Crysis 3's latest Patch 1.3 is available today!

Discussion in 'Games, Gaming & Game-demos' started by SLI-756, Apr 2, 2013.

  1. SLI-756

    SLI-756 Guest

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  2. jim2point0

    jim2point0 Guest

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    This needed a new thread?
     
  3. JonasBeckman

    JonasBeckman Ancient Guru

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    Well it's easier to see like this but overall it's just some smaller but still very welcome improvements.
    (r_drawnearfov not always resetting - or maybe they just fixed some of those conditions - for example and the aim sensitivity tweak.)

    EDIT: Oh and the SLI improvements whatever they are (Thought Nvidia fixed most of that with their recent drivers.) and AMD eyefinity for those whom have such setups.
    (The anti-cheat improvements are also nice but I assume Crytek also improved file integrity a bit such as Maldo's exe tweak to allow a certain console command and the use of that - exec - to override others.)
     
    Last edited: Apr 2, 2013
  4. Xtreme512

    Xtreme512 Master Guru

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    yeah I wnated a patch yesterday and today they released what a luck !!

    hope they fixed incompability with d3doverrider and osd server dxgi.dll crash.
     

  5. IPlayNaked

    IPlayNaked Banned

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    Why would they fix incompatibility with an old, unsupported, hack tool?
     
  6. DerSchniffles

    DerSchniffles Ancient Guru

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    im running C3 with D3DOverrider just fine....? Or did you mean with OSD at the same time?
     
  7. 3dPlayer

    3dPlayer Banned

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    Thanks for this thread.

    Maybe next time would be a good idea to bump this into the Crysis 3 thread and ask the moderators to change the title to, Crysis 3 - 1.3v is out
     
    Last edited: Apr 3, 2013
  8. Mr.Bigtime

    Mr.Bigtime Ancient Guru

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    origin will auto patch? it didnt on me yesterday or this morning..odd.
     
  9. SLI-756

    SLI-756 Guest

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    Hover your mouse over Crysis 3 tab in origin, and then you'll see a button to activate the updating.
     
  10. Xtreme512

    Xtreme512 Master Guru

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    yeah same time.. sometimes it gives dxgi.dll crash.. but I think i fixed it with vector2d osd
     

  11. Placebo_Tony

    Placebo_Tony Master Guru

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    My game is now capped at 100fps since the update, wtf...
    Anyone getting this?
     
  12. Mr.Bigtime

    Mr.Bigtime Ancient Guru

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    yeah. iam such a noob not to see that :nerd:
     
  13. kanej2007

    kanej2007 Guest

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    Isn't 100 fps enough? Lol.
     
  14. yasamoka

    yasamoka Ancient Guru

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    He probably has a 120Hz monitor since he is running on settings that can push over at least 50FPS on a single GTX680; certainly not max settings (ignoring AA here).
     
  15. Placebo_Tony

    Placebo_Tony Master Guru

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    Yep, 120hz monitor here.:)
     

  16. tw1st

    tw1st Guest

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    Tried last night, slightly better performance, also 120Hz monitor here, but not reaching anywhere close to that with my SLI 680's

    More like 50-70. Ya I guess I could get 100+ looking at the floor or the sky.

    We have similar rigs.... how the hell are you pushing 100FPS?
     
  17. Placebo_Tony

    Placebo_Tony Master Guru

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    I removed the cap with the sys_Maxfps = 200 command.
    I'm using SMAA low that's why :)

    I'd rather have the jaggies and have silky smooth gameplay, I hate it when it dips to the 50's it's really noticeable when you get used to 120hz.
     
  18. tw1st

    tw1st Guest

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    Ah ok, well that might explain it. I'm using the SMAA MGPU setting, I'll try setting it to low and see how much more FPS it will yield. Thanks.
     
  19. Placebo_Tony

    Placebo_Tony Master Guru

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    I've also noticed that setting shaders to high get's another 20 fps or so without any real noticeable difference.
     
  20. SLI-756

    SLI-756 Guest

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    There's a 26MB update that fixes the MP issues. Start Origin and see.
     
    Last edited: Apr 5, 2013

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