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Videocards - AMD Radeon AMD Radeon graphics cards. Do you have one or want to buy one? Use this forum to discuss anything concerning products using Radeon graphics cards, CrossFireX, from Radeon HD 7800 to R9 390X



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OnnA
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Default 08-13-2015, 02:36 | posts: 2,756 | Location: HolyWater Village

Nex I will give Tweaks for AC:U -> will be just below main post (i've just reserved space now)
   
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Default 08-13-2015, 02:50 | posts: 6,572

Quote:
Originally Posted by OnnA View Post
On screen 4 (the Roof-top) actually you can see advanced tesselation in full spectrum.
Look on this details on the roof and walls :-)
And 3-rd scrren counting from the bottom (the wall and street from roof)
There is no tessellation patch out.

Look here, it is quite obvious that there is nothing like that.
   
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Lightbulb 08-13-2015, 03:01 | posts: 2,756 | Location: HolyWater Village

Hmm they removed it from game?
BTW that screen showing only HBAO+ Turn OFF ON in game and you'll see :-)

Here -> https://www.youtube.com/watch?v=qzS3EzOIs1A

BTW i'm building now Tweaks and Tips for AC:U in 3rd Post

Last edited by OnnA; 08-13-2015 at 03:07.
   
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Thumbs up 08-15-2015, 04:11 | posts: 2,756 | Location: HolyWater Village

New Games Videos ->

Need For Speed –> 15 Minutes Of New Gameplay Footage ! Fresh

https://www.youtube.com/watch?v=Lc9a...wI83c7E4_kutzS

And Many More
   
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Default 08-18-2015, 21:44 | posts: 2,756 | Location: HolyWater Village

New Tweaks on Main Pg.
   
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Default 08-18-2015, 22:16 | posts: 599

Quote:
Originally Posted by OnnA View Post
New Tweaks on Main Pg.
Couple of errors on first page. "sc" attached to the line above it, etc.

Thanks for your contributions!
   
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OnnA
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Default 08-19-2015, 00:04 | posts: 2,756 | Location: HolyWater Village

THX
it need to be corrected, so tell me exacly where?
Greets
   
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Default 08-19-2015, 12:02 | posts: 2,756 | Location: HolyWater Village

New Update to Win_X Telemetry Disabling
Have Fun
   
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Lightbulb News - 08-21-2015, 12:09 | posts: 2,756 | Location: HolyWater Village

AMD readies three new GPUs: Greenland R490, Baffin R480 and Ellesmere R470 (? i think for sure)

In the recent years, Advanced Micro Devices has reduced the amount of new graphics processors it releases per annum, which lead to massive erosion of its market share and revenue. While the company hopes that its latest product lineup will help it to regain some of the lost share and improve earnings, the firm pins considerably more hopes on an all-new family of products that will be released in 2016.

AMD’s code-named “Arctic Islands” family of products will include three brand-new chips – “Greenland”, “Baffin” and “Ellesmere” – a source with knowledge of AMD plans said. The “Greenland” will be the new flagship offering for performance enthusiasts, whereas the “Baffin” and “Ellesmere” will target other market segments, such as high-end and mainstream. It is unclear whether the “Arctic Islands” family will take in any existing products, but it is possible that AMD may address certain markets with previous-gen products.

“Greenland” will be AMD’s first graphics processing unit based on the all-new micro-architecture, which development began a little more than two years ago. While the architecture is currently known as another iteration of GCN, the new ISA [instruction set architecture] will be so considerably different compared to the existing GCN that it has every right to be called “post-GCN”, the source said. It is likely that the “Greenland” will retain layout of the contemporary AMD Radeon graphics processing units, but there will be significant changes in on the deeper level.

The only official thing currently known about the new architecture, which Mark Papermaster, chief technology officer of AMD, calls the next iteration of GCN, is that it is projected to be two times more energy efficient compared to the current GCN. Essentially, this means means major performance enhancements on the ISA level. Thanks to the fact that the “Greenland” graphics processing unit will be made using either 14nm or 16nm FinFET process technology, expect it to feature considerably larger number of stream processors than “Fiji”.

The “Greenland” graphics processor will rely on the second-generation high-bandwidth memory (HBM), so expect ultra-high-end graphics cards and professional solutions with up to 32GB of DRAM onboard with bandwidth of up to 1TB/s. Consumer-class “Greenland”-based products will likely come with 8GB – 16GB of memory. Due to usage of HBM, expect the “Greenland” chip and upcoming graphics cards on its base to resemble the currently available AMD Radeon R9 Fury-series adapters.

