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Nvidia GeForce 382.58 Vulkan beta Download & Discussion
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dr_rus
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Default Nvidia GeForce 382.58 Vulkan beta Download & Discussion - 06-10-2017, 02:33 | posts: 1,699

Get it here, as usual: https://developer.nvidia.com/vulkan-driver

Driver build date: 06/08/2017, one day later than the WHQL 382.53.
Branch: VK381_66-17 (382.53 is r382_48-3)

Direct links:
https://developer.nvidia.com/38258-win10-64bit
https://developer.nvidia.com/38258-win10-32bit
https://developer.nvidia.com/38258-win8-7-64bit
https://developer.nvidia.com/38258-win7-8-32bit

Release notes:
Quote:
June 9th, 2017 - Windows 382.58, Linux 381.26.03

- New extensions:
-- VK_KHR_get_surface_capabilities2
-- VK_EXT_sampler_filter_minmax
-- VK_NV_fill_rectangle
-- VK_NV_fragment_coverage_to_color
- Updated VulkanRT loader to 1.0.49.0
- Various performance improvements

Last edited by dr_rus; 06-10-2017 at 02:43.
   
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norton
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Default 06-10-2017, 03:28 | posts: 99 | Location: Somewhere on this planet

thanks so much i was waiting for updated beta vulkan driver
   
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maur0
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Default 06-10-2017, 12:07 | posts: 668 | Location: curitiba brazil

in this driver is fixed firefox?

This is in open issues now:
Quote:
[Firefox.exe]: Browser errors may occur or the browser may crash with NVIDIA drivers. [200301372]
   
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Yxskaft
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Default 06-10-2017, 12:55 | posts: 1,032

Anyone interested in trying these drivers with DOOM? Particularly Kepler had weak Vulkan performance.

On a sidenote, was there ever a word about DOOM supporting Shader Intrinsics on Nvidia?
   
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nevcairiel
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Default 06-10-2017, 13:14 | posts: 105

Quote:
Originally Posted by maur0 View Post
in this driver is fixed firefox?
This is a beta driver for Vulkan developers, it doesn't fix anything besides that.
   
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dmod
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Default 06-10-2017, 14:40 | posts: 7 | Location: Germany

Was hoping these would fix the artifacts I was getting when running DOOM with Vulkan API. Downgrading to 378.92 or switching to OpenGL fixes the problem. Any driver newer than 378.92 produces these glitches.

can't post links
edit: now I can

Video of issue.

Video was recorded running 382.53 but the glitches are still present in 382.58 and Vulkan 1.0.49.0.

GPU is a Palit GeForce GTX 1050 Ti Dual OC running factory OC clocks. GPU temperature doesn't exceed 65°C. Switching to Debug Mode aka running default Nvidia clocks doesn't fix the problem either.
OS is Windows 10 Version 1703 Build 15063.332. Up-to-date as of writing.

Switching graphics settings to low, ultra or anything in between, disabling AA, or running the game Fullscreen or Windowed doesn't fix it either.
Only solution I found so far is to run the game via OpenGL or downgrading to 378.92.



Others having the same issue here, here and here.

Last edited by dmod; 06-30-2017 at 12:49. Reason: can post links now :)
   
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dr_rus
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Default 06-10-2017, 15:00 | posts: 1,699

Quote:
Originally Posted by Yxskaft View Post
On a sidenote, was there ever a word about DOOM supporting Shader Intrinsics on Nvidia?
I don't think so and considering the fact that Bethesda is in bed with AMD now I don't expect this to change.
   
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Cave Waverider
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Exclamation 06-11-2017, 10:57 | posts: 699 | Location: Deep in the Caribbean...™

These 382.58 drivers give me odd artifacts on startup right before the Windows desktop should appear on two systems (one with Titan X (Pascal) + GTX 1060, second with GTX 1080 (Notebook version).) The desktop also feels really unresponsive with them and Gsync seems to not be working properly. I used the latest version of DDU in safe mode and did a clean install of the drivers on both systems.
It's just a beta driver, I do hope these issues won't creep into the release branch, however.

