| posts: 18 | Location: Argentina
I saw this using different limiters, in some games even a bad vsync implementation (like in Syndicate or Heroes & Generals) is fixed by using RTSS to a equal limit to the screen refresh (in addition to vsync)
But for people who play in fullscreen with no vsync and no gsync, using nvidia inspector and frame limiter v2 will give you no tearing and no input lag.
So RTSS has better timing, nvidia inspector has better sync to the monitor refresh, RTSS seems to be oblivious of the monitor refresh.
*you will see a bit of tearing if the fps drop, but is still better that adaptive vsync