The number of transistors inside the “Greenland” as well as its die size are unknown. Since 14nm/16nm FinFET manufacturing technologies have considerably (up to 90 per cent) higher transistor density than contemporary TSMC’s 28nm fabrication process, it is logical to expect that the new flagship product will feature 15 – 18 billion of elements if it retains around 600mm˛ die size from the “Fiji”.

Read More -> http://www.kitguru.net/components/gr...and-ellesmere/

Last edited by OnnA; 08-21-2015 at 12:15.
   
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News 2
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Lightbulb News 2 - 08-21-2015, 12:14 | posts: 2,756 | Location: HolyWater Village

Physically-based & Unified Volumetric Rendering in Frostbite

Talk by Sebastien Hillaire at SIGGRAPH 2015 in the Advances in Real-time Rendering course.

Rendering convincing participating media for real time applications, e.g. games, has always been a difficult problem. Particles are often used as a fast approximation for local effects such as dust behind cars or explosions. Additionally, large scale participating media such as depth fog are usually achieved with simple post-process techniques. It is difficult to have all these elements efficiently interacting with each other according to the lights in the scene.

The authors propose a way to unify these different volumetric representations using physically based parameters: a cascaded volume representing extinction, voxelization method to project particles into that extinction volume, a simple volumetric shadow map that can then be used to cast shadow from any light, according to every volumetric element in the scene, and finally a solution to render the final participating media.

The presented set of techniques and optimizations form the physically based volumetric rendering framework that will be used for all games powered by Frostbite in the future.

Here Slides and Videos from SIGGRAPH 2015 -> http://www.frostbite.com/2015/08/phy...-in-frostbite/

And latest Gameplays from early build of New NFS 15 ( Reboot )

-> https://www.youtube.com/watch?v=Rep1..._kutzS&index=9

Some of my Screens (NFS 15)

 Click to show spoiler

   
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Beta Code
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Thumbs up Beta Code - 08-21-2015, 18:29 | posts: 2,756 | Location: HolyWater Village

Rainbow 6 Siedge Beta Access Code Free ->

https://contests.nvidia.com/en-gb/ra...siege-giveaway
   
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Default 08-24-2015, 19:19 | posts: 2,756 | Location: HolyWater Village

New Tweak Associated with Telemetry Net Usage
24/VIII
   
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Default 08-25-2015, 04:21 | posts: 2,756 | Location: HolyWater Village

New Updated Tweak for Telemetry
High PING Gain !!
And don't worry MS don't collect your Priv. Data
So much Hate -> All the Telemetry is for one thing ! -> Non Power Users will have Stable/Reliable System w/o Crashes etc.
With New Updated WHQL Drivers from H/W manufacturers. OMG that was simple
   
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AMD Showcases Graphics, Energy Efficient Computing and Die-Stacking Innovation
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Lightbulb AMD Showcases Graphics, Energy Efficient Computing and Die-Stacking Innovation - 08-25-2015, 05:56 | posts: 2,756 | Location: HolyWater Village

AMD Showcases Graphics, Energy Efficient Computing and Die-Stacking Innovation

Top technologists from AMD are detailing the engineering accomplishments behind the performance and energy efficiency of the new high-performance Accelerated Processing Unit (APU), codenamed "Carrizo," and the new AMD Radeon R9 Fury family of GPUs, codenamed "Fiji," at the prestigious annual Hot Chips symposium starting today. The presentations will focus on new details of the high-definition video and graphics processing engines on the 6th Generation AMD A-Series APU ("Carrizo"), and the eight year journey leading to die-stacking technology and all-new memory architecture included on the latest top-of-the-line AMD Radeon Fury Series GPUs ("Fiji") for 4K gaming and VR. Using a true System-on-Chip (SoC) design, 6th Generation AMD A-Series processors are designed to reduce the power consumed by the x86 cores alone by 40 percent, while providing substantial gains in CPU, graphics, and multimedia performance versus the prior generation APU. The new AMD Radeon R9 Fury X GPU achieves up to 1.5x the performance-per-watt of the previous high-end GPU from AMD.

"With our new generation of APU and GPU technology, our engineering teams left no stone unturned for performance and energy efficiency," said Mark Papermaster, chief technology officer at AMD. "Using innovative design for our APUs, we've vastly increased the number of transistors on-chip to increase functionality and performance, implemented advanced power management, and completed the hardware implementation of Heterogeneous System Architecture. For our latest GPUs, AMD is the first to introduce breakthrough technology in the form of die-stacking and High-Bandwidth Memory. The results are great products with very large generational performance-per-watt gains."

