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Old
  (#101)
Extraordinary
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Default 05-29-2014, 20:33 | posts: 17,416 | Location: 127.0.0.1

^^ Huh, how you managed that ?
   
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Old
  (#102)
-Tj-
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Default 05-29-2014, 23:55 | posts: 13,717 | Location: Proxima \/82

Quote:
Originally Posted by Extraordinary View Post
^^ Huh, how you managed that ?
lol no idea , with 337.91 managed 1 extra fps, gpu still @ at stock 1084mhz boost.

Maybe they really pimped these 337.88 + a lot, cpu was 4.6ghz and cache 4.2ghz, ram OC 2400mhz CL10-12-12-31-1T


Quote:
05/30/2014 00:25
================================================== =========

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17114259456
Allocatable Memory: 140737488224256
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 32811

Average FPS: 91.14
Average Unit Count: 5045
Maximum Unit Count: 6109
Average Batches/MS: 1338.52
Maximum Batches/MS: 5319.32
Average Batch Count: 17355
Maximum Batch Count: 120099
================================================== =========
   
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Old
  (#103)
Spets
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Default 05-30-2014, 07:19 | posts: 2,926

Nice score, was that on 337.88 or 337.91?

Never mind you just answered
   
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  (#104)
WhiteLightning
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Default 05-30-2014, 07:24 | posts: 26,297 | Location: Netherlands

yep its because of cpu and ram. great speed
   
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Old
  (#105)
Dch48
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Default 05-30-2014, 22:00 | posts: 1,798 | Location: Upstate NY

I have tried it out on my rig. As expected, Mantle does far better. I didn't save any files but here are the results I got.

Follower scenario-- Extreme-- Mantle 40.8 fps, DX 21.2 fps
Medium-- Mantle 59.9 fps, DX 35.4 fps
High-------Mantle 43.6 fps, DX not tested

Windows 8.1 64 bit, Comodo AV, Firewall, and Behavior Blocker on.
7200 RPM HDD

Everything stock, no OC's at all.

Waiting for more games to support Mantle. It could extend the usability of GPU's a few more years. (which might not be in AMD's best interests lol)

Last edited by Dch48; 05-30-2014 at 22:30.
   
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  (#106)
Spets
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Default 05-31-2014, 00:16 | posts: 2,926

Quote:
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 770
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17162301440
Allocatable Memory: 140737488224256
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 24333

Average FPS: 67.59
Average Unit Count: 4641
Maximum Unit Count: 6144
Average Batches/MS: 1164.37
Maximum Batches/MS: 5090.58
Average Batch Count: 19265
Maximum Batch Count: 114190
================================================== =========
Will post again when my card comes, the DX11 improvement drivers sure are good
   
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  (#107)
Extraordinary
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Default 05-31-2014, 00:19 | posts: 17,416 | Location: 127.0.0.1

Quote:
Originally Posted by -Tj- View Post
lol no idea , with 337.91 managed 1 extra fps, gpu still @ at stock 1084mhz boost.

Maybe they really pimped these 337.88 + a lot, cpu was 4.6ghz and cache 4.2ghz, ram OC 2400mhz CL10-12-12-31-1T
Very nice, also amusing saying as it's meant to be an AMD / Mantle thing and you're beating Mantle using nVidia / DX lol
   
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  (#108)
-Tj-
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Default 05-31-2014, 03:45 | posts: 13,717 | Location: Proxima \/82

Quote:
Originally Posted by Extraordinary View Post
Very nice, also amusing saying as it's meant to be an AMD / Mantle thing and you're beating Mantle using nVidia / DX lol
yeah


I noticed it doesnt like gpu OC, same by my old gpu if I oc'ed too much.


lost 10 fps instead of gain extra, maybe I didnt feed it enough voltage xD

this was @ max boost 1254mhz, offset freq. 145mhz, idk about extra volts, think only 35mv..

Average FPS: 80.96
Average Unit Count: 4839
Maximum Unit Count: 6010
Average Batches/MS: 1608.26
Maximum Batches/MS: 5303.98
Average Batch Count: 22464
Maximum Batch Count: 109625
================================================== =========

Last edited by -Tj-; 05-31-2014 at 15:29.
   
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Old
  (#109)
-Tj-
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PSU: Nitro88+ 650W 52A
Default 06-18-2014, 01:19 | posts: 13,717 | Location: Proxima \/82

Re:
340.43 driver, this time gpu OC 1200mhz showed positive results

Version 1.10
06/18/2014 02:00
================================================== =========

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz - 4.7ghz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17114214400
Allocatable Memory: 140737488224256
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 34025

Average FPS: 94.51
Average Unit Count: 4715
Maximum Unit Count: 5886
Average Batches/MS: 1252.91
Maximum Batches/MS: 5388.39
Average Batch Count: 16342
Maximum Batch Count: 119148
================================================== =========



Although its using less units, guess this is another mini boost.. 90fps seems to be the avg.
   
