK, it's the custom OC versions which had higher idle clocks previously for some reason.

Quote:
Originally Posted by squalles View Post
vulkan api updated too? because have beta developer testing this... and always in next major branch changes the updates goes to whql drivers
Heh, this one is interesting to the point where I'd say this is a bug of the driver distributive - they install the same old 1.0.42.1 Vulkan runtime but the Vulkan driver itself reports that it is supporting Vulkan 1.0.46.0. So theoretically the driver is limited by the runtime which is supplied within the same package.

Last edited by dr_rus; 06-29-2017 at 22:21.
   
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  (#46)
chirop
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Default 06-29-2017, 22:29 | posts: 109 | Location: Netherlands

215MHz idle to 139MHz , Definatly did that i checked my hardware monitor before i installed these.
   
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Old
  (#47)
VF1Snarf
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Default 06-29-2017, 22:37 | posts: 5

Quote:
Originally Posted by chirop View Post
215MHz idle to 139MHz , Definatly did that i checked my hardware monitor before i installed these.
a bad thing?
   
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Old
  (#48)
mbk1969
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Videocard: GeForce GTX 970
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Default 06-29-2017, 22:38 | posts: 3,498 | Location: Moscow, Russia

Quote:
Originally Posted by dr_rus View Post
D3D12_RESOURCE_BINDING_TIER has been upgraded from 2 to 3 with this driver if I'm not mistaken:

Code:
Direct3D 12 feature checker (March 2017) by DmitryKo
https://forum.beyond3d.com/posts/1840641/

Windows 10 version 1703 (build 15063)

ADAPTER 0
"NVIDIA GeForce GTX 1080"
VEN_10DE, DEV_1B80, SUBSYS_1B8010DE, REV_A1
Dedicated video memory : 3221225472  bytes
Total video memory : 4294901760  bytes
Maximum feature level : D3D_FEATURE_LEVEL_12_1 (0xc100)
DoublePrecisionFloatShaderOps : 1
OutputMergerLogicOp : 1
MinPrecisionSupport : D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE (0)
TiledResourcesTier : D3D12_TILED_RESOURCES_TIER_3 (3)
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_3 (3)
PSSpecifiedStencilRefSupported : 0
TypedUAVLoadAdditionalFormats : 1
ROVsSupported : 1
ConservativeRasterizationTier : D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 (2)
StandardSwizzle64KBSupported : 0
CrossNodeSharingTier : D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED (0)
CrossAdapterRowMajorTextureSupported : 0
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation : 1
ResourceHeapTier : D3D12_RESOURCE_HEAP_TIER_1 (1)
MaxGPUVirtualAddressBitsPerResource : 40
MaxGPUVirtualAddressBitsPerProcess : 40
Adapter Node 0: 	TileBasedRenderer: 0, UMA: 0, CacheCoherentUMA: 0, IsolatedMMU: 1
HighestShaderModel : D3D12_SHADER_MODEL_5_1 (0x0051)
WaveOps : 1
WaveLaneCountMin : 32
WaveLaneCountMax : 32
TotalLaneCount : 40960
ExpandedComputeResourceStates : 1
Int64ShaderOps : 1
RootSignature.HighestVersion : D3D_ROOT_SIGNATURE_VERSION_1_1 (0x0002)
DepthBoundsTestSupported : 1
ProgrammableSamplePositionsTier : D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 (2)
ShaderCache.SupportFlags : D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO | LIBRARY (3)
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_3 (3)

Can anyone with a Maxwell GPU check this out as well? Use this tool:
Code:
Direct3D 12 feature checker (March 2017) by DmitryKo
https://forum.beyond3d.com/posts/1840641/

Windows 10 version 1703 (build 15063)

ADAPTER 0
"NVIDIA GeForce GTX 970"
VEN_10DE, DEV_13C2, SUBSYS_136619DA, REV_A1
Dedicated video memory : 3221225472  bytes
Total video memory : 4294901760  bytes
Video driver version : 22.21.13.8205
Maximum feature level : D3D_FEATURE_LEVEL_12_1 (0xc100)
DoublePrecisionFloatShaderOps : 1
OutputMergerLogicOp : 1
MinPrecisionSupport : D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE (0)
TiledResourcesTier : D3D12_TILED_RESOURCES_TIER_3 (3)
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_2 (2)
PSSpecifiedStencilRefSupported : 0
TypedUAVLoadAdditionalFormats : 1
ROVsSupported : 1
ConservativeRasterizationTier : D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 (1)
StandardSwizzle64KBSupported : 0
CrossNodeSharingTier : D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED (0)
CrossAdapterRowMajorTextureSupported : 0
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation : 1
ResourceHeapTier : D3D12_RESOURCE_HEAP_TIER_1 (1)
MaxGPUVirtualAddressBitsPerResource : 40
MaxGPUVirtualAddressBitsPerProcess : 40
Adapter Node 0: 	TileBasedRenderer: 0, UMA: 0, CacheCoherentUMA: 0, IsolatedMMU: 1
HighestShaderModel : D3D12_SHADER_MODEL_5_1 (0x0051)
WaveOps : 1
WaveLaneCountMin : 32
WaveLaneCountMax : 32
TotalLaneCount : 26624
ExpandedComputeResourceStates : 1
Int64ShaderOps : 1
RootSignature.HighestVersion : D3D_ROOT_SIGNATURE_VERSION_1_1 (2)
DepthBoundsTestSupported : 1
ProgrammableSamplePositionsTier : D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 (2)
ShaderCache.SupportFlags : D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO | LIBRARY (3)

ADAPTER 1
"Microsoft Basic Render Driver"
VEN_1414, DEV_008C, SUBSYS_00000000, REV_00
Dedicated video memory : 0  bytes
Total video memory : 4294901760  bytes
Failed to create Direct3D 12 device
Error 887A0004: The specified device interface or feature level is not supported on this system.

FINISHED running on 2017-06-30 00:38:33
2 display adapters enumerated
Oops, I forgot that I am at 382.05...
   
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Old
  (#49)
zimzoid
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Default 06-29-2017, 22:44 | posts: 1,336 | Location: New Zealand

So is this DX12 change a good thing?
   
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Old
  (#50)
angelgraves13
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Default 06-29-2017, 22:46 | posts: 522 | Location: Los Angeles

Quote:
Originally Posted by zimzoid View Post
So is this DX12 change a good thing?
https://msdn.microsoft.com/en-us/lib...(v=vs.85).aspx
   
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