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  (#26)
The Mac
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Default 07-13-2015, 17:14 | posts: 4,409 | Location: USA

you can do all this with hunter's config for witcher 3, its a lot easier than mucking about with the .ini

http://www.nexusmods.com/witcher3/mods/12/?
   
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Old
  (#27)
OnnA
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Lightbulb 07-13-2015, 21:21 | posts: 2,953 | Location: HolyWater Village

Quote:
Originally Posted by The Mac View Post
you can do all this with hunter's config for witcher 3, its a lot easier than mucking about with the .ini

http://www.nexusmods.com/witcher3/mods/12/?
Yep -> THX for Sharing
Its always better for non PowerUser people
   
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  (#28)
someonelikeyou
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Default 07-15-2015, 17:05 | posts: 71

Well turning off HPET greatly reduced the latency when using dpclat, from 3k to 100 is pretty big improvement.

I still have to try the CRT thing but "No oficial statement is provided for that option" is not very encouraging
   
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  (#29)
OnnA
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Lightbulb 07-19-2015, 12:34 | posts: 2,953 | Location: HolyWater Village

Quote:
Originally Posted by someonelikeyou View Post
Well turning off HPET greatly reduced the latency when using dpclat, from 3k to 100 is pretty big improvement.

I still have to try the CRT thing but "No oficial statement is provided for that option" is not very encouraging
he he , maby but i have like this in regedit:

PP_MCLKStutterModeThreshold = 0
StutterMode = 0

And its OK
   
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Old
  (#30)
OnnA
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Talking 07-20-2015, 23:12 | posts: 2,953 | Location: HolyWater Village

Now i'm waiting for new RAM Dimm's 16GB 2x8GB Dual 2133 CL9 1T 1.6v RipjawsX !
It's cheap after rebated my old 2x4GB Corsair Black 1600 CL8 1.5v ;-)


   
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  (#31)
tibbtobb
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Default 07-21-2015, 00:01 | posts: 10 | Location: UK

What do you use for variables, buffer index and bit flags in RadeonPro to use HBAO with Witcher 3?
   
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  (#32)
PrMinisterGR
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Default 07-21-2015, 00:06 | posts: 6,821

Quote:
Originally Posted by tibbtobb View Post
What do you use for variables, buffer index and bit flags in RadeonPro to use HBAO with Witcher 3?
The Witcher 3 has HBAO+ by itself.
   
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  (#33)
OnnA
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Thumbs up 07-21-2015, 12:23 | posts: 2,953 | Location: HolyWater Village

I just turned Off HBAO+ to Normal in W3 and Turned On HBAO on Medium in RP + Some SweetFX effects from SF 1.5.1 in RP:

Only few Games need special treatment ;-)
But when you turn on AO in RP there is always effect ON.

 Click to show spoiler


Last edited by OnnA; 07-21-2015 at 12:44.
   
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  (#34)
PrMinisterGR
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Default 07-21-2015, 17:02 | posts: 6,821

Isn't the RadeonPro AO slower than the game's AO?
   
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  (#35)
tibbtobb
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Default 07-21-2015, 19:16 | posts: 10 | Location: UK

Quote:
Originally Posted by OnnA View Post
I just turned Off HBAO+ to Normal in W3 and Turned On HBAO on Medium in RP + Some SweetFX effects from SF 1.5.1 in RP:

Only few Games need special treatment ;-)
But when you turn on AO in RP there is always effect ON.
[/Spoiler]
Turning on AO in RP seems to have no effect for me
Do you not need to add the game to the AO list in RadeonPro settings?
I have tried and I can't get it to work.

I'm interested because OnnA said this on his blog:
"Also in RP+SweetFX is better to Give HBAO AO on Ultra/High or Medium and turn Off HBAO+ in Witcher 3 :-) Looks Better IMO and + 5-7FPS gain."

I'm using HBAO+ currently but would be nice to get from 45 to 50 fps lock.