Going back to 382.53 drivers resolves these issues for me on both systems.

Last edited by Cave Waverider; 06-11-2017 at 11:00.
   
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HeavyHemi
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Default 06-12-2017, 00:59 | posts: 5,244 | Location: Wooing whilst wearing only socks.

I wonder if they are ever going to fix the issue with the Vulkan API selecting a secondary GPU. In other words, if for example, you're running a 1080 Ti and at 980 Ti, if you select Vukan in Doom or 3Dmark it will run on the 980 Ti.
   
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Cave Waverider
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Default 06-12-2017, 01:20 | posts: 699 | Location: Deep in the Caribbean...™

Quote:
Originally Posted by HeavyHemi View Post
I wonder if they are ever going to fix the issue with the Vulkan API selecting a secondary GPU. In other words, if for example, you're running a 1080 Ti and at 980 Ti, if you select Vukan in Doom or 3Dmark it will run on the 980 Ti.
Yup, it's annoying. The same happens to me, it uses the 1060 that I've dedicated to PhysX/CUDA instead of the Titan X (Pascal). The only workaround that works for me is to temporarily disable the 1060, start up the game/program to begin rendering on the Titan X and re-enable it later.
I guess it's something that needs to be fixed in the API itself, as I've heard users with combinations of video chips from others like Intel and AMD also experience this problem.

Last edited by Cave Waverider; 06-12-2017 at 01:23.
   
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HeavyHemi
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Default 06-12-2017, 03:11 | posts: 5,244 | Location: Wooing whilst wearing only socks.

Quote:
Originally Posted by Cave Waverider View Post
Yup, it's annoying. The same happens to me, it uses the 1060 that I've dedicated to PhysX/CUDA instead of the Titan X (Pascal). The only workaround that works for me is to temporarily disable the 1060, start up the game/program to begin rendering on the Titan X and re-enable it later.
I guess it's something that needs to be fixed in the API itself, as I've heard users with combinations of video chips from others like Intel and AMD also experience this problem.
Yes indeed. It is not limited to Nvidia. AMD users with mixed GPU's have reported this too.
   
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Darren Hodgson
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Default 06-12-2017, 07:07 | posts: 14,904 | Location: England

Is Vulkan supposed to be faster than OpenGL?

The only reason I ask is because in DOOM (2016) on my machine with a single (G-SYNC) monitor and a single GTX 1080 Ti I found I got 10-15 fps less with Vulkan on the same level at 3840x2160 than I did with OpenGL. Where I got 95-105 fps with OpenGL, I got 80-95 fps with Vulkan on the exact same level and with the same settings except for the API used.

In fact, the only reason I never used Vulkan for that game is that on my previous GTX 1080 I could run 4K @ 2560x1440 and v-sync on at a smooth locked 60 fps but with Vulkan not only was performance jerkier but the framerate would dip below 60 fps from time to time, which is supported by my current findings with Vulkan v1.0.42 in the v382.53 WHQL driver. It's why I've never understood why anyone would use it. It is actually worse than DX12 vs. DX11 as the performance difference is much greater not just 1-4 fps.
   
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dr_rus
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Default 06-12-2017, 14:34 | posts: 1,699

Quote:
Originally Posted by Darren Hodgson View Post
Is Vulkan supposed to be faster than OpenGL?

The only reason I ask is because in DOOM (2016) on my machine with a single (G-SYNC) monitor and a single GTX 1080 Ti I found I got 10-15 fps less with Vulkan on the same level at 3840x2160 than I did with OpenGL. Where I got 95-105 fps with OpenGL, I got 80-95 fps with Vulkan on the exact same level and with the same settings except for the API used.

In fact, the only reason I never used Vulkan for that game is that on my previous GTX 1080 I could run 4K @ 2560x1440 and v-sync on at a smooth locked 60 fps but with Vulkan not only was performance jerkier but the framerate would dip below 60 fps from time to time, which is supported by my current findings with Vulkan v1.0.42 in the v382.53 WHQL driver. It's why I've never understood why anyone would use it. It is actually worse than DX12 vs. DX11 as the performance difference is much greater not just 1-4 fps.
Vulkan will be faster if you will be CPU limited.
   
