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Damien_Azreal
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Default 10-22-2016, 15:18 | posts: 8,212 | Location: Kansas, USA





   
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  (#252)
JonasBeckman
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Default 10-26-2016, 19:13 | posts: 13,150 | Location: Sweden

http://steamcommunity.com/app/324800...6722983201079/

Quote:
Version 1.1.4.0

Balance and gameplay changes:
- Removed gained experience cap (on all difficulties)
- Added a significant bonus for experience gained on difficulties higher than normal
- Slightly decreased large and special enemies' HP on difficulties higher than normal
- Added negative stats cap for high level upgrades
- The number of auras for a single enemy is capped to 1 on difficulties below 'Insane tier 2'
- Base physical resist lowered. This change affects all difficulty levels
- After finishing missions for the second time, instead of Skill Points the player now receives a powerful new currency called 'Orbs of Masamune'. The number of Orbs depends on the difficulty level. A new set of violent challenges will be added to the game soon. Players finishing these challenges will be able to imbue Smith's Anvil with power to greatly improve weapon stats. Orbs of Masamune will play crucial role in this proccess.
- Crafting option is now available always after a player unlocks it in the first playthrough
- Items in shops unlocked by story progress are now available always after a player unlocks them on the first playthrough

UI changes:
- Added descriptions for Insane difficulty tiers

Engine fixes:
- Fixed a crash on startup - mobile AMD GPUs
- Fixed key bindings
- NVIDIA Multi-Res - fixed chromatic aberration
- NVIDIA Multi-Res - fixed particle lights
- Fixed hitching on weapon change
- Fixed NVIDIA Surround crash
- NVIDIA Surround now works in fullscreen window mode
- Fixed photomode UI when NVIDIA Surround or AMD Eyefinity is enabled

Multiplayer fixes:
- Fixed the shop menu not being closed when client is teleported to a boss fight
- Ancestral Ties: Fixed panic room door not being destroyed after cutscene
- Ancestral Ties: Fixed Heika being stuck in one pose after a client joined the game
- Fixed portal visibility before defeating the first boss
- Minimap chest icons will not disappear when the host opens them
- Fixed performance issue for co-op partners

Previous versions:
   
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Netherwind
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Default 10-27-2016, 09:17 | posts: 4,841 | Location: Sweden

Quote:
Originally Posted by Damien_Azreal View Post


This was fun to watch and also gives a nice picture of Warszaw. Not been there for 10 years but it definitely seems like I have a new reason to go there.
   
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JonasBeckman
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Default 10-27-2016, 16:53 | posts: 13,150 | Location: Sweden

Games exe file was updated and now it's version 1.1.4.1 and probably for some quick hot fix for some crash issue or some such, I don't think there's any patch notes yet.
   
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JonasBeckman
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Default 11-09-2016, 20:14 | posts: 13,150 | Location: Sweden

http://steamcommunity.com/app/324800...6722983201079/

Quote:
Patch 1.1.5.0
Balance and gameplay changes:
Boss spider: on higher difficulty HP will be restored only up to phase-related tiers.
Boss spider: fix for lack of stomps during movement.

UI changes:

- Added Multiplayer Chat
- Browsing a list in the equipment menu will now stop when reaching topmost or bottommost item on the list.
- Added an option to skip prologue when starting New Game Plus
- Orbs of Masamune count will be displayed only after picking them up for the first time
- Fixed a crash with entering the inventory while dropping a turret weapon
- Weapon Selection Circle now supports inverted mouse, improved mouse selection acuracy
- 'Resume game' will no longer be grayed out when using controller
- Normalized aim responsiveness for controller

Engine fixes:

- Fixed refraction
- Compressed audio files / sound stutter fix
- Fixed shadow flickering

Photo mode:

- Editable text boxes
- Fixed screenshot saving issue for non-unicode languages in Windows.
- Fixed slow-mo effect and mouse speed when entering photo mode while performing Vortex attack
- Added 'Sharpen' option in photo mode
- Added 'DoF strength' option in photo mode
- Added 'Lock first person camera' option in photo mode

