Nothing special in my opinion. It runs amazing smooth on my old 8800Ultra and non overclocked E8500 I think we need some 5800 owners input and results here:banana: [/URL][/IMG] Please use default settings with the exeption of renderer setting, mustbe at Direct3d11
Hey I'm downloading this as i type this. could we get a testing like, standard. like one resolution. default settings. no nhancer tweakery? it would be better to compare
1024x768 fullscreen ( score seems to be higher in fullscreen ) no aa, 4 af, shader high, basically default settings for each API. That would be a good standard, coz everyone has at least 1024x768. If people agree, i will edit my results later .
Here's mine. I can post the screens if you like, but it's really just too much trouble. Just gonna copy paste out of the main thread for everyone. At 1024x768 no AA no AF. The rest of the eye candy is maxed though. One GPU DX11: 35.6 // 896. Two GPU DX11: 69.7 // I don't have the score anymore, but the FPS is right. One GPU DX10: 59.5 // 1499 Two GPU DX10: 111.2 // 2802 EDIT: 4AF wouldn't matter much. And I don't wanna take 20 minutes to do them all again, so.
i got 39-40 fps on that test at 1920x1200, with no AA :|, so your 46 with aa must come from your cpu overclock D: oh, xD just noticed you've got sli haha.
Default Settings: Unigine Heaven Demo v1.0 FPS: 75.8 Scores: 1910 Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz CPU flags: 3000MHz MMX SSE SSE2 SSE3 SSSE3 HTT GPU model: NVIDIA GeForce GTX 280 8.16.11.9107 1024Mb Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled Unigine Corp. © 2005-2009
Hmm, sorry for not posting any benchies, will in a bit, but just concerned that the only DX11 card is posting framerates much lower than DX10.
Thats because ati's first gen of Dx11 cards are really perfected Dx10 cards with some Dx11 functions added for lolz
You need to test at a agreed upon standard to determine that. Plus, your GTX 260s aren't doing tessellation. Which is the performance hit in DX11.