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Netherwind
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Default 06-12-2017, 14:43 | posts: 4,841 | Location: Sweden

Quote:
Originally Posted by Darren Hodgson View Post
Is Vulkan supposed to be faster than OpenGL?

The only reason I ask is because in DOOM (2016) on my machine with a single (G-SYNC) monitor and a single GTX 1080 Ti I found I got 10-15 fps less with Vulkan on the same level at 3840x2160 than I did with OpenGL. Where I got 95-105 fps with OpenGL, I got 80-95 fps with Vulkan on the exact same level and with the same settings except for the API used.

In fact, the only reason I never used Vulkan for that game is that on my previous GTX 1080 I could run 4K @ 2560x1440 and v-sync on at a smooth locked 60 fps but with Vulkan not only was performance jerkier but the framerate would dip below 60 fps from time to time, which is supported by my current findings with Vulkan v1.0.42 in the v382.53 WHQL driver. It's why I've never understood why anyone would use it. It is actually worse than DX12 vs. DX11 as the performance difference is much greater not just 1-4 fps.
I've not done extensive testing but Vulkan also runs faster on my machine than OGL.
   
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khanmein
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Default 06-12-2017, 15:14 | posts: 1,225 | Location: Batu Pahat, Johor, Malaysia

Quote:
Originally Posted by Netherwind View Post
I've not done extensive testing but Vulkan also runs faster on my machine than OGL.
Same & especially for me.
   
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elite69
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Default 06-14-2017, 05:07 | posts: 419 | Location: in my head

i have a problem with devil may cry the refresh rate stays stuck at 23hz at 1080p that suks
   
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Dagda
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Default 06-14-2017, 05:35 | posts: 84

Quote:
Originally Posted by Yxskaft View Post
Anyone interested in trying these drivers with DOOM? Particularly Kepler had weak Vulkan performance.

On a sidenote, was there ever a word about DOOM supporting Shader Intrinsics on Nvidia?
Damn i finished that game like 4 times and overused the snapmap and i think a lot of people did that too, having that game just for benchmark is really a waste of space even if you have more tha 4TB of ssd.

I can't believe that's the only relevant vulkan game.
   
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squalles
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Default 06-14-2017, 08:09 | posts: 550 | Location: Brazil

Quote:
Originally Posted by Darren Hodgson View Post
Is Vulkan supposed to be faster than OpenGL?

The only reason I ask is because in DOOM (2016) on my machine with a single (G-SYNC) monitor and a single GTX 1080 Ti I found I got 10-15 fps less with Vulkan on the same level at 3840x2160 than I did with OpenGL. Where I got 95-105 fps with OpenGL, I got 80-95 fps with Vulkan on the exact same level and with the same settings except for the API used.

In fact, the only reason I never used Vulkan for that game is that on my previous GTX 1080 I could run 4K @ 2560x1440 and v-sync on at a smooth locked 60 fps but with Vulkan not only was performance jerkier but the framerate would dip below 60 fps from time to time, which is supported by my current findings with Vulkan v1.0.42 in the v382.53 WHQL driver. It's why I've never understood why anyone would use it. It is actually worse than DX12 vs. DX11 as the performance difference is much greater not just 1-4 fps.
opengl is much better than vulkan in doom for me too... but vulkan looks died... even dx12 don´t makes what promised... games with less cpu usage and better framerate

i think dx12 are a worst api "update" i ever see

Last edited by squalles; 06-14-2017 at 08:14.
   
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Stormyandcold
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Default 06-14-2017, 10:24 | posts: 4,703 | Location: Wolverhampton, UK

Quote:
Originally Posted by Darren Hodgson View Post
Is Vulkan supposed to be faster than OpenGL?

The only reason I ask is because in DOOM (2016) on my machine with a single (G-SYNC) monitor and a single GTX 1080 Ti I found I got 10-15 fps less with Vulkan on the same level at 3840x2160 than I did with OpenGL. Where I got 95-105 fps with OpenGL, I got 80-95 fps with Vulkan on the exact same level and with the same settings except for the API used.