Multiplayer fixes:

- Fixed being stuck on menu screen when dying
- Fixed Marvin special rabbit proc
- Fixed Second Chance perk
- Fixed a blocker when players sometimes got stuck when using a vendor and teleported to a boss fight.
- Fixed Vanish being cast on host when a client used Blade of Exile
- Fixed interacting with vendors for co-op partners
- Fixed a situation in which client could lose a deployed turret weapon after disconnection / leaving the game
- Fixed host crashing when a client leaves game after using a turret weapon
- Fixed recovering multiple turrets in multiplayer mode
- Fixed a cutscene for clients in "Ninja'd Scrolls - Part 1" quest
- Client turret will now consume ammo
- Fixed the disappearing portal for co-op partners in "Big Trouble in Calamity" quest
- Fixed lack of music in main menu after disconnecting from co-op game
- Fixed gates for co-op partners in "Big Trouble in Calamity" quest
- Fixed several stability issues
- Fixed players gaining/losing movement speed
- Fixed acquiring Blade of Exile by co-op partners
- Fixed rotation of quest items for co-op partners
- Fixed disappearing minimap icon of shrines

Gameplay fixes:

- Fixed XP gain after reaching character level 95
- Fixed potential blocker while fighting Belly
- Fixed places in the Hub where player could get stuck
- Fixed weapon being transparent after it was used as a turret during Vanish and later picked up after Vanish ended
- Fixed hold RMB to channel healing
- Fixed auto weapon change when out of ammo.
- Fixed client climbing cancel on cutscene launch
- Fixed weapon autochange after running out of ammo for manual detonator and laser guidance gems
- Fixed places where player can get stuck (mountains_9)
- Fixed a rare issue with katana force slash crashing the game.
- Fixed places where player can get stuck (science_1)
- Fixed door opening in Yakuza Mansion
- Fixed enemy Herculon not attacking after loosing an arm
- Enemy navigation fixes
- Fixed enemy Hammerhead behavior after losing left arm
- Fixed weak spot achievement for melee weapons
- Fixed issues with enemies using 'harpoon'
- Fixed Ancient Goddess Ameonna hp bar on death
- Fixed sending sound signal from explosions
EDIT: Compressing the audio files also lowers file size a bit from 15.3 GB to 13.7 GB for the entire game.

Last edited by JonasBeckman; 11-09-2016 at 20:27.
   
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  (#256)
ShadowDuke
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Default 11-10-2016, 19:57 | posts: 2,889 | Location: Germany

Another hotfix
   
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  (#257)
AsiJu
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Default 11-28-2016, 11:11 | posts: 3,527 | Location: Finland

Picked up this game and it's definitely good. For some reason gunplay feels better to me than SW 1, I'm using guns more than katana/melee weapons. Melee up close ofc.

Like they put in blocking for melee though, I always look for it in melee combat games.

Not sure how I feel about the loot/perk/gem system though, a simpler approach could have been better for this type of game?
I wanted to play this as a change of pace from Division and immediately I'm greeted with Critical Hit Chance again
   
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  (#258)
Damien_Azreal
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Default 12-10-2016, 15:29 | posts: 8,212 | Location: Kansas, USA

SINCE... nobody has commented on it.

Flying Wild Hog released the "Way of the Wang" DLC addon for free, along with the 1.1.6.0 update.
Quote:
Version 1.1.6.0

The Way of The Wang DLC
- Seven Brutal Trials
- New Crafting Modes:
Infuse Gem - merge gem with weapon, available after finishing two Trials of Infusion
Purify Gem - remove negative stats from gem, available after finishing two Trials of Purification
Embed Gem - upgrade base weapon stats, available after finishing two Trials of Embedding
- New Weapon: Fist of Gozu. Finish Trial of the Ancient God to receive this powerful weapon
- Five New Achievements
- Three new difficulty Tiers for Insane difficulty
- It's free!