Last edited by tibbtobb; 07-21-2015 at 19:23.
   
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Old
  (#36)
OnnA
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Exclamation 07-22-2015, 09:50 | posts: 2,953 | Location: HolyWater Village

You'll have to set AO in Settings and for Game, also you can in game turn it on/off by shortcut in RP Settings.
Normally you have to just turn it On in RP and it should work, if not then Try make new profile in AO from AlienVsP DX11 and just copy settings ;-)

-> http://www.radeonpro.info/manual/con...ient-occlusion
Look here, its with RP AO -> look on the water ;-)
And there is no need for Using AO High/Ultra Drop in FPS is Hudge (But if you have Fury-X then give it a try )

 Click to show spoiler


Last edited by OnnA; 07-22-2015 at 10:06.
   
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Old
  (#37)
OnnA
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Talking 07-24-2015, 21:21 | posts: 2,953 | Location: HolyWater Village

0_o

I've got today my new set of Memory -> G.Skill RipjawsX 2x8GB DDR3-2133 F3-2133C10D-16GXM (2133 10-12-12-31 2N 1.60V)
On My Sabertooth 990FX + Phenom II 1100Be i can (for now ;-) set:
OC 1980 9-11-10-30-38 1T 1.64v
for Gaming 1968 9-11-10-27-36 1T 1.63v !
My FSB goes to 246 and NB to 2940.

Usually i Play with 3.83GHz and that's enough for every game
I have also 3.94Ghz , 4.06Ghz and almost 4.2Ghz Profiles in ASUS AI Suite
MaX Stable is 4.3GHz (some time ago on Corsair 1600 CL8 1.5v 2x4GB)
->


Interesting is, maby i can brake my Old MAX OC, and that was:
whooping almost 4.5GHz on WC !! (only Nepton 280L for OC)

Now i'm on Win_X 10240 x64

I have to test it further in Ubi Games

UPD.1

FSB 248 NB 2.75GHz HT ~2.5GHz
CPU Capability 120% / NB Cap. 130%
OC 2020 9-11-11-30-38 1T 1.64v
Stable Gaming 1994 9-11-10-29-36 1T 1.63v (>1h pCars and it's ROCKS ! )
Needs further Diging

UPD.3
Max stable OC ! FSB 260 2.82GHz NB + 2.65HT and 2134MHz 10-12-12-31-41 1T 1.64v
For Gaming FSB 248 NB 2.75GHz 2.5HT 1994MHz CL9-11-10-29-36 1T 1.63v

Last edited by OnnA; 07-27-2015 at 22:26.
   
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Old
  (#38)
OnnA
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Default 07-31-2015, 08:06 | posts: 2,953 | Location: HolyWater Village

NEW tweaks in Front Page , enjoy
   
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Old
  (#39)
ilflores
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Default 08-01-2015, 14:36 | posts: 17

thanks for this info!! Very useful!!!
   
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  (#40)
OnnA
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Default 08-02-2015, 00:15 | posts: 2,953 | Location: HolyWater Village

You're welcome, and new tips will be updated for Win_X DX12 API to fully utilise old DX11_0 and 11_1 games with that API.
DX12 features levels:
DX9_x DX10_x and DX11_x
And new games in DX12_0
   
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Old
  (#41)
ilflores
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Default 08-05-2015, 02:14 | posts: 17

Wow! Thanks for your time and this info!!
   
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  (#42)
OnnA
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Default 08-06-2015, 01:25 | posts: 2,953 | Location: HolyWater Village

NP Bro -> Scene is always happy to Serve
BTW New Videos from games on My YouTube Channel Playlist -> see on Front Page links
Enjoy GamesCon 2015 Movies, Trailers and More !
   
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  (#43)
OnnA
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Default 08-07-2015, 01:33 | posts: 2,953 | Location: HolyWater Village

The DX12 3Dmark test.
GPU on 1025/1525 1.43v +20% POW
CPU 3.86GHz 248FSB Mem 1994MHz CL9 1T

   
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  (#44)
OnnA
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Default 08-08-2015, 07:52 | posts: 2,953 | Location: HolyWater Village

New GamesCon 15 AMD Game Evolved StarCitizen Movie !