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  (#110)
Extraordinary
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PSU: Corsair RM1000
Default 10-14-2014, 16:30 | posts: 17,416 | Location: 127.0.0.1

New 295X2
---

Test Duration: 360 Seconds
Total Frames: 20226

Average FPS: 56.18
Average Unit Count: 4557
Maximum Unit Count: 5905
Average Batches/MS: 961.01
Maximum Batches/MS: 3457.46
Average Batch Count: 19383
Maximum Batch Count: 119965


FPS doesn't seem right compared to above

Last edited by Extraordinary; 10-14-2014 at 16:35.
   
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  (#111)
ricardonuno1980
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Default 10-14-2014, 19:22 | posts: 4,409 | Location: Carvalhos (Gaia)

Quote:
Originally Posted by Extraordinary View Post
New 295X2
---

Test Duration: 360 Seconds
Total Frames: 20226

Average FPS: 56.18
Average Unit Count: 4557
Maximum Unit Count: 5905
Average Batches/MS: 961.01
Maximum Batches/MS: 3457.46
Average Batch Count: 19383
Maximum Batch Count: 119965


FPS doesn't seem right compared to above
Avg framerate isn't normal because your "crap" CPU AMD hasn't good efficiency at each core. Therefore, you may buy CPU Intel Sandy, Ivy, Haswell or newer CPU to improve much performance.

Last edited by ricardonuno1980; 10-14-2014 at 19:33.
   
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  (#112)
Redemption80
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Default 10-14-2014, 19:25 | posts: 17,596 | Location: Glasgow

I thought Mantle was supposed to improve perfomance when using AMD CPU's.

It does seem very low though, as even i wasn't far off 40fps average.
   
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  (#113)
-Tj-
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Default 10-14-2014, 20:21 | posts: 13,717 | Location: Proxima \/82

They also "optimized" it further, now Mantle should score better, apparently it wasn't running in exclusive fullscreen like Directx did..

Anyway they "optimized" dx this much with latest patch it now cripples everything, I removed it after I saw this even more deliberate bottlenecking.
   
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  (#114)
Extraordinary
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Videocard: EVGA GTX980 SC ACX2.0 4GB
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PSU: Corsair RM1000
Default 10-15-2014, 12:10 | posts: 17,416 | Location: 127.0.0.1

Quote:
Originally Posted by ricardonuno1980 View Post
Avg framerate isn't normal because your "crap" CPU AMD hasn't good efficiency at each core. Therefore, you may buy CPU Intel Sandy, Ivy, Haswell or newer CPU to improve much performance.
Give me many moneys and I will buy Intel
   
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  (#115)
ricardonuno1980
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PSU: NOX 1000W
Default 03-05-2015, 21:30 | posts: 4,409 | Location: Carvalhos (Gaia)

== Hardware Configuration =================================
OS: Windows 8.1 x64 Pro
GPU: NVIDIA GeForce GTX 780 Ti Classified@OC version-stock (347.71beta-HQ)
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz with OC 4.5GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8555479040
Allocatable Memory: 140737488224256
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 25827

Average FPS: 71.74
Average Unit Count: 4625
Maximum Unit Count: 5891
Average Batches/MS: 1264.84
Maximum Batches/MS: 4869.12
Average Batch Count: 19676
Maximum Batch Count: 139359
================================================== =========

Min ~18 fps! But I will upgrade OS to Windows 10 preview and try beat @-Tj- running new DirectX 12! xD

Last edited by ricardonuno1980; 03-05-2015 at 21:33.
   
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  (#116)
-Tj-
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Default 03-06-2015, 00:11 | posts: 13,717 | Location: Proxima \/82

I get this now, idk what min, but it did drop to ~ 20ish fps few times.
Version 1.10
03/06/2015 00:51
================================================== =========

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780 @ OC boost 1215Mhz
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 4.7Ghz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17044910080
Allocatable Memory: 140737488224256
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 29060

Average FPS: 80.71
Average Unit Count: 4727
Maximum Unit Count: 6119
Average Batches/MS: 1408.28
Maximum Batches/MS: 5554.34
Average Batch Count: 17712
Maximum Batch Count: 110389
================================================== =========
   
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Old
  (#117)
ricardonuno1980
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Default 03-06-2015, 00:42 | posts: 4,409 | Location: Carvalhos (Gaia)

My: Small Batch Optimized (Mantle): Enabled while your: Small Batch Optimized (Mantle): Disabled - wtf?!? lool
But I have started at default settings.
   
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  (#118)
-Tj-
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Default 03-06-2015, 00:52 | posts: 13,717 | Location: Proxima \/82

It didn't matter, its for mantle

I remember testing both also deferred contexts, but this deferred contexts always crashed if Enabled, mantle small batch didnt matter enabled or disabled, so I left it disabled then.