Photo mode fixes:
- Fixed photo mode camera orientation reset when changing fov

Engine fixes:
- Fixed 'Saved Games' relocation
- Corrected blade intersection test
- Fixed missing shadows after changing a map or weather
- Gamepad sensitivity curve adjustments

Gameplay fixes:
- Fixed blob transformation when he is electrocuted
- Fixed Warlord force slash bug
- Fixed incorrect Vanish behavior
- 'Plasmoid' camera clipping fixed
- Pickup item disappearing on hard landing fixed
- Alt weapon ammo counter fixed
- Mech: fix for minigun and grenades killing other enemies
- Fixes for places where player could get stuck
- Added missing minimaps
- Fixed 'Second Chance' skill trigger on Blob transformation
- Various audio fixes

Multiplayer fixes:
- Fixed rotation of some quest items
- Fixed damage caused effects for other co-op players
- Fixed a bug where co-op partners get level up while still in loading process
- Fixed disappearing weapon after cutscenes in some circumstances
- Some optimizations
- Fixed quest sword not showing up for clients
- Fixed barrier not spawning when fighting the last boss
- Fixed a situation in which client is blocked in hub after he is teleported to a cutscene from active mission
- Fixed chi and health not regenerating while in hub for client that teleporting to a cutscene
- Fixed client spawning outside of temple when dying during the fight with acolytes
- Fixed a possibility for a client to be forcibly teleported to a level from hub
- Fixed quest giver Kamiko not spawning for clients in hub area
- Fixed client block on 018kmh after last cutscene
- Fixed door sigil for clients
- Fixed taking damage from neutral opponents
- Fixed anvil not showing for clients
- Fixed Kamiko's spikes remaining on map for clients
- Fixed an issue with client seeing closed vault doors after he joined during a cutscene

UI:
- Levels of other players are visible on their avatars
- Players will get notifications via multiplayer chat about teammate's death, level up, connecting and disconnecting
   
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  (#259)
JonasBeckman
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Default 12-21-2016, 16:13 | posts: 13,150 | Location: Sweden

And the 1.1.7.0 changes.
http://steamcommunity.com/games/3248...52337994460355

Quote:
A Santa impersonator turned out to be a Santa imposter! Help Lo Wang gather the lost Christmas gifts in this limited time winter event with a new snowstorm weather type, festive enemies, and a special holiday gift for those Wangsters that complete the mission!

Find the Christmas tree on training grounds past Hideo's shop and help Lo Wang save Christmas!
Quote:

UI:
- Added gem filtering
- Fixed inventory hang bug
- Added option for canceling conversations using "Escape" on keyboard or "B button" on gamepad
- Fixed calculating multiline label size
- Added hiding client hud after a challenge
- Fixed gem crafting exploit
- Fixed an issue with embedding elemental gems
- Fixed an input bug that could occur after dying in challenges while in menus
- Fixed crafting gems that are restricted to weapons

Multiplayer:
- Various stability fixes
- Fixed a possible crash after using explosive bolts

Photo mode:
- Fixed "Lock in first person" screenshots
- Fixed "screenshot" command in photo mode
- Fixed exposure increasing

Gameplay fixes:
- Slight improvements to double jump
- Fixed teleporting after loading bug
- Weapon history fixes
   
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  (#260)
JonasBeckman
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Default 01-12-2017, 18:02 | posts: 13,150 | Location: Sweden

1.1.8.0
http://steamcommunity.com/app/324800...1285463840340/

Quote:
Christmas Quest
Winter has come and gone.

