What does this setting mean? Weren't all mipmap auto stuff disabled in 6.xx?<br> Even in pre 6.xx what does it do?<br> <br> Other question is about texture quality in open gl. I installed the nvmax, and after playing w. it for 10 mins i deleted it. It just doesn't come any close to RivaTuner.<IMG SRC="smileys/smile.gif"> But that setting intrigued me:<br> "TextureQuality" with values from 0-5, low-high. Wasn'it this setting in 2.xx?<br> <br> Great work with Riva Tuner. Keep it up!
> What does this setting mean? <br> <br> If u'll unckeck this option u'll prevent Direct3D driver from using user (i.e. created by application) mipmap levels. It does not mean, that Direct3D driver will loose capability of creation DDSCAPS_MIPMAP surfaces. Application will still able to create it, but driver will not use mipmap levels during texture filtering.<br> <br> > Weren't all mipmap auto stuff disabled in 6.xx?<br> <br> U're correct, automatic mipmaps were disabled in 6.xx<br> <br> > "TextureQuality" with values from 0-5, low-high. Wasn'it this setting in 2.xx?<br> <br> Yes, it was. This is obsolete option and it's just ignored by driver. It does not affect anything.