-> https://www.youtube.com/playlist?lis...wI83c7E4_kutzS
   
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Assassin Creed Unity Tweaks
Old
  (#45)
OnnA
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Lightbulb Assassin Creed Unity Tweaks - 08-10-2015, 06:07 | posts: 2,953 | Location: HolyWater Village

Here some of my Tweaks for AC:Unity (works great and Performance is Great)


First for Radeon users -> Run RadeonPRO with Admin and AC:U also change to run as admin (for Stability, no crashes or bugs)
Set for LCD dynamic framerate control to eg. 60Hz/120Hz/144Hz how much your LCD can. +2 so it will be 62/122/146 -> Untick Vsync in AC:U
Next set your SweetFX etc.

As for nV players do the same in nV CP -> set desired LCD refresh=FPS +2 and its done.

Due to very hot summer, i have my XFX on 1050/1550 1.143v +8%POW (60-62 degrees celsius after 5-8h !)
My settings when playing AC:U -> Res: 1792:1344 85Hz All Ultra High with HBAO+ but Shadows is Low (max recomended is Medium) and Details are on Very High (also recomended)
Disable AA in Game and Use SMAA inject in RP (my SMAA is in the screenshot of RP below)
Also for some FPS gain make it use x32 or x48 tesselation instead x64/x128

Also some of the screens are taken when i'm playing with Options and AA SMAA in RP ;-)
the Last one's is from my current build.

GREAT Game BTW

 Click to show spoiler


Last edited by OnnA; 08-10-2015 at 08:30.
   
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  (#46)
PrMinisterGR
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Default 08-10-2015, 15:19 | posts: 6,821

What's your texture resolution in AC Unity?
   
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  (#47)
OnnA
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Lightbulb 08-10-2015, 16:36 | posts: 2,953 | Location: HolyWater Village

Ok here ->

Env. Detail - Very High
Textures -> Ultra High
Shadows -> Low
AO -> HBAO+
Bloom On
AA in Game OFF / V-sync OFF (in CAT FPS set to 65)
In Options (.ini file) Detailed Teeselation=1 (that's cool but for this i give tes. x32 in CAT ;-)
SweetFX in RP is ON and SMAA custom = 0.8/12/6/0 (less jiggles)
OMG that Game is HEAVY -> 6.7GB in RAM !

More Screens (final build yet sometimes ~33FPS can occur its OK BTW ;-)

 Click to show spoiler


Last edited by OnnA; 08-10-2015 at 17:21.
   
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Old
  (#48)
spajdrik
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Default 08-10-2015, 16:43 | posts: 1,262 | Location: Czech Republic

Quote:
Originally Posted by OnnA View Post
New GamesCon 15 AMD Game Evolved StarCitizen Movie !

-> https://www.youtube.com/playlist?lis...wI83c7E4_kutzS
Wrong choice, that game will never be finished.
   
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Old
  (#49)
PrMinisterGR
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Default 08-10-2015, 17:17 | posts: 6,821

Quote:
Originally Posted by spajdrik View Post
Wrong choice, that game will never be finished.
I haven't backed the game, but considering how much feedback and progress updates they give every single week, I believe it will be published for sure. That's a nice circlejerk about Star Citizen, but it's starting to get annoying. It is basically a gradually funded AAA title, and people expect it to be ready in a couple of years.
   
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  (#50)
OnnA
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Default 08-10-2015, 17:23 | posts: 2,953 | Location: HolyWater Village

On screen 4 (the Roof-top) actually you can see advanced tesselation in full spectrum.
Look on this details on the roof and walls :-)
And 3-rd scrren counting from the bottom (the wall and street from roof)

Last edited by OnnA; 08-10-2015 at 17:25.
   
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