Gameplay fixes:
- Fixed blocking weapon after interrupting climbing on ladder by starting a cutscene.
- Fixed sprint speed after zoom and cutscenes
- Fixed hands animation after releasing teleport button.
- Fixed a hud issue caused by interrupting a teleport by cutscene in multiplayer.
- Fixed enemy navigation in challenge levels
- Fixed various audio issues on levels
- Fixed objects hovering in mid-air in certain conditions
- Fixed various issues with spawning enemies
- Fixed various issues with objects in cutscenes
- Fixed lightning issues on levels
- Fixed various collision issues on levels
- Evil rabbit spawn fix.
- The friendly Crawler in the hub got a new mask and a new name
- Certain Champions have invested in stronger bodyguards in order to hold off the Wangpocalypse
   
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  (#261)
JonasBeckman
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Default 01-31-2017, 15:22 | posts: 13,150 | Location: Sweden

http://steamcommunity.com/app/324800...1285463840340/
Quote:
Version 1.1.9.0

It's Payday time for Lo Wang! Two Payday 2 weapons are available in Larry's shop for free that go in pair with a new multiplayer skin. Suit up and put on a classic Payday Dallas mask for some coop action!

Gameplay fixes:
- Added new reload animations for full clip

Multiplayer:
- Fixed a quest barrier persisting for client who joined during gameplay
- Fixed explodable damage indicators
- Enemies now regenerate HP after client dies
- Fixed damage future weapons damage indicators
- Fixed coop issues with Crampus giftbag
- Fixed cutscene display for client when he was in hub after triggering it
- Fixed game difficulty displayed on server list

Engine:
- Intel graphics card crash fix
- Radeon graphics card crash fix
   
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  (#262)
Jamie T
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Default 03-13-2017, 15:09 | posts: 318

This game is dissapointing I played the first even pre orderd this one.
But they made it to complicated all these modifactions for weapons, elements and such it takes allot of the fun of playing the game.
It's all just not as great as it could have been, it sucks.
   
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  (#263)
Quicks
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Default 03-13-2017, 16:27 | posts: 500 | Location: South Africa

Quote:
Originally Posted by Jamie T View Post
This game is dissapointing I played the first even pre orderd this one.
But they made it to complicated all these modifactions for weapons, elements and such it takes allot of the fun of playing the game.
It's all just not as great as it could have been, it sucks.
Strange this is actually why I enjoyed it so much, endless possibilities. I do agree is complicated at the beginning but after you see whats it is all about its quick to upgrade the items. They probably should have made a tutorial for that part though.
   
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Damien_Azreal
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Default 03-13-2017, 23:22 | posts: 8,212 | Location: Kansas, USA

While I do prefer the first one, I still had a lot of fun with SW2.
I do feel the loot needs a lot of work. It seems to be more so about quantity then quality.
   
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  (#265)
nhlkoho
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Default 03-13-2017, 23:28 | posts: 7,087 | Location: Washington DC

Yeah this one is fun, but its too Borderlands'ish for me. I liked just slashing my way through the first one. Not having to micromanage my inventory after every time I kill a group of enemies.

Still a decent game though.
   
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  (#266)
ramthegamer
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Default 03-14-2017, 08:06 | posts: 2,633 | Location: Dubai

Quote:
Originally Posted by Jamie T View Post
This game is dissapointing I played the first even pre orderd this one.
But they made it to complicated all these modifactions for weapons, elements and such it takes allot of the fun of playing the game.
It's all just not as great as it could have been, it sucks.
the things u mentioned are something minor which take nothing away from how decent this game is, so it's a not a big deal
   
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  (#267)
Jamie T
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Default 03-14-2017, 16:24 | posts: 318

Quote:
Originally Posted by ramthegamer View Post
the things u mentioned are something minor which take nothing away from how decent this game is, so it's a not a big deal
it's a megadeal cause you constantly have to update weapons or it's to weak and think what element you use against certain enemy's.
   
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  (#268)
XenthorX
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Default 03-14-2017, 16:57 | posts: 1,730 | Location: France

I've never tried this serie. What is it about? i've seen a guy jumping from a high spot and landing with a roll , looked cool lol.
   
