User Mipmaps

Discussion in 'RivaTuner Advanced Discussion forum' started by Kakaru2, May 3, 2001.

  1. Kakaru2

    Kakaru2 Master Guru

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    GPU:
    Gigabyte 8800GTX 768MB
    What does this setting mean? Weren't all mipmap auto stuff disabled in 6.xx?<br>
    Even in pre 6.xx what does it do?<br>
    <br>
    Other question is about texture quality in open gl. I installed the nvmax, and after playing w. it for 10 mins i deleted it. It just doesn't come any close to RivaTuner.<IMG SRC="smileys/smile.gif"> But that setting intrigued me:<br>
    "TextureQuality" with values from 0-5, low-high. Wasn'it this setting in 2.xx?<br>
    <br>
    Great work with Riva Tuner. Keep it up!
     
  2. Unwinder

    Unwinder Ancient Guru Staff Member

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    &gt; What does this setting mean? <br>
    <br>
    If u'll unckeck this option u'll prevent Direct3D driver from using user (i.e. created by application) mipmap levels. It does not mean, that Direct3D driver will loose capability of creation DDSCAPS_MIPMAP surfaces. Application will still able to create it, but driver will not use mipmap levels during texture filtering.<br>
    <br>
    &gt; Weren't all mipmap auto stuff disabled in 6.xx?<br>
    <br>
    U're correct, automatic mipmaps were disabled in 6.xx<br>
    <br>
    &gt; "TextureQuality" with values from 0-5, low-high. Wasn'it this setting in 2.xx?<br>
    <br>
    Yes, it was. This is obsolete option and it's just ignored by driver. It does not affect anything.
     

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