In fact, the only reason I never used Vulkan for that game is that on my previous GTX 1080 I could run 4K @ 2560x1440 and v-sync on at a smooth locked 60 fps but with Vulkan not only was performance jerkier but the framerate would dip below 60 fps from time to time, which is supported by my current findings with Vulkan v1.0.42 in the v382.53 WHQL driver. It's why I've never understood why anyone would use it. It is actually worse than DX12 vs. DX11 as the performance difference is much greater not just 1-4 fps.
OpenGL is better for me. There are certain cases like initial load-up of a level that Vulkan will show higher fps, but, this is misleading because OpenGL gives higher overall fps. Certain indoor situations have much better performance than Vulkan especially where there's a lot of glass and lights.

However, some people have noted W10 gives bigger difference than W7 (which I'm using) so, I assume W7 experience isn't comparable to W10 Vulkan.
   
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Darren Hodgson
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Default 06-14-2017, 12:48 | posts: 14,904 | Location: England

@ Stormyandcold + squalles - I'm glad I'm not the only one that experiences better performance with OpenGL than Vulkan. To be honest, I was starting to wonder if there was something wrong with my setup because everyone was singing Vulkan's praises. I am using Windows 10 Pro by the way, the latest Creators Update v1703, but Vulkan ran slower even on the previous two builds too. It also feels, it's hard to explain, but less smooth in motion too, especially when turning. It just does not "feel" right to me. OpenGL runs smooth as butter on my system.

Maybe it's just AMD graphics card owners who are excited about Vulkan because, in my past experience, their OpenGL drivers have been traditionally poor so Vulkan would definitely benefit owners of those cards IMO.

It's the same with DirectX 12 really. It's underwhelming on NVIDIA hardware only because their DirectX 11 driver was so well optimised compared with AMD, whose driver had a higher overhead, especially evident on less powerful CPUs. As such AMD look like their performing better only because their DX11/OpenGL driver had much more room for improvement.
   
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Undying
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Default 06-14-2017, 13:11 | posts: 9,667 | Location: Serbia, NS

Quote:
Originally Posted by Yxskaft View Post
Anyone interested in trying these drivers with DOOM? Particularly Kepler had weak Vulkan performance.
HU re-tested the Kepler gtx780 and its Vulkan performance, still looks underwhelming. Dont tell me its Vram related becouse gtx1060 3GB have no issues.

   
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Stormyandcold
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Default 06-14-2017, 16:16 | posts: 4,703 | Location: Wolverhampton, UK

Quote:
Originally Posted by Darren Hodgson View Post
less smooth in motion too, especially when turning
I've compared OpenGL and Vulkan in multiplayer and I know exactly what you mean. It's like Vulkan has that little bit more delay in reacting.
   
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Darren Hodgson
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Default 06-14-2017, 19:19 | posts: 14,904 | Location: England

Quote:
Originally Posted by Stormyandcold View Post
I've compared OpenGL and Vulkan in multiplayer and I know exactly what you mean. It's like Vulkan has that little bit more delay in reacting.
That's right, like additional latency which is still noticeable even on a G-SYNC monitor running the game st over 100 FPS. It would've interesting to see this tested actually.
   
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Paulo Narciso
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Default 06-14-2017, 19:39 | posts: 1,095 | Location: Lisbon

Quote:
Originally Posted by Darren Hodgson View Post
That's right, like additional latency which is still noticeable even on a G-SYNC monitor running the game st over 100 FPS. It would've interesting to see this tested actually.
I don´t think Gsync is working with vulkan, at least on Doom. Freesync is not working either.
   
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Agent-A01
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Default 06-14-2017, 20:16 | posts: 9,476 | Location: USA

Quote:
Originally Posted by Darren Hodgson View Post
That's right, like additional latency which is still noticeable even on a G-SYNC monitor running the game st over 100 FPS. It would've interesting to see this tested actually.
G.sync does not magically reduce latency.

G.sync will never lessen game 'engine' latency
   
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