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Videocards - 3dfx How the mighty have fallen. Unfortunately the company is gone, but of course we still support the products. Use this forum to discuss anything concerning products using 3dfx chips from the Voodoo series.



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"Is 3Dfx here to stay?" - 1997 interview after Sega contract was terminated
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ThunderForce
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Default "Is 3Dfx here to stay?" - 1997 interview after Sega contract was terminated - 01-21-2016, 00:15 | posts: 23

This interview happened shortly after 3Dfx had been informed by Sega that their contract to provide the graphics system for Sega's next console had been terminated.
The justification for this being, 3Dfx revealed, through their Initial Public Offering months earlier, that Sega had a new console in development. This was huge mistake for both companies IMO.

This do doubt contributed to 3Dfx' problems, which also included not being able to bring out a completely new architecture (Rampage) which ultimately, led to them being bought out by Nvidia in 2001.

With Sega going with NEC's PowerVR2 for Dreamcast instead of the more familiar and far better supported 3Dfx Voodoo tech, it insured EA and other 3rd party companies would not support Sega's console.











   
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Default 01-25-2016, 03:06 | posts: 1,867 | Location: USA

Have fond memories of 3DFX. Still have on shelf two Voodoo 2's 12 meg'ers. Remember playing Unreal way back then and wow'd by the graphics.
   
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Default 01-25-2016, 03:16 | posts: 3,144 | Location: Tampa Bay, FL

haha, oh wow. How the powerhouses have fallen. I remember that whole fiasco, when 3dfx was supposed to supply the chipsets for the Sega Dreamcast and the contract went to PowerVR instead. I always remember my 3dfx gaming days though, and to be honest, they were the best and most memorable of my entire PC gaming life.
   
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Default 01-25-2016, 20:14 | posts: 1,684 | Location: Upstate NY

Quote:
Originally Posted by boogieman View Post
Have fond memories of 3DFX. Still have on shelf two Voodoo 2's 12 meg'ers. Remember playing Unreal way back then and wow'd by the graphics.
I never had a 3DFX card. I played Unreal back then in OpenGL on an ATI Rage Fury 32mb AGP card. Unreal needed to have a large patch applied to make that work but work it did.
   
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Default 01-30-2016, 14:20 | posts: 216

You've missed a lot, sorry to say, it was only real cool time in gaming...

ThunderForce: Thanks!
   
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Default 01-30-2016, 18:32 | posts: 3,278 | Location: Finland

Quote:
Originally Posted by DSparil View Post
haha, oh wow. How the powerhouses have fallen. I remember that whole fiasco, when 3dfx was supposed to supply the chipsets for the Sega Dreamcast and the contract went to PowerVR instead. I always remember my 3dfx gaming days though, and to be honest, they were the best and most memorable of my entire PC gaming life.
Agreed, Voodoo Graphics was my introduction to 3D acceleration.

I couldn't believe my eyes when I saw Glide-patched Tomb Raider running for the first time... pure PC gaming magic which I don't think has been equaled before or since.

Quote:
Originally Posted by Dch48 View Post
I never had a 3DFX card. I played Unreal back then in OpenGL on an ATI Rage Fury 32mb AGP card. Unreal needed to have a large patch applied to make that work but work it did.
Played Unreal with Voodoo Graphics (and Pentium 166) first, I think it was the first game to really cripple the card, didn't run too well at all.

Then got a Riva TNT AGP and a Celeron 300 A system (oc'ed to 450 MHz) and with the latest patch the game got OpenGL/D3D support finally.
Which was good as Unreal was the main game the PC got updated for and Riva TNT seemed a better option than Voodoo 2 at the time.

Needless to say the experience was very different with the new PC.
I remember thinking that wow, my old PC had 8 MB of system RAM while the new graphics card alone has 16 MB of VRAM.
   
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Default 01-31-2016, 00:16 | posts: 1,684 | Location: Upstate NY

Quote:
Originally Posted by AsiJu View Post
Agreed, Voodoo Graphics was my introduction to 3D acceleration.