Ok let me try again with it enabled
   
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  (#119)
ricardonuno1980
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Default 03-06-2015, 01:00 | posts: 4,409 | Location: Carvalhos (Gaia)

Quote:
Originally Posted by -Tj- View Post
It didn't matter, its for mantle

I remember testing both also deferred contexts, but this deferred contexts always crashed if Enabled, mantle small batch didnt matter enabled or disabled, so I left it disabled then.


Ok let me try again with it enabled
Ok. But I don't use custom settings nor edit settings despite "Small Batch Optimized (Mantle): enabled". lol
   
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  (#120)
-Tj-
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Videocard: ZOTAC GTX980Ti Amp!Omega
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PSU: Nitro88+ 650W 52A
Default 03-06-2015, 01:27 | posts: 13,717 | Location: Proxima \/82

Quote:
Originally Posted by ricardonuno1980 View Post
Ok. But I don't use custom settings nor edit settings despite "Small Batch Optimized (Mantle): enabled". lol
I got the same, its for mantle only..

It was here
D:\Steam\steamapps\common\Star Swarm Benchmark\Assets

@extreme settings

[System]
Fullscreen=1
Resolution=1920,1080
vsync=0
FixedFrameMS=16.6

[Quality]
Bloom=HIGH
PointLights=HIGH
ToneCurve=HIGH
Glare=16
ShadingSamples=64
ShadeQuality=MID
DeferredContexts=0
OptimizeSmallBatch=1
EnableMotionBlur=1
MaxMotionBlurFrameTime=16
MotionBlurInterframeTime=2
RenderResolution=1920,1080

[TimedRun]
Scenario=ScenarioFollow.csv
Seconds=360
TimedRun=0
FrameDump=0
   
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  (#121)
DZcreet
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Default 03-06-2015, 05:25 | posts: 16 | Location: westcoast

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 980
CPU: GenuineIntel
Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17118310400
Allocatable Memory: 8796092891136
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 24656

Average FPS: 68.49
Average Unit Count: 4612
Maximum Unit Count: 5966
Average Batches/MS: 1365.05
Maximum Batches/MS: 4011.98
Average Batch Count: 20111
Maximum Batch Count: 134857
================================================== =========
   
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  (#122)
fellix
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Default 03-06-2015, 14:10 | posts: 144 | Location: Bulgaria

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780 Ti @ 1137/7600MHz
CPU: GenuineIntel
Intel(R) Core(TM) i7 920 @ 3.34GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 12875644928
Allocatable Memory: 8796092891136
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 22222

Average FPS: 61.72
Average Unit Count: 4548
Maximum Unit Count: 5530
Average Batches/MS: 1324.12
Maximum Batches/MS: 4586.70
Average Batch Count: 23039
Maximum Batch Count: 146199
================================================== =========
   
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  (#123)
ricardonuno1980
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Soundcard: onboard
PSU: NOX 1000W
Thumbs up 03-06-2015, 14:24 | posts: 4,409 | Location: Carvalhos (Gaia)

@fellix: I remember your old GTX 580?! Wow?! Congrats to your GTX 780 Ti?! I had upgrade from GTX 580 3GB (freeze - RMA replaced to GTX 770 2GB but VRAM downgraded ) to GTX 770 and finally to EVGA GTX 780 Ti Classified.

You got only 61.72 fps because your old i7-920@stock is likely less efficient than my i5-2500K@stock at each core.
   
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  (#124)
Barry J
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Default 08-23-2015, 21:18 | posts: 2,560 | Location: Ipswich UK

just ran this windows 10 x64 pro

08/23/2015 21:08
================================================== =========

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 980 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17119936512
Allocatable Memory: 140737488224256
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 32547

Average FPS: 90.41
Average Unit Count: 4880
Maximum Unit Count: 6307
Average Batches/MS: 1139.91
Maximum Batches/MS: 3526.96
Average Batch Count: 15474
Maximum Batch Count: 108181
================================================== =========
   
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-Tj-
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Videocard: ZOTAC GTX980Ti Amp!Omega
Processor: Intel i7 4770K OC 4.7GHz
Mainboard: ASUS Z87 Deluxe 2103
Memory: Gskill TridX 16GB 2400MHz
Soundcard: X-Fi Titanium HD @Bose A5
PSU: Nitro88+ 650W 52A
Default 08-23-2015, 22:57 | posts: 13,717 | Location: Proxima \/82

^
Nice, gonna re-test mine now, been a while


EDIT: well its still the same now in win10 after they crippled it, ~ 80fps just like in win 8.1, guess that extra gpu power by 980ti now makes it close to my old 94fps score before they crippled DX api driver overhead further..

Last edited by -Tj-; 08-23-2015 at 23:10.
   
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