The details will be shared in two symposium presentations. On August 24, Guhan Krishnan, AMD fellow, design engineering, will present "Energy efficiency in graphics and multimedia in 28nm 'Carrizo' APU." This session will provide an in-depth view of the multitude of advancements resulting in superior performance, battery life, and user experiences on performance notebook and convertible form factors. In "AMD's next Generation GPU and memory architecture" on August 25, Joe Macri, corporate vice president and product chief technology officer at AMD, will share the journey from inception to market that covered eight years and involved several key partners, as well as provide architectural details behind the performance and efficiency of the new AMD Radeon R9 Fury line of GPUs.

Die-Stacking Journey Culminates In High-End GPU
The path to the new "Fiji" family of AMD Radeon R9 Fury GPUs began with exploring the best die-stacking option for bringing large amounts of memory into the same chip package with the GPU while dramatically increasing the memory bandwidth available to a high-performance graphics engine, without increasing power consumption. Working with memory partner SK Hynix, the new GPUs based on AMD Graphics Core Next (GCN) architecture offer up to 4 GB of high-bandwidth memory (HBM) over a 4096-bit interface to achieve an unprecedented 512 Gb/s memory bandwidth. The new memory is stacked close to the GPU in the package by implementing the first high-volume interposer as well as the first through-silicon vias (TSVs) and micro-bumps in the graphics industry. HBM and the interposer provide 60 percent more bandwidth than previous generation GDDR5 memory3 and 4x the performance-per-watt of GDDR5.4 At the same time, the "Fiji" family is capable of up to 8.6 TFLOPS performance, a nearly 35 percent increase over the previous generation (Radeon R9 290 Series GPUs).The result is an improvement of up to 1.5x performance-per-watt.

From -> http://www.techpowerup.com/215496/am...nnovation.html
   
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Lightbulb 08-25-2015, 16:36 | posts: 2,756 | Location: HolyWater Village

Vulkan on NVIDIA GPUs presentation, by Piers Daniell (SIGGRAPH 2015, SIG1501)

-> http://on-demand.gputechconf.com/sig...rs-Daniell.pdf

And YT Movie Presentation ! and First OGL Vulcan Tech Demo on Win_X + nV GPU !

The Vulcan GFX Bench 5.0 (start app. in 38min.)

-> https://youtu.be/NqensKmmRfE?list=PL...S6Rtm2l1FBsuY9
   
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ARK: Survival Evolved Getting DX12 Patch This Friday For 20% Performance Boost
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Lightbulb ARK: Survival Evolved Getting DX12 Patch This Friday For 20% Performance Boost - 08-26-2015, 19:12 | posts: 2,756 | Location: HolyWater Village

ARK: Survival Evolved Getting DX12 Patch This Friday For 20% Performance Boost

ARK: Survival Evolved has been consistently at the top spot of Steam’s top selling games since its debut on Steam Early Access. The game, a dinosaur themed survival game released in June in order to coincide with Jurassic World’s theatrical launch, has been updated very often by Studio Wildcard with fixes and even new features such as modding tools (via Unreal Engine 4).

Another update is on the way this Friday and it will be particularly significant. In fact, Windows 10 users will enjoy DirectX 12 support which should reward them with a 20% performance boost while playing ARK: Survival Evolved, approximately. Of course, we’ll investigate this thoroughly after the controversy surrounding the Alpha build of Ashes of the Singularity.

Other additions due in two days are a new creature called Mesopithecus and smoke grenades. Here’s a roadmap for more features & fixes scheduled to be introduced soon:

– Specific Representative “on-ground” meshes for all dropped items
– Water Raft
– Driveable Dune Buggy Modding example (we’ll let modders have the first crack at vehicles with this example
– Human and Dino Warpaint

– Collidable Saddle Platform & Build-on-Saddles: make your big brontos and plesios into mobile bases, build just about anything up from them! Build ladders to climb up onto them, whatever — the possibilities are nearly endless!!! We originally were gonna limit it to sleeping bags and turrets, but let’s just go all-out and make it work with everything.