I couldn't believe my eyes when I saw Glide-patched Tomb Raider running for the first time... pure PC gaming magic which I don't think has been equaled before or since.



Played Unreal with Voodoo Graphics (and Pentium 166) first, I think it was the first game to really cripple the card, didn't run too well at all.

Then got a Riva TNT AGP and a Celeron 300 A system (oc'ed to 450 MHz) and with the latest patch the game got OpenGL/D3D support finally.
Which was good as Unreal was the main game the PC got updated for and Riva TNT seemed a better option than Voodoo 2 at the time.

Needless to say the experience was very different with the new PC.
I remember thinking that wow, my old PC had 8 MB of system RAM while the new graphics card alone has 16 MB of VRAM.
My system with the ATI Rage Fury had a Pentium III 450mhz CPU which was later upgraded to 850. The card had 32mb of VRAM. The system had 64mb of RAM which gradually increased up to 256. I got the machine in 1999. Unreal played and looked much better in OpenGL than in D3D.

Right now, I am playing Need For Speed III, Hot Pursuit from 1998 on both my Win 10 desktop and Win 7 laptop with the nGlide wrapper and the game still looks surprisingly good. It's much better than playing it in DX 7 or 8.

Last edited by Dch48; 01-31-2016 at 00:29.
   
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Default 01-31-2016, 00:43 | posts: 3,144 | Location: Tampa Bay, FL

Quote:
Originally Posted by AsiJu View Post
Agreed, Voodoo Graphics was my introduction to 3D acceleration.

I couldn't believe my eyes when I saw Glide-patched Tomb Raider running for the first time... pure PC gaming magic which I don't think has been equaled before or since.
No doubt! The first time I was over my friends house and saw him playing Quake 2 on his Voodoo card, I couldn't believe my eyes. Up until then, I had been playing games with software rendering, because thats what I had and that was all I knew. I promptly saved my pennies and dived right in with a Voodoo 3 3000. The rest was history
   
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Default 01-31-2016, 04:47 | posts: 1,684 | Location: Upstate NY

Quote:
Originally Posted by DSparil View Post
No doubt! The first time I was over my friends house and saw him playing Quake 2 on his Voodoo card, I couldn't believe my eyes. Up until then, I had been playing games with software rendering, because thats what I had and that was all I knew. I promptly saved my pennies and dived right in with a Voodoo 3 3000. The rest was history
I'll agree. Back in 1999, when I bought my first internet capable computer, I played Need For Speed III on line against a friend. Like I said, at that time I was playing the game on an ATI Rage Fury card and most likely in software rendering but maybe in D3D at a resolution of 800 X 600. I don't really remember. When I went to his place and saw the game on his Voodoo setup, the difference was dramatic. He could have all the reflections, shadows, fires, fog, and all the other special effects that I never saw. I did not rush out and buy a voodoo card though and taking into account what happened to them soon afterwards, I'm glad I didn't.
   
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Default 01-31-2016, 12:05 | posts: 216

Quote:
Originally Posted by AsiJu View Post
Riva TNT seemed a better option than Voodoo 2 at the time.
From 1996-2000 for gaming really it was all about 3dfx/Glide/Voodoo.
The fastest, the best looking and the coolest.
   
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Default 01-31-2016, 15:14 | posts: 3,144 | Location: Tampa Bay, FL

Quote:
Originally Posted by Dch48 View Post
I'll agree. Back in 1999, when I bought my first internet capable computer, I played Need For Speed III on line against a friend. Like I said, at that time I was playing the game on an ATI Rage Fury card and most likely in software rendering but maybe in D3D at a resolution of 800 X 600. I don't really remember. When I went to his place and saw the game on his Voodoo setup, the difference was dramatic. He could have all the reflections, shadows, fires, fog, and all the other special effects that I never saw. I did not rush out and buy a voodoo card though and taking into account what happened to them soon afterwards, I'm glad I didn't.
3dfx was king for many years in that era, and their Glide API was the only way to go for the best gaming experience of that time frame. You wouldn't have made a bad investment unless maybe you picked up a V5 5500 which was their last retail release, save the 6000 which was more rare. After 3dfx, my next card was a Riva TNT2
   
