Guru3D.com Forums

Go Back   Guru3D.com Forums > Videocards > Videocards vs General Purpose - NVIDIA Ageia PhysX, GPGPU etc.
Videocards vs General Purpose - NVIDIA Ageia PhysX, GPGPU etc. In this section you can discuss general purpose application that run over your GPU, like transcoding, Physics simulation etc.



Reply
 
Thread Tools Display Modes
New PhysX FleX features
Old
  (#1)
Spets
Ancient Guru
 
Spets's Avatar
 
Videocard: SLI GTX 980 Ti
Processor: Intel Core i7 5820k @ 4.2
Mainboard: MSI Godlike
Memory: G.Skill 16gb 3200
Soundcard: Sound BlasterX G5
PSU: Corsair
Default New PhysX FleX features - 12-10-2014, 05:05 | posts: 2,925






https://developer.nvidia.com/content/new-flex-features

Last edited by Spets; 12-10-2014 at 06:18.
   
Reply With Quote
 
Old
  (#2)
dsbig
Ancient Guru
 
dsbig's Avatar
 
Videocard: SAPPHIRE NITRO 390x
Processor: 3770k @ 4.3ghz
Mainboard: GA-Z77X-UD3H
Memory: 32gb 1866mhz
Soundcard: Soundblaster ZxR
PSU: Kingwin 850 watts
Default 12-11-2014, 15:06 | posts: 3,807 | Location: florida

so how long can we expect this to show up in games?


looks interesting.



this could work for water effects. and having stuff(leafs,sticks,ect) move when moving through it or effecting it.


but it could be a killer on gpu and cpu.

Last edited by dsbig; 12-11-2014 at 15:09.
   
Reply With Quote
Old
  (#3)
-Tj-
Ancient Guru
 
-Tj-'s Avatar
 
Videocard: ZOTAC GTX980Ti Amp!Omega
Processor: Intel i7 4770K OC 4.7GHz
Mainboard: ASUS Z87 Deluxe 2103
Memory: Gskill TridX 16GB 2400MHz
Soundcard: X-Fi Titanium HD @Bose A5
PSU: Nitro88+ 650W 52A
Default 12-11-2014, 17:32 | posts: 13,626 | Location: Proxima \/82

Quote:
Originally Posted by dsbig View Post
so how long can we expect this to show up in games?


looks interesting.



this could work for water effects. and having stuff(leafs,sticks,ect) move when moving through it or effecting it.


but it could be a killer on gpu and cpu.
If its a killer on gpu/cpu then its not done right.. Like old Physx2 smoke/cloth, fluids..


From what I saw it should be "effective", so no worries.
   
Reply With Quote
Old
  (#4)
Goldie
Banned
 
Videocard: evga 760 4gb sli
Processor: i5 4690k @4.86
Mainboard: z97 G1 Sniper
Memory: 8gb Corsair GT @2428
Soundcard: ---
PSU: evga 1200 P2
Default 12-20-2014, 11:01 | posts: 533

looking forward to higher fidelity visuals with my(not too distant) future maxwell card.
   
Reply With Quote
 
Old
  (#5)
Spets
Ancient Guru
 
Spets's Avatar
 
Videocard: SLI GTX 980 Ti
Processor: Intel Core i7 5820k @ 4.2
Mainboard: MSI Godlike
Memory: G.Skill 16gb 3200
Soundcard: Sound BlasterX G5
PSU: Corsair
Default 03-14-2015, 06:26 | posts: 2,925







PhysX Flex 0.25 sample demo, included with experimental Flex integration in Unreal Engine 4 (FleX branch at GitHub).

Last edited by Spets; 03-14-2015 at 07:11.
   
Reply With Quote
Old
  (#6)
Stealth83
Member Guru
 
Stealth83's Avatar
 
Videocard: Gigabyte AORUS 1080TI
Processor: Intel I7 6700K 4.0/4.2
Mainboard: MSI Z170A Gaming M7
Memory: 16GB Cosair LPX @ 3000mhz
Soundcard: Sound Blaster Z
PSU: EVGA SuperNova 850G2
Default 03-14-2015, 18:45 | posts: 74 | Location: USA--Berkshires

^^cool^^
   
Reply With Quote
Old
  (#7)
applejack
Master Guru
 
applejack's Avatar
 
Videocard: MSI GTX 1070 GAMING X
Processor: Intel® Core™ i7-4930K
Mainboard: GIGABYTE GA-X79-UP4
Memory: G.Skill 4x4GB 2133mhz cl9
Soundcard: Creative Sound Blaster Z
PSU: Seasonic G-650
Default 03-17-2015, 01:03 | posts: 574 | Location: Israel

here's a download link (5MB) to a stripped down release package for this awesome sample demo:

http://www.mediafire.com/download/1c...n/FLEX-0.25.7z

no smoke yet, but many scenes available!

controls are listed in readme.txt

Last edited by applejack; 03-17-2015 at 01:56.
   