– Powered Elevator Structures
– Controllable Ballistas/Turrets to place on structures and on the backs of your dinos
– Swamp Biome & New Swamp Cave
– Snow Biome & New Snow Cave
– Random GPU Driver crash fix: TrueSky

Let’s take a step back now, since a new dinosaur has been added in ARK: Survival Evolved only a few days ago. It’s the Doedicurus, which is described by the developers as follows:

The Armadillo-like Doedicurus is a handy creature to have in your stables, as it can efficiently harvest stone on an industrial scale. It also has tremendous defensive protection via its hard shell, to which it will retreat if threatened. Most importantly, when riding it, you can enter “shell-charge” mode and roll through the ARK as a hardened, nearly indestructible ball… similar to a certain blue rodent! This ability is great for rapidly closing the distance towards enemies, or just plowing through them like a bowling ball, making the Doedicurus fun for the whole tribe.

ARK: Survival Evolved’s full release is planned for June 2016 on Steam, Xbox One (via ID@Xbox) and PlayStation 4; the game also takes advantage of Oculus Rift and Project Morpheus, just in case you really want to feel like you’re back in the Jurassic era.

Here -> wccf.tecH com
   
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Heroes VII Beta Keys !
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Exclamation Heroes VII Beta Keys ! - 08-26-2015, 20:09 | posts: 2,756 | Location: HolyWater Village

Grab It now

Might & Magic Heroes 7 closed beta keys

http://www.eurogamer.net/articles/20...s-up-for-grabs
   
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Default 08-27-2015, 03:27 | posts: 3 | Location: Hawaii

This thread is awesome thanks OnnA! Can't wait to see what you do with your Fury X in the future!
   
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Lightbulb 08-27-2015, 15:25 | posts: 2,756 | Location: HolyWater Village

Quote:
Originally Posted by mekilla View Post
This thread is awesome thanks OnnA! Can't wait to see what you do with your Fury X in the future!

Thank You very much Bratan'
I will try and do my BEST
   
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Lightbulb 08-28-2015, 08:33 | posts: 2,756 | Location: HolyWater Village

New content
Drivers with Oculous 0.7 and New Mantle, D3D etc. for Win_X

Main Post no.1
Game Tweaks Post no.3 etc. 1st Page

Last edited by OnnA; 08-29-2015 at 00:20.
   
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Default 08-28-2015, 16:00 | posts: 6,572

Quote:
Originally Posted by OnnA View Post
New content
Drivers with Oculous 0.7 and New Mantle, D3D etc. for Win_X
New Mantle? Did I miss something? Liiiinkkkkk
   
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OnnA
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Thumbs up 08-29-2015, 00:21 | posts: 2,756 | Location: HolyWater Village

Quote:
Originally Posted by PrMinisterGR View Post
New Mantle? Did I miss something? Liiiinkkkkk
1st Page my Bro -> there are Tweaks etc. Here only Post about New's

Also on my YT Channel some New Games Videos and Engines

Last edited by OnnA; 08-29-2015 at 00:24.
   
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First Consumer OLED impresions
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Lightbulb First Consumer OLED impresions - 08-31-2015, 15:00 | posts: 2,756 | Location: HolyWater Village

First Consumer OLED impresions
Now prices from 2499USD And that's lol

-> https://www.youtube.com/watch?v=-ogj...S6Rtm2l1FBsuY9

Review:
-> http://www.cnet.com/products/lg-eg9600/

Its Fine to me, will be time (price ~500USD) when i will switch from my Epic CRT

Here -> http://www.cnet.com/products/mitsubi...-series/specs/
It has best to date Gammut

Last edited by OnnA; 08-31-2015 at 15:04.
   
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PrMinisterGR
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Default 09-01-2015, 15:21 | posts: 6,572

Quote:
Originally Posted by OnnA View Post
First Consumer OLED impresions
Now prices from 2499USD And that's lol

-> https://www.youtube.com/watch?v=-ogj...S6Rtm2l1FBsuY9

Review:
-> http://www.cnet.com/products/lg-eg9600/

Its Fine to me, will be time (price ~500USD) when i will switch from my Epic CRT

Here -> http://www.cnet.com/products/mitsubi...-series/specs/
It has best to date Gammut
Oh man, that's the only thing that will make me switch (eventually) from my DELL. An OLED 27' 1440p Gsync/Freesync 20-90hz monitor.
   
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OnnA
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Talking 09-01-2015, 18:30 | posts: 2,756 | Location: HolyWater Village

Will be 27-30" with 4k/5k i think, maby middle of next YAS (year around Sun, from Alien3 )
Will be 4k 27" for ~600USD
   
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