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Default 01-31-2016, 18:02 | posts: 1,684 | Location: Upstate NY

Quote:
Originally Posted by DSparil View Post
3dfx was king for many years in that era, and their Glide API was the only way to go for the best gaming experience of that time frame. You wouldn't have made a bad investment unless maybe you picked up a V5 5500 which was their last retail release, save the 6000 which was more rare. After 3dfx, my next card was a Riva TNT2
Every video card I have had has been ATI/AMD. I've never even had NVidia.

Started with the Rage Fury, then bought a new computer in 2005 to play World of Warcraft. The m/b in the fury machine had an AGP v1 slot and I couldn't get a good enough card that would fit. The new system had Radeon 200 Xpress integrated that was upgraded to a discrete X700 Pro a short time later. Then in 2011, I bought a laptop with a LLano APU and HD6620G graphics and now I'm using the system in my info. So, no Nvidia, and no Intel anything since that first machine with the PIII.
   
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Default 01-31-2016, 23:16 | posts: 3,132 | Location: Pennsylvania

Never owned a 3dFX card but heard great things about them. Also I have fulled around with Glide emulation and with the games that support glide it is indeed a night and day difference. Look at Diablo2 for example.
   
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Default 02-01-2016, 10:45 | posts: 3,278 | Location: Finland

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Originally Posted by Dch48 View Post
My system with the ATI Rage Fury had a Pentium III 450mhz CPU which was later upgraded to 850. The card had 32mb of VRAM. The system had 64mb of RAM which gradually increased up to 256. I got the machine in 1999. Unreal played and looked much better in OpenGL than in D3D.

...
Yes, I remember that too. I think the texture format was better with OGL or something. D3D looked washed out.

Quote:
Originally Posted by DSparil View Post
No doubt! The first time I was over my friends house and saw him playing Quake 2 on his Voodoo card, I couldn't believe my eyes. Up until then, I had been playing games with software rendering, because thats what I had and that was all I knew. I promptly saved my pennies and dived right in with a Voodoo 3 3000. The rest was history
Oh yes, Quake 2 was another good one. Well, just about every game that had both software and hardware rendering options.

Just remembered MDK got 3D acceleration support too. There was an internal benchmark in it with reference values for P150 and P200 IIRC.
With P166 and 3Dfx the reading was off the chart, way past P200...

Quote:
Originally Posted by passenger View Post
From 1996-2000 for gaming really it was all about 3dfx/Glide/Voodoo.
The fastest, the best looking and the coolest.
IIRC Voodoo 2 had slightly better performance (and ofc Glide support) but we went with Riva TNT because it was newer tech AGP card and had more VRAM.

Plus I think D3D/OGL performance was better with TNT (Voodoo 2 was faster with Glide). Not sure though, it's ancient history almost now.
   
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Default 02-03-2016, 00:24 | posts: 70 | Location: Alabama

The earliest card i can remember having was a Voodoo Banshee. After that I had a TNT2.
   
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Default 02-03-2016, 13:27 | posts: 21

remember going to a local pc world for a voodoo 3000 on a boxing day, got stuck in traffic jam for 2 hours what should have been a 15 minute journey,

was worth the hassle, I will never forget playing quake 2 in glide got me hooked on fps
   
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Default 02-03-2016, 20:51 | posts: 3,278 | Location: Finland

Quote:
Originally Posted by BlueIce1 View Post
The earliest card i can remember having was a Voodoo Banshee. After that I had a TNT2.
Banshee was a standalone version of Voodoo Graphics IIRC. Meaning you didn't need a separate 2D card and Banshee could render in a window too.
   