Reply With Quote
Old
  (#8)
-Tj-
Ancient Guru
 
-Tj-'s Avatar
 
Videocard: ZOTAC GTX980Ti Amp!Omega
Processor: Intel i7 4770K OC 4.7GHz
Mainboard: ASUS Z87 Deluxe 2103
Memory: Gskill TridX 16GB 2400MHz
Soundcard: X-Fi Titanium HD @Bose A5
PSU: Nitro88+ 650W 52A
Default 03-17-2015, 02:20 | posts: 13,626 | Location: Proxima \/82

Runs good, expect water

but its documented in readme..
* Some performance problems when fluid covers a large area of the screen






And some wood blocks lag a bit, rest is fast and with low gpu usage, so I guess it won't be demanding in games at all, which is very good.
   
Reply With Quote
DirectCompute version of FLEX is still in development:
Old
  (#9)
Spets
Ancient Guru
 
Spets's Avatar
 
Videocard: SLI GTX 980 Ti
Processor: Intel Core i7 5820k @ 4.2
Mainboard: MSI Godlike
Memory: G.Skill 16gb 3200
Soundcard: Sound BlasterX G5
PSU: Corsair
Default DirectCompute version of FLEX is still in development: - 03-17-2015, 13:10 | posts: 2,925



https://forums.unrealengine.com/show...l=1#post248636
   
Reply With Quote
Old
  (#10)
ricardonuno1980
Banned
 
Videocard: GTX 780Ti Classified :D
Processor: i5-2500K@4.5 CM212EVO
Mainboard: ASUS P8P67 REV 3.0
Memory: HyperX 2x4GB DDR3-1600
Soundcard: onboard
PSU: NOX 1000W
Thumbs up 03-17-2015, 19:35 | posts: 4,409 | Location: Carvalhos (Gaia)

Very good!

i5-2500K@4.5GHz and GTX 780 Ti Classy

-Rock pool@10-substep, @20-iteration at camera default: min ~5.6 fps@115k particles ("emit particles" enabled) - at 1920x1080

   
Reply With Quote
Old
  (#11)
Flapdrol
Newbie
 
Videocard: 290
Processor: 4670k
Mainboard:
Memory:
Soundcard:
PSU: 750W
Default 03-27-2015, 22:09 | posts: 13

Quote:
Originally Posted by -Tj- View Post
Runs good, expect water
Yeah, water is a real fps killer, looks impressive though.
   
Reply With Quote
Old
  (#12)
CPC_RedDawn
Ancient Guru
 
CPC_RedDawn's Avatar
 
Videocard: MSI GTX1080 +110/+500 h20
Processor: i7 7700K @5.1GHz @ 1.325v
Mainboard: MSI Z270 Gaming M7
Memory: 16GB Vengence 3600MHz
Soundcard: HyperX Cloud II USB
PSU: 1200W
Default 03-27-2015, 22:13 | posts: 7,337 | Location: Wolverhampton/United Kingdom

Water runs fine here on SLI 970's

I did turn ALL the sliders up to max and yeeeeaaa..... that defo kills fps.

Was around 17fps lol.
   
Reply With Quote
Old
  (#13)
Spets
Ancient Guru
 
Spets's Avatar
 
Videocard: SLI GTX 980 Ti
Processor: Intel Core i7 5820k @ 4.2
Mainboard: MSI Godlike
Memory: G.Skill 16gb 3200
Soundcard: Sound BlasterX G5
PSU: Corsair
Default 04-01-2015, 07:59 | posts: 2,925

Quote:
UE4 FLEX integration is now updated to FLEX 0.8. CUDA 7 support, minor fixes and optimizations. Available on GitHub
- PhysXinfo.com

Just make sure you're signed up to for the GameWorks UE4 branch
   
Reply With Quote
Old
  (#14)
applejack
Master Guru
 
applejack's Avatar
 
Videocard: MSI GTX 1070 GAMING X
Processor: Intel® Core™ i7-4930K
Mainboard: GIGABYTE GA-X79-UP4
Memory: G.Skill 4x4GB 2133mhz cl9
Soundcard: Creative Sound Blaster Z
PSU: Seasonic G-650
Default 04-01-2015, 15:38 | posts: 574 | Location: Israel

here's a new stripped down demo package using 0.8.0 binaries:

http://www.mediafire.com/download/r3.../FLEX-0.8.0.7z

this time I include documentation and linux binary, so its a tad bigger (8mb compressed).

from release notes:

Quote:
0.8.0
Upgrade to CUDA 7.0
Linux binaries are now compiled with -fPIC
Fix for extensions library not writing velocities correctly
Fix for memory leak when using moving convex shapes
Optimizations for inflatable constraints to reduce number of kernel launches
Added option to control the max number of neighbors stored per-particle, this can reduce memory usage, see flexCreateSolver()
   
Reply With Quote
Old
  (#15)
applejack
Master Guru
 
applejack's Avatar
 
Videocard: MSI GTX 1070 GAMING X
Processor: Intel® Core™ i7-4930K
Mainboard: GIGABYTE GA-X79-UP4
Memory: G.Skill 4x4GB 2133mhz cl9
Soundcard: Creative Sound Blaster Z
PSU: Seasonic G-650
Default 05-19-2015, 03:35 | posts: 574 | Location: Israel

off topic, has anyone tried the HairWorks 1.0 Viewer yet ?



download: http://www.mediafire.com/download/5n..._1_0_Viewer.7z

many attributes to play with. notice the hair->volume->density attribute to increase/decrease number of hairs, also check display->show hud and stats...
use CTRL+mouse buttons to control lights and ALT+mouse buttons to control camera.

to play with the monster in pic, open "Manjaladon" project. there are many others but this one includes a character imported from 3dsmax / maya.

latest WHQL driver's release notes states an added SLI profile for the viewer.

I would imagine AMD cards can run this one (?) as its DX11 / tessellation, no CUDA involved.

Last edited by applejack; 05-19-2015 at 03:55.
   
Reply With Quote
Old
  (#16)
Spets
Ancient Guru
 
Spets's Avatar
 
Videocard: SLI GTX 980 Ti
Processor: Intel Core i7 5820k @ 4.2
Mainboard: MSI Godlike
Memory: G.Skill 16gb 3200
Soundcard: Sound BlasterX G5
PSU: Corsair
Default 06-30-2015, 09:21 | posts: 2,925

Quote:
Originally Posted by applejack View Post
off topic, has anyone tried the HairWorks 1.0 Viewer yet ?



download: http://www.mediafire.com/download/5n..._1_0_Viewer.7z

many attributes to play with. notice the hair->volume->density attribute to increase/decrease number of hairs, also check display->show hud and stats...
use CTRL+mouse buttons to control lights and ALT+mouse buttons to control camera.

to play with the monster in pic, open "Manjaladon" project. there are many others but this one includes a character imported from 3dsmax / maya.

latest WHQL driver's release notes states an added SLI profile for the viewer.

I would imagine AMD cards can run this one (?) as its DX11 / tessellation, no CUDA involved.
HairWorks 1.1 Release
https://developer.nvidia.com/content...rks-11-release
   
Reply With Quote
Old
  (#17)
WhiteLightning
Don Illuminati
 
WhiteLightning's Avatar
 
Videocard: Inno3d GTX 1070 iChill x4
Processor: 2600k HT@4 .5 + NZXT X61
Mainboard: MSI Z77A-GD65 GAMING
Memory: Gskill 2133Mhz 8GB
Soundcard: Onboard
PSU: Seasonic 750 Watt
Default 06-30-2015, 10:00 | posts: 26,180 | Location: Netherlands

that moth thing would be a nice headcrap for halflife 3
   
Reply With Quote
Old
  (#18)
applejack
Master Guru
 
applejack's Avatar
 
Videocard: MSI GTX 1070 GAMING X
Processor: Intel® Core™ i7-4930K
Mainboard: GIGABYTE GA-X79-UP4
Memory: G.Skill 4x4GB 2133mhz cl9
Soundcard: Creative Sound Blaster Z
PSU: Seasonic G-650
Default 07-11-2015, 16:46 | posts: 574 | Location: Israel

Quote:
Originally Posted by Spets View Post
stripped down package (69mb) available for download here:

http://www.mediafire.com/download/ci...-212-distro.7z

(better late than never. for those who won't register as devs @ NV just to play with a single demo).

Last edited by applejack; 07-11-2015 at 16:58.
   
Reply With Quote
Old
  (#19)
applejack
Master Guru
 
applejack's Avatar
 
Videocard: MSI GTX 1070 GAMING X
Processor: Intel® Core™ i7-4930K
Mainboard: GIGABYTE GA-X79-UP4
Memory: G.Skill 4x4GB 2133mhz cl9
Soundcard: Creative Sound Blaster Z
PSU: Seasonic G-650
Default 08-18-2015, 00:10 | posts: 574 | Location: Israel

stripped down flex demo package with new 0.9.0 binaries:

http://www.mediafire.com/download/aa.../FLEX-0.9.0.7z

Quote:
0.9.0
-----

- Added support for soft bodies, particles can now belong to multiple shape-matching clusters used to drive linear blend skinning
- Added support for particle rest positions that can be used to filter collisions between particles that touch in their rest pose, see flexSetRestPositions()
- Added support for spheres and capsules as collision shapes, renamed flexSetConvexes() to flexSetShapes()
- Added support for user callbacks, these can be used to implement custom constraints, force fields, etc. See flexRegisterSolverCallback()
- Added support for the NVIDIA control panel, Flex will now use the selected PhysX device if desired, see flexInit() for details
- Added support for Android platforms
- Added flexGetParams() method to retrieve default values and set defaults to sensible values
- Improved shape-matching algorithm with better inversion handling
- Optimizations for flexSetTriangles(), users can now pass the triangle bounds to avoid having them re-calculated explicitly
- Rigid constraints now use quaternions as their orientation representation, see flexSetRigids() and flexGetRigidTransforms()
- Exposed anisotropy min/max clamping for better control of particle fluid rendering, see FlexParams::mAnisotropyMin and FlexParams::mAnisotropyMax
- Fix for smooth particles not being generated if anisotropy was not enabled
- Fix for demo mouse picking
- Fix for flexGetContacts() returning incorrect values, added contact visualization to the demo app
- Fix for bug in flexGetBounds() which meant it could return bounds with one frame delay, users should now synchronize the flexGetBounds() call like other query methods
- Fix whitespace on flex.h to play nice with Github's code view
- Fix for triangle mesh collision when particle moves in the plane of the triangle incorrectly reporting contact
- Fix leak when destroying solver
- Fix for incomplete initialization of FlexExtAssets in the extension creation methods
- Rename FlexParams::mMaxVelocity -> FlexParams::mMaxSpeed
includes some new and updated scenes.

Last edited by applejack; 08-18-2015 at 00:12.
   
Reply With Quote
Old
  (#20)
Spets
Ancient Guru
 
Spets's Avatar
 
Videocard: SLI GTX 980 Ti
Processor: Intel Core i7 5820k @ 4.2
Mainboard: MSI Godlike
Memory: G.Skill 16gb 3200
Soundcard: Sound BlasterX G5
PSU: Corsair
Default 08-18-2015, 00:37 | posts: 2,925

Awesome, going to give it a shot when I get back.
   
Reply With Quote
Old
  (#21)
teloma
Newbie
 
Videocard: nvidia 980M
Processor: intel 4710HQ
Mainboard:
Memory:
Soundcard:
PSU: nein
Default 10-01-2015, 14:56 | posts: 1

Quote:
so how long can we expect this to show up in games?
/watch?v=bpd9oOBOv98

it already uses nearly the same physics, works on AMD too and it is deterministic so it has multiplayer
   
Reply With Quote
Old
  (#22)
Noisiv
Ancient Guru
 
Videocard: R9 290 ACIV 1150/1500MHz
Processor: i5-4590
Mainboard: ECS Z97 Machine
Memory: 16GB HyperX 2400MHz
Soundcard: Teac UD-501->JBL LSR308
PSU: Silent Pro M700
Default 10-01-2015, 15:40 | posts: 5,532

need Flex for AMD in Killing Floor 2
   
Reply With Quote
Old
  (#23)
Spets
Ancient Guru
 
Spets's Avatar
 
Videocard: SLI GTX 980 Ti
Processor: Intel Core i7 5820k @ 4.2
Mainboard: MSI Godlike
Memory: G.Skill 16gb 3200
Soundcard: Sound BlasterX G5
PSU: Corsair
Default 10-04-2015, 08:54 | posts: 2,925

Quote:
Originally Posted by Noisiv View Post
need Flex for AMD in Killing Floor 2
Hopefully they'll continue working on the DirectCompute version of FLEX, my only issue with that is there's currently no method in place to offload their DC features to another card (e.g. HairWorks).
   
Reply With Quote
Old
  (#24)
Sizzor
Newbie
 
Videocard: 4 GB
Processor: core 2 duo
Mainboard:
Memory:
Soundcard:
PSU: 300 w
Default 08-15-2016, 07:17 | posts: 23

Looks pretty good and watch my GPU melt.
   
Reply With Quote
Old
  (#25)
Forkinator
Newbie
 
Videocard: GTX 1080 Classified
Processor: i7 5930k @ 4.6Ghz
Mainboard: ASUS X99 Pro USB 3.1
Memory: Corsair Vengeance 16GB
Soundcard:
PSU: Corsair AX 1200
Default 03-17-2017, 19:09 | posts: 13

So no games use this tech yet? Not even witcher 3?
   
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin®
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com
Copyright (c) 1995-2014, All Rights Reserved. The Guru of 3D, the Hardware Guru, and 3D Guru are trademarks owned by Hilbert Hagedoorn.