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  (#269)
Jamie T
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Default 03-14-2017, 17:01 | posts: 318

Quote:
Originally Posted by XenthorX View Post
I've never tried this serie. What is it about? i've seen a guy jumping from a high spot and landing with a roll , looked cool lol.
I'd start with Shadow Warrior 1, or if you don't mind old graphics with Shadow Warrior Classic Redux.

You play as Lo Wang and like Duke Nukem you say allot of cheesy things and you slash up allot of your enemy's with your Sword. Ow and it's a demonic setting and you have special powers. Which can make you do special things with your sword or spike enemy's with pins from the ground, become invisible for a bit, push them away and such things.

I liked the previous ones very much, just this one is more complex than it should be with to many weapons, elements and the tons of upgrades and the most dangerious enemy is basicly the Lord Bunny when you kill to many Bunny's and a badass Bunny appears.

Last edited by Jamie T; 03-14-2017 at 17:04.
   
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  (#270)
XenthorX
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Default 03-14-2017, 17:07 | posts: 1,730 | Location: France

nice, thanks. I DO mind graphics lol. Think i'll grab one of the Shadow Warrior once i chek the price!
   
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  (#271)
Damien_Azreal
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Default 03-14-2017, 23:21 | posts: 8,212 | Location: Kansas, USA

Quote:
Originally Posted by Jamie T View Post
it's a megadeal cause you constantly have to update weapons or it's to weak and think what element you use against certain enemy's.
You don't have to constantly do anything.
I ignored the loot for large portions of the game and only really dived into it in between missions, or if a weapon felt like it was loosing it's edge.

Namely, if a weapon starts dropping in effectiveness against enemies, it's almost always around the same time you get a newer, better weapon.
   
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  (#272)
Damien_Azreal
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Default 03-16-2017, 15:07 | posts: 8,212 | Location: Kansas, USA

Bounty Hunter Part 1 DLC Released

Flying Wild Hog have released the first of the Bounty Hunter DLC for free.

Quote:
More free DLC is coming to the over-the-top FPS Shadow Warrior 2 in the form of Bounty Hunt Part 1, a collection of 14 new missions with catchy names like Plague of the Bunny, Danger Zone on Mt. Akuma, and my favorite, 50 Shades of Shade. The pack also includes a pair of new weapons, the Medusa Ray and the EX-GF01 minigun, plus four new perks for Wang and the gang.






May jump back into the game and try some of it out.
   
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  (#273)
Jamie T
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Default 03-16-2017, 15:21 | posts: 318

Since a few days I'm having crashes and as I understand it's caused by the ice sword things im using, what a joke still not fixed from october?
   
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  (#274)
Jamie T
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Default 03-17-2017, 00:15 | posts: 318

I think with todays patch they fixed the crash for my ice weapons!
Btw I have to admit I now am secretly starting to love Shadow Warrior 2 love.
Doh I do still find it has been to complicated I must have like 16 weapons orso and so many upgrades, to much choise bleh and Master Crafting just doesn't seem worth it because it always has a minus % so I don't use it.

Right now I have 3 insanly effective swords/melee weapons.
- Blizzard a very effective double sword, it has 114% freeze chance that says it all
- Crimswords also a double sword which is made highly poisonous with its 120% vulnerability and damage against the strongest enemy's. (also have a super effective poisenous Nobitsura)
- Saw Blade it has a 100% burn rate and high damage, i love it doh it's a lil dangerious cause you can be stuck sawing 1 enemy, it sometimes can be ultra effective when spinning 360

I also love love love Photo Mode I take the most beautiful screenshots lol.
The only problem is Steam makes the screenshots low res...

Here is an example they made it low res...
http://tinypic.com/view.php?pic=2d1tfk2&s=9

Last edited by Jamie T; 03-17-2017 at 00:53.
   
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  (#275)
Rafnagud
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Default 03-17-2017, 13:13 | posts: 158 | Location: Netherlands

Did you try the steam option "Save an Uncompressed Copy" for your screenshots?
   
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