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Default 02-04-2016, 11:55 | posts: 216

Quote:
Originally Posted by AsiJu View Post
IIRC Voodoo 2 had slightly better performance (and ofc Glide support) but we went with Riva TNT because it was newer tech AGP card and had more VRAM.

Plus I think D3D/OGL performance was better with TNT (Voodoo 2 was faster with Glide). Not sure though, it's ancient history almost now.
TNT's tech advantage over previous Riva128 chipset really was speed and multitexturing (patent literally stolen from 3dfx). And TNT was to weak architecture for 32bit color. Then nvidia and drivers...

Voodoo2 was the king over all really, I will always remember Unreal & Unreal Tournament in Glide(I think you can still find some ss from that magical time). 16bit Glide looked better than TNT's 32bit D3D.
   
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Default 02-06-2016, 20:35 | posts: 254 | Location: Corning, NY

I totally side stepped the voodoo back in the day, sadly. I had an STB velocity 128. My mom's computer had a ati rage pro I think. We both had amd k-6-2 with 3D now lol. Then I went to a dell with a Pentium 4 and up graded it to a matrix g400 max? Bump mapping bro! By then 3dfx was a memory I think cuz I went to a geforce 200ti... Then an athlon 64 3200+ and then a ati radeon 9600 or 9700 pro... Man, time flies
   
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Default ... - 02-15-2016, 14:21 | posts: 216

...a really cool time to be alive, and lucky kid

https://www.youtube.com/watch?v=wM41GqUebjo
   
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Default 02-15-2016, 19:08 | posts: 3,132 | Location: Pennsylvania

Quote:
Originally Posted by passenger View Post
...a really cool time to be alive, and lucky kid

https://www.youtube.com/watch?v=wM41GqUebjo
Very cool find. Also yeah that kid was lucky to get a free Voodoo card and games.


Also here is an article that has background info about the video.
http://www.prnewswire.com/news-relea...-73159007.html
It was a contest of some kind.

Last edited by Fender178; 02-15-2016 at 19:12.
   
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Default ... - 02-20-2016, 22:31 | posts: 216

Thanks Fender.
   
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Default 03-05-2016, 04:46 | posts: 4

Voodoo was so freakin awesom in the day, first 3d card I had before TNT2. Good article.
   
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Default 03-06-2016, 16:10 | posts: 9,042 | Location: Indiana

I remember my first computer at home, I bought it after seeing games like Unreal..etc playing so smoothly on a tech TV show called ZDTV. I soon realized I had to buy a card since the integrated SIS chip wasn't going to play anything. I knew just enough to know that Voodoo 2's could run together in SLI but little else and wanted the most power I could get.

Went to Circuit City and was very naive, this guy told me I could run a Voodoo 2 and a Voodoo 3 3000 together in SLI and get more power that way. opened both boxes only to realize I couldn't so I was going to keep the V3 and send the V2 back. Took it back and they wanted to charge me a restocking fee for opening the box. I argued that I only bought it because of what their own employee told me. They argued that the info on the back of a receipt mentioned about the restocking fee, to which I responded with stating that it's not a contract and I did not sign it plus it was given to me after the exchange of money after I was lied to by one of their own employees. All they knew how to do was keep repeating that so I gave in.......still makes me mad.

Unreal didn't exactly play butter smooth maxed out but looked better through Glide and still the V3 was a good card at the time. Most of the newly released, graphical heavy games back then never ran near 60 fps for me unless it was on an older engine, even the 5500 AGP wasn't spectacular with the latest games. Some games like Omikron never ran at good frame rates for me until the Geforce 3 came out....now that was a great card. Another tough game to run for quite some time was Draken: Order of the flame.
   
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Default ... - 03-17-2016, 12:03 | posts: 216

Voodoo3 never had problem with sustaining 60fps in Glide games like Unreal/UT(except on slow cpu, of course), 3dfx Glide was the smoothest ride